D&D 5E Character Sheet for Armorer
D&D 5E Character Sheet for Armorer
5 Armorer
Nolad Ribledon the 3rd
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F AC DESCRIPTION
-1 STR ● +7 INT
PRO
11 Armor Leather
23 +3 12
Set Max HP
STRENGTH +1 DEX +1 WIS
Shield
-1 ● +6 CON 0 CHA
MAXIMUM PROFICIENCY ARMOR 1 Dex Medium Armor Heavy Armor
RESISTANCES HIT POINTS BONUS CLASS
Magic
8 Misc
Temporary Hit Points: Misc 1d4 inspiració a infinit temps
DEXTERITY
Adv. on Int/Wis/Cha saves vs. +1 ARMOR
+3
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+1 Acrobatics (Dex) ● Light ● Medium ● Heavy ● Shields
PRO
PRO
+4
0 Deception (Cha) > Common Thieves' tools
+4 History (Int) > Gnomish Tinker's tools
+1 Insight (Wis) smith's tools
18
>
● +3 Intimidation (Cha) > Dice
+4 Investigation (Int) > Vehicles (land)
WISDOM
+1 Medicine (Wis) >
0 Persuasion (Cha) > Attack (2 attacks per action) Retract Helmet < <
CHARISMA +4 Religion (Int) > Magical Tinkering (add/remove) Defensive Field (Guardian Model)< <
SKILLS ACTIONS
SENSES
>
>
Reload Reload
>
scroll bless
scroll spiritual weapon
scroll protection from poison
> FEAT:
propietat casa
propietat moli de vent
testament en que deixen tot als criajos
FEATS
NOTES
EXTRA EQUIPMENT
ORGANIZATION
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SYMBOL
APPEARANCE
Rat Tiny
RACE SIZE HEIGHT WEIGHT
Beast Unaligned
TYPE AGE GENDER ALIGNMENT
COMPANION
NAME
F
-4 STR -4 INT Temporary HP: SUCCESSES
PRO
10 +2 1
Set Max HP
STRENGTH
0 DEX 0 WIS
2
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
Bite ✔ Dex Melee (5 ft) +0 1 Piercing
0
DEXTERITY
20 ft >
0 INITIATIVE SPEED
DESCRIPTION
>
11 LEVEL USED
DIE
1
d4-1
1 >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
-1
ATTACKS
F EX
◆ Keen Smell: The rat has advantage on Wisdom
9 0
PRO
Acrobatics (Dex)
(Perception) checks that rely on smell.
0 Animal Handling (Wis)
-3 Intimidation (Cha)
WISDOM
-4 Investigation (Int)
0 0 Medicine (Wis)
-4 Nature (Int)
10 0 Perception (Wis)
-3 Performance (Cha)
CHARISMA -3 Persuasion (Cha)
-3
-4 Religion (Int) FEATURES TRAITS
0 Sleight of Hand (Dex)
0 Stealth (Dex)
4
0 Survival (Wis)
SKILLS
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COMPANION’S APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@[Link]); Design inspired by Wizards of the Coast character sheet
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@[Link]); Design inspired by Wizards of the Coast character sheet
Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
CANTRIPS (0 LEVEL)
1ST LEVEL
2ND LEVEL
CANTRIPS (0 LEVEL)
1ST LEVEL
2ND LEVEL
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)