Pathfinder Character Sheet Overview
Pathfinder Character Sheet Overview
Name
Ancestry and Heritage
Human (Skilled Heritage)
Level
Character Edderd
Sheet
Background
Barrister 11
PROFICIENCY Single Action Class
Player Hero Points
Untrained +0 Two-Action Activity Name Wizard
Trained 2+Level Three-Action Activity Size Alignment Traits
Expert 4+Level L.G.
Master 6+Level Free Action Experience Deity
Legendary 8+Level Reaction Points (XP) Dol Hammer
+4 DEX DEXTERITY 18
28 UNARMORED
T E M L
LIGHT
T E M L
MEDIUM
T E M L
HEAVY
T E M L DYING WOUNDED
MODIFIER SCORE
+4 CON
MODIFIER
CONSTITUTION
SCORE
18 Shield + RESISTANCES AND IMMUNITIES
INT INTELLIGENCE 20
Saving Throws
+5 MODIFIER SCORE FORTITUDE REFLEX WILL
CONDITIONS
speed 25 feet
MOVEMENT TYPES & NOTES Skills
DEX PROF ITEM ARMOR
ACROBATICS +4 = 4
T E M L
Melee Strikes 0 0 -
INT PROF ITEM
ARCANA +24 = 5
Weapon T E M L
STR PROF ITEM
+1 Staff 16 = 0
T E M L 17 2
15 1 STR PROF ITEM ARMOR
ATHLETICS +0 = 0
T E M L
Damage
DICE STR B W SPEC OTHER TRAITS
0 0 -
P INT PROF ITEM
1d4 0 S
0 Two-Hand d8, Magical
CRAFTING +18 = 5 13
T E M L
0
Weapon STR PROF ITEM
T E M L CHA PROF ITEM
= DECEPTION +0 = 0 0
T E M L
0
Damage CHA PROF ITEM
DIPLOMACY +15 = 0
T E M L
DICE STR B W SPEC OTHER TRAITS
P
15 0
S CHA PROF ITEM
INTIMIDATION +13 = 0
T E M L
Weapon STR PROF
T E M L
ITEM 13 0
= INT PROF ITEM
+18 = 5
T E M L
Damage
Legal LORE 13 0
DICE STR B W SPEC OTHER TRAITS INT PROF ITEM
P LORE = T E M L
S
WIS PROF ITEM
MEDICINE +16 = 3
T E M L
Ranged Strikes 13 0
Weapon DEX PROF ITEM
T E M L WIS PROF ITEM
NATURE +16 = 3
T E M L
= 13 0
Damage INT PROF ITEM
OCCULTISM +20 = 5
T E M L
DICE SPECIAL W SPEC OTHER TRAITS
B
P
15 0
S CHA PROF ITEM
PERFORMANCE +13 = 0
T E M L
Weapon DEX PROF
T E M L
ITEM 13 0
= WIS PROF ITEM
RELIGION +16 = 3
T E M L
Damage 13 0
DICE SPECIAL B W SPEC OTHER TRAITS INT PROF ITEM
SOCIETY +20 = 5
T E M L
P
S
15 0
Weapon DEX PROF ITEM ARMOR
STEALTH +17 = 4
DEX PROF ITEM T E M L
T E M L
= 13 0 -
WIS PROF ITEM
+3 = 3
Damage T E M L
DICE SPECIAL B W SPEC OTHER TRAITS SURVIVAL 0 0
P DEX PROF ITEM ARMOR
+4 = 4
T E M L
S
THIEVERY 0 0 -
Weapon Proficiencies
SIMPLE MARTIAL OTHER OTHER
Languages
T E M L T E M L T E M L T E M L
Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Halfling
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Ancestry Feats and Abilities Class Feats and Abilities
SPECIAL 1st Drain Bonded Item FEATURE 1st
Skilled Heritage HERITAGE 1st Arcane Bond FEATURE 1st
Witch Warden FEAT 1st FEAT 1st
Gloomseer FEAT 5th Nonlethal Spell FEAT 2nd
Darkseer FEAT 9th FEATURE 3rd
FEAT 13th Silent Spell FEAT 4th
FEAT 17th Low-Light Vision FEATURE 5th
Skill Feats Widen Spell FEAT 6th
Group Impression BACKGROUND Expert Spellcaster FEATURE 7th
Recognize Spell 2nd Spell Penetration FEAT 8th
Arcane Sense 4th Darkvision FEATURE 9th
Magical Shorthand 6th Quickened Casting FEAT 10th
Dubious Knowledge 8th Alertness FEATURE 11th
Eyes of the City 10th FEAT 12th
12th FEATURE 13th
14th FEAT 14th
16th FEATURE 15th
18th FEAT 16th
20th FEATURE 17th
General Feats FEAT 18th
Incredible Initiative 3rd FEATURE 19th
Toughness 7th FEAT 20th
Thorough Search 11th Bonus Feats
15th
19th
Inventory
WORN ITEMS INVEST BULK READIED ITEMS BULK OTHER ITEMS BULK
(MAX 10)
Backpack 0.0
Bracers of Armor I Bedroll 0.1
Ring of Wizardry (Type II) Yes 0.0 Flint and Steel 0.0
Rope 0.1
Waterskin 0.1
ENCUMBERED
BULK BASE STR
+5 =5 +0 0 0 15 0
MAXIMUM
2.3 BASE STR
CP SP GP PP
+10 =10 +0
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Character Sketch ETHNICITY NATIONALITY BIRTHPLACE AGE GENDER & PRONOUNS HT WT
27 Male
APPEARANCE
Personality
ATTITUDE
BELIEFS
LIKES DISLIKES
CATCHPHRASES
Campaign Notes
NOTES ALLIES
ENEMIES
ORGANIZATIONS
DESCRIPTION DESCRIPTION
DESCRIPTION DESCRIPTION
DESCRIPTION DESCRIPTION
TRIGGER TRIGGER
DESCRIPTION DESCRIPTION
NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION
TRIGGER TRIGGER
DESCRIPTION DESCRIPTION
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Spell Attack Roll Spell Slots Per Day
KEY PROF T E M L
+20 = 5 15 CANTRIP 3 3 3 3 3 2
LEVEL
1 2 3 4 5 6 7 8 9 10
Spell DC 6
DC BASE KEY PROF T E M L
30 = 10 5 15 SPONTANEOUS SPELL SLOTS REMAINING
ACTIONS ACTIONS
React to create air for a creature to A corpse doesn't decay and can't
breathe. R become undead. 2
PREPARED SPONTANEOUS M S V M S V
PREP PREP
Cantrips 1: Alarm 2: Glitterdust
ACTIONS ACTIONS
Be alerted if a creature enters a warded Sparkling dust breaks invisibility and
Bullhorn PREP
area. impedes vision. 2
M S V M S V
ACTIONS
Magnify your voice to be heard at a PREP PREP
distance. 2 1: Burning Hands 2: Invisibility
M S V ACTIONS ACTIONS
A small cone of flame rushes from your A creature can't be seen until it attacks.
Chill Touch PREP
hands. 2 2
M S V M S V
ACTIONS PREP PREP
Your touch hurts the living or disorients
2 1: Feather Fall 2: Knock
undead. ACTIONS ACTIONS
M S V Make a door, lock, or container easier to
React to slow a creature's fall. R 2
PREP open, and possibly open it immediately.
Dancing Lights M S V M S V
ACTIONS PREP PREP
Create four floating lights you can move.
2 1: Kinetic Ram 2: Mirror Image
ACTIONS ACTIONS
M S V Illusory duplicates of you cause attacks
No description to miss. 2
PREP
Deep Breath M S V
PREP
M S V
PREP
No description
ACTIONS 1: Mage Armor 2: Phantom Steed
1 ACTIONS ACTIONS
M S V Ward yourself with magical armor. 2 Conjure a magical horse
PREP M S V M S V
Detect Magic PREP PREP
ACTIONS 1: Magic Missile 2: Scorching Ray
Sense whether magic is nearby. 2 ACTIONS ACTIONS
Pelt creatures with unerring bolts of Fire one to three rays of heat and flame
M S V
magical force. at different foes.
PREP M S V M S V
Eat Fire PREP PREP
ACTIONS 1: Pocket Library 2: Sudden Bolt
No description R Withdraw books from a pocket library for
ACTIONS
You call down a small bolt of lightning on
ACTIONS
M S V study. 3 the target 2
M S V M S V
PREP
Electric Arc 1: Scorching Blast PREP
3: Crashing Wave PREP
ACTIONS
Zap one or two creatures with lightning. ACTIONS ACTIONS
2 No description 1 Smash a cone of water against foes.
2
M S V
M S V M S V
Innate Spells 1: Sleep PREP
3: Fireball PREP
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.