NERF Shop Configuration Script
NERF Shop Configuration Script
001) #put
the varible u want nerf shop, if none put 0. var1=max var2=min. max-min must
with in 100 (ex:weak125, -25)
charStoreTP = 0 #wildHobo 150+rand(800) hobo 300+rand(1000) #Normie
500+rand(2000) #NonTradeShop 1000+rand(2500) #innkeeper 1000+rand(2500)
#storeMarket 3000+rand(6000)
charStoreExpireDate = $game_date.dateAmt+1+rand(4+$story_stats["Setup_Hardcore"])
#if nil. delete after close. if < date. delete after nap.
charStoreHashName = "#{@map_id}_#{get_character(0).id}".to_sym #can be register
with character name like "COCONA"
{
"name": "NoerTavernCommonPPL",
"shopNerf": true,
#can be string to eval or true as default >>
([([$story_stats["WorldDifficulty"].round,100].min)-0,0].max*0.001)
"charStoreHashName": true,
#can be string to eval or true as default >>
"#{@map_id}_#{get_character(0).id}".to_sym
"charStoreExpireDate": 0,
#can be string to eval or 0 or number, true as default >>
$game_date.dateAmt+1+rand(4+$story_stats["Setup_Hardcore"]), 0 reset after reset
map, >1 reset after [Link]
"charStoreTP": "[(300+rand(1000))*(1-(shopNerf*2)),0].max", #can
be string to eval or 0 or number
"noSell": false,
"noBuy": false,
"items": [{
"item_name": "ItemBeer",
"price": "(itemPrice*1.2)*(shopNerf+1)",
#string to eval, or number
"amount": "rand(2)"
#string to eval, or number
},{
"item_name": "ItemBottledBeer",
"price": "(itemPrice*1.2)*(shopNerf+1)",
"amount": "rand(2)"
},{
"item_name": "ItemFruitWine",
"price": "(itemPrice*1.2)*(shopNerf+1)",
"amount": "[0,rand(2)].sample"
},{
"item_name": "ItemCoin1",
"price": "itemPrice*1.4",
"amount": "rand(10)"
},{
"condition": "rand(1000) > 950",
#string to eval, report true or false
"item_name": "ItemHerbSta",
"amount": 1
},{
"condition": "rand(1000) > 950",
"item_name": "ItemHerbHi",
"amount": 1
}
]
}