Async Common Commands Reference
Add or Remove Command Counters from the Board
/add_cc [tile_name] [cc_use]
*Tile Name may be name of Planet(s) in the system or the Number of the Tile on the Bot Map
*CC Use may be t/tactics, r/retreat/reinforcements, or no
/remove_cc [tile_name]
Both of these commands can be done for a different player by adding the [faction_or_color] option
Add or Remove Units from the Board
/add_units [tile_name] [unit_names] [cc_use]
Unit Names may be abbreviated and separated by a comma, common abbreviations are:
Flagship – fs or flag
War Sun – ws
Dreadnaught – dn or dread
Cruiser – cr
Destroyer – dd
Carrier – cv
Fighter - ff
Infantry – inf
Mech – Mech
Space Dock – sd
PDS – pds
You can add multiple units of the same type by adding the number followed by a space
before the abbreviation
To land a unit on a planet put a space and the first two letters of the planet name after
the abbreviation, for the Vegas (use vegamajor, vegaminor) and the Rigels (use r1, r2, r3)
/remove_units [tile_name] [unit_names]
same as the add units command
Both of these commands can be done for a different player by adding the [faction_or_color] option
Move Units on the Game Board
/move_units [tile_name] [unit_names] [tile_name_to] [unit_names_to] [cc_use]
Follows the same rules and abbreviations as the add/remove units
To remove Ground forces from a certain planet be sure to use the planet initials in [unit_names]
You can use this command to move units from one planet to another in a multi-planet system,
just use the abbreviations in both the [unit_names] and [unit_names_to]
Example: To move a carrier and 2 infantry from tile 101(Let’s say Atlas) to Mecatol Rex, and Land
/move_units [tile_name] 101 (Atlas) [unit_names] cv,2 inf a [tile_name_to] 000 (Mecatol Rex)
[unit_names_to] cv,2 inf m
This command can be done for a different player by adding the [faction_or_color] option
Sending Items between Players
/player send_tg [trade_goods] [faction_or_color]
Enter the amount to send in the [trade_goods] box
/player send_ commodities [commodities] [faction_or_color]
Enter the amount to send in the [commodities] box
/pn send [promissory_not_id] [faction_or_color]
The id can be found inside the parentheses ( ) in the your private Cards Thread
/ac send [action_card_id] [faction_or_color]
The id can be found inside the parentheses ( ) in the your private Cards Thread
/ac send_random [faction_or_color]
Sends a random card from your hand to Player
/explore send_fragement [trait] [faction_or_color] [count]
The Trait should be cultural, hazardous, industrial, or frontier
Common Commands
/show_game
updates an fresh Map in the Bot and WebMap
/status po_score [public_id]
Used to score a Public Objective when using Imperial Strategy Card
/player sc_pick [strategycard]
Used to Manually Select a Strategy Card
/player sc_play [strategy_card]
Used to Manually Play a Strategy Card
/player turn_end
Used to Manually End Turn
/cards_info
Refreshes your private Cards thread with your current Promissory Notes, Secret Objectives
and Action Cards
/player stats (options and description below)
[cc] To update Command Counters by adding (+) or removing (-) separated by a “/”
example +1/+0/-1 would add 1 to Tactics, keep Fleet Supply the Same and
remove one from Strategy
[trade_goods] To update trade goods by adding (+) or removing (-) example +2 or -1
[commodities] To update commodities by adding (+) or removing (-) example +2 or -1
[sc_played] (sc number) To Unplay a Strategy Card
[passed] (y or n) To toggle Passed Status
[tactical_cc] To update Tactical Command Counters by adding (+) or removing (-)
[fleet_cc] To update Fleet Supply Counters by adding (+) or removing (-)
[strategy_cc] To update Strategy Command Counters by adding (+) or removing (-)
/help list_commands [include_suncommands] [include_options]
Creates a new thread listing all commands available in the bot, Use “True” or “False” for includes
/special move_creuss_wormhole [tile_name] [creuss_token_name]
Moves Creuss Wormhole Token when IFF is played
/special ion_storm_flip [tile_name]
Flips Ion Storm Token after passing through
/special mahact_cc_to_fs [color]
Adds another players Fleet Supply Token to Mahact Fleet Supply
/special mahact_cc_from_fs [color]
Removes another players Fleet Supply Token to Mahact Fleet Supply
/ac discard [action_card_id]
The id can be found inside the parentheses ( ) in the your private Cards Thread
/player pass
Pass on turns until the Status Phase
When in doubt always feel free to use the List Commands to look at all the options, this list is a selection
of some of the more common commands should there be an issue with the buttons or automation in the
Bot. If you need more help always feel free to “ping” a Bothelper or ask in the “bot-questions-and-
discussion” thread on the Main Hub or the Stroter’s Paradise overflow server.
If you happen to run into a common issue please be sure to report it so the development team can check
it out.
Have fun playing TI4 on Async!