What is a Pointer in C?
C pointer is the derived data type that is used to store the address of another
variable and can also be used to access and manipulate the variable's data
stored at that location. The pointers are considered as derived data types.
With pointers, you can access and modify the data located in the memory, pass
the data efficiently between the functions, and create dynamic data structures
like linked lists, trees, and graphs.
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Pointer Declaration
To declare a pointer, use the dereferencing operator (*) followed by the data
type.
Syntax
The general form of a pointer variable declaration is −
type *var-name;
Here, type is the pointer's base type; it must be a valid C data type and var-
name is the name of the pointer variable. The asterisk * used to declare a
pointer is the same asterisk used for multiplication. However, in this statement
the asterisk is being used to designate a variable as a pointer.
Example of Valid Pointer Variable Declarations
Take a look at some of the valid pointer declarations −
int *ip; /* pointer to an integer */
double *dp; /* pointer to a double */
float *fp; /* pointer to a float */
char *ch /* pointer to a character */
The actual data type of the value of all pointers, whether integer, float,
character, or otherwise, is the same, a long hexadecimal number that represents
a memory address. The only difference between pointers of different data types
is the data type of the variable or constant that the pointer points to.
Pointer Initialization
After declaring a pointer variable, you need to initialize it with the address of
another variable using the address of (&) operator. This process is known
as referencing a pointer.
Syntax
The following is the syntax to initialize a pointer variable
pointer_variable = &variable;
Example
Here is an example of pointer initialization
int x = 10;
int *ptr = &x;
Here, x is an integer variable, ptr is an integer pointer. The pointer ptr is being
initialized with x.
Referencing and Dereferencing Pointers
A pointer references a location in memory. Obtaining the value stored at that
location is known as dereferencing the pointer.
In C, it is important to understand the purpose of the following two operators in
the context of pointer mechanism −
The & Operator − It is also known as the "Address-of operator". It is used
for Referencing which means taking the address of an existing variable
(using &) to set a pointer variable.
The * Operator − It is also known as the "dereference
operator". Dereferencing a pointer is carried out using the * operator to
get the value from the memory address that is pointed by the pointer.
Pointers are used to pass parameters by reference. This is useful if a programmer
wants a function's modifications to a parameter to be visible to the function's
caller. This is also useful for returning multiple values from a function.
Access and Manipulate Values using Pointer
The value of the variable which is pointed by a pointer can be accessed and
manipulated by using the pointer variable. You need to use the asterisk (*) sign
with the pointer variable to access and manipulate the variable's value.
Example
In the below example, we are taking an integer variable with its initial value and
changing it with the new value.
#include <stdio.h>
int main() {
int x = 10;
// Pointer declaration and initialization
int * ptr = & x;
// Printing the current value
printf("Value of x = %d\n", * ptr);
// Changing the value
* ptr = 20;
// Printing the updated value
printf("Value of x = %d\n", * ptr);
return 0;
}
Output
Value of x = 10
Value of x = 20
How to Use Pointers?
To use the pointers in C language, you need to declare a pointer variable, then
initialize it with the address of another variable, and then you can use it by
dereferencing to get and change the value of the variables pointed by the
pointer.
You can use pointers with any type of variable such as integer, float, string, etc.
You can also use pointers with derived data types such as array, structure, union,
etc.
Example
In the below example, we are using pointers for getting values of different types
of variables.
#include <stdio.h>
int main() {
int x = 10;
float y = 1.3f;
char z = 'p';
// Pointer declaration and initialization
int * ptr_x = & x;
float * ptr_y = & y;
char * ptr_z = & z;
// Printing the values
printf("Value of x = %d\n", * ptr_x);
printf("Value of y = %f\n", * ptr_y);
printf("Value of z = %c\n", * ptr_z);
return 0;
}
Output
Value of x = 10
Value of y = 1.300000
Value of z = p
Size of a Pointer Variable
The memory (or, size) occupied by a pointer variable does not depend on the
type of the variable it is pointing to. The size of a pointer depends on the system
architecture.
Example
In the below example, we are printing the size of different types of pointers:
#include <stdio.h>
int main() {
int x = 10;
float y = 1.3f;
char z = 'p';
// Pointer declaration and initialization
int * ptr_x = & x;
float * ptr_y = & y;
char * ptr_z = & z;
// Printing the size of pointer variables
printf("Size of integer pointer : %lu\n", sizeof(ptr_x));
printf("Size of float pointer : %lu\n", sizeof(ptr_y));
printf("Size of char pointer : %lu\n", sizeof(ptr_z));
return 0;
}
Output
Size of integer pointer : 8
Size of float pointer : 8
Size of char pointer : 8
Examples of C Pointers
Practice the following examples to learn the concept of pointers
Example 1: Using Pointers in C
The following example shows how you can use the & and * operators to carry out
pointer-related opeartions in C −
#include <stdio.h>
int main(){
int var = 20; /* actual variable declaration */
int *ip; /* pointer variable declaration */
ip = &var; /* store address of var in pointer variable*/
printf("Address of var variable: %p\n", &var);
/* address stored in pointer variable */
printf("Address stored in ip variable: %p\n", ip);
/* access the value using the pointer */
printf("Value of *ip variable: %d\n", *ip );
return 0;
}
Output
Execute the code and check its output −
Address of var variable: 0x7ffea76fc63c
Address stored in ip variable: 0x7ffea76fc63c
Value of *ip variable: 20
Example: Print Value and Address of an Integer
We will declare an int variable and display its value and address −
#include <stdio.h>
int main(){
int var = 100;
printf("Variable: %d \t Address: %p", var, &var);
return 0;
}
Output
Run the code and check its output −
Variable: 100 Address: 0x7ffc62a7b844
Example: Integer Pointer
In this example, the address of var is stored in the intptr variable with &
operator
#include <stdio.h>
int main(){
int var = 100;
int *intptr = &var;
printf("Variable: %d \nAddress of Variable: %p \n\n", var, &var);
printf("intptr: %p \nAddress of intptr: %p \n\n", intptr, &intptr);
return 0;
}
Output
Run the code and check its output −
Variable: 100
Address of Variable: 0x7ffdcc25860c
intptr: 0x7ffdcc25860c
Address of intptr: 0x7ffdcc258610
Example 5
Now let's take an example of a float variable and find its address −
#include <stdio.h>
int main(){
float var1 = 10.55;
printf("var1: %f \n", var1);
printf("Address of var1: %d", &var1);
}
Output
Run the code and check its output −
var1: 10.550000
Address of var1: 1512452612
We can see that the address of this variable (any type of variable for that matter)
is an integer. So, if we try to store it in a pointer variable of "float" type, see what
happens −
float var1 = 10.55;
int *intptr = &var1;
The compiler doesnt accept this, and reports the following error −
initialization of 'int *' from incompatible pointer type
'float *' [-Wincompatible-pointer-types]
Note: The type of a variable and the type of its pointer must be same.
In C, variables have specific data types that define their size and how they store
values. Declaring a pointer with a matching type (e.g., float *) enforces "type
compatibility" between the pointer and the data it points to.
Different data types occupy different amounts of memory space in C. For
example, an "int" typically takes 4 bytes, while a "float" might take 4 or 8 bytes
depending on the system. Adding or subtracting integers from pointers moves
them in memory based on the size of the data they point to.
Example: Float Pointer
In this example, we declare a variable "floatptr" of "float *" type.
#include <stdio.h>
int main(){
float var1 = 10.55;
float *floatptr = &var1;
printf("var1: %f \nAddress of var1: %p \n\n",var1, &var1);
printf("floatptr: %p \nAddress of floatptr: %p \n\n", floatptr, &floatptr);
printf("var1: %f \nValue at floatptr: %f", var1, *floatptr);
return 0;
}
Output
var1: 10.550000
Address of var1: 0x7ffc6daeb46c
floatptr: 0x7ffc6daeb46c
Address of floatptr: 0x7ffc6daeb470
Pointer to Pointer
We may have a pointer variable that stores the address of another pointer itself.
In the above figure, "a" is a normal "int" variable, whose pointer is "x". In turn,
the variable stores the address of "x".
Note that "y" is declared as "int **" to indicate that it is a pointer to another
pointer variable. Obviously, "y" will return the address of "x" and "*y" is the value
in "x" (which is the address of "a").
To obtain the value of "a" from "y", we need to use the expression "**y". Usually,
"y" will be called as the pointer to a pointer.
Example
Take a look at the following example −
#include <stdio.h>
int main(){
int var = 10;
int *intptr = &var;
int **ptrptr = &intptr;
printf("var: %d \nAddress of var: %d \n\n",var, &var);
printf("inttptr: %d \nAddress of inttptr: %d \n\n", intptr, &intptr);
printf("var: %d \nValue at intptr: %d \n\n", var, *intptr);
printf("ptrptr: %d \nAddress of ptrtptr: %d \n\n", ptrptr, &ptrptr);
printf("intptr: %d \nValue at ptrptr: %d \n\n", intptr, *ptrptr);
printf("var: %d \n*intptr: %d \n**ptrptr: %d", var, *intptr, **ptrptr);
return 0;
}
Output
Run the code and check its output −
var: 10
Address of var: 951734452
inttptr: 951734452
Address of inttptr: 951734456
var: 10
Value at intptr: 10
ptrptr: 951734456
Address of ptrtptr: 951734464
intptr: 951734452
Value at ptrptr: 951734452
var: 10
*intptr: 10
**ptrptr: 10
You can have a pointer to an array as well as a derived type defined
with struct. Pointers have important applications. They are used while calling a
function by passing the reference. Pointers also help in overcoming the limitation
of a functions ability to return only a single value. With pointers, you can get the
effect of returning multiple values or arrays.
NULL Pointers
It is always a good practice to assign a NULL value to a pointer variable in case
you do not have an exact address to be assigned. This is done at the time of
variable declaration. A pointer that is assigned NULL is called a null pointer.
The NULL pointer is a constant with a value of "0" defined in several standard
libraries.
Example
Consider the following program −
#include <stdio.h>
int main(){
int *ptr = NULL;
printf("The value of ptr is : %x\n", ptr);
return 0;
}
Output
When the above code is compiled and executed, it produces the following result
−
The value of ptr is 0
In most operating systems, programs are not permitted to access memory at
address "0" because that memory is reserved by the operating system.
The memory address "0" has a special significance; it signals that the pointer is
not intended to point to an accessible memory location. But by convention, if a
pointer contains the null (zero) value, it is assumed to point to nothing.
To check for a null pointer, you can use an if statement as follows −
if(ptr) /* succeeds if p is not null */
if(!ptr) /* succeeds if p is null */
Address of the Variables
As you know, every variable is a memory location and every memory location
has its address defined which can be accessed using the ampersand (&)
operator, which denotes an address in memory.
Example
Consider the following example, which prints the address of the variables defined
−
#include <stdio.h>
int main(){
int var1;
char var2[10];
printf("Address of var1 variable: %x\n", &var1);
printf("Address of var2 variable: %x\n", &var2);
return 0;
}
Output
When the above code is compiled and executed, it will print the address of the
variables −
Address of var1 variable: 61e11508
Address of var2 variable: 61e1150e
Pointers in Detail
Pointers have many but easy concepts and they are very important to C
programming. The following important pointer concepts should be clear to any C
programmer −
Sr.N
Concept & Description
o
Pointer arithmetic
1
There are four arithmetic operators that can be used in pointers: ++, --, +, -
Array of pointers
2
You can define arrays to hold a number of pointers.
Pointer to pointer
3
C allows you to have pointer on a pointer and so on.
Passing pointers to functions in C
4 Passing an argument by reference or by address enable the passed argument to be
changed in the calling function by the called function.
Return pointer from functions in C
5 C allows a function to return a pointer to the local variable, static variable, and dynami
allocated memory as well.
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