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Computer Science Curriculum for Grades 6-9

This document presents the computer science lesson plan for the year 2016 for grades 6 to 9. The plan includes the objectives of teaching students about hardware, software, and ABNT standards, and using the computer as an educational tool. The classes will be taught in both theoretical and practical ways with exercises, internet research, and group projects.

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0% found this document useful (0 votes)
25 views3 pages

Computer Science Curriculum for Grades 6-9

This document presents the computer science lesson plan for the year 2016 for grades 6 to 9. The plan includes the objectives of teaching students about hardware, software, and ABNT standards, and using the computer as an educational tool. The classes will be taught in both theoretical and practical ways with exercises, internet research, and group projects.

Translated by

ScribdTranslations
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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GLOBAL SCHOOL

Discipline Teacher: Patrícia Araújo.


Computer Science
Year 2016 Class duration: 04 hours Ist unit
Series: 6th to 9th grade

The computer becomes an educational tool, a tool for


completion, improvement, and possible change in the quality of education,
therefore, instead of memorizing information, students should be taught to
to search and use the information.

José Armando Valente

CROSS-CUTTING THEME

OLYMPICS PROJECT:
Life, Education, Art!

CONTENTS
6th Grade: ABNT Standards, Explanation of work model
school
Brief history of the computer and technological evolution.
Software and Hardware;
Parts of the computer
7th to 9th grade: ABNT standards, explanation of the model
school work
Operating System Review
Microsoft Word

OBJECTIVES

Promote the development and pedagogical use of technologies


information and communication as a tool to leverage a
innovation process in the school environment, aiming to improve the
quality of teaching-learning, providing learners with a
education focused on scientific and technological progress.
Facilitate as a computer lab teacher, the handling of the
machine, guiding the student on the necessary tools for good
use and conservation of the micros, as well as collaborate in the process
understanding the computer as a resource for learning
significant.

Make good use of technological resources from an inclusion perspective


two curricular components and the Computer Science itself, with contents
significant contributions to better intellectual growth of the
student, facilitating your development in various areas and
conceptions of real and virtual worlds.

Understanding the internet as a means of global communication and learning


use it correctly for academic research.

Encourages the educational use of the internet as a means that contributes to the
construction of knowledge.
Encourages studies and learning with approaches
interdisciplinary.
Stimulates the student to use computer resources as
support tool for your school activities.

METHODOLOGY
Theoretical and Practical Classroom, Exercises and activities on the computer, Exhibition and

Handling computer parts, Internet research


Development of activities that last one to three classes and that are
developed in pairs or groups of 5 to 6 students, the longer assignments
result in projects and involve the entire class. These always take into account
the interdisciplinarity, making the computer an important instrument in
processo de ensino-aprendizagem.
Due to the limited number of computers in the laboratory, the best way
it is viable for the classes to be divided, for better development of
works.
The datashow will be used as a computer-whiteboard in some classes to
better understanding. Just as the various media: CD, DVD, pen-
drive, memory card etc.
Atividades: pesquisas p/ casa (coleta de materiais na internet). Exemplos:
music, research, images and videos. Practical activity on the computer.
Insertion and application of the School Project: OLYMPICS PROJECT:
Life, Education, Art!

RESOURCES
A pen drive with the music
Copies of the texts.
Frame and brush.
Notebook - projector - speaker.
Printed activity.

EVALUATION
Processual - Qualitative and quantitative;
Systematic - Subjective - practical and objective.
The evaluation will be of a continuous nature regarding the activities carried out, aimed at the
learning, including self-assessment procedures, assessment of
proposed activities and participation. The execution of will be part of the evaluation
assigned tasks in all classes.

REFERENCES

CARLOS, Eder Sabino. Basic concepts of computer science. Available at:


[Link]
basics of computing - functional components of computers, hardware and software
peripherals-and-input-output-storage-devices/Accessed on: 13
December 2013.

OKconcursos. Available at:[Link]


free/130-computer-science-for-competitions/1687-hardware-and-software-concepts-
basicsAccessed on: December 13, 2013.

[Link]

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