Character Mutation Options Guide
Character Mutation Options Guide
Centipede: your character has 1d6 arms Serpentiform: his character, instead of they cannot control the new appearance.
vestigial structures sprouting from the body. legs, has a long tail. 2. Living-dead: the character has an appearance
6. Armored: your character has a hull si- 5. Primal: your character has extra hands on that resembles an undead, be it a vampire
similar to that of a turtle or crab. place of feet: pale or a rotting zombie.
4. Arms: 6. Multiple Legs: your character has 1d6 3. Skeleton: the character's flesh becomes transparent.
1. Dust: your character's arms do not have legs. glows like a fluorescent green glass leaving
only a visible black skeleton. Strange-
Monsters & Mutants
bones. 6. Body:
2. Claw: one of the arms of your character lem- 1. Cold Blood: the skin of your character is covered- the bones of the skull gain some flexibility Mutations
the claw of a crab. it is scales. dad, allowing him to have facial expressions.
3. Kong: the arms of your character reach up to Pinocchio: the skin of his character is rigid, [Link]: your character gets horns,
the floor. seeming to be made of wood or porcelain.
red feather a tail and a goatee - inde-
4. Linguado:os braços do seu personagem ficam 3. Exoskeleton: the skeleton of your character pending of the gender.
5. Estelar: your character does not seem to have come
on the same side. grew
outward, giving it an armor in-
5. Displaced: the arms of your character do not tural. of this world. Decide with the master the details. 6.
are on your shoulders. 4. Yeti: your character is covered in fur. Maximum Mutation: ignore all other muta-
actions. Your character becomes an elf, with the right to
6. Doctor Lula: your character has 2d6 bra- 5. Inside Out: the skin of your character is
nothing. fine and transparent, giving the impression – and only the all mechanical benefits and penalties. Remove
draw whatever conclusions you want from this mutation.
5. Waist and Legs: impression - that he was skinned alive. Anatomists
Tail: your character has a tail. Medical schools would love to hire you.
2. Jumping: the legs of your character are 6. Lucky: role on the list of extreme mutations.
more suitable for jumping than for stopping running, 7. Extreme Mutations:
resembling those of a kangaroo or frog. 1. Metamorph: the character changes appearance to
[Link]: your character has fins every full moon, needing gadgets or magic
on the feet. to be recognized. Unlike Dopplegan- JoãoV. Fernandes
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