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Computer Graphics Exam Questions Guide

The document is an examination paper for a Computer Graphics course, comprising 8 questions divided into 4 pairs, where candidates must answer one from each pair. It covers topics such as projection, clipping algorithms, color models, shading, curve interpolation, and virtual reality. The exam lasts 2.5 hours and is worth a total of 70 marks.

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0% found this document useful (0 votes)
6 views2 pages

Computer Graphics Exam Questions Guide

The document is an examination paper for a Computer Graphics course, comprising 8 questions divided into 4 pairs, where candidates must answer one from each pair. It covers topics such as projection, clipping algorithms, color models, shading, curve interpolation, and virtual reality. The exam lasts 2.5 hours and is worth a total of 70 marks.

Uploaded by

bankarmanan8
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Total No. of Questions : 8] SEAT No.

:
P9141 [Total No. of Pages : 2
[6179]-267
S.E. (AIML)
COMPUTER GRAPHICS
(2019 Pattern) (Semester-IV) (218555)
Time : 2½ Hours] [Max. Marks : 70
Instructions to the candidates:
1) Answer Q.1 or Q.2, Q.3 or Q.4, Q.5 or Q.6, Q.7 or Q.8.
2) Neat diagrams must be drawn wherever necessary.
3) Figures to the right side indicate full marks.
4) Assume suitable data if necessary

Q1) a) What is projection? Explain with diagram, perspective projection with


vanishing points as 1 point, 2 point and 3 point. [9]
b) Let ABCD be the rectangle window with A (-20,-20) B (40,-20), C (40,30)
and D (-20,30) Find the region code for endpoints and use cohen
sutherland algorithm to clip the lines P1-P2 with P1 (-30,20) and P2
(60,-10). and Q1-Q2 with Q1 (-10,-30) and Q2 (20,60). Show graphic
representation of Original and Clipped line. [9]
OR
Q2) a) Explain the concept of window, viewport, and viewing transformation.
Find the normalization transformation window to viewport, with window,
lower left corner at (3,3) and upper right cornet at (6,8) onto a viewport,
for entire normalized device screen. [9]
b) Let ABCD be the rectangle window with A (150, 150), B (150,200),
C (200, 200) and D (200,150). Use Cohen Hodgeman polygon clipping
algorithm to clip the convex polygon PQR with P (110, 180), Q (240,160),
R (170, 110) and find the final coordinates of the clipped polygon. [9]

Q3) a) What is a segment? Why do we need segments? Explain the complete


process of [9]
i) Segment creation.
ii) Segment Deletion and
iii) Segment closing.

[6179]-267 1
b) Explain in detail with diagram. [8]
i) Ambient light,
ii) Diffuse light, and
iii) Specular reflection.
OR
Q4) a) Explain in detail with diagram [9]
i) HSV color model.
ii) YCbCr color model
iii) CIE Chromaticity Diagram.
b) Define shading. Explain with help of diagrams phong shading algorithm
in detail. [8]

Q5) a) What is curve interpolation? As far as splines are concerned what do


Bezier and B-splines curve indicate? [9]
b) Explain in detail with diagram how midpoint, subdivision method can be
used for Bezier-Curve Generation. [9]
OR
Q6) a) Write short note on : [9]
i) Methods of controlling animation.
ii) Various types of animation languages.
b) Why cubic Bezier curves are chosen? What are the properties of Bezier
curve. Explain any Bezier Curve generation method. [9]

Q7) a) Explain the behavioral modeling in virtual reality. [6]


b) What are sound displays in virtual reality? [6]
c) What is navigation and manipulation interfaces in virtual reality system?[5]
OR
Q8) a) Explain the Graphics rendering pipeline. [6]
b) Explain the applications of virtual reality systems. [6]
c) Explain Kinematic modeling in Virtual reality. [5]



[6179]-267 2

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