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FIFA Texture and Model Conversion Guide

The document provides a comprehensive guide on converting, importing, and exporting texture and model files for FIFA games, specifically focusing on rx2 and rx3 formats. It includes detailed instructions for various operations such as converting textures, importing images, and fixing model attributes, along with options for customizing the processes. Additionally, it offers tools for managing FIFA 11 assets and other related functionalities, along with links for further resources and support.

Uploaded by

walterwalfen2101
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© All Rights Reserved
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0% found this document useful (0 votes)
73 views5 pages

FIFA Texture and Model Conversion Guide

The document provides a comprehensive guide on converting, importing, and exporting texture and model files for FIFA games, specifically focusing on rx2 and rx3 formats. It includes detailed instructions for various operations such as converting textures, importing images, and fixing model attributes, along with options for customizing the processes. Additionally, it offers tools for managing FIFA 11 assets and other related functionalities, along with links for further resources and support.

Uploaded by

walterwalfen2101
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

----------------------------------------------------

Help
----------------------------------------------------

1. [Textures]

1.1 [Convert]

This will convert rx2/rx3 (texture) files into files of a different format: the
format is chosen by the template file.

* Select destination (rx3) format


Choose the template format you want to convert to
--> templates can be added with the button "^"
* Select Destination Texture Sizes
--> Destination Size (rx3-template) : The Destination Sizes (template) will be
the new texture size
--> Source Size (rx2/rx3) : The Source Sizes (where you convert from) will be the
new texture size
* Select Destination Texture Formats
--> Destination Format (rx3-template) : The Destination Texture-Formats
(template) will be the new format
--> Source Format (rx2/rx3) : The Source Texture-Formats (where you convert from)
will be the new format
* Options
[X] Kits - Copy positions
This option will copy kit positions into new rx3 kit file (for logos, back name,
numbers, ...)
[X] Export as dds/png
This option will export all textures (from source .rx3) as .dds/.png files
[X] Update NamesTable
Copy (internal stored) texture names
[X] Remove AlphaChannel
Remove any transparant parts

-------------------------------------

1.2 [Import]

This will import .dds/.png pictures into rx3 texture file(s).

! this will only work with correct named files:


[Rx3FileName].[TextureName].[png/dds]
->example:
shoe_19_0_textures.shoe_cm.png = color texture of file "shoe_19_0_textures.rx3"
shoe_19_0_textures.shoe_coeff.png = coeff texture of file
"shoe_19_0_textures.rx3"
..
! Dds recommended for best Quality : Rx3 textures are packed Dds files

* Select destination (rx3) format


Choose the template format you want to convert to
--> templates can be added with the button "^"
* Select Destination Texture Sizes
--> Destination Size (rx3) : The Destination Sizes (template) will be the new
texture size
--> Source Size (dds/png) : The Source Sizes (where you convert from) will be the
new texture size
* Options
[X] Update Texture Formats
This will Update the texture formats to the imported one (for Dds files only)
[X] No Mipmaps
This will Import a texture without creating additional mipmaps

-------------------------------------

1.3 [Export]

This will export .dds/.png pictures from rx3 texture file(s).

* Select Export Format


[X] Dds
This will export .dds pictures from rx3 texture file(s).
[X] Png
This will export .png pictures from rx3 texture file(s).
* Options
[X] Remove AlphaChannel
Remove any transparant parts

-------------------------------------

1.4 [Extra]

1.4.1 [KitNumbers : Color RGB png templates (based on teamkits table)]


This will color kitnumber .png RGB-template file(s), from values of a teamkits
table (.txt) file

1.4.2 [KitNumbers : Create "Specific-KitNumbers" (based on teamkits table)]


This will create specific kitnumber(s) from a teamkits table (.txt) file

1.4.3 [Generic Hair : Create generic hair colour-textures (Color RGB templates)]
Color generic RGB haircolour textures (of newer games), based on FIFA 21 colors

1.4.4 [Generic Faces : Create generic face-textures (from "genheadtex" png


files)]
Create generic face-textures (FIFA 11-14 format) from "genheadtex" (FIFA 15-22
format) png files

-------------------------------------

1.5 [Combine/Split]

1.4.1 [Combine Files]


This will convert Old FIFA 11 format (2 files with 1 texture each):
shoe_*_0_textures.rx3 & shoe_*_textures.rx3
hair_*_textures.rx3 & haircolour_*_textures.rx3
to new format textures (1 file with 2 textures):
shoe_*_textures.rx3
hair_*_textures.rx3

1.4.2 [Split Files]


This will convert new hair textures (1 file with 2 textures):
hair_*_textures.rx3
to Old FIFA 11 format (2 files with 1 texture each):
hair_*_textures.rx3
haircolour_*_textures.rx3
! Correct naming will be done

-------------------------------------

2. [Models]

2.1 [Convert]

This will convert rx2/rx3 (model) files into files of a different Rx3 format: the
format is chosen by the template file.

* From: Select Source (rx3) format


Choose the game you want to convert from
* To: Select destination (rx3) format
Choose the game you want to convert to
--> templates can be added with the button "Templates"
* Options
[X] High-precision (32bit floats)
This option will allow to convert models to positions (XYZ) with high precision
ex. this can be used at hair-models for better precision, less clashing with
head-models
[X] Move/Scale
Automatic moving/scaling: example head placements on body
[X] Fix: NeckType
For Head-models: Automatic changing of NeckType (may not be for all Game Types)
* Convert Info
Shows convert info about the selected formats
-------------------------------------

2.2 [Move/Scale]

2.2.1 Select Mode


* Presets
Select game types, for moving/scaling: example head placements on body
Options
[X] Do Movement
Move the vertices to the correct position (Disable this to change a necktype
without doing position movements)
[X] Fix: NeckType
For Head-models: Automatic changing of NeckType (may not be for all Game
Types)
* Custom...
adjust movement/scaling by your choice: example head placements on body
!note: the axis and scaling may differ from blender !

-------------------------------------

2.3 [CFC]

Cyber Face Converter : Export/import models (vertices) to/from blender,


through .CFF files
(credits to jor1980, for his original tools & scripts)

-------------------------------------

2.4 [Template]

Create empty rx3 ball-template files, for use in blender !


-------------------------------------

2.5 [Other]

2.5.1 [Update BoneMatrices (FIFA 11)]


Update BoneMatrices to FIFA 11:
fix for conversion of 'old FIFA Online 3' to 'FIFA 11'

-------------------------------------

3. [FIFA 11]

3.1 [ArtAssets]

- Mini-kits
will import .dds minikit(s) into fifa 11:
source filenames & formats need to be same as fifa 12 (or later) games !
Auto-sizing to FIFA 11 formats !
example: j0_1_0.dds

- Mini-faces
will import .dds miniface(s) into fifa 11:
source filenames & formats need to be same as fifa 12 (or later) games !
Auto-sizing to FIFA 11 formats !
example: [Link]

- Team-logos
will import .dds teamlogo(s) into fifa 11:
source filenames & formats need to be same as fifa 12 (or later) games !
Auto-sizing to FIFA 11 formats !
example: [Link]

- Country flags
will import .png country flags into fifa 11:
source filenames need to be same as fifa 12 (or later) games !
example: f_1.png

-------------------------------------

3.2 [rx2]

Directly convert rx2 to rx3 (FIFA 11), without templates:


Example: stadiums, files with changing number of textures (glares)

-------------------------------------

3.4 [Stadiums]

3.4.1 [Fix: Collisions + Material-Names]


Fix Collisions & Material-Names
example: "FIFA 10 WC stadiums"

-------------------------------------

4. [Other]

4.1 [Files]
4.1.1 [Fix Ids]

Change ids based on a change-list :


* Change player/team/ ... ids
* Change ids in a list OR change filenames

4.1.2 [Decompress / Compress]

* Decompress Files: Chunkzip, Chunkref, 10FB, Chunkzip2, Chunkref2, Chunklzma,


Chunklzx, Chunklz4, Chunkunc, Chunzstd, Chunoodl, EASF (FIFA 15/16 EASF format
only)

* Compress Files: Chunkzip, Chunkref, 10FB

4.1.3 [Make File-List]

will create a list of all files located in a certain directory (+ all files in
their sub-folders)

-------------------------------------

4.2 [Color]

4.2.1 [Change RGBA Channel]


* Remove a channel (set value to 0): ex. remove green from hair coeff texture
* Maximize (set value to maximum 255)
* Equal to another channel: ex. edit shoe/glove coeff textures from FIFA 22 to
14
* edit to a custom level: ex. transparancy of hair color texture

---------------------------------------------------------------------
For more info, latest files:
- forum: [Link]
textures.6468102/
- Programs & Tools: [Link]
tokke001.180712/
- Creator (Tokke001) :
[Link]

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