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Help
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1. [Textures]
1.1 [Convert]
This will convert rx2/rx3 (texture) files into files of a different format: the
format is chosen by the template file.
* Select destination (rx3) format
Choose the template format you want to convert to
--> templates can be added with the button "^"
* Select Destination Texture Sizes
--> Destination Size (rx3-template) : The Destination Sizes (template) will be
the new texture size
--> Source Size (rx2/rx3) : The Source Sizes (where you convert from) will be the
new texture size
* Select Destination Texture Formats
--> Destination Format (rx3-template) : The Destination Texture-Formats
(template) will be the new format
--> Source Format (rx2/rx3) : The Source Texture-Formats (where you convert from)
will be the new format
* Options
[X] Kits - Copy positions
This option will copy kit positions into new rx3 kit file (for logos, back name,
numbers, ...)
[X] Export as dds/png
This option will export all textures (from source .rx3) as .dds/.png files
[X] Update NamesTable
Copy (internal stored) texture names
[X] Remove AlphaChannel
Remove any transparant parts
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1.2 [Import]
This will import .dds/.png pictures into rx3 texture file(s).
! this will only work with correct named files:
[Rx3FileName].[TextureName].[png/dds]
->example:
shoe_19_0_textures.shoe_cm.png = color texture of file "shoe_19_0_textures.rx3"
shoe_19_0_textures.shoe_coeff.png = coeff texture of file
"shoe_19_0_textures.rx3"
..
! Dds recommended for best Quality : Rx3 textures are packed Dds files
* Select destination (rx3) format
Choose the template format you want to convert to
--> templates can be added with the button "^"
* Select Destination Texture Sizes
--> Destination Size (rx3) : The Destination Sizes (template) will be the new
texture size
--> Source Size (dds/png) : The Source Sizes (where you convert from) will be the
new texture size
* Options
[X] Update Texture Formats
This will Update the texture formats to the imported one (for Dds files only)
[X] No Mipmaps
This will Import a texture without creating additional mipmaps
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1.3 [Export]
This will export .dds/.png pictures from rx3 texture file(s).
* Select Export Format
[X] Dds
This will export .dds pictures from rx3 texture file(s).
[X] Png
This will export .png pictures from rx3 texture file(s).
* Options
[X] Remove AlphaChannel
Remove any transparant parts
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1.4 [Extra]
1.4.1 [KitNumbers : Color RGB png templates (based on teamkits table)]
This will color kitnumber .png RGB-template file(s), from values of a teamkits
table (.txt) file
1.4.2 [KitNumbers : Create "Specific-KitNumbers" (based on teamkits table)]
This will create specific kitnumber(s) from a teamkits table (.txt) file
1.4.3 [Generic Hair : Create generic hair colour-textures (Color RGB templates)]
Color generic RGB haircolour textures (of newer games), based on FIFA 21 colors
1.4.4 [Generic Faces : Create generic face-textures (from "genheadtex" png
files)]
Create generic face-textures (FIFA 11-14 format) from "genheadtex" (FIFA 15-22
format) png files
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1.5 [Combine/Split]
1.4.1 [Combine Files]
This will convert Old FIFA 11 format (2 files with 1 texture each):
shoe_*_0_textures.rx3 & shoe_*_textures.rx3
hair_*_textures.rx3 & haircolour_*_textures.rx3
to new format textures (1 file with 2 textures):
shoe_*_textures.rx3
hair_*_textures.rx3
1.4.2 [Split Files]
This will convert new hair textures (1 file with 2 textures):
hair_*_textures.rx3
to Old FIFA 11 format (2 files with 1 texture each):
hair_*_textures.rx3
haircolour_*_textures.rx3
! Correct naming will be done
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2. [Models]
2.1 [Convert]
This will convert rx2/rx3 (model) files into files of a different Rx3 format: the
format is chosen by the template file.
* From: Select Source (rx3) format
Choose the game you want to convert from
* To: Select destination (rx3) format
Choose the game you want to convert to
--> templates can be added with the button "Templates"
* Options
[X] High-precision (32bit floats)
This option will allow to convert models to positions (XYZ) with high precision
ex. this can be used at hair-models for better precision, less clashing with
head-models
[X] Move/Scale
Automatic moving/scaling: example head placements on body
[X] Fix: NeckType
For Head-models: Automatic changing of NeckType (may not be for all Game Types)
* Convert Info
Shows convert info about the selected formats
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2.2 [Move/Scale]
2.2.1 Select Mode
* Presets
Select game types, for moving/scaling: example head placements on body
Options
[X] Do Movement
Move the vertices to the correct position (Disable this to change a necktype
without doing position movements)
[X] Fix: NeckType
For Head-models: Automatic changing of NeckType (may not be for all Game
Types)
* Custom...
adjust movement/scaling by your choice: example head placements on body
!note: the axis and scaling may differ from blender !
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2.3 [CFC]
Cyber Face Converter : Export/import models (vertices) to/from blender,
through .CFF files
(credits to jor1980, for his original tools & scripts)
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2.4 [Template]
Create empty rx3 ball-template files, for use in blender !
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2.5 [Other]
2.5.1 [Update BoneMatrices (FIFA 11)]
Update BoneMatrices to FIFA 11:
fix for conversion of 'old FIFA Online 3' to 'FIFA 11'
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3. [FIFA 11]
3.1 [ArtAssets]
- Mini-kits
will import .dds minikit(s) into fifa 11:
source filenames & formats need to be same as fifa 12 (or later) games !
Auto-sizing to FIFA 11 formats !
example: j0_1_0.dds
- Mini-faces
will import .dds miniface(s) into fifa 11:
source filenames & formats need to be same as fifa 12 (or later) games !
Auto-sizing to FIFA 11 formats !
example: [Link]
- Team-logos
will import .dds teamlogo(s) into fifa 11:
source filenames & formats need to be same as fifa 12 (or later) games !
Auto-sizing to FIFA 11 formats !
example: [Link]
- Country flags
will import .png country flags into fifa 11:
source filenames need to be same as fifa 12 (or later) games !
example: f_1.png
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3.2 [rx2]
Directly convert rx2 to rx3 (FIFA 11), without templates:
Example: stadiums, files with changing number of textures (glares)
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3.4 [Stadiums]
3.4.1 [Fix: Collisions + Material-Names]
Fix Collisions & Material-Names
example: "FIFA 10 WC stadiums"
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4. [Other]
4.1 [Files]
4.1.1 [Fix Ids]
Change ids based on a change-list :
* Change player/team/ ... ids
* Change ids in a list OR change filenames
4.1.2 [Decompress / Compress]
* Decompress Files: Chunkzip, Chunkref, 10FB, Chunkzip2, Chunkref2, Chunklzma,
Chunklzx, Chunklz4, Chunkunc, Chunzstd, Chunoodl, EASF (FIFA 15/16 EASF format
only)
* Compress Files: Chunkzip, Chunkref, 10FB
4.1.3 [Make File-List]
will create a list of all files located in a certain directory (+ all files in
their sub-folders)
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4.2 [Color]
4.2.1 [Change RGBA Channel]
* Remove a channel (set value to 0): ex. remove green from hair coeff texture
* Maximize (set value to maximum 255)
* Equal to another channel: ex. edit shoe/glove coeff textures from FIFA 22 to
14
* edit to a custom level: ex. transparancy of hair color texture
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For more info, latest files:
- forum: [Link]
textures.6468102/
- Programs & Tools: [Link]
tokke001.180712/
- Creator (Tokke001) :
[Link]