Didactic Planning for Programming Course
Didactic Planning for Programming Course
UNDERSECRETARIATOFHIGHERSECONDARYEDUCATION
General Directorate of Industrial and Services Technological Education
Centro de Estudios Tecnológico Industrial y de Servicios No. 3
Juana Belen Gutiérrez de Mendoza
Transversality with other subjects Se relaciona con: Estructura de datos, Páginas web, Aplicaciones móviles, Ingles,
Mathematics
The training offered by the Programming Technician career allows for
graduate, through the articulation of knowledge from various fields, to carry out
activities aimed at the development of application software on platforms of
Areas of the graduate profile in which
desktop, web, and mobile, using structured programming paradigms,
the subject contributes
object-oriented programming and event-driven programming, applying
software engineering methodologies, solving type issues
administrativos, técnicos, científicos y lúdicos de su entorno social.
At the end of the module, the student will be able to: Develop application software with programming.
Educational purpose of the subject structured. Build algorithms to solve problems. Apply control structures with
a programming language Apply data structures with a programming language
Learnings
key of the Component N/A
subject
(NME)
Central content
N/A
In their notebooks: exercises of the basic concepts, results of the resolutions of the
Expected Products
desktop tests,
Argue the solution obtained from a problem, using numerical, graphical, analytical methods or
Disciplinary Competencies variational, through verbal language, mathematics, and the use of information technologies
and communication
Productivity Competencies Y
RI5 Keep their collaborators informed of objectives, responsibilities, and progress of the
Employability
assigned tasks
Learning activities
Teacher: Whiteboard,
colorful markers, eraser,
Explain what the subject consists of, how the subject will be worked on, how notes and notes from the teacher.
1
it will be evaluated and what skills they should develop in the subject. Students: Notebook, pencil, eraser,
sacapuntas, bolígrafo, breviarios
provided by the teacher.
Student activity Duration Product of Type of evaluation Weighting
learning
expected
Knowing the rules
on how to work the
matter, what
To know how the subject will be worked on, must learn it
how it will be evaluated and the learnings that what are you going to achieve with
1 Not Evaluated/Without Instrument 0.00%
must acquire to learn and apply the the knowledge,
matter. as well as the
importance of his
participation and
effort.
Learning activities
Teacher: Whiteboard,
Explain basic computing concepts indicated in point 1 of contents.
colored markers, eraser,
specific with the development of exercises, as well as explaining the rules for making notes and notes from the teacher.
desktop tests, point 2 of specific contents, where the student Students: Notebook, pencil, eraser,
23
it will develop thirty exercises to understand how they work
sacapuntas, bolígrafo, breviarios
programs.
provided by the teacher.
Product of
Student activity Duration learning Type of evaluation Weighting
expected
Solved exercises
They will take notes in their theory notebook.
in their notebooks
basic concepts, they will perform the exercises
proposed by the instructor; they will carry out the of concepts Heteroevaluation/Without
20 100.00%
basics, theory, and Instrument
desktop tests proposed by the
of trials
instructor.
desk.
Learning activities
Teacher: Whiteboard,
colored markers, eraser,
He/She will review students' notebooks to record signatures achieved during the unit. notes and teacher's notes.
1
in student lists and will give a grade. Students: Notebook, pencil, eraser,
sacapuntas, bolígrafo, breviarios
provided by the teacher.
Student activity Duration Product of Type of evaluation Weighting
learning
expected
Know your
They will show their notebooks with the signatures rating of
unity for the
collected during the unit to be 1 Not Assessed/Without Instrument 0.00%
activities
registered in lists and obtain their grade.
developed
during it.
Resources to be used
Materials Team
References
Bibliographic Internet; other sources
N/A [Link], internet
Validation
Prepared by: Received by: Approved by:
Dr. Luciano Luis Kuhliger Bertoni Eng. Gabriel Figueroa Bas Lic. José Luis Zepeda Camacho
Transversality with other subjects Related to: Data structures, Web pages, Mobile applications, English
Mathematics.
The training provided by the Programming Technician career allows the
graduate, through the articulation of knowledge from various fields, to carry out
activities aimed at the development of application software on platforms of
Areas of the graduation profile in which
desktop, web, and mobile, using the paradigms of structured programming,
the subject contributes
object-oriented programming and event-driven programming, applying
software engineering methodologies, solving type problems
administrative, technical, scientific, and playful aspects of their social environment.
At the end of the module, the student will be able to: Develop application software using programming.
Educational purpose of the subject structured. Build algorithms for problem-solving. Apply control structures with
a programming language Apply data structures with a programming language
Learnings
key of the Component N/A
subject
(NME)
Central content
N/A
1.- Conocer, comprender y desarrollar diagramas de flujo 2.- Elaborar diagramas de flujo 3.-
Expected learning
Code programs 4..- Develop project guided by the teacher
The student will complete all the exercises proposed by the teacher, as well as develop part of the
Learning process
guided project.
1.- Diagramas de flujo 2.- Lenguaje Java 3.- Codificación de programas 4.- Captura, compilación y
Specific contents
execution of programs on computers 5.- Project guided by the teacher
M4 Argue the solution obtained from a problem, using numerical, graphical, analytical methods or
Disciplinary Competences variational, through verbal language, mathematics, and the use of information technologies
and communication
Productivity Skills Y
Keep your collaborators informed about the objectives, responsibilities, and progress of the
Employability
assigned tasks
Learning activities
Teacher: Whiteboard,
colored markers, eraser,
Announce the contents of the unit, topics to be addressed, as well as what is expected of the notes and professor's notes.
1
final of the unit by the student. Students: Notebook, pencil, eraser,
sacapuntas, bolígrafo, breviarios
provided by the teacher.
Student activity Duration Product of Type of evaluation Weighting
learning
expected
To know and
Get to know the contents that will be covered in the understand the
unity and what is expected of it at the end of the 1 topics that are going to Not Evaluated/Without Instrument 0.00%
unit. handle and develop
in unity..
Learning activities
Teacher: Whiteboard,
Explain how to analyze problems and create flowcharts, it will explain a language. colored markers, eraser
of programming and how to translate flowcharts into that language and will develop a notes and professor's remarks.
28
guided project, with the purpose of helping students understand the entire sequence Alumnos: Cuaderno, lápiz, goma,
of the development of a project that will serve as a guide for future projects. sacapuntas, bolígrafo, breviarios
provided by the teacher.
Product of
Student activity Duration learning Type of assessment Weighting
expected
Flow diagrams
in their notebooks,
Develop the proposed flow diagrams knowledge
by the teacher, encode them in the language acquired,
indicated, to capture them on computers, programs
Hetero-evaluation/Without
compile it and execute them, as well as develop to 23 working in 100.00%
Instrument
the master's part, the guided project, computers and
capturing it on computers and doing it project
function working on
computers and
printed.
Learning activities
Teacher: Whiteboard,
colored markers, eraser,
He/She will review and record the progress achieved by the students during the notes and notes from the teacher.
1
unity. Students: Notebook, pencil, eraser,
sacapuntas, bolígrafo, breviarios
provided by the teacher.
Student Activity Duration Product of Type of evaluation Weighting
learning
expected
Notebooks with their
flow diagrams
codifications and
Show the instructor the signatures achieved in the
printed project,
unit to settle them in lists and obtain one 1 Not Evaluated/Without Instrument 0.00%
just like your
rating
grades
obtained from the
unit.
Resources to be used
Materials Team
References
Bibliographic Internet; other sources
N/A [Link], internet
Validation
Prepared by: Received by: Approved by:
Dr. Luciano Luis Kuhliger Bertoni Ing. Gabriel Figueroa Bas Lic. José Luis Zepeda Camacho
Transversality with other subjects It relates to: Data structures, Web pages, Mobile applications, English,
Mathematics.
The training offered by the Programming Technician career allows the
graduate, through the articulation of knowledge from various fields, to carry out
activities aimed at the development of application software on platforms
desktop, web, and mobile, using structured programming paradigms,
object-oriented programming and event-driven programming, applying
Areas of the graduation profile in which
methodologies of Software Engineering, solving type problems
the subject contributes administrative, technical, scientific, and recreational aspects of their social environment. It uses the
logical and mathematical thinking, as well as the methods of the sciences to
analyze and critically question diverse phenomena. Develop arguments,
evaluate objectives, solve problems, formulate and justify conclusions and develop
innovations. Likewise, it adapts to changing environments.
At the end of the module, the student will be able to: Develop application software with programming
Educational purpose of the subject structured. Build algorithms for problem solving. Apply control structures with
a programming language Apply data structures with a programming language
Learnings
key of the Component N/A
subject
(NME)
Central content
N/A
That the students know how to use the knowledge acquired during the semester in the
Expected learning
development of a personal project.
The students have to analyze, design, and develop a project of their own creation, which must be
Learning process
it should work on a computer and in the end it should be printed with project presentation.
Expected Products The finished project working on a computer and printed and bound.
Application of the content seen in the previous units in the development of a project
Specific contents
individual and personal.
M4 Argue the solution obtained for a problem, using numerical, graphical, analytical methods or
Disciplinary Competencies variational, through verbal language, mathematics, and the use of information technologies
and communication
Productivity Competencies
RI5 Keep your collaborators informed of the objectives, responsibilities, and progress of the
Employability
assigned tasks
Learning activities
Teacher: Whiteboard, 1
Indicate to the students the development of a project of their own initiative, topics colored markers, eraser
different for each one, and how it should be presented at the end of the unit. notes and teacher's notes.
Students: Notebook, pencil, eraser,
sacapuntas, bolígrafo, breviarios
provided by the professor.
Product of
Student activity Duration learning Type of evaluation Weighting
expected
You will select a topic for development of the Selected theme
project and will present it to the instructor for their 1 and authorized in Not Evaluated/No Instrument 0.00%
acceptance. his notebooks.
Learning activities
Teacher: Whiteboard,
colored markers, eraser,
Advises and guides students in the development of their personal projects. notes and notes from the teacher.
23
individuals. Students: Notebook, pencil, eraser,
sacapuntas, bolígrafo, breviarios
provided by the teacher.
Product of
Student activity Duration learning Type of assessment Weighting
expected
Personal project
They will work on the development of their projects. functioning in
23 Hetero-evaluation/Checklist 100.00%
personal. computer and
printed.
Learning activities
Teacher: Whiteboard,
colored markers, eraser,
notes and notes from the teacher.
He/She will collect for review the projects developed by the students. 1
Students: Notebook, pencil, eraser,
sacapuntas, bolígrafo, breviarios
provided by the teacher.
Product of
Student activity Duration learning Type of assessment Weighting
expected
Submit your personal projects 1 Projects Not Evaluated/Without Instrument 0.00%
developed in print. finished and
prints of the
students.
Resources to be used
Materials Team
References
Bibliographic Internet; other sources
N/A [Link], internet
Validation
Prepared by: Received by: Approved by:
Dr. Luciano Luis Kuhliger Bertoni Ing. Gabriel Figueroa Bas Lic. José Luis Zepeda Camacho