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New Mods and Features for FNF Update

The document outlines new mods, updates, animations, features, settings, and fixes for a game, including various gameplay improvements and quality of life enhancements. New mods include demos and full versions of popular characters, while updates focus on performance and UI improvements. Additionally, new features such as notifications and customizable settings enhance the player experience.

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owensaaliyah726
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0% found this document useful (0 votes)
24 views3 pages

New Mods and Features for FNF Update

The document outlines new mods, updates, animations, features, settings, and fixes for a game, including various gameplay improvements and quality of life enhancements. New mods include demos and full versions of popular characters, while updates focus on performance and UI improvements. Additionally, new features such as notifications and customizable settings enhance the player experience.

Uploaded by

owensaaliyah726
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

## New Mods

--
- Mario's Madness [Demo+]
- Vs Tricky (Demo)
- Vs Convict
- Vs Zardy (Demo)
- Timeless daydream [Osaka One-Shot]
- Blocky Myths [Vs HeroBrine] (Demo)
- Grim Reaper
- Vs Tinky Winky --not my idea
- Vs Flippy
- Friday Night Funkin' (Demo) --the real deal
- Baldi's Basics in Funkin
- FNF: Kecks
- Livid Lycanthrope
- Brainrot funkin
- Funkspace
- FNF: Habit
- Vs Velma Dinkley
--
## Updated
--
- Hit Single
- /V/-Tan
- Funkin at freddy's
- Sonic Legacy / RodentRap
- 77 Rings
- Mid-Fight Masses
- Ronezkj15 & Spurk
-
- Camellia
- Non-Funkin
- Extra
--
## New Animations (At least what i remember)
--
- Ghost BF [R15]
- luigi IHY [R15]
- Herobrine (Blocky Myths) [R15]
- Herobrine [not creative mode] (Blocky Myths) [R15]
- BF (Blocky Myths) [R6]
- BF (Blocky Myths) [ALT] [R6]
- Agent BF [R15]
- Post Mortem Eggman [R15]
- Horror Mario [R15]
- Horror Mario ALT [R15]
- Overkill Flippy [S15]
- Soretro Mario [S15]
- Soretro Mario Phase 2 [S15]
- Jevil [R15]
- Pico [R15]
THERE'S MORE I SWEAR BUT MEMORY NOT MEMORYING ASJKDASJHFGAJHFVJHAFVAK
--
## Main Stuff
--
- Better performance
- Gameplay UI Improved
- More QoL settings and features
- Fixed many old songs
--
## New Features
- Added a notification for when a player leaves in the middle of song
- Added a message whenever the song abruptly ends
- Added the ability to vote to leave while playing against another player (wins
will not be awarded to either player as a result)
- Added animations that play for the character in the statistics screen
- You can now get a losestreak, meaning your win streak will go into the negatives
- Notesplashes now change along with noteskins (if set to auto-apply)
- Added a reminder if your keybinds are conflicting with each other when the game
starts (this is for newer players who haven't touched settings)
- Enabled the virtual cursor for gamepads just for the SongPick menu
- Typing in a username in the place of BotIDs or opponentID will autofill to their
user id
- Added an in-game volume slider, controls are in the Extras tab under keybind
settings
--
## New Settings
--
- Added a new setting called "Enable Controller Haptic Feedback". Where whenever
the screen shakes your controller will rumble
- Added "Dave n Bambi" and "Golden Apple" icon bop variants in the customization
menu
- Added a new customization option named "Custom Healthbar Appearance", I don't
need to explain what that does
- Added a setting called "NoteModcharts" which disables scripts that make the notes
move a lot
- Added "Preload Miscellaneous Items" setting which allows for preloading of things
like ratings, rating numbers, etc.
--
## Engine Stuff
--
- Gameplay UI is now covered until the gameplay starts, and does a cool little fade
transition
- Added more notesplashes and noteskins
- Added a fade transition when a song ends
- Favorited songs in the Favorites will now show warnings just like everything else
- Boombox now displays when a player has botplay enabled
--
### Improvements
--
- Improved UI Layout
- Improved loading time of images
- Settings, menu music and leave button now have more compact UI (credits to
Sergio)
- Improved loading time of settings, this is not noticeable
- Improved keybind reminders
- Keybind reminders now only show your binds for whatever input device you are
using (console/keyboard)
- Sustains are now smoother and easier to hit
- Death notes are now preloaded a lot better
- Optimized the main map (for the 1,000th time)
--
### Changes
--
- Renamed default settings to "Auto-Apply" to cause less confusion
- Opponent splashes setting are now disabled by default
- Various settings have been changed and renamed to be more clear and cause less
issue
--
## Fixes/Changes
--
- **Updated Mods**
- Mario’s Madness (Demo+)
- /V/-Tan
- Hit Single
- Mid-Fight Masses
--
- **Song/Animation Fixes**
- Fixed Censory Overload keybind reminders not going away
- Fixed vsLSE songs breaking
- Fixed Astra Perambulis from Seek's Cool Deltarune Mod
- Fixed opponent's appearance not showing in the intro for Silly Billy and Demise
- Fixed some player models being incompatible with characters
- Fixed certain songs ignoring flashing lights setting
- Fixed certain songs ignoring death enabled setting
- Fixed Overdue Pico and Food character clothing not working
- Hid certain animations from the spectators due to how large they are
--
- **Engine Fixes**
- Dynamic faces no longer are applied to characters that have animated faces
- Fixed players being able to receive badges while playing at different playback
rates
- Fixed notifications being pushed after getting off a stage normally
- Game is now less likely to completely break if the song fails to load
- Fixed certain people getting a delay after hitting or missing a note
- UI is no longer enabled when pressing "Dpad-Up"
- Fixed the game breaking if the song fails to load (during multiplayer)
- Fixed warnings not showing up for every mod that uses them
- Fixed songs not being able to resync
- Fixed numerous memory leaks (this means improved memory usage and performance)
- Fixed the statistics screen not working as intended when the song ends, instead
of pressing leave
- Fixed floating characters 👻 in the statistics screen
- Fixed noteskins not changing properly if you don't have it selected to "Auto-
Apply"
- Fixed the possibility of getting soft-locked (unable to move) after moving rating
position in settings
- Fixed certain controller buttons such as A and R3 not working as keybinds
- Improved performance for nearly every map and animation
- Fixed an incorrect rating being displayed when hitting notes super late/early
- Fixed an issue with keybinds continuing to register input after a song ends
- Fixed the R6 vibe animation for the boombox
- Fixed "Extra" keybinds not saving
- Fixed UI Navigation being auto-enabled after setting a keybind
- Fixed external audio from other stages being heard during gameplay
- Fixed players distracting gameplay by showing up out of nowhere
- Replaced Chart Offset with Song Offset
--
- **Song Changes**
- Mechanics for No Hope have been modified
--

Common questions

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The 'vote to leave' feature allows players to mutually agree to end a multiplayer session without automatically awarding a win to either side. This promotes fairness in situations where gameplay might be unenjoyable or hindered by external factors, ensuring both players leave on equal terms without affecting records or competitive balance .

The 'Custom Healthbar Appearance' setting provides players with more options to personalize their gaming experience, allowing them to create a more immersive and unique interface. Customization can lead to increased player satisfaction by making the game more visually appealing and tailored to individual preferences .

Note modcharts, which disable scripts causing excessive note movement, streamline gameplay by standardizing note behavior, reducing distractions, and allowing players to focus more on rhythm rather than erratic movements. This can lead to fewer mistakes and creates a fairer competitive environment by ensuring consistent gameplay mechanics .

Preloading miscellaneous items such as ratings improves performance by reducing in-game lag and loading times experienced mid-session, ensuring that data necessary for gameplay and UI transitions are ready in advance. This leads to a smoother gaming experience as less information needs to be fetched as the game is being played .

The introduction of a fade transition when a song ends improves user experience by providing a smoother transition between gameplay and other menu interfaces, reducing abruptness and potential confusion. It enhances visual consistency throughout the game and engages players with more polished aesthetics .

Fixing memory leaks prevents the game from consuming excess system resources over time, which can lead to slowdowns, crashes, and poor performance. By addressing these leaks, the game uses memory more efficiently, resulting in smoother gameplay and enhanced user satisfaction .

Enabling a virtual cursor for gamepads in the SongPick menu provides gamepad users with a navigation tool similar to a mouse, allowing for precise and intuitive selection of songs. This enhancement bridges the usability gap between gamepads and mouse controls, contributing to a more inclusive and seamless gameplay experience .

The UI layout has been made more compact, reducing clutter and improving navigation. Loading times for images and settings have been optimized, ensuring that user interactions are faster and more efficient, which contributes to reduced downtime and enhances the smoothness of gameplay transitions .

Keybind reminders have been improved to only show the binds relevant to the input device the player is currently using, streamlining the information presented and reducing confusion. This targeted feedback enables players to customize their controls more efficiently, thereby improving the gameplay experience .

Displaying warnings on favorited songs benefits players by providing crucial alerts and notifications they might have otherwise overlooked. This feature ensures that players are informed of important changes or issues in their chosen songs, aiding in decision-making and enhancing overall engagement with the game .

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