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Pathfinder Character Sheet Overview

Pf2e pc aheet

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0% found this document useful (0 votes)
7 views4 pages

Pathfinder Character Sheet Overview

Pf2e pc aheet

Uploaded by

Adam
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character

Name
Ancestry and Heritage
Human (Versatile Heritage)
Level
Character Amon Jar'rho
Sheet
Background
Magical Misfit 9
PROFICIENCY  Single Action Class
Player Hero Points
Untrained +0  Two-Action Activity Name Magus
Trained 2+Level  Three-Action Activity Size Alignment Traits
Expert 4+Level N
Master 6+Level  Free Action Experience Deity
Legendary 8+Level  Reaction Points (XP) Not set

Ability Scores Armor Class Hit Points


ITEM 107
+1 STR STRENGTH 12 AC DC BASE
DEX CAP PROF
T E M L CURRENT TEMPORARY
MODIFIER SCORE = 10 4 OR 5 11 1 MAX

+4 DEX DEXTERITY 19
26 UNARMORED
T E M L
LIGHT
T E M L
MEDIUM
T E M L
HEAVY
T E M L DYING WOUNDED
MODIFIER SCORE

HARDNESS MAX HP BT CURRENT HP

+2 CON
MODIFIER
CONSTITUTION
SCORE
14 Shield + 2 5 20 10
RESISTANCES AND IMMUNITIES

INT INTELLIGENCE 16
Saving Throws
+3 MODIFIER SCORE FORTITUDE REFLEX WILL
CONDITIONS

WIS WISDOM +16 +18 +18


+2 MODIFIER SCORE
14
CON PROF DEX PROF WIS PROF
+15
Perception
2 13 4 13 2 15
+0 CHA MODIFIER
CHARISMA
SCORE
10 ITEM ITEM ITEM
WIS PROF T E M L ITEM
T E M L T E M L T E M L 2 13 0
Class DC 1 1 1
SENSES
DC BASE KEY PROF T E M L ITEM NOTES
25 = 10 4 11
speed 30 feet
MOVEMENT TYPES & NOTES Skills
DEX PROF ITEM ARMOR
ACROBATICS +20 = 4
T E M L

Melee Strikes 15 1 -
INT PROF ITEM
ARCANA +14 = 3
Weapon T E M L
STR PROF ITEM
+1 Striking Chain Sword 18 = 4
T E M L 11 0
13 1 STR PROF ITEM ARMOR

ATHLETICS +12 = 1
T E M L
Damage
DICE STR B W SPEC OTHER TRAITS
11 0 -
P INT PROF ITEM
2d6 1 S
2 Uncommon, Finesse, Reach, Sweep, Magical
CRAFTING +3 = 3 0
T E M L
0
Weapon STR PROF ITEM
T E M L CHA PROF ITEM
= DECEPTION +11 = 0 11
T E M L
0
Damage CHA PROF ITEM
+0 = 0
T E M L
DICE STR B
P
W SPEC OTHER TRAITS
DIPLOMACY 0 0
S CHA PROF ITEM
+0 = 0
T E M L
Weapon STR PROF ITEM INTIMIDATION 0 0
T E M L
= INT PROF ITEM
+14 = 3
T E M L
Damage
Underworld LORE 11 0
DICE STR B W SPEC OTHER TRAITS INT PROF ITEM
P LORE = T E M L

S
WIS PROF ITEM
MEDICINE +13 = 2
T E M L
Ranged Strikes 11 0
Weapon DEX PROF ITEM
T E M L WIS PROF ITEM
+2 = 2
T E M L
= NATURE 0 0
Damage INT PROF ITEM
OCCULTISM +18 = 3
T E M L
DICE SPECIAL W SPEC OTHER TRAITS
B
P
15 0
S CHA PROF ITEM
+0 = 0
T E M L
Weapon DEX PROF ITEM PERFORMANCE 0 0
T E M L
= WIS PROF ITEM
+2 = 2
T E M L
Damage RELIGION 0 0
DICE SPECIAL B W SPEC OTHER TRAITS INT PROF ITEM
+3 = 3
T E M L
P
S
SOCIETY 0 0
Weapon DEX PROF ITEM ARMOR
STEALTH +15 = 4
DEX PROF ITEM T E M L
T E M L
= 11 0 -
WIS PROF ITEM
+2 = 2
Damage T E M L
DICE SPECIAL B W SPEC OTHER TRAITS SURVIVAL 0 0
P DEX PROF ITEM ARMOR
THIEVERY +15 = 4
T E M L
S
11 0 -
Weapon Proficiencies
SIMPLE MARTIAL OTHER OTHER
Languages
T E M L T E M L T E M L T E M L
None selected
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry Feats and Abilities Class Feats and Abilities
SPECIAL 1st Conflux Spells FEATURE 1st
Versatile Heritage HERITAGE 1st Spellbook FEATURE 1st
Arcane Tattoos FEAT 1st FEAT 1st
Ornate Tattoo FEAT 5th Psychic Dedication FEAT 2nd
Unconventional Weaponry FEAT 9th FEATURE 3rd
FEAT 13th Basic Psychic Spellcasting FEAT 4th
FEAT 17th Weapon Expertise FEATURE 5th
Skill Feats Psi Development FEAT 6th
Trick Magic Item BACKGROUND Studious Spells FEATURE 7th
Battle Medicine 2nd Attack of Opportunity FEAT 8th
Assurance (Medicine) 4th Alertness FEATURE 9th
Aura Sight 6th FEAT 10th
Calm and Centered 8th FEATURE 11th
10th FEAT 12th
12th FEATURE 13th
14th FEAT 14th
16th FEATURE 15th
18th FEAT 16th
20th FEATURE 17th
General Feats FEAT 18th
Fleet 3rd FEATURE 19th
Incredible Initiative 7th FEAT 20th
11th Bonus Feats
15th Toughness

19th

Inventory
WORN ITEMS INVEST BULK READIED ITEMS BULK OTHER ITEMS BULK
(MAX 10)
Spellstriker Staff 1.0 Backpack (2) 0.0
+1 Armor Resilient Explorer's Clothing Bedroll 0.1

Steel Shield Chalk (10) 0.0

Bracelets of Dashing Yes 0.1 Flint and Steel 0.0

Rope 0.1

Rations (2) 0.2

Torch (5) 0.5

Waterskin 0.1

ENCUMBERED
BULK BASE STR
+6 =5 +1 0 324 115 0
MAXIMUM
3.5 BASE STR
CP SP GP PP
+11 =10 +1
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch ETHNICITY NATIONALITY BIRTHPLACE AGE GENDER & PRONOUNS HT WT
Not set Not set
APPEARANCE

Personality
ATTITUDE

BELIEFS

LIKES DISLIKES

CATCHPHRASES

Campaign Notes
NOTES ALLIES

ENEMIES

ORGANIZATIONS

Actions and Activities


NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

Free Actions and Reactions


NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION

TRIGGER TRIGGER
DESCRIPTION DESCRIPTION

NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION

TRIGGER TRIGGER
DESCRIPTION DESCRIPTION

©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Spell Attack Roll Spell Slots Per Day
KEY PROF T E M L
+16 = 3 13 CANTRIP 0 0 0 2 2
LEVEL
1 2 3 4 5 6 7 8 9 10
Spell DC 5
DC BASE KEY PROF T E M L
26 = 10 3 13 SPONTANEOUS SPELL SLOTS REMAINING

Magic Traditions Spells


PREP PREP
1: Hydraulic Push 4: Fly
ARCANE OCCULT Damage and push a creature with a blast
ACTIONS
Cause the target creature to gain a fly
ACTIONS

of water. 2 Speed. 2
M S V M S V
PRIMAL DIVINE 1: Jump PREP
4: Stoneskin PREP

ACTIONS ACTIONS
Make an impressive leap. Harden a creature's skin into durable
1 stone. 2
PREPARED SPONTANEOUS M S V M S V
PREP PREP
Cantrips 1: Longstrider 5: Blink Charge
ACTIONS ACTIONS
Increase your Speed for an hour. Teleport and attack with magical force.
Gouging Claw PREP 2 2
M S V M S V
ACTIONS
Morph your limb into a claw and attack PREP PREP
with it. 2 1: Scorching Blast 5: Blood Feast
M S V ACTIONS ACTIONS
Your head splits vertically into an enormous
PREP No description 1 maw, which feasts upon the target's blood. 2
Ignition M S V M S V
ACTIONS PREP PREP
No description 2 1: Shocking Grasp 6: Chain Lightning
M S V ACTIONS ACTIONS
Zap a creature with electricity. Lightning jumps from creature to
PREP 2 creature. 2
Light M S V M S V
ACTIONS PREP PREP
Make an object glow. 2 1: True Strike 6: Disintegrate
ACTIONS ACTIONS
M S V Make your next attack especially Reduce a creature or object to dust.
PREP accurate. 1 2
Needle Darts M S V
PREP
M S V
PREP

No description
ACTIONS 2: Blur 7: Contingency
2 Cause a target's form to become blurry
ACTIONS
Set up a spell to trigger later under your
ACTIONS
M S V
and hard to hit. 2 choice of circumstances.
PREP M S V M S V
Ray of Frost PREP PREP
ACTIONS 2: Enlarge 7: True Target
Damage a creature with cold. 2 ACTIONS ACTIONS
A creature grows in size. Make multiple attacks against a creature
M S V 2 especially accurate. 1
PREP M S V M S V
Telekinetic Projectile PREP PREP
ACTIONS 2: False Life 8: Disappearance
Fling an object at a creature. 2 ACTIONS
Make a creature invisible, silent, and
ACTIONS
M S V Gain temporary HP 2 undetectable by any and all senses. 2
M S V M S V
PREP
Warp Step 2: Invisibility PREP
8: Polar Ray PREP
ACTIONS
ACTIONS ACTIONS
No description 2 A creature can't be seen until it attacks. Bitter cold damages and drains a
M S V
2 creature. 2
M S V M S V
Innate Spells 2: Mirror Image PREP
9: Foresight PREP

FREQ ACTIONS ACTIONS


Shield Illusory duplicates of you cause attacks
2 Sense when a creature is in danger and
2
ACTIONS to miss. React to protect it with good fortune.
A shield of magical force blocks attacks M S V M S V
and magic missiles. 1 PREP PREP
M S V 3: Haste
FREQ ACTIONS ACTIONS
True Strike Speed up a creature so it can attack or
2
ACTIONS move more often.
Make your next attack especially M S V M S V
accurate. 1 PREP PREP
M S V 3: Magnetic Acceleration
ACTIONS ACTIONS
Focus Spells Magnetically launch an item to attack a
foe. 2
CURRENT MAXIMUM M S V M S V
FOCUS POINTS 3 PREP PREP
3: Vampiric Touch
ACTIONS ACTIONS ACTIONS
Dimensional Assault 1 Deal negative damage and gain
2
M S V
temporary HP with a touch.
M S V M S V
ACTIONS PREP PREP
Imaginary Weapon 2 3: Warding Aggression
ACTIONS ACTIONS
M S V Strike an enemy to improve your defense against
ACTIONS it, and extend the spell with further attacks. 2
M S V M S V
Shield (Amped) 1 PREP PREP
M S V 4: Blink
ACTIONS ACTIONS ACTIONS
Flit between the planes, vanishing and
reappearing. 2
M S V M S V M S V

©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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