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Essential Equalization Tables for Audio

The document provides detailed equalization tables for various musical instruments, outlining specific frequency ranges to attenuate or amplify for optimal sound quality. It includes practical tips for mixing and recording, emphasizing the importance of frequency adjustments to achieve clarity and presence in audio tracks. Additionally, it offers insights on how to handle specific instruments like vocals, guitars, and drums to enhance their overall sound in a mix.

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0% found this document useful (0 votes)
8 views4 pages

Essential Equalization Tables for Audio

The document provides detailed equalization tables for various musical instruments, outlining specific frequency ranges to attenuate or amplify for optimal sound quality. It includes practical tips for mixing and recording, emphasizing the importance of frequency adjustments to achieve clarity and presence in audio tracks. Additionally, it offers insights on how to handle specific instruments like vocals, guitars, and drums to enhance their overall sound in a mix.

Translated by

ScribdTranslations
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd

Excellent equalization tables to use as a reference.

I'm sure that after reading the next mini-manual that comes in
path (remove voice from audio, more searched as: remove lyrics from songs in audio), you won't be able to go without them.

property note at the end of the tables

Comments
Instrument to attenuate Amplify Ranks
Human Voice Plenitude: 140-440
Hz
8 KHz: Warm Chasing a sound it
Intelligibility: 1- as thin as possible to the
2 KHz: Raspa 1 4-5 KHz:
2.5 KHz
KHz: Nasal Presence mix several voices,
Presence: 4-5
80 - Hz: Turbulence 200-400 Hz: especially if the base already
KHz
Body it's very loaded.
Sibilancia: 6-10
KHz
Piano 1-2 KHz: Bass: 80-120 Hz
5 kHz Don't go too deep if you
Metallic Means: 65-130
Presence is mixing with a
300 Hz 100 Hz: Background
Presence: 2-5
rhythm section
Resound KHz
Electric Guitar Rank
complete
210-240 Hz
3-5 KHz: Ranges of
Clarity, Brightnessedge
80 - Hz: Turbulent
125 Hz: 2.5— 3.5
Resound KHz
Harmonics
superiors:
6.5 KHz
Acoustic Guitar 2-3 KHz:
2-3 KHz:
Clarity Bass: 80-140 Hz The steel strings are 5-10
Metallic
5 + KHz: Complete: 220- dB more powerful than those of
200 Hz:
Brilliant 260 Hz nylon.
Echo
125 Hz: Body

Under-electric 1 kHz: Delgado 600 Hz: Bass: 60-80 Hz The sound varies greatly
125 Hz: Growl Attack: 700-1200 depending on the type of strings and
Boom 80 - Hz: BackgroundHz low...

Acoustic Bass 600 Hz: Hollow 2-5 KHz:


200 Hz: Stamp
Resound 125 - Hz: Background

Box 1 KHz: Annoying 2 + KHz: Lows: 120-160 Adjust the tension of the box
Crunchy Hz
150-200 Hz: Grosor: 220-240
Body Hz as it suits.
80 Hz: Crispación: 4-5
Depth kHz

Bomb 300-600 Hz 2-5 KHz:


Soft, Fill the drum with a
Footprint
cardboarded mantle or similar to obtain
crack Bass: 60-80 Hz
80 - Hz: a more defined sound in the
60-125 Hz:
Resound recording.
Fund

Toms 2-5 KHz:


Refine and check
300 Hz: Footprint, attack Full range:
80-240 Hz stresses of the patches before
It resounds 80-200 Hz
to record
Fund

Dishes 240 Hz: sadness, 5 + KHz:


gong Brilliance,
1 KHz: Annoyingcunning

Metals and strings


8-12 KHz
3 KHz: Scraper
Warm
1 KHz: Soft
2 + KHz:
120 - Hz: Turbid
Clarity

Wood Graves: 400-440


Hz
150-320 Hz: Flute: 250-2100
Body Hz
Clarinete: 800-
3000 Hz

Frecuencia Usos Frecuencia Usos


50Hz 1. Increase to saturate the 3KHz 1. Increase for more grip in
low frequencies low (e.g. in
of instruments like bass drum, solos).
toms or the bass. 2. Increase to give more attack to
Reduce this frequency guitars.
increase the 3. Increase for more attack in
harmonics and get some lines piano keys.
lower more 4. Increase to obtain more voices
recognizable in the final mix. clear and raw.
5. Reduce in voice choruses for a
softer sound and
soft
6. Reduce to disguise voices or
out of tune guitars.
100Hz 5KHz Increase to give presence in
voices.
1. Increase to obtain some 2. Increase to give attack to
more serious bombos, toms, etc.
hard in the low instruments 3. Increase in lines of
frequency. bajofunkywith a lot
2. Increase to provide padding to sticking.
guitars and boxes. 4. Increase the piano attack and
3. Increase to bring warmth to acoustic guitar and gives
piano and metals bright sound to the electric guitar
4. Reduce to provide greater clarity (for rock)
to guitars. 5. Reduce to make the funds more
distant.
6. Reduce to soften the guitars.
200Hz 1. Increase in voices for 7kHz
1. Increase to add attack to
give them filling
bombo, toms, etc.
2. Increase in guitars and drums
(metallic sound).
to give them
2. Increase to attack
filling and getting a louder sound
instruments of
hard.
percussion.
3. Reduce to eliminate sounds 3. Increase the number of 'boring' singers.
garbage in voices e
5. Reduce to soften the sibilants
frequency instruments
in voices.
media.
6. Increase to achieve synthesis,
4. Reduce to eliminate sound from
guitars and pianos
tinplate in
sharper.
dishes
400Hz Increase to clarify to 10KHz
1. Increase for more voices
bass lines,
brilliant
especially with low speakers
2. Increase for VERY guitars
volume.
brilliant
2. Reduce to avoid thumping and
3. Increase for harder dishes
Toms with sound
and forceful.
cartoned.
4. Reduce to soften the sibilants
3. Reduce in dishes for
in voices.
delete environment.
800Hz 15KHz 1. Increase for you very
1. Increase in lower ones to give
brilliant, airborne sound.
clarity and
2. Increase for dishes, strings and
stick.
bright flutes.
2. Reduce to avoid sound from
3. Increase to achieve a
tinplate in more realistic sound in
guitars.
sample-based instruments.
1.5KHz Increase to give more
sticking and clarity to
lows
2. Reduce to eliminate a sound
turbid in
guitars

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