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Teacher: Luis Fernando Chinchilla Cantillo Grade: Seventh Fecha: 27-07-20 Al 31-07-20
Subject: Spanish Language Period: Third Journey: Unique
Class No: 02 Theme: Graphic Novel and Cinema
D.B.A Recognize the differences and similarities between verbal and non-verbal systems for
use them in school and social contexts.
Achievement Indicator Expresses the importance of graphic novels and cinema in communication and narrative
Development of the Topic
THE GRAPHIC NOVEL
The newshegraphit is a type of publication that merges the formats of comics and traditional novels, taking
elements of the two genders. It tells a story through vignettes that contain illustrations and
texts but, unlike traditional comics, it is aimed at a more adult audience and the story has
literary tones. In most cases, it is presented in book format and is the work of a single author. The plot
it tends to be long and cover deep topics, with a particular atmosphere and a psychological development of the
characters.
GENERAL CHARACTERISTICS
The main characteristic of this genre is that it is directed towards
an adult audience, as it deals with complex themes. Although the
The story is told through vignettes, the writing uses resources
literary elements characteristic of the traditional novel, such as subjectivism
autobiographical and the deep development of the characters.
Additionally, the facts presented, which can be both real
As fictitious, they are credible. It is believed that there are two types.
againtheycharts: the independent and the commercial.
1. Independent graphic novel: This branch often addresses autobiographical and historical themes, both fictional
as non-fiction. Its main exponent is the work Maus: A Survivor's Tale (1980-1991), by Art
Spiegelman, who became the first graphic novel to win a Pulitzer Prize.
2. Commercial graphic novel: While it is also aimed at an adult audience, its main theme is
superheroes. However, unlike traditional comics, in this case the stories have a
darker approach in which social criticism is abundant. Among the most emblematic exponents of this
genre includes Watchmen (1986-1987), created by writer Alan Moore and artist Dave
Gibbons, and Batman: The Dark Knight Returns (1986) by Frank Miller.
ELEMENTS OF THE GRAPHIC NOVEL
Los personajes:Son los actores que generan la La viñeta:Es el nombre que recibe cada uno de los
history and the actions that are recounted. In some boxes composed of drawing and text that
cases can also function as narrators. They compose the novel. In general, it takes shape
Throughout the graphic novel, they are usually rectangular and read from left to right and from top to bottom.
going through a process of development and evolution. downward.
The framing: It is the real space where the action takes place. The speech bubbles: They are used to place dialogues or
action of the vignette. It can include different thoughts from the characters. It is formed by the
planes and angles of vision, as happens in film and the balloon where the text goes, and the tail, which indicates who
television. he is the one who is talking.
The panel: It is the part of the story that tells the gestural codes: They are elements that, along with
narrator. It usually goes inside a box at the end of the dialogues, allowing to express thefeelingsof
superior of the vignette. the characters. For example, the high eyebrows and the eyes
very open eyes indicate surprise and the bristling hair indicates fear
the terror.
Movement resources: These elements, like the environment: It is the space where it unfolds.
The lines and the clouds of dust allow for a sense of history and can vary as it unfolds.
of movement to the actions of the characters. it develops
CHRISTIAN PEACE HIGH SCHOOL EDUCATIONAL FOUNDATION
DANE. 320001006881 NIT. 900234709-2
DIFFERENCE WITH THE COMIC
The audience: The graphic novel is aimed at an adult audience, while the comic is intended for children.
teenagers.
The presentation: The graphic novel usually has a hardcover book format, while the comic has
paper cover and the design of a magazine.
The story: The graphic novel tells a complete story that requires a significant number of pages.
the comic, for its part, only includes a small part of it, which continues weekly or monthly,
depending on the frequency of its publication.
The plot: The graphic novel addresses complex and mature themes, while comics are often of the genre.
of comedy or adventure.
THE GRAPHIC NOVEL AND ITS RELATIONSHIP WITH CINEMA
To find this connection, some representative authors of this type of novel must be mentioned:
1. Frank Miller: this author is linked to Marvel, the famous American comic book publisher, with whom he would release
in the light of his work Spectacular Spiderman. Other landmark works by this author are, Sin City and 300.
2. Alan Moore: This British author has landmark works that have been successfully adapted into films, examples of them.
Son: V for Vendetta, Watchmen or From Hell. Moore has been controversial, his physical appearance and his inspiration.
Anarchist has gained great worldwide recognition.
Narrative resources like graphic novels and cinema have come together to add more emotion and sensation to the
narrative, both cinema and the novel have peaked in the 20th and 21st centuries in which the iconic representation of a text
written is brought to the big screen. Both offer a visual experience, cinema has given the graphic novel
an enormous recognition, since in its beginnings, this type of literature was for a closed circle of readers,
usually from the upper class. Combining the reading of the graphic novel with its projection in cinema gives the audience
an important critical capacity.
Exercises and transfers
1. Create a short comic in your notebook about your life. Remember that you are the author of your own novel.
graphic, you will be the writer and the one who creates the drawings, keep in mind six key and important moments of
your life, just like the most significant people who have been part of your development 'growth'
CHRISTIAN PEACE HIGH SCHOOL EDUCATIONAL FOUNDATION
DANE. 320001006881 NIT. 900234709-2
2. Observe the images that represent significant works of the graphic novel and that have been adapted to
movie. Answer the questions.
a) Which movies do they belong to?
b) What do the images have in common?
c) What theme predominates?
3. Research how many graphic novels have been adapted into film.
4. Investigate the plot or synopsis of the graphic novel V for Vendetta.
Annexes
Not applicable.
Bibliography and/or Cybergraphy for Support
Language 7: online editors
Observations
The classes must be conducted in the notebook.
Every class or guide will be evaluated in the next videoconference.
3. The activities will have a submission period of 8 days from the date of the class. 'THE GUIDES'
WILL BE RECEIVED THROUGH THE PLATFORM OR THE GMAIL EMAIL
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