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NFS Modding Guide: Tools & Tips

The document provides guidance on modding for NFS, emphasizing the importance of knowledge in Python and Blender. It includes links to essential resources, tools, and tutorials, as well as tips for sourcing car models and managing the modding process. The author warns about the challenges of the modding community and suggests strategies for efficient mod creation.
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0% found this document useful (0 votes)
21 views2 pages

NFS Modding Guide: Tools & Tips

The document provides guidance on modding for NFS, emphasizing the importance of knowledge in Python and Blender. It includes links to essential resources, tools, and tutorials, as well as tips for sourcing car models and managing the modding process. The author warns about the challenges of the modding community and suggests strategies for efficient mod creation.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Hey man I see you want to learn on how to do mods for nfs

Some questions for you, do you have knowledge in python and blender?

The start documents are:


[Link]
edit?tab=t.0
[Link]
edit?tab=t.0

The best place to get car models 3d are assetoworld and csr2 but you can also
import from other places, in my experience and baialbert's the two mentiones before
are the easiest and fastest

Some tools you might need:

[Link]
usp=drive_link
in this drive there's a tool called NFS camera which allows you to modify the
camera in game and view the interior
(on a sidenote most people don't use it), baialbert makes interior since he uses it
a lot

Before you want to make a car mod make sure it's not already made in the wbsite
nfsmods or other and check also this excel made by baialbert:

[Link]
1YXm64N10ASlD5qUI4eAo0KGm13NTy4koWJfNfFpmyug/edit?gid=1731234444#gid=1731234444

All NFSMW 2012 Mod cars


other info:

approving a car in the website takes from 1 to 2 weeks

the process it's a bit trial error if you've never done modding in nfs12

The best youtube tutorial made by dglorio (the developer of the modding)
[Link]

A good stategy is to import stuff from other cars, for example you don't want to
make a license plate from scratch, instead append it from another car, for
materials same thing, append them from another car, this way you cut time by 2.
There's a lot of things that aren't documented anywhere but you can ask either
SwiftZC33, baialbert, Meltbrine, Baialbert, Me, Zircon etc

If the model is high poly (more than 200 000 vertices) it will take some time to
compile, if a texture has +65k vertices it will crash ingame

40k polygons -> 20 sec compile


120k polygons -> 4 min compile
200k polygons -> 8 min compile
+400k polygons -> 30 min compile

Your best strategy is to hide meshes to make the process more streamlined
Any questions you have ask them because it's a lot of trial error at the start

Also I forgot, if you get an error you can more or less figure out the reason of
the error by checking the python code for the exporter
Oh and most importantly good fucking luck, the community is a fucking joke, do not
interact with it
im so out

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