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Class6 Computer MakeCodeArcade Exam

The document outlines the Class 6 Computer Science Term I Exam focused on MakeCode Arcade, consisting of multiple sections including objective type questions, very short answers, short answers, long answers, and a project-based application task. It covers various aspects of MakeCode Arcade such as sprite creation, block categories, and game mechanics. The exam has a total of 80 marks and is designed to assess students' understanding of game development concepts using the MakeCode Arcade platform.

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0% found this document useful (0 votes)
264 views2 pages

Class6 Computer MakeCodeArcade Exam

The document outlines the Class 6 Computer Science Term I Exam focused on MakeCode Arcade, consisting of multiple sections including objective type questions, very short answers, short answers, long answers, and a project-based application task. It covers various aspects of MakeCode Arcade such as sprite creation, block categories, and game mechanics. The exam has a total of 80 marks and is designed to assess students' understanding of game development concepts using the MakeCode Arcade platform.

Uploaded by

guest000xyz
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Class 6 Computer Science – Term I Exam

Supplement Chapter: MakeCode Arcade


Maximum Marks: 80 Time: 3 Hours

Section A – Objective Type Questions (1 × 10 = 10 marks)


1. MakeCode Arcade is mainly used for creating ____________.
a) Presentations b) Games c) Spreadsheets d) Web pages
2. Which block category is used to move a sprite in MakeCode Arcade?
a) Logic b) Loops c) Sprites d) Variables
3. The default character in MakeCode Arcade is called __________.
4. True or False: “In MakeCode Arcade, the simulator allows us to test the game before
downloading.”
5. Which option is used to create a new project in MakeCode Arcade?
a) Home → New Project b) File → Open c) Insert → Game d) Edit → Project
6. Short form of JavaScript shown in MakeCode is ________.
7. A sprite can represent:
a) Only text b) Only images c) Any character or object d) Only numbers
8. Name the block used to set the background image in a game.
9. Which block category is used for adding conditions like “if…then”?
10. Write one advantage of block-based programming.

Section B – Very Short Answer Questions (2 × 5 = 10 marks)


11. What is MakeCode Arcade?
12. What is the purpose of the forever block?
13. Define sprites with one example.
14. Mention two uses of the simulator.
15. What is the difference between “on start” and “forever” blocks?
16. List any two block categories in MakeCode Arcade.
Section C – Short Answer Questions (3 × 6 = 18 marks)
17. Explain the steps to create a new project in MakeCode Arcade.
18. Write a short note on the controller blocks.
19. Differentiate between sprites and background.
20. How can we add scores in a game? Explain.
21. What is the use of the overlap block? Give an example.
22. Mention any three advantages of using MakeCode Arcade for beginners.
23. Write about the download option in MakeCode Arcade.
Section D – Long Answer Questions (5 × 4 = 20 marks)
24. Explain the different categories of blocks in MakeCode Arcade with examples.
25. Describe the process of creating a sprite and moving it with arrow keys.
26. How can we add lives to a game? Write the steps in detail.
27. What are event blocks? Explain with two examples.
28. Explain how “if…then…else” block works in a game.
Section E – Application/Project-Based (1 × 22 = 22 marks)
29. Game Design Task:
- Create a simple game in MakeCode Arcade where a player sprite moves left and right
using arrow keys. (5 marks)
- Add a falling object sprite (like food). (5 marks)
- Use overlap block to collect the object and increase score. (6 marks)
- Add a background image and display “Game Over” when score reaches 10. (6 marks)

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