0% found this document useful (0 votes)
5 views17 pages

Didactic Planning for Programming Course

The document outlines a didactic planning registration instrument for a programming course at CETIS 3, focusing on building algorithms and software development. It emphasizes the importance of training technicians in programming to meet the demands of a dynamic labor market and contribute to digital transformation. The course includes various learning activities, expected outcomes, and competencies related to programming and problem-solving.

Translated by

ScribdTranslations
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
5 views17 pages

Didactic Planning for Programming Course

The document outlines a didactic planning registration instrument for a programming course at CETIS 3, focusing on building algorithms and software development. It emphasizes the importance of training technicians in programming to meet the demands of a dynamic labor market and contribute to digital transformation. The course includes various learning activities, expected outcomes, and competencies related to programming and problem-solving.

Translated by

ScribdTranslations
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

SECRETARYOFPUBLICEDUCATION

UNDERSECRETARIATOFHIGHERSECONDARYEDUCATION
General Directorate of Industrial and Services Technological Education
Centro de Estudios Tecnológico Industrial y de Servicios No. 3
Juana Belen Gutiérrez de Mendoza

Didactic Planning Registration Instrument


Institution: DGETI Squad: CETIS 3 C.C.T 09DCT0020M
Teacher(s) 18 01 2022
that was developed by the Dr. Luciano Luis Kuhliger Bertoni Date of
elaboration:
instrument Day Me Year
Period of the 01/02/2022 to
Subject or submodule: Semester: Career:
application 04/03/2022
M1S1. Build Algorithms for the solution
2 Programming Duration in Hours 25
of problems

Disciplinary field of the subject Educational purpose of the disciplinary field

In the national context, the training of Technicians in Programming is relevant because


contributes to the training of people capable of integrating into a labor market
Professional Component
dynamic and high-demand, which is at the forefront of technology use and that
contributes to the digital transformation of the productive sectors in the country.

Transversality with other subjects Se relaciona con: Estructura de datos, Páginas web, Aplicaciones móviles, Ingles,
Mathematics
The training offered by the Programming Technician career allows for
graduate, through the articulation of knowledge from various fields, to carry out
activities aimed at the development of application software on platforms of
Areas of the graduate profile in which
desktop, web, and mobile, using structured programming paradigms,
the subject contributes
object-oriented programming and event-driven programming, applying
software engineering methodologies, solving type issues
administrativos, técnicos, científicos y lúdicos de su entorno social.

At the end of the module, the student will be able to: Develop application software with programming.
Educational purpose of the subject structured. Build algorithms to solve problems. Apply control structures with
a programming language Apply data structures with a programming language

Disciplinary axes N/A

Learnings
key of the Component N/A
subject
(NME)

Central content
N/A

1.- Identification, selection, and application of all concepts mentioned in content


Expected learning
specific. 2.- Resolution of desk tests.
Learning process He will take notes in his notebooks and will develop the exercises proposed by the teacher.

In their notebooks: exercises of the basic concepts, results of the resolutions of the
Expected Products
desktop tests,

1.- Variables, constants, algorithms, arithmetic operators, logical operators, operators of


Specific contents relationship, condition, ASCII code, concatenations, binary numbers, bits and bytes, Representation
of characters, functions, formatting symbols. 2.- Desktop tests.

Socioemotional skills (SES)


Know T - Self-Regulation
to develop

G8 Participate and collaborate effectively in diverse teams


Generic competencies and attributes 8.1 Proposes ways to solve a problem or develop a project in a team, defining a
course of action with specific steps

Argue the solution obtained from a problem, using numerical, graphical, analytical methods or
Disciplinary Competencies variational, through verbal language, mathematics, and the use of information technologies
and communication

Productivity Competencies Y
RI5 Keep their collaborators informed of objectives, responsibilities, and progress of the
Employability
assigned tasks

Learning activities

Teacher Activity Resources used Duration

Teacher: Whiteboard,
colorful markers, eraser,
Explain what the subject consists of, how the subject will be worked on, how notes and notes from the teacher.
1
it will be evaluated and what skills they should develop in the subject. Students: Notebook, pencil, eraser,
sacapuntas, bolígrafo, breviarios
provided by the teacher.
Student activity Duration Product of Type of evaluation Weighting
learning
expected
Knowing the rules
on how to work the
matter, what
To know how the subject will be worked on, must learn it
how it will be evaluated and the learnings that what are you going to achieve with
1 Not Evaluated/Without Instrument 0.00%
must acquire to learn and apply the the knowledge,
matter. as well as the
importance of his
participation and
effort.
Learning activities

Teacher's Activity Resources used Duration

Teacher: Whiteboard,
Explain basic computing concepts indicated in point 1 of contents.
colored markers, eraser,
specific with the development of exercises, as well as explaining the rules for making notes and notes from the teacher.
desktop tests, point 2 of specific contents, where the student Students: Notebook, pencil, eraser,
23
it will develop thirty exercises to understand how they work
sacapuntas, bolígrafo, breviarios
programs.
provided by the teacher.
Product of
Student activity Duration learning Type of evaluation Weighting
expected
Solved exercises
They will take notes in their theory notebook.
in their notebooks
basic concepts, they will perform the exercises
proposed by the instructor; they will carry out the of concepts Heteroevaluation/Without
20 100.00%
basics, theory, and Instrument
desktop tests proposed by the
of trials
instructor.
desk.
Learning activities

Teacher Activity Resources used Duration

Teacher: Whiteboard,
colored markers, eraser,
He/She will review students' notebooks to record signatures achieved during the unit. notes and teacher's notes.
1
in student lists and will give a grade. Students: Notebook, pencil, eraser,
sacapuntas, bolígrafo, breviarios
provided by the teacher.
Student activity Duration Product of Type of evaluation Weighting
learning
expected
Know your
They will show their notebooks with the signatures rating of
unity for the
collected during the unit to be 1 Not Assessed/Without Instrument 0.00%
activities
registered in lists and obtain their grade.
developed
during it.

Resources to be used
Materials Team

Teacher: Whiteboard, colored markers, eraser, notes and


Professor's notes. Students: Notebook, pencil, eraser, sharpener, Computer with software. USB memory.
pen, briefings provided by the teacher.

References
Bibliographic Internet; other sources
N/A [Link], internet
Validation
Prepared by: Received by: Approved by:

Dr. Luciano Luis Kuhliger Bertoni Eng. Gabriel Figueroa Bas Lic. José Luis Zepeda Camacho

Contributions and/or collaborations


N/A
SECRETARYOFPUBLICEDUCATION
SUBSECRETARIATOFHIGHERSECONDARYEDUCATION
General Directorate of Industrial and Service Technological Education
Technological Industrial and Services Study Center No. 3
Juana Belen Gutiérrez de Mendoza

Instrument for recording Didactic Planning


Institution: DGETI Squad: CETIS 3 C.C.T 09DCT0020M
Teacher(s) 18 01 2022
that was prepared by the Dr. Luciano Luis Kuhliger Bertoni Date of
preparation:
instrument: Day Me Year
Period of the 07/03/2022
Subject or submodule: Semester: Race:
application 06/05/2022
M1S1. Build Algorithms for the solution
2 Programming Duración en Horas 30
of problems

Disciplinary field of the subject Educational purpose of the disciplinary field

In the national context, the training of Programming Technicians is relevant because


contributes to the training of people capable of integrating into a labor market
Professional Component
dynamic and in high demand, at the forefront of technology use and that
contributes to the digital transformation of the productive sectors in the country.

Transversality with other subjects Related to: Data structures, Web pages, Mobile applications, English
Mathematics.
The training provided by the Programming Technician career allows the
graduate, through the articulation of knowledge from various fields, to carry out
activities aimed at the development of application software on platforms of
Areas of the graduation profile in which
desktop, web, and mobile, using the paradigms of structured programming,
the subject contributes
object-oriented programming and event-driven programming, applying
software engineering methodologies, solving type problems
administrative, technical, scientific, and playful aspects of their social environment.

At the end of the module, the student will be able to: Develop application software using programming.
Educational purpose of the subject structured. Build algorithms for problem-solving. Apply control structures with
a programming language Apply data structures with a programming language

Disciplinary axes N/A

Learnings
key of the Component N/A
subject
(NME)

Central content
N/A

1.- Conocer, comprender y desarrollar diagramas de flujo 2.- Elaborar diagramas de flujo 3.-
Expected learning
Code programs 4..- Develop project guided by the teacher
The student will complete all the exercises proposed by the teacher, as well as develop part of the
Learning process
guided project.

Flowcharts in their notebooks, coding, and project running on computers and


Expected Products
simple printing of the same.

1.- Diagramas de flujo 2.- Lenguaje Java 3.- Codificación de programas 4.- Captura, compilación y
Specific contents
execution of programs on computers 5.- Project guided by the teacher

Socio-emotional skills (SES)


Know T - Self-regulation
to develop

G8Participates and collaborates effectively in diverse teams


Generic competencies and attributes 8.1 Proposes ways to solve a problem or develop a project as a team, defining a
course of action with specific steps

M4 Argue the solution obtained from a problem, using numerical, graphical, analytical methods or
Disciplinary Competences variational, through verbal language, mathematics, and the use of information technologies
and communication

Productivity Skills Y
Keep your collaborators informed about the objectives, responsibilities, and progress of the
Employability
assigned tasks

Learning activities

Teacher's Activity Resources used Duration

Teacher: Whiteboard,
colored markers, eraser,
Announce the contents of the unit, topics to be addressed, as well as what is expected of the notes and professor's notes.
1
final of the unit by the student. Students: Notebook, pencil, eraser,
sacapuntas, bolígrafo, breviarios
provided by the teacher.
Student activity Duration Product of Type of evaluation Weighting
learning
expected
To know and
Get to know the contents that will be covered in the understand the
unity and what is expected of it at the end of the 1 topics that are going to Not Evaluated/Without Instrument 0.00%
unit. handle and develop
in unity..
Learning activities

Teacher Activity Resources used Duration

Teacher: Whiteboard,
Explain how to analyze problems and create flowcharts, it will explain a language. colored markers, eraser
of programming and how to translate flowcharts into that language and will develop a notes and professor's remarks.
28
guided project, with the purpose of helping students understand the entire sequence Alumnos: Cuaderno, lápiz, goma,
of the development of a project that will serve as a guide for future projects. sacapuntas, bolígrafo, breviarios
provided by the teacher.
Product of
Student activity Duration learning Type of assessment Weighting
expected
Flow diagrams
in their notebooks,
Develop the proposed flow diagrams knowledge
by the teacher, encode them in the language acquired,
indicated, to capture them on computers, programs
Hetero-evaluation/Without
compile it and execute them, as well as develop to 23 working in 100.00%
Instrument
the master's part, the guided project, computers and
capturing it on computers and doing it project
function working on
computers and
printed.
Learning activities

Teacher Activity Resources used Duration

Teacher: Whiteboard,
colored markers, eraser,
He/She will review and record the progress achieved by the students during the notes and notes from the teacher.
1
unity. Students: Notebook, pencil, eraser,
sacapuntas, bolígrafo, breviarios
provided by the teacher.
Student Activity Duration Product of Type of evaluation Weighting
learning
expected
Notebooks with their
flow diagrams
codifications and
Show the instructor the signatures achieved in the
printed project,
unit to settle them in lists and obtain one 1 Not Evaluated/Without Instrument 0.00%
just like your
rating
grades
obtained from the
unit.

Resources to be used
Materials Team

Teacher: Whiteboard, colored markers, eraser, notes and


teacher's notes. Students: Notebook, pencil, eraser, sharpener, Computer with software. USB flash drive.
pen, booklets provided by the teacher.

References
Bibliographic Internet; other sources
N/A [Link], internet
Validation
Prepared by: Received by: Approved by:

Dr. Luciano Luis Kuhliger Bertoni Ing. Gabriel Figueroa Bas Lic. José Luis Zepeda Camacho

Contributions and/or collaborations


N/A
SECRETARYOFPUBLICEDUCATION
SUBSECRETARIATOFHIGHERSECONDARYEDUCATION
General Directorate of Industrial and Services Technological Education
Centro de Estudios Tecnológico Industrial y de Servicios No. 3
Juana Belen Gutiérrez de Mendoza

Instrument for recording Didactic Planning


Institution: DGETI Team: CETIS 3 C.C.T 09DCT0020M
Teacher(s) 18 01 2022
that was prepared by the Dr. Luciano Luis Kuhliger Bertoni Date of
preparation
instrument: Day My Year
Period of the 09/05/2022 to
Subject or submodule: Semester: Race:
application 10/06/2022
M1S1. Build Algorithms for the solution
2 Programming Duration in Hours 25
of problems

Disciplinary field of the subject Educational purpose of the disciplinary field

In the national context, the training of Programming Technicians is relevant because


contributes to the formation of individuals capable of integrating into a labor market
Professional Component
dynamic and in high demand, at the forefront of technology use and that
contributes to the digital transformation of the productive sectors in the country.

Transversality with other subjects It relates to: Data structures, Web pages, Mobile applications, English,
Mathematics.
The training offered by the Programming Technician career allows the
graduate, through the articulation of knowledge from various fields, to carry out
activities aimed at the development of application software on platforms
desktop, web, and mobile, using structured programming paradigms,
object-oriented programming and event-driven programming, applying
Areas of the graduation profile in which
methodologies of Software Engineering, solving type problems
the subject contributes administrative, technical, scientific, and recreational aspects of their social environment. It uses the
logical and mathematical thinking, as well as the methods of the sciences to
analyze and critically question diverse phenomena. Develop arguments,
evaluate objectives, solve problems, formulate and justify conclusions and develop
innovations. Likewise, it adapts to changing environments.

At the end of the module, the student will be able to: Develop application software with programming
Educational purpose of the subject structured. Build algorithms for problem solving. Apply control structures with
a programming language Apply data structures with a programming language

Disciplinary axes N/A

Learnings
key of the Component N/A
subject
(NME)

Central content
N/A
That the students know how to use the knowledge acquired during the semester in the
Expected learning
development of a personal project.

The students have to analyze, design, and develop a project of their own creation, which must be
Learning process
it should work on a computer and in the end it should be printed with project presentation.

Expected Products The finished project working on a computer and printed and bound.

Application of the content seen in the previous units in the development of a project
Specific contents
individual and personal.

Socioemotional skills (SES)


Know T - Self-regulation
to develop

G8 Participate and collaborate effectively in diverse teams


Generic competencies and attributes 8.1 Proposes ways to solve a problem or develop a project in a team, defining a
course of action with specific steps

M4 Argue the solution obtained for a problem, using numerical, graphical, analytical methods or
Disciplinary Competencies variational, through verbal language, mathematics, and the use of information technologies
and communication

Productivity Competencies
RI5 Keep your collaborators informed of the objectives, responsibilities, and progress of the
Employability
assigned tasks

Learning activities

Teacher Activity Resources used Duration

Teacher: Whiteboard, 1
Indicate to the students the development of a project of their own initiative, topics colored markers, eraser
different for each one, and how it should be presented at the end of the unit. notes and teacher's notes.
Students: Notebook, pencil, eraser,
sacapuntas, bolígrafo, breviarios
provided by the professor.
Product of
Student activity Duration learning Type of evaluation Weighting
expected
You will select a topic for development of the Selected theme
project and will present it to the instructor for their 1 and authorized in Not Evaluated/No Instrument 0.00%
acceptance. his notebooks.
Learning activities

Teacher Activity Resources used Duration

Teacher: Whiteboard,
colored markers, eraser,
Advises and guides students in the development of their personal projects. notes and notes from the teacher.
23
individuals. Students: Notebook, pencil, eraser,
sacapuntas, bolígrafo, breviarios
provided by the teacher.
Product of
Student activity Duration learning Type of assessment Weighting
expected
Personal project
They will work on the development of their projects. functioning in
23 Hetero-evaluation/Checklist 100.00%
personal. computer and
printed.
Learning activities

Teacher's Activity Resources used Duration

Teacher: Whiteboard,
colored markers, eraser,
notes and notes from the teacher.
He/She will collect for review the projects developed by the students. 1
Students: Notebook, pencil, eraser,
sacapuntas, bolígrafo, breviarios
provided by the teacher.
Product of
Student activity Duration learning Type of assessment Weighting
expected
Submit your personal projects 1 Projects Not Evaluated/Without Instrument 0.00%
developed in print. finished and
prints of the
students.

Resources to be used
Materials Team

Teacher: Whiteboard, colored markers, eraser, notes and


professor's notes. Students: Notebook, pencil, eraser, sharpener, Computer with software. USB memory.
pen, handbooks provided by the teacher.

References
Bibliographic Internet; other sources
N/A [Link], internet
Validation
Prepared by: Received by: Approved by:

Dr. Luciano Luis Kuhliger Bertoni Ing. Gabriel Figueroa Bas Lic. José Luis Zepeda Camacho

Contributions and/or collaborations


N/A

You might also like