0% found this document useful (0 votes)
14 views12 pages

Major Game Update: Balance Changes & Fixes

The document outlines extensive updates and balance changes for a game, including new quests, character reworks, and adjustments to gameplay mechanics. Key changes include the introduction of new abilities, modifications to existing skills, and a significant number of bug fixes. Additionally, various fighting styles and stands have been rebalanced to enhance gameplay experience and competitiveness.

Uploaded by

leia5kyw4lker
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
14 views12 pages

Major Game Update: Balance Changes & Fixes

The document outlines extensive updates and balance changes for a game, including new quests, character reworks, and adjustments to gameplay mechanics. Key changes include the introduction of new abilities, modifications to existing skills, and a significant number of bug fixes. Additionally, various fighting styles and stands have been rebalanced to enhance gameplay experience and competitiveness.

Uploaded by

leia5kyw4lker
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

stone free quest?

dd quest
cdr quest

cream rework- everything

crits disabled in 1v1s both mode

plans for crits?

rank points fixed - min earned/lost is 20 max is 40

twoh bb sixp remodel

arcade costs less to encourage gambling in childrens games

made rarer stuff less rare

arcade is better in general

99 fighting styles and 99 stand slots are able to be bought

confirmed no jiggle physics

rarity adjusted for arrows

LOTS of bug fixes over 300?

sendo wave kick has a bunch of block kick dmg

vfx fixed

kars quest fixed

dio oh health bar visable

GYATchio npc dmg reduced heavily

pluck cresent slice in essence more stun

rage mode time reduced

tw road sign more stun (again in essence)

ws burst fire fixed

stw ger rtz will be fixed by end of update

reworked half of the game

game recode

ping + fps boost (ts is peak)

stand swap cooldown reduced

new GUI
Balance Changes
Balance Key
The Balance section is massive compared to many other updates, so we have added
summaries and color coding to help readers.
The arrow colors below represent how the listed change affects the ability:
Neutral or Equal
Buff (Power Increased
Nerf (Power Reduced)

General Balancing
All Skill Trees have been reset.
Return To Zero will only activate the cutscene for the person who stopped time,
instead of everyone caught within its range.
Time Stop victims will no longer take Burning and Poison damage before and after
time is stopped.
Stand Barrage Finisher voicelines are now more consistent with the windup.
Maximum Dash Power increased to 100.
D4C Clones no longer die when far from the user, but instead despawn.
Vampire Race dash power scaling reduced.
Added anti-teaming iframes for victims of Vola Barrage and Redirection Barrage.
All beatdown abilities have a set windup duration of 0.65s.
(Previously varied between 0.47-0.67s, making each beatdown windup animation
inaccurate to the actual hitbox timing.)
Rage Mode defense and damage boost reduced.
Chop now has end lag when missed or blocked.
Pocket Revolver damage, stun, bullet projectile speed and windup speed greatly
reduced.
Pocket Revolver cooldown increased.
Kick Barrage no longer has a heavy windup SFX indicator
(Prevents confusion between other ability windups)

Character Skill Tree


Worthiness I-V character skill tree upgrades have been replaced with only one
upgrade, which is free.
Vitality VII & X prices reduced by 1 skill point each.

Fighting Styles

Boxing
The Haymaker ability and Quick Hands I-III upgrades were too strong in certain
situations and received nerfs. Fleet Footwork’s enhancing effects were rebalanced
to make it useful on more than just Haymaker.
Quick Hands no longer boosts basic combat bare fist attack speed.
Jawbreaker ragdoll time reduced.
Haymaker ragdoll time reduced.
Haymaker movement speed during windup is reduced.
Enhanced Haymaker now only applies its shield once successfully landing a hit with
it.
Enhanced Haymaker shield health reduced.
Boxing Shuffle end lag reduced.
Fleet Footwork gain increased for the Jawbreaker and Liver Shot abilities.
Enhanced Liver Shot slowing duration increased and now greatly reduces sprint
speed.
Enhanced Jawbreaker defense debuff and duration increased.
Enhanced Boxing Shuffle no longer fully drains your Fleet Footwork.
The drain amount depends on your Like a Butterfly I-V upgrades.

Hamon (William Zeppeli)


A slight buff to Sendo Wave Kick’s block damage. More changes may come in future
updates.
Sendo Wave Kick block damage increased slightly.

Hamon (Jonathan Joestar)


Luck & Pluck was nerfed. Scarlet Overdrive & Sunlight Yellow Overdrive were given
slight buffs.
Scarlet Overdrive windup speed increased.
Sunlight Yellow Overdrive damage increased.
Luck & Pluck arm removal duration increased.
Luck & Pluck damage reduced, burn duration reduced.
Luck & Pluck ragdoll time reduced.
Ripple IV bleed damage and duration reduced.

Sword Style
Overall Sword received more buffs than nerfs to its moveset. Blitz Strike received
the most nerfs in return for it having a much lower cooldown and more windup speed.
Sword Mastery IV & V prices reduced by 1 skill point each.
Sword Mastery IV & V nerfed.
Pierce Strike stun time increased.
Pierce Strike cooldown reduced.
Lethal Tempo basic attack speed bonus reduced to +2%
(Previously +3%, descriptions were incorrect and said +5%.)
Unsealed Steel damage and hitbox reduced.
Unsealed Steel windup speed increased.
Blitz Strike no longer has hyper armor.
Blitz Strike hitbox and damage reduced.
Blitz Strike cooldown reduced and windup speed increased.
Blitz Strike heavy indicator removed.

Hamon (Caesar Zeppeli)


Nerfs to Caesar’s “cheese” combos and Bubble Cutters.
Bubble Cutters no longer guard breaks, but deals heavy block damage.
Bubble Cutters base damage reduced, however bleed damage was greatly increased.
Bubble Cutters bleeding can no longer stack with existing bleeding status effects.
Bubble Barrier lifetime reduced.
Bubble Lenses base damage reduced.
Bubble Lenses no longer adds bubbles to victims of stopped time and Conqueror’s
Will.
Bubble Lenses now has a timestop cooldown when activated.

Spin
Nerf to help reduce ragdoll chaining.
Whirling Steel Ball lingering hitbox reduced.

Part 3 Stands

Star Platinum
Star Finger nerf.
Star Finger windup speed and hitbox width reduced.

Magician’s Red
Changes to make MR abilities more reactable.
Bakugo now has a voiceline.
Red Bind windup speed reduced and added a windup SFX.
Hierophant Green
Many buffs to make the stand feel stronger, however a few nerfs.
Emerald Barrage effective range increased.
Emerald Splash charging position changed, allowing easier aiming.
Emerald Splash charging and firing time reduced.
Emerald Splash stun time increased and cooldown reduced
Emerald Splash base damage reduced.
Marionette Control stun time and windup speed increased
Marionette Control victims can no longer use abilities while controlled, but may
still block
Puppet Mastery I-V duration upgrades for Marionette Control nerfed.
20 Meter Emerald Splash base damage and Emeralds I-III damage reduced.
20 Meter Emerald Splash will now slightly slow victims for 7.5 seconds every time
they touch a tentacle.

Anubis
Whole lotta green.
Basic Combat hitbox increased.
Curse Imbued Slice windup speed and stun time increased.
Curse Imbued Slice end lag reduced.
God of Death damage increased and all durations adjusted.
God of Death base duration increased.
Afterimages now slows the victim equivalent to the user’s iframes.
Afterimages base duration and range increased.
Moved Supernatural Swordplay upgrade node before Touch of Death V.
Stand Speed I-III upgrades buffed for Afterimage and skill point costs reduced.
Adjusted their colors as well.
Cursed Blade victim end lag increased.
Enraged Fury windup movement speed increased.

The World
Some cooldown nerfs for The World!
Road Sign Slam cooldown increased.
Shinei cooldown increased.

Shadow The World


STW received hitbox changes to be more consistent.
Stand Combo hitbox adjusted, less range but more width.
Punishment hitbox adjusted.

The World Over Heaven


TWOH’s skill tree costs were adjusted, making the strong upgrades of the tree cost
more and weaker upgrades cost less. Reality Overwriting Punch was slightly buffed
and reverted to its original state, and a few other strong abilities were nerfed.
Adjusted skill tree costs.
Heaven Ascended Knife cooldown increased.
Heaven Ascended Smite windup speed decreased.
Heaven Ascended Smite ragdoll timer decreased.
Heaven Ascended Smite hitbox decreased.
Reality Overwriting Punch stun time decreased.
Reality Overwriting Punch no longer has hyperarmor and can be perfect-blocked.
Reality Overwriting Punch now ignores block.
Reality Overwriting Punch windup movement speed increased.
Reality Overwriting Punch end lag reduced.
Injury Overwrite end lag removed.
Self Injury Overwrite windup speed decreased.
Part 4 Stands

Crazy Diamond
Shard Shot and Yo Angelo were given some nice buffs. Additional nerfs were added to
make Crazy Diamond require more skill to use.
Shard Shot stun time and projectile speed increased.
Yo Angelo voiceline now plays as soon as the ability is used.
Yo Angelo trap duration increased.
Yo Angelo movement during windup removed and windup speed reduced.
Yo Angelo hitbox reduced.
Crazy Wall windup speed and windup movement decreased.
Rage Counter counter and stun time decreased.
Rage Counter movement speed during combing is reduced.

The Hand
Base damage was buffed but Erasure and Erasure Pull were nerfed. Erasure Pull’s
hitbox was adjusted due to a bug fix involving its range, listed in the bug fix
list in this document.
Base Destructive Power increased to S+ tier.
(S+ tier base DP is a “hidden” stat value which stands like Made in Heaven and Tusk
ACT 4 have.)
Erasure cooldown reduced.
Second Erasure cooldown reduced
Second Erasure windup speed increased.
Erasure and Erasure Pull windup speed and hitbox durations decreased.
Erasure Pull’s hitbox adjusted to account for its fixed hitbox.

Red Hot Chili Pepper


Many changes were made to make RHCP stronger in close combat and rely more on Pilot
mode to attack at farther ranges. However, in return a few nerfs to certain
abilities’ damage.
Lightning Jabs windup speed and stun time increased.
Lightning Jabs damage and range greatly reduced.
Lightning Jabs minimum windup duration increased, making distance less of a factor
for its use.
Pinky Slash base damage and hitbox duration reduced.
Pinky Slash end lag reduced.
Pinky Slash stun time increased.
Electric Flash windup speed increased.
Electric Flash range reduced.
Electric Discharge damage and stun time increased.
Electric Discharge now has end lag.
Charged Electric Discharge uses more electricity.

Chili Pepper Alternate Universe


CPAU received buffs to skill point costs and no longer drains charge when using
Godspeed Teleport. However, Thunderbolt deals less damage.
Stamina I cost reduced to 1 skill point.
Electric Shock cost reduced to 2 skill points.
Godspeed Capacitor cost reduced to 4 skill points.
Godspeed Teleport no longer drains charge.
Thunderbolt hitbox is more consistent and cannot be flicked.
Thunderbolt damage decreased.
Thunderbolt now has end lag if missed or blocked.
Pinky Slash end lag reduced.
Pinky Slash base damage and hitbox duration reduced.
Lightning Elbow no longer has guaranteed end lag, but instead increased end lag
when missed or blocked.
Lightning Drop damage decreased.

Killer Queen & Killer Queen: Bites The Dust


KQ & KQ:BTD received many changes to make them feel less buggy, including multiple
changes to how explosions work and less waiting/end lag for many of its abilities.
Overall, big buffs to their movesets.
All explosive ability ragdoll times, hitbox durations, and “hitbox delay” reduced.
Scattered Coin Bombs was edited to be more consistent with its damage and less
laggy.
“This could be considered a buff but it’s hard to say.”- Paragon
Explosive Power I-VIII upgrade scaling reduced.
Plant Bomb’s ground bombs now disappear after 5s if not detonated.
Plant Bomb cooldown increased.
Plant Bomb can no longer be perfect blocked.
Added a voiceline to Plant Bomb.
Added a 1.5s anti-jump timer for Plant Bomb’s detonation.
Sheer Heart Attack cooldown reduced.
Sheer Heart Attack now begins to target victims faster.
Sheer Heart Attack’s movement speed reduced.
Stray Cat Bubble Bomb projectile speed and direct hit damage increased.
Stray Cat Bubble Bomb windup speed, knockback, and lifetime reduced.
Reduced the end lag of Plant Bomb, Scattered Coin Bombs, Sheer Heart Attack, and
Stray Cat Bubble Bomb.
Added end lag to Coin Bomb and reduced Coin Bomb’s lifetime.
Bite The Dust base damage reduced.
Bite The Dust windup speed increased.
KQ’s Impale now has a voiceline.

Star Platinum: The World


A few buffs to make SPTW less reliant on Combat Precision. Upgrades for Combat
Precision’s duration were nerfed.
Bearing Shot stun time increased.
Skull Crusher end lag reduced.
Skull Crusher stun time decreased.
Combat Precision upgrade scaling reduced.

Part 5 Stands

Sticky Fingers
SF had one of its abilities replaced with a fan favorite which is less buggy and
fits the moveset better. Certain SF abilities with large hitboxes and long wind ups
were adjusted to feel more unique and balanced.
Zipper Pole replaced with “Living Zippers.”
Zipper Extension range, hitbox, and upgrades adjusted.
Zipper Extension stun time decreased, in return for less end lag.
Zipper Slam range reduced.
Zipper Slam windup speed increased.
Zipper Explosion knockback increased.
Zipper Explosion hitbox adjusted.
Zipper Explosion windup speed increased.

Purple Haze
PH received multiple buffs to make its virus consistent and abilities more
powerful.
Purple Haze’s Virus now near-instantly infects everyone within range.
Bulb Breaker Punch windup speed increased.
Bulb Breaker Punch stats were redone.
(Previously its stats defaulted to base M1 combat for some reason)
Bulb Breaker Ground Punch direct bulb hit damage reduced.
Bulb Throw direct bulb hit stun time increased.

Mr. President
MP received multiple buffs to become a massive threat.
Kidnap now has super armor.
Kidnap received new VFX & SFX indicators for its windup.
Kidnap windup movement speed increased.
Kidnap windup speed & duration adjusted to match animation better.
Kidnap hitbox range reduced.
Turtle Form cooldown reduced.
Turtle Form has slight stun immunity.
(Rapid attacks such as barrages can help negate this)

Beach Boy
BB’s Rod Pull is a lot more viable and its base combat range received a nerf.
Rod Slap now has a voiceline
Beach Boy M1 hitbox size greatly reduced.
Improved Rod Pull’s aiming and it will no longer go on full cooldown or perform the
animation when missed.

White Album
WA’s received many deserved nerfs and buffs.
Ice Armor base physical defense decreased.
Armor I-III physical defense boost decreased.
Ice Armor cost increased to 2.
Armor I-III costs reduced.
Cryokinesis damage decreased.
Cryokinesis bleed duration decreased.
Cryokinesis I-III costs reduced.
Ice Punch windup speed decreased.
Ice Punch hitbox duration decreased.
Ice Punch hitbox range & width slightly increased.
Ice Sweeps first sweep hitbox width increased.
Ice Swipe windup speed reduced.
Flash Freeze windup speed increased.
Flash Freeze windup movement speed reduced.
You can no longer turn during Flash Freeze's windup.
Range I-III costs reduced.
Range I-III upgrade scaling decreased.
Gently Weeps slowing range increased to 25.
Ice Skating base cooldown increased.
Ice Skating's “no cooldown scaling” duration decreased.
(Using Ice Skating for longer than this timeframe increases the cooldown)
Ice Skating extended use cooldown scaling reduced.
(This means the cooldown will not scale as high from using Ice Skating longer)
Ice Skating max duration increased.
Ice Skating base movement speed increased.

King Crimson
KC has new SFX and voice lines to indicate when abilities are being used. More
changes may come in future updates.
Impale now has a voiceline.
Epitaph now has a voiceline.
Epitaph now has SFX for when it ends.
Added a new upgrade “Clean Cut”.

King Crimson Requiem


KCR received a new upgrade. More changes may come in future updates.
Added a new ability upgrade “Hemorrhaging Strike”.

Chariot Requiem
CR received many changes to buff support gameplay and reduce unfair gameplay. More
changes may come in future updates.
Soul Altercation upgrade renamed to "Soul Manipulation."
New skill tree with new upgrades.
Removed IV & V tiers for all upgrades that had them.
Certain abilities have had their keybinds moved.
Skill Tree Upgrade Tiers I-III had their buffs rebalanced to account for the above
change.
Arrow Barrage now has a windup with SFX + VFX indicators.
Arrow Barrage hitbox adjusted to be thinner but longer.
Arrow Barrage no longer puts Stand Barrage on cooldown.
Arrow Barrage cooldown is reduced and no longer slows movement while swinging.
Arrow Barrage damage, stun timer, and attack duration decreased.
Your Own Shadow now has a slightly longer startup which prevents the user from
moving or attacking during it.
Your Own Shadow base duration decreased.
Your Own Shadow cooldown reduced.
A Helping Hand base ally buffing amount reduced to 2 players.
A Helping Hand speed, jump, and defense boosts decreased.
A Helping Hand's boosts are no longer split between affected players.
Prior to this if multiple people were affected(including the user), the boosts
would be divided across each person, reducing the effectiveness overall.
A Helping Hand once again heals the user and allies.
A Helping Hand range nearly tripled.
A Helping Hand cooldown reduced.
Added a global cooldown to Conqueror's Will.
Conqueror's Will has a set duration of 5 seconds.
Conqueror's Will has a base damage threshold of 15% before victims wake up.
Victims wake up when taking a % of their health at the time of falling asleep and
this has gone unchanged. However, this number was previously a set amount of 40%
and could not be upgraded.
Will of Requiem I-III upgrades no longer boost Conqueror's Will duration, but
instead increase the damage threshold by +10% per upgrade.
45% at max, technically a buff if you were already spending a lot of skill points
on these upgrades.
Conqueror's Will range greatly increased.
Conqueror's Will windup speed decreased.
Conqueror’s Will victims on fire stop burning when put to sleep and when waking up
Conqueror's Will victim immunity is now the same as the global cooldown.
Previously victims could be hit by Conqueror’s Will and then be immune to anybody
else using it for the next 2 minutes.
Soul Atmosphere base slowing decreased.
Chariot Run speed increased.
Chariot Run cooldown increased.
Chariot Run duration reduced.

Part 6 Stands

Stone Free
SF received a few buffs to String Lasso, but can no longer pull
ragdolled/invincible victims. Home Run received a windup nerf.
String Lasso can no longer pull ragdolled or invincible victims.
String Lasso windup speed increased.
String Lasso projectile travel speed increased.
String Lasso stun time increased.
Home Run windup speed decreased.

Whitesnake
WS received buffs to its disc abilities. Burst Fire and Acidic Spew received some
nerfs. Acidic Spew victim effects & Memory Disc’s windup animation were changed to
make them less annoying.
Base Destructive Power increased to S+ tier.
(S+ tier base DP is a “hidden” stat value which stands like Made in Heaven and Tusk
ACT 4 have.)
Spirit Disc windup walkspeed speed increased.
Spirit Disc end lag reduced.
Spirit Disc knockback reduced.
Memory Disc windup movement speed increased.
Memory Disc damage and windup speed increased.
Memory Disc animation changed to Impale.
Burst Fire end lag reduced.
Burst Fire windup speed decreased and is cancelable via ragdoll.
Burst Fire stun time decreased.
Burst Fire bullet speed slightly decreased.
Burst Fire firing speed increased.
Acidic Spew victim VFX rotation reduced and has music again.
Acidic Spew base damage decreased.
Acidic Spew hitbox decreased.

Weather Report
WR received many nerfs.
Ice Spikes skill tree cost reduced.
Cloud Suit II & III upgrade costs increased.
Torrential Downpour II & III upgrade costs increased.
Soaring Tempest windup speed decreased.
Frog Rain cooldown increased.
You can no longer pose for the duration of Frog Rain.
Ice Spikes no longer have collisions.
Ice Spikes cooldown increased.
Ice Spikes windup speed decreased.
Ice Spikes hitbox size decreased.
Ice Spikes base damage decreased.
Ice Spikes bleed damage decreased.

C-Moon
C-Moon received many buffs overall, but a few nerfs to some abilities that were a
bit too quick.
Uppercut To The Moon stun timer reduced.
Uppercut To The Moon windup duration and windup speed adjusted/nerfed.
Uppercut To The Moon ragdoll time reduced.
Uppercut To The Moon cooldown reduced.
Uppercut To The Moon end lag reduced.
Uppercut To The Moon crash damage increased and now stuns victims instead of
ragdolling.
UTTM Crash damage refers to flinging a victim into other people.
Surface Inversion Punch windup duration and windup speed adjusted/nerfed.
Surface Inversion Punch damage and stun timer increased.
Gravitational Shift end lag greatly increased.
Gravitational Shift now increases user base walkspeed by +2.
Gravitational Shift now decreases victim base walkspeed by -4
Gravitational Shift gravity effects increased.
Gravitational Shift cooldown increased.
Gravitational Negation no longer allows movement while used.
Precision I-V no longer buffs counter pose duration, but the cooldown reduction was
slightly buffed.

Made in Heaven
MIH received nerfs to its skill tree upgrades and buffs to its time-accelerating
abilities.
Timestop Resistance upgrade removed.
Throw Knife Upgrade II & III removed.
Triple Accel damage boost decreased.
Time Acceleration movement speed buff increased.
Time Acceleration duration increased.
Time Acceleration range increased.
Universe Reset debuff duration increased.

Part 7 Stands

Tusk ACTs 1-4


Tusk ACTs 1-4 received multiple buffs, however gained some nerfs which prevented
them from becoming too powerful.
Nail Shots cooldown increased.
Wormhole Nails cooldown increased.
ACT 1-3 Nail Shots & Wormhole Nails damage increased.
ACT 4 Nail Shots & Wormhole Nails stun timer reduction adjusted.
Previously the base stun timer after the FIRST nail (in both abilities) was divided
by 4, but now ALL nails will have their stun timer divided by only 1.75.
Nail Slash base damage reduced, but deals additional bleed damage.
Nail Shot & Wormhole Nails now deal heavy block damage.
Focused Nail Shot damages through opponents’ blocks.
Golden Rectangle Nail damages through opponents’ blocks.
Golden Rectangle Nail no longer has super armor.
Golden Rectangle Nail ragdolls blocking opponents.

Scary Monsters
SM received many changes to both Hybrid & Full Form. The stand is less spammy and
shares cooldowns between both forms. Hybrid form received a few changes to make it
more viable without Full Form. Full Form is harder to obtain and lasts less time,
but its abilities are much stronger.
Scary Monsters skill tree costs & descriptions adjusted.
Scary Monsters Hybrid and Full Form abilities now share cooldowns, but reduced all
Full Form cooldowns.
Dino Virus cost increased and description corrected.
Dino Virus now disappears when the user is <25% HP. (previously <20%)
Potent Virus I-VIII upgrade amount reduced to I-V.
Potent Virus I-V effectiveness, skill point costs, and descriptions changed.
Tail Whip windup speed increased.
Fossilization no longer puts Dino Transformation on cooldown.
Fossilization no longer targets Dino Minions, preventing them from messing with
your attacks.
Fossilization cooldown reduced.
Dino Full Form charge requirement increased.
Dino Full Form base duration reduced.
Form Mastery I-V upgrades nerfed.
Dino Army cooldown reduced.
Dino Army can no longer movestack and has additional end lag.
Dino Army birds now spawn lower, allowing for better aiming.
Dino Army windup speed increased.
Dino Army projectile speed increased.
Dino Army minions base HP increased & upgrade effectiveness increased.

Hybrid Only:
Dino Dash cooldown reduced.
Dino Barrage's Phase 1 can no longer be perfect-blocked.
Dino Barrage Phase 1 no longer has super armor.
Dino Barrage's Phase 2 now ignores block on its final hit instead of block
breaking.

Full Form Only:


Base Combat damage reduced.
Stand Barrage damage reduced.
Stand Barrage Finisher damage increased.
Dino Barrage windup speed reduced.
Fossilization windup speed reduced.

D4C
D4C received many buffs to the weaker parts of its moveset, as well as new changes
to the skill tree to allow more variety of builds.
Quick Draw IV/V skill point costs reduced.
Base Destructive Power & Speed increased to A tier.
(A tier base DP & Speed is a “hidden” stat value which stands like Star Platinum
and The World have.)
Dimension Hop now boosts the user's sprint speed while in the dimension.
Dimension Hop now removes bleeding, poison, and burning upon entry.
Dimension Hop hitbox size increased.
Dimension Hop base duration increased.
Dimension Hop base cooldown reduced.
Clone Swap boosts sprint speed for a moment after swapping.
Clone Swap removes the burning status effect after swapping.
Added a new ability upgrade "Combustible Clones" upgrade.
Added a new ability upgrade "Flash Mob" upgrade.
Added a new ability upgrade “Hemorrhaging Strike”.

D4C Love Train


D4CLT received multiple buffs to Clone Swap and increased its skill tree variety.
Quick Draw IV/V skill point costs reduced.
Clone Swap boosts sprint speed for a moment after swapping.
Clone Swap removes the burning status effect after swapping.
Added "Flash Mob" upgrade.
Buffs both Victim Clones & Self Clones.

The World Alternate Universe


TWAU received a new skill tree with multiple new upgrades and Throw Knife’s stun
was buffed to be equal to other Stands with the ability.
New Skill Tree.
Quick Draw I-III upgrades added to the skill tree.
Quick Draw also buffs Smoke & Frag Grenade throwing times.
Added a new upgrade “Swift Ordnance.”
Added a new upgrade “Clean Cut.”
Added a new ability upgrade “Hemorrhaging Strike”.
Added a new ability upgrade “Frag Grenade”.
Throw Knife no longer has decreased stun time when used on TWAU.
(Long ago, TWAU had a stun reduction added to its knives because they used to
bypass blocking. This stun reduction was never removed, despite TWAU knives no
longer bypassing blocking)

Part 8 Stands

Soft & Wet


S&W had Friction Beatdown added back and a damage buff to its base combat.
Base Destructive Power increased to A tier.
(A tier base DP is a “hidden” stat value which stands like Star Platinum and The
World have.)
Re-added Friction Beatdown ability.
Adjusted skill tree costs for new ability addition.

Soft & Wet: Go Beyond


S&W:GB received a buff to its base combat and Bubble Prison. The Go Beyond ability
received adjustments to buff its bleeding and have less cooldown, but require more
skill to successfully land.
Base Destructive Power increased to S tier.
(S tier base DP is a “hidden” stat value which stands like The World Over Heaven
and King Crimson Requiem have.)
Bubble Prison's base stun time increased.
Bubble Prison's base damage increased.
Bubble Prison now has a 4 damage requirement to pop from attacks, to avoid being
popped from things like status effects.
Go Beyond cooldown reduced.
Go Beyond bleed duration and damage greatly increased.
Go Beyond windup speed reduced.
Go Beyond base explosion damage greatly reduced.
Go Beyond end lag doubled.

You might also like