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RIVALS Game Cosmetic Skins List

The document outlines the addition of various cosmetic items to a game, including skins for weapons and tools, each with specific attributes such as rarity and descriptions. Items like '10B Visits' skin are earned through specific achievements, while others are included in bundles or obtained through gameplay. Each cosmetic item is associated with high-resolution images and names for easy identification within the game.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
8 views22 pages

RIVALS Game Cosmetic Skins List

The document outlines the addition of various cosmetic items to a game, including skins for weapons and tools, each with specific attributes such as rarity and descriptions. Items like '10B Visits' skin are earned through specific achievements, while others are included in bundles or obtained through gameplay. Each cosmetic item is associated with high-resolution images and names for easy identification within the game.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local _0B_Visits = ItemLibrary_upvr.

ViewModels["10B Visits"]
add_cosmetic_upvr("Skin", "Unique", "10B Visits", _0B_Visits.Image, 3, nil, "Earned
by redeeming a code when the game (RIVALS) reaches 10,000,000,000 visits", nil, {
ItemName = "Assault Rifle";
ImageHighResolution = _0B_Visits.ImageHighResolution;
})
local Compound_Bow = ItemLibrary_upvr.ViewModels["Compound Bow"]
add_cosmetic_upvr("Skin", "Common", "Compound Bow", Compound_Bow.Image, 3, nil,
nil, nil, {
ItemName = "Bow";
ImageHighResolution = Compound_Bow.ImageHighResolution;
})
local Goalpost = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Goalpost", [Link], 3, nil, nil, nil, {
ItemName = "Slingshot";
ImageHighResolution = [Link];
})
local Stick = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Stick", [Link], 3, nil, nil, nil, {
ItemName = "Slingshot";
ImageHighResolution = [Link];
})
local Chancla = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Chancla", [Link], 3, nil, nil, nil, {
ItemName = "Knife";
ImageHighResolution = [Link];
})
local Coffee = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Coffee", [Link], 3, nil, nil, nil, {
ItemName = "Molotov";
ImageHighResolution = [Link];
})
local Too_Shorty = ItemLibrary_upvr.ViewModels["Too Shorty"]
add_cosmetic_upvr("Skin", "Common", "Too Shorty", Too_Shorty.Image, 3, nil,
"Included in the Starter Bundle", nil, {
ItemName = "Shorty";
ImageHighResolution = Too_Shorty.ImageHighResolution;
})
local Not_So_Shorty = ItemLibrary_upvr.ViewModels["Not So Shorty"]
add_cosmetic_upvr("Skin", "Common", "Not So Shorty", Not_So_Shorty.Image, 3, nil,
nil, nil, {
ItemName = "Shorty";
ImageHighResolution = Not_So_Shorty.ImageHighResolution;
})
local Lovely_Shorty = ItemLibrary_upvr.ViewModels["Lovely Shorty"]
add_cosmetic_upvr("Skin", "Common", "Lovely Shorty", Lovely_Shorty.Image, 3, nil,
nil, nil, {
ItemName = "Shorty";
ImageHighResolution = Lovely_Shorty.ImageHighResolution;
})
local Lamethrower = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Lamethrower", [Link], 3, nil, nil,
nil, {
ItemName = "Flamethrower";
ImageHighResolution = [Link];
})
local Brass_Knuckles = ItemLibrary_upvr.ViewModels["Brass Knuckles"]
add_cosmetic_upvr("Skin", "Common", "Brass Knuckles", Brass_Knuckles.Image, 3, nil,
nil, nil, {
ItemName = "Fists";
ImageHighResolution = Brass_Knuckles.ImageHighResolution;
})
local Balance = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Balance", [Link], 3, nil, nil, nil, {
ItemName = "Smoke Grenade";
ImageHighResolution = [Link];
})
local Torch = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Torch", [Link], 3, nil, nil, nil, {
ItemName = "Molotov";
ImageHighResolution = [Link];
})
local Machete = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Machete", [Link], 3, nil, nil, nil, {
ItemName = "Knife";
ImageHighResolution = [Link];
})
local Pumpkin_Claws = ItemLibrary_upvr.ViewModels["Pumpkin Claws"]
add_cosmetic_upvr("Skin", "Common", "Pumpkin Claws", Pumpkin_Claws.Image, 3, nil,
nil, nil, {
ItemName = "Fists";
ImageHighResolution = Pumpkin_Claws.ImageHighResolution;
})
local Eyething_Sniper = ItemLibrary_upvr.ViewModels["Eyething Sniper"]
add_cosmetic_upvr("Skin", "Common", "Eyething Sniper", Eyething_Sniper.Image, 3,
nil, nil, nil, {
ItemName = "Sniper";
ImageHighResolution = Eyething_Sniper.ImageHighResolution;
})
local Pumpkin_Handgun = ItemLibrary_upvr.ViewModels["Pumpkin Handgun"]
add_cosmetic_upvr("Skin", "Common", "Pumpkin Handgun", Pumpkin_Handgun.Image, 3,
nil, nil, nil, {
ItemName = "Handgun";
ImageHighResolution = Pumpkin_Handgun.ImageHighResolution;
})
local Spectral_Burst = ItemLibrary_upvr.ViewModels["Spectral Burst"]
add_cosmetic_upvr("Skin", "Common", "Spectral Burst", Spectral_Burst.Image, 3, nil,
nil, nil, {
ItemName = "Burst Rifle";
ImageHighResolution = Spectral_Burst.ImageHighResolution;
})
local Pumpkin_Minigun = ItemLibrary_upvr.ViewModels["Pumpkin Minigun"]
add_cosmetic_upvr("Skin", "Common", "Pumpkin Minigun", Pumpkin_Minigun.Image, 3,
nil, nil, nil, {
ItemName = "Minigun";
ImageHighResolution = Pumpkin_Minigun.ImageHighResolution;
})
local Skullbang = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Skullbang", [Link], 3, nil, nil, nil,
{
ItemName = "Flashbang";
ImageHighResolution = [Link];
})
local Trick_or_Treat = ItemLibrary_upvr.ViewModels["Trick or Treat"]
add_cosmetic_upvr("Skin", "Common", "Trick or Treat", Trick_or_Treat.Image, 3, nil,
nil, nil, {
ItemName = "Subspace Tripmine";
ImageHighResolution = Trick_or_Treat.ImageHighResolution;
})
local Door = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Door", [Link], 3, nil, nil, nil, {
ItemName = "Riot Shield";
ImageHighResolution = [Link];
})
local Lovely_Spray = ItemLibrary_upvr.ViewModels["Lovely Spray"]
add_cosmetic_upvr("Skin", "Common", "Lovely Spray", Lovely_Spray.Image, 3, nil,
nil, nil, {
ItemName = "Spray";
ImageHighResolution = Lovely_Spray.ImageHighResolution;
})
local Wrapped_Shotgun = ItemLibrary_upvr.ViewModels["Wrapped Shotgun"]
add_cosmetic_upvr("Skin", "Common", "Wrapped Shotgun", Wrapped_Shotgun.Image, 3,
nil, nil, nil, {
ItemName = "Shotgun";
ImageHighResolution = Wrapped_Shotgun.ImageHighResolution;
})
local Wrapped_Shorty = ItemLibrary_upvr.ViewModels["Wrapped Shorty"]
add_cosmetic_upvr("Skin", "Common", "Wrapped Shorty", Wrapped_Shorty.Image, 3, nil,
nil, nil, {
ItemName = "Shorty";
ImageHighResolution = Wrapped_Shorty.ImageHighResolution;
})
local Wrapped_Flare_Gun = ItemLibrary_upvr.ViewModels["Wrapped Flare Gun"]
add_cosmetic_upvr("Skin", "Common", "Wrapped Flare Gun", Wrapped_Flare_Gun.Image,
3, nil, nil, nil, {
ItemName = "Flare Gun";
ImageHighResolution = Wrapped_Flare_Gun.ImageHighResolution;
})
local Wrapped_Minigun = ItemLibrary_upvr.ViewModels["Wrapped Minigun"]
add_cosmetic_upvr("Skin", "Common", "Wrapped Minigun", Wrapped_Minigun.Image, 3,
nil, nil, nil, {
ItemName = "Minigun";
ImageHighResolution = Wrapped_Minigun.ImageHighResolution;
})
local Wrapped_Freeze_Ray = ItemLibrary_upvr.ViewModels["Wrapped Freeze Ray"]
add_cosmetic_upvr("Skin", "Common", "Wrapped Freeze Ray", Wrapped_Freeze_Ray.Image,
3, nil, nil, nil, {
ItemName = "Freeze Ray";
ImageHighResolution = Wrapped_Freeze_Ray.ImageHighResolution;
})
local Mammoth_Horn = ItemLibrary_upvr.ViewModels["Mammoth Horn"]
add_cosmetic_upvr("Skin", "Common", "Mammoth Horn", Mammoth_Horn.Image, 3, nil,
nil, nil, {
ItemName = "War Horn";
ImageHighResolution = Mammoth_Horn.ImageHighResolution;
})
local Festive_Fists = ItemLibrary_upvr.ViewModels["Festive Fists"]
add_cosmetic_upvr("Skin", "Common", "Festive Fists", Festive_Fists.Image, 3, nil,
nil, nil, {
ItemName = "Fists";
ImageHighResolution = Festive_Fists.ImageHighResolution;
})
local Midnight_Festive_Exogun = ItemLibrary_upvr.ViewModels["Midnight Festive
Exogun"]
add_cosmetic_upvr("Skin", "Common", "Midnight Festive Exogun",
Midnight_Festive_Exogun.Image, 3, nil, nil, nil, {
ItemName = "Exogun";
ImageHighResolution = Midnight_Festive_Exogun.ImageHighResolution;
})
local Sled = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Sled", [Link], 3, nil, nil, nil, {
ItemName = "Riot Shield";
ImageHighResolution = [Link];
})
local Nordic_Axe = ItemLibrary_upvr.ViewModels["Nordic Axe"]
add_cosmetic_upvr("Skin", "Common", "Nordic Axe", Nordic_Axe.Image, 3, nil, nil,
nil, {
ItemName = "Battle Axe";
ImageHighResolution = Nordic_Axe.ImageHighResolution;
})
local Suspicious_Gift = ItemLibrary_upvr.ViewModels["Suspicious Gift"]
add_cosmetic_upvr("Skin", "Common", "Suspicious Gift", Suspicious_Gift.Image, 3,
nil, nil, nil, {
ItemName = "Satchel";
ImageHighResolution = Suspicious_Gift.ImageHighResolution;
})
local Pine_Burst = ItemLibrary_upvr.ViewModels["Pine Burst"]
add_cosmetic_upvr("Skin", "Common", "Pine Burst", Pine_Burst.Image, 3, nil, nil,
nil, {
ItemName = "Burst Rifle";
ImageHighResolution = Pine_Burst.ImageHighResolution;
})
local Pine_Uzi = ItemLibrary_upvr.ViewModels["Pine Uzi"]
add_cosmetic_upvr("Skin", "Common", "Pine Uzi", Pine_Uzi.Image, 3, nil, nil, nil, {
ItemName = "Uzi";
ImageHighResolution = Pine_Uzi.ImageHighResolution;
})
local Pine_Spray = ItemLibrary_upvr.ViewModels["Pine Spray"]
add_cosmetic_upvr("Skin", "Common", "Pine Spray", Pine_Spray.Image, 3, nil, nil,
nil, {
ItemName = "Spray";
ImageHighResolution = Pine_Spray.ImageHighResolution;
})
local Elf_s_Gunblade = ItemLibrary_upvr.ViewModels["Elf's Gunblade"]
add_cosmetic_upvr("Skin", "Common", "Elf's Gunblade", Elf_s_Gunblade.Image, 3, nil,
nil, nil, {
ItemName = "Gunblade";
ImageHighResolution = Elf_s_Gunblade.ImageHighResolution;
})
local Phoenix_Rifle = ItemLibrary_upvr.ViewModels["Phoenix Rifle"]
add_cosmetic_upvr("Skin", "Common", "Phoenix Rifle", Phoenix_Rifle.Image, 3, nil,
"Obtained by playing Ranked Season 0", nil, {
ItemName = "Assault Rifle";
ImageHighResolution = Phoenix_Rifle.ImageHighResolution;
})
local Trampoline = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Trampoline", [Link], 3, nil, nil,
nil, {
ItemName = "Jump Pad";
ImageHighResolution = [Link];
})
local Ban_Axe = ItemLibrary_upvr.ViewModels["Ban Axe"]
add_cosmetic_upvr("Skin", "Common", "Ban Axe", Ban_Axe.Image, 3, nil, nil, nil, {
ItemName = "Battle Axe";
ImageHighResolution = Ban_Axe.ImageHighResolution;
})
local Cactus_Shotgun = ItemLibrary_upvr.ViewModels["Cactus Shotgun"]
add_cosmetic_upvr("Skin", "Common", "Cactus Shotgun", Cactus_Shotgun.Image, 3, nil,
nil, nil, {
ItemName = "Shotgun";
ImageHighResolution = Cactus_Shotgun.ImageHighResolution;
})
local Crude_Gunblade = ItemLibrary_upvr.ViewModels["Crude Gunblade"]
add_cosmetic_upvr("Skin", "Common", "Crude Gunblade", Crude_Gunblade.Image, 3, nil,
nil, nil, {
ItemName = "Gunblade";
ImageHighResolution = Crude_Gunblade.ImageHighResolution;
})
local DIY_Tripmine = ItemLibrary_upvr.ViewModels["DIY Tripmine"]
add_cosmetic_upvr("Skin", "Common", "DIY Tripmine", DIY_Tripmine.Image, 3, nil,
nil, nil, {
ItemName = "Subspace Tripmine";
ImageHighResolution = DIY_Tripmine.ImageHighResolution;
})
local Dynamite = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Dynamite", [Link], 3, nil, nil, nil, {
ItemName = "Grenade";
ImageHighResolution = [Link];
})
local Gumball_Handgun = ItemLibrary_upvr.ViewModels["Gumball Handgun"]
add_cosmetic_upvr("Skin", "Common", "Gumball Handgun", Gumball_Handgun.Image, 3,
nil, nil, nil, {
ItemName = "Handgun";
ImageHighResolution = Gumball_Handgun.ImageHighResolution;
})
local Ketchup_Gun = ItemLibrary_upvr.ViewModels["Ketchup Gun"]
add_cosmetic_upvr("Skin", "Common", "Ketchup Gun", Ketchup_Gun.Image, 3, nil, nil,
nil, {
ItemName = "Paintball Gun";
ImageHighResolution = Ketchup_Gun.ImageHighResolution;
})
local Lightbulb = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Lightbulb", [Link], 3, nil, nil, nil,
{
ItemName = "Flashbang";
ImageHighResolution = [Link];
})
local Megaphone = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Megaphone", [Link], 3, nil, nil, nil,
{
ItemName = "War Horn";
ImageHighResolution = [Link];
})
local Nail_Gun = ItemLibrary_upvr.ViewModels["Nail Gun"]
add_cosmetic_upvr("Skin", "Common", "Nail Gun", Nail_Gun.Image, 3, nil, nil, nil, {
ItemName = "Spray";
ImageHighResolution = Nail_Gun.ImageHighResolution;
})
local Notebook_Satchel = ItemLibrary_upvr.ViewModels["Notebook Satchel"]
add_cosmetic_upvr("Skin", "Common", "Notebook Satchel", Notebook_Satchel.Image, 3,
nil, nil, nil, {
ItemName = "Satchel";
ImageHighResolution = Notebook_Satchel.ImageHighResolution;
})
local Paper_Planes = ItemLibrary_upvr.ViewModels["Paper Planes"]
add_cosmetic_upvr("Skin", "Common", "Paper Planes", Paper_Planes.Image, 3, nil,
nil, nil, {
ItemName = "Daggers";
ImageHighResolution = Paper_Planes.ImageHighResolution;
})
local Pencil_Launcher = ItemLibrary_upvr.ViewModels["Pencil Launcher"]
add_cosmetic_upvr("Skin", "Common", "Pencil Launcher", Pencil_Launcher.Image, 3,
nil, "Included in the RPG Bundle", nil, {
ItemName = "RPG";
ImageHighResolution = Pencil_Launcher.ImageHighResolution;
})
local Bag_o__Money = ItemLibrary_upvr.ViewModels["Bag o' Money"]
add_cosmetic_upvr("Skin", "Common", "Bag o' Money", Bag_o__Money.Image, 3, nil,
nil, nil, {
ItemName = "Satchel";
ImageHighResolution = Bag_o__Money.ImageHighResolution;
})
local Shurikens = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Shurikens", [Link], 3, nil, nil, nil,
{
ItemName = "Daggers";
ImageHighResolution = [Link];
})
local Slime_Gun = ItemLibrary_upvr.ViewModels["Slime Gun"]
add_cosmetic_upvr("Skin", "Rare", "Slime Gun", Slime_Gun.Image, 3, nil, nil, nil, {
ItemName = "Paintball Gun";
ImageHighResolution = Slime_Gun.ImageHighResolution;
})
local Blobsaw = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Blobsaw", [Link], 3, nil, nil, nil, {
ItemName = "Chainsaw";
ImageHighResolution = [Link];
})
local Plastic_Shovel = ItemLibrary_upvr.ViewModels["Plastic Shovel"]
add_cosmetic_upvr("Skin", "Rare", "Plastic Shovel", Plastic_Shovel.Image, 3, nil,
nil, nil, {
ItemName = "Trowel";
ImageHighResolution = Plastic_Shovel.ImageHighResolution;
})
local Wondergun = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Wondergun", [Link], 3, nil, "Included
in the Exogun Bundle", nil, {
ItemName = "Exogun";
ImageHighResolution = [Link];
})
local Boxing_Gloves = ItemLibrary_upvr.ViewModels["Boxing Gloves"]
add_cosmetic_upvr("Skin", "Rare", "Boxing Gloves", Boxing_Gloves.Image, 3, nil,
nil, nil, {
ItemName = "Fists";
ImageHighResolution = Boxing_Gloves.ImageHighResolution;
})
local AK_47 = ItemLibrary_upvr.ViewModels["AK-47"]
add_cosmetic_upvr("Skin", "Rare", "AK-47", AK_47.Image, 3, nil, nil, nil, {
ItemName = "Assault Rifle";
ImageHighResolution = AK_47.ImageHighResolution;
})
local Briefcase = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Briefcase", [Link], 3, nil, "Included
in the Medkit Bundle", nil, {
ItemName = "Medkit";
ImageHighResolution = [Link];
})
local Scythe_of_Death = ItemLibrary_upvr.ViewModels["Scythe of Death"]
add_cosmetic_upvr("Skin", "Rare", "Scythe of Death", Scythe_of_Death.Image, 3, nil,
nil, nil, {
ItemName = "Scythe";
ImageHighResolution = Scythe_of_Death.ImageHighResolution;
})
local Blaster = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Blaster", [Link], 3, nil, nil, nil, {
ItemName = "Handgun";
ImageHighResolution = [Link];
})
local Water_Uzi = ItemLibrary_upvr.ViewModels["Water Uzi"]
add_cosmetic_upvr("Skin", "Rare", "Water Uzi", Water_Uzi.Image, 3, nil, nil, nil, {
ItemName = "Uzi";
ImageHighResolution = Water_Uzi.ImageHighResolution;
})
local Desert_Eagle = ItemLibrary_upvr.ViewModels["Desert Eagle"]
add_cosmetic_upvr("Skin", "Rare", "Desert Eagle", Desert_Eagle.Image, 3, nil, nil,
nil, {
ItemName = "Revolver";
ImageHighResolution = Desert_Eagle.ImageHighResolution;
})
local Dynamite_Gun = ItemLibrary_upvr.ViewModels["Dynamite Gun"]
add_cosmetic_upvr("Skin", "Rare", "Dynamite Gun", Dynamite_Gun.Image, 3, nil, nil,
nil, {
ItemName = "Flare Gun";
ImageHighResolution = Dynamite_Gun.ImageHighResolution;
})
local Raven_Bow = ItemLibrary_upvr.ViewModels["Raven Bow"]
add_cosmetic_upvr("Skin", "Rare", "Raven Bow", Raven_Bow.Image, 3, nil, nil, nil, {
ItemName = "Bow";
ImageHighResolution = Raven_Bow.ImageHighResolution;
})
local Anchor = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Anchor", [Link], 3, nil, nil, nil, {
ItemName = "Scythe";
ImageHighResolution = [Link];
})
local Water_Balloon = ItemLibrary_upvr.ViewModels["Water Balloon"]
add_cosmetic_upvr("Skin", "Rare", "Water Balloon", Water_Balloon.Image, 3, nil,
nil, nil, {
ItemName = "Grenade";
ImageHighResolution = Water_Balloon.ImageHighResolution;
})
local Garden_Shovel = ItemLibrary_upvr.ViewModels["Garden Shovel"]
add_cosmetic_upvr("Skin", "Rare", "Garden Shovel", Garden_Shovel.Image, 3, nil,
nil, nil, {
ItemName = "Trowel";
ImageHighResolution = Garden_Shovel.ImageHighResolution;
})
local Uranium_Launcher = ItemLibrary_upvr.ViewModels["Uranium Launcher"]
add_cosmetic_upvr("Skin", "Rare", "Uranium Launcher", Uranium_Launcher.Image, 3,
nil, nil, nil, {
ItemName = "Grenade Launcher";
ImageHighResolution = Uranium_Launcher.ImageHighResolution;
})
local Ray_Gun = ItemLibrary_upvr.ViewModels["Ray Gun"]
add_cosmetic_upvr("Skin", "Rare", "Ray Gun", Ray_Gun.Image, 3, nil, nil, nil, {
ItemName = "Exogun";
ImageHighResolution = Ray_Gun.ImageHighResolution;
})
local Spring = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Spring", [Link], 3, nil, nil, nil, {
ItemName = "Subspace Tripmine";
ImageHighResolution = [Link];
})
local Bubble_Ray = ItemLibrary_upvr.ViewModels["Bubble Ray"]
add_cosmetic_upvr("Skin", "Rare", "Bubble Ray", Bubble_Ray.Image, 3, nil, nil, nil,
{
ItemName = "Freeze Ray";
ImageHighResolution = Bubble_Ray.ImageHighResolution;
})
local Aqua_Burst = ItemLibrary_upvr.ViewModels["Aqua Burst"]
add_cosmetic_upvr("Skin", "Rare", "Aqua Burst", Aqua_Burst.Image, 3, nil, nil, nil,
{
ItemName = "Burst Rifle";
ImageHighResolution = Aqua_Burst.ImageHighResolution;
})
local Lightning_Bolt = ItemLibrary_upvr.ViewModels["Lightning Bolt"]
add_cosmetic_upvr("Skin", "Rare", "Lightning Bolt", Lightning_Bolt.Image, 3, nil,
nil, nil, {
ItemName = "Katana";
ImageHighResolution = Lightning_Bolt.ImageHighResolution;
})
local Bat_Scythe = ItemLibrary_upvr.ViewModels["Bat Scythe"]
add_cosmetic_upvr("Skin", "Rare", "Bat Scythe", Bat_Scythe.Image, 3, nil, nil, nil,
{
ItemName = "Scythe";
ImageHighResolution = Bat_Scythe.ImageHighResolution;
})
local Bat_Bow = ItemLibrary_upvr.ViewModels["Bat Bow"]
add_cosmetic_upvr("Skin", "Rare", "Bat Bow", Bat_Bow.Image, 3, nil, nil, nil, {
ItemName = "Bow";
ImageHighResolution = Bat_Bow.ImageHighResolution;
})
local Devil_s_Trident = ItemLibrary_upvr.ViewModels["Devil's Trident"]
add_cosmetic_upvr("Skin", "Rare", "Devil's Trident", Devil_s_Trident.Image, 3, nil,
nil, nil, {
ItemName = "Katana";
ImageHighResolution = Devil_s_Trident.ImageHighResolution;
})
local Boneshot = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Boneshot", [Link], 3, nil, nil, nil, {
ItemName = "Slingshot";
ImageHighResolution = [Link];
})
local Exogourd = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Exogourd", [Link], 3, nil, nil, nil, {
ItemName = "Exogun";
ImageHighResolution = [Link];
})
local Pumpkin_Carver = ItemLibrary_upvr.ViewModels["Pumpkin Carver"]
add_cosmetic_upvr("Skin", "Rare", "Pumpkin Carver", Pumpkin_Carver.Image, 3, nil,
nil, nil, {
ItemName = "Trowel";
ImageHighResolution = Pumpkin_Carver.ImageHighResolution;
})
local Demon_Shorty = ItemLibrary_upvr.ViewModels["Demon Shorty"]
add_cosmetic_upvr("Skin", "Rare", "Demon Shorty", Demon_Shorty.Image, 3, nil, nil,
nil, {
ItemName = "Shorty";
ImageHighResolution = Demon_Shorty.ImageHighResolution;
})
local Broomstick = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Broomstick", [Link], 3, nil, nil, nil,
{
ItemName = "Shotgun";
ImageHighResolution = [Link];
})
local Demon_Uzi = ItemLibrary_upvr.ViewModels["Demon Uzi"]
add_cosmetic_upvr("Skin", "Rare", "Demon Uzi", Demon_Uzi.Image, 3, nil, nil, nil, {
ItemName = "Uzi";
ImageHighResolution = Demon_Uzi.ImageHighResolution;
})
local Brain_Gun = ItemLibrary_upvr.ViewModels["Brain Gun"]
add_cosmetic_upvr("Skin", "Rare", "Brain Gun", Brain_Gun.Image, 3, nil, nil, nil, {
ItemName = "Paintball Gun";
ImageHighResolution = Brain_Gun.ImageHighResolution;
})
local Jack_O_Thrower = ItemLibrary_upvr.ViewModels["Jack O'Thrower"]
add_cosmetic_upvr("Skin", "Rare", "Jack O'Thrower", Jack_O_Thrower.Image, 3, nil,
nil, nil, {
ItemName = "Flamethrower";
ImageHighResolution = Jack_O_Thrower.ImageHighResolution;
})
local Boneclaw_Revolver = ItemLibrary_upvr.ViewModels["Boneclaw Revolver"]
add_cosmetic_upvr("Skin", "Rare", "Boneclaw Revolver", Boneclaw_Revolver.Image, 3,
nil, nil, nil, {
ItemName = "Revolver";
ImageHighResolution = Boneclaw_Revolver.ImageHighResolution;
})
local Boneclaw_Rifle = ItemLibrary_upvr.ViewModels["Boneclaw Rifle"]
add_cosmetic_upvr("Skin", "Rare", "Boneclaw Rifle", Boneclaw_Rifle.Image, 3, nil,
nil, nil, {
ItemName = "Assault Rifle";
ImageHighResolution = Boneclaw_Rifle.ImageHighResolution;
})
local Hacker_Rifle = ItemLibrary_upvr.ViewModels["Hacker Rifle"]
add_cosmetic_upvr("Skin", "Rare", "Hacker Rifle", Hacker_Rifle.Image, 3, nil, nil,
nil, {
ItemName = "Energy Rifle";
ImageHighResolution = Hacker_Rifle.ImageHighResolution;
})
local Hacker_Pistols = ItemLibrary_upvr.ViewModels["Hacker Pistols"]
add_cosmetic_upvr("Skin", "Rare", "Hacker Pistols", Hacker_Pistols.Image, 3, nil,
nil, nil, {
ItemName = "Energy Pistols";
ImageHighResolution = Hacker_Pistols.ImageHighResolution;
})
local Trumpet = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Trumpet", [Link], 3, nil, nil, nil, {
ItemName = "War Horn";
ImageHighResolution = [Link];
})
local Advanced_Satchel = ItemLibrary_upvr.ViewModels["Advanced Satchel"]
add_cosmetic_upvr("Skin", "Rare", "Advanced Satchel", Advanced_Satchel.Image, 3,
nil, nil, nil, {
ItemName = "Satchel";
ImageHighResolution = Advanced_Satchel.ImageHighResolution;
})
local Aces = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Aces", [Link], 3, nil, nil, nil, {
ItemName = "Daggers";
ImageHighResolution = [Link];
})
local Apex_Pistols = ItemLibrary_upvr.ViewModels["Apex Pistols"]
add_cosmetic_upvr("Skin", "Rare", "Apex Pistols", Apex_Pistols.Image, 3, nil,
"Included in the Energy Bundle", nil, {
ItemName = "Energy Pistols";
ImageHighResolution = Apex_Pistols.ImageHighResolution;
})
local Apex_Rifle = ItemLibrary_upvr.ViewModels["Apex Rifle"]
add_cosmetic_upvr("Skin", "Rare", "Apex Rifle", Apex_Rifle.Image, 3, nil, "Included
in the Energy Bundle", nil, {
ItemName = "Energy Rifle";
ImageHighResolution = Apex_Rifle.ImageHighResolution;
})
local Gingerbread_Handgun = ItemLibrary_upvr.ViewModels["Gingerbread Handgun"]
add_cosmetic_upvr("Skin", "Rare", "Gingerbread Handgun", Gingerbread_Handgun.Image,
3, nil, nil, nil, {
ItemName = "Handgun";
ImageHighResolution = Gingerbread_Handgun.ImageHighResolution;
})
local Gingerbread_Sniper = ItemLibrary_upvr.ViewModels["Gingerbread Sniper"]
add_cosmetic_upvr("Skin", "Rare", "Gingerbread Sniper", Gingerbread_Sniper.Image,
3, nil, nil, nil, {
ItemName = "Sniper";
ImageHighResolution = Gingerbread_Sniper.ImageHighResolution;
})
local Shining_Star = ItemLibrary_upvr.ViewModels["Shining Star"]
add_cosmetic_upvr("Skin", "Rare", "Shining Star", Shining_Star.Image, 3, nil, nil,
nil, {
ItemName = "Flashbang";
ImageHighResolution = Shining_Star.ImageHighResolution;
})
local Snowglobe = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Snowglobe", [Link], 3, nil, nil, nil, {
ItemName = "Smoke Grenade";
ImageHighResolution = [Link];
})
local Jingle_Grenade = ItemLibrary_upvr.ViewModels["Jingle Grenade"]
add_cosmetic_upvr("Skin", "Rare", "Jingle Grenade", Jingle_Grenade.Image, 3, nil,
nil, nil, {
ItemName = "Grenade";
ImageHighResolution = Jingle_Grenade.ImageHighResolution;
})
local Reindeer_Slingshot = ItemLibrary_upvr.ViewModels["Reindeer Slingshot"]
add_cosmetic_upvr("Skin", "Rare", "Reindeer Slingshot", Reindeer_Slingshot.Image,
3, nil, nil, nil, {
ItemName = "Slingshot";
ImageHighResolution = Reindeer_Slingshot.ImageHighResolution;
})
local Snow_Shovel = ItemLibrary_upvr.ViewModels["Snow Shovel"]
add_cosmetic_upvr("Skin", "Rare", "Snow Shovel", Snow_Shovel.Image, 3, nil, nil,
nil, {
ItemName = "Trowel";
ImageHighResolution = Snow_Shovel.ImageHighResolution;
})
local Snowball_Gun = ItemLibrary_upvr.ViewModels["Snowball Gun"]
add_cosmetic_upvr("Skin", "Rare", "Snowball Gun", Snowball_Gun.Image, 3, nil, nil,
nil, {
ItemName = "Paintball Gun";
ImageHighResolution = Snowball_Gun.ImageHighResolution;
})
local Cookies = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Cookies", [Link], 3, nil, nil, nil, {
ItemName = "Daggers";
ImageHighResolution = [Link];
})
local Frostbite_Bow = ItemLibrary_upvr.ViewModels["Frostbite Bow"]
add_cosmetic_upvr("Skin", "Rare", "Frostbite Bow", Frostbite_Bow.Image, 3, nil,
nil, nil, {
ItemName = "Bow";
ImageHighResolution = Frostbite_Bow.ImageHighResolution;
})
local Frostbite_Crossbow = ItemLibrary_upvr.ViewModels["Frostbite Crossbow"]
add_cosmetic_upvr("Skin", "Rare", "Frostbite Crossbow", Frostbite_Crossbow.Image,
3, nil, nil, nil, {
ItemName = "Crossbow";
ImageHighResolution = Frostbite_Crossbow.ImageHighResolution;
})
local _025_Energy_Pistols = ItemLibrary_upvr.ViewModels["2025 Energy Pistols"]
add_cosmetic_upvr("Skin", "Rare", "2025 Energy Pistols", _025_Energy_Pistols.Image,
3, nil, nil, nil, {
ItemName = "Energy Pistols";
ImageHighResolution = _025_Energy_Pistols.ImageHighResolution;
})
local _025_Energy_Rifle = ItemLibrary_upvr.ViewModels["2025 Energy Rifle"]
add_cosmetic_upvr("Skin", "Rare", "2025 Energy Rifle", _025_Energy_Rifle.Image, 3,
nil, nil, nil, {
ItemName = "Energy Rifle";
ImageHighResolution = _025_Energy_Rifle.ImageHighResolution;
})
local _025_Katana = ItemLibrary_upvr.ViewModels["2025 Katana"]
add_cosmetic_upvr("Skin", "Rare", "2025 Katana", _025_Katana.Image, 3, nil, nil,
nil, {
ItemName = "Katana";
ImageHighResolution = _025_Katana.ImageHighResolution;
})
local Snowblower = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Snowblower", [Link], 3, nil, nil, nil,
{
ItemName = "Flamethrower";
ImageHighResolution = [Link];
})
local Cryo_Scythe = ItemLibrary_upvr.ViewModels["Cryo Scythe"]
add_cosmetic_upvr("Skin", "Rare", "Cryo Scythe", Cryo_Scythe.Image, 3, nil, nil,
nil, {
ItemName = "Scythe";
ImageHighResolution = Cryo_Scythe.ImageHighResolution;
})
local Snowball_Launcher = ItemLibrary_upvr.ViewModels["Snowball Launcher"]
add_cosmetic_upvr("Skin", "Rare", "Snowball Launcher", Snowball_Launcher.Image, 3,
nil, nil, nil, {
ItemName = "Grenade Launcher";
ImageHighResolution = Snowball_Launcher.ImageHighResolution;
})
local Bounce_House = ItemLibrary_upvr.ViewModels["Bounce House"]
add_cosmetic_upvr("Skin", "Rare", "Bounce House", Bounce_House.Image, 3, nil, nil,
nil, {
ItemName = "Jump Pad";
ImageHighResolution = Bounce_House.ImageHighResolution;
})
local Dream_Bow = ItemLibrary_upvr.ViewModels["Dream Bow"]
add_cosmetic_upvr("Skin", "Rare", "Dream Bow", Dream_Bow.Image, 3, nil, nil, nil, {
ItemName = "Bow";
ImageHighResolution = Dream_Bow.ImageHighResolution;
})
local Energy_Shield = ItemLibrary_upvr.ViewModels["Energy Shield"]
add_cosmetic_upvr("Skin", "Rare", "Energy Shield", Energy_Shield.Image, 3, nil,
nil, nil, {
ItemName = "Riot Shield";
ImageHighResolution = Energy_Shield.ImageHighResolution;
})
local Fists_of_Hurt = ItemLibrary_upvr.ViewModels["Fists of Hurt"]
add_cosmetic_upvr("Skin", "Rare", "Fists of Hurt", Fists_of_Hurt.Image, 3, nil,
nil, nil, {
ItemName = "Fists";
ImageHighResolution = Fists_of_Hurt.ImageHighResolution;
})
local Gearnade_Launcher = ItemLibrary_upvr.ViewModels["Gearnade Launcher"]
add_cosmetic_upvr("Skin", "Rare", "Gearnade Launcher", Gearnade_Launcher.Image, 3,
nil, nil, nil, {
ItemName = "Grenade Launcher";
ImageHighResolution = Gearnade_Launcher.ImageHighResolution;
})
local Glitterthrower = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Glitterthrower", [Link], 3, nil,
nil, nil, {
ItemName = "Flamethrower";
ImageHighResolution = [Link];
})
local Gum_Ray = ItemLibrary_upvr.ViewModels["Gum Ray"]
add_cosmetic_upvr("Skin", "Rare", "Gum Ray", Gum_Ray.Image, 3, nil, nil, nil, {
ItemName = "Freeze Ray";
ImageHighResolution = Gum_Ray.ImageHighResolution;
})
local Harpoon_Crossbow = ItemLibrary_upvr.ViewModels["Harpoon Crossbow"]
add_cosmetic_upvr("Skin", "Rare", "Harpoon Crossbow", Harpoon_Crossbow.Image, 3,
nil, nil, nil, {
ItemName = "Crossbow";
ImageHighResolution = Harpoon_Crossbow.ImageHighResolution;
})
local Hourglass = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Hourglass", [Link], 3, nil, nil, nil, {
ItemName = "Smoke Grenade";
ImageHighResolution = [Link];
})
local Hydro_Rifle = ItemLibrary_upvr.ViewModels["Hydro Rifle"]
add_cosmetic_upvr("Skin", "Rare", "Hydro Rifle", Hydro_Rifle.Image, 3, nil, nil,
nil, {
ItemName = "Energy Rifle";
ImageHighResolution = Hydro_Rifle.ImageHighResolution;
})
local Lava_Lamp = ItemLibrary_upvr.ViewModels["Lava Lamp"]
add_cosmetic_upvr("Skin", "Rare", "Lava Lamp", Lava_Lamp.Image, 3, nil, nil, nil, {
ItemName = "Molotov";
ImageHighResolution = Lava_Lamp.ImageHighResolution;
})
local Paintbrush = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Paintbrush", [Link], 3, nil, nil, nil,
{
ItemName = "Trowel";
ImageHighResolution = [Link];
})
local Sakura_Scythe = ItemLibrary_upvr.ViewModels["Sakura Scythe"]
add_cosmetic_upvr("Skin", "Rare", "Sakura Scythe", Sakura_Scythe.Image, 3, nil,
nil, nil, {
ItemName = "Scythe";
ImageHighResolution = Sakura_Scythe.ImageHighResolution;
})
local Squid_Launcher = ItemLibrary_upvr.ViewModels["Squid Launcher"]
add_cosmetic_upvr("Skin", "Rare", "Squid Launcher", Squid_Launcher.Image, 3, nil,
nil, nil, {
ItemName = "RPG";
ImageHighResolution = Squid_Launcher.ImageHighResolution;
})
local Stellar_Katana = ItemLibrary_upvr.ViewModels["Stellar Katana"]
add_cosmetic_upvr("Skin", "Rare", "Stellar Katana", Stellar_Katana.Image, 3, nil,
nil, nil, {
ItemName = "Katana";
ImageHighResolution = Stellar_Katana.ImageHighResolution;
})
local Air_Horn = ItemLibrary_upvr.ViewModels["Air Horn"]
add_cosmetic_upvr("Skin", "Rare", "Air Horn", Air_Horn.Image, 3, nil, nil, nil, {
ItemName = "War Horn";
ImageHighResolution = Air_Horn.ImageHighResolution;
})
local Masterpiece = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Masterpiece", [Link], 3, nil, nil,
nil, {
ItemName = "Riot Shield";
ImageHighResolution = [Link];
})
local Cerulean_Axe = ItemLibrary_upvr.ViewModels["Cerulean Axe"]
add_cosmetic_upvr("Skin", "Rare", "Cerulean Axe", Cerulean_Axe.Image, 3, nil, nil,
nil, {
ItemName = "Battle Axe";
ImageHighResolution = Cerulean_Axe.ImageHighResolution;
})
local Hydro_Pistols = ItemLibrary_upvr.ViewModels["Hydro Pistols"]
add_cosmetic_upvr("Skin", "Rare", "Hydro Pistols", Hydro_Pistols.Image, 3, nil,
nil, nil, {
ItemName = "Energy Pistols";
ImageHighResolution = Hydro_Pistols.ImageHighResolution;
})
local Shady_Chicken_Sandwich = ItemLibrary_upvr.ViewModels["Shady Chicken
Sandwich"]
add_cosmetic_upvr("Skin", "Rare", "Shady Chicken Sandwich",
Shady_Chicken_Sandwich.Image, 3, nil, nil, nil, {
ItemName = "Jump Pad";
ImageHighResolution = Shady_Chicken_Sandwich.ImageHighResolution;
})
local Violin_Crossbow = ItemLibrary_upvr.ViewModels["Violin Crossbow"]
add_cosmetic_upvr("Skin", "Rare", "Violin Crossbow", Violin_Crossbow.Image, 3, nil,
nil, nil, {
ItemName = "Crossbow";
ImageHighResolution = Violin_Crossbow.ImageHighResolution;
})
local Saber = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Saber", [Link], 3, nil, nil, nil, {
ItemName = "Katana";
ImageHighResolution = [Link];
})
local Nuke_Launcher = ItemLibrary_upvr.ViewModels["Nuke Launcher"]
add_cosmetic_upvr("Skin", "Legendary", "Nuke Launcher", Nuke_Launcher.Image, 3,
nil, nil, nil, {
ItemName = "RPG";
ImageHighResolution = Nuke_Launcher.ImageHighResolution;
})
local Whoopee_Cushion = ItemLibrary_upvr.ViewModels["Whoopee Cushion"]
add_cosmetic_upvr("Skin", "Legendary", "Whoopee Cushion", Whoopee_Cushion.Image, 3,
nil, nil, nil, {
ItemName = "Grenade";
ImageHighResolution = Whoopee_Cushion.ImageHighResolution;
})
local Disco_Ball = ItemLibrary_upvr.ViewModels["Disco Ball"]
add_cosmetic_upvr("Skin", "Legendary", "Disco Ball", Disco_Ball.Image, 3, nil, nil,
nil, {
ItemName = "Flashbang";
ImageHighResolution = Disco_Ball.ImageHighResolution;
})
local Singularity = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Singularity", [Link], 3, nil,
nil, nil, {
ItemName = "Exogun";
ImageHighResolution = [Link];
})
local Pixel_Sniper = ItemLibrary_upvr.ViewModels["Pixel Sniper"]
add_cosmetic_upvr("Skin", "Legendary", "Pixel Sniper", Pixel_Sniper.Image, 3, nil,
nil, nil, {
ItemName = "Sniper";
ImageHighResolution = Pixel_Sniper.ImageHighResolution;
})
local Don_t_Press = ItemLibrary_upvr.ViewModels["Don't Press"]
add_cosmetic_upvr("Skin", "Legendary", "Don't Press", Don_t_Press.Image, 3, nil,
nil, nil, {
ItemName = "Subspace Tripmine";
ImageHighResolution = Don_t_Press.ImageHighResolution;
})
local Lasergun_3000 = ItemLibrary_upvr.ViewModels["Lasergun 3000"]
add_cosmetic_upvr("Skin", "Legendary", "Lasergun 3000", Lasergun_3000.Image, 3,
nil, nil, nil, {
ItemName = "Minigun";
ImageHighResolution = Lasergun_3000.ImageHighResolution;
})
local Firework_Gun = ItemLibrary_upvr.ViewModels["Firework Gun"]
add_cosmetic_upvr("Skin", "Legendary", "Firework Gun", Firework_Gun.Image, 3, nil,
nil, nil, {
ItemName = "Flare Gun";
ImageHighResolution = Firework_Gun.ImageHighResolution;
})
local Pixel_Flamethrower = ItemLibrary_upvr.ViewModels["Pixel Flamethrower"]
add_cosmetic_upvr("Skin", "Legendary", "Pixel Flamethrower",
Pixel_Flamethrower.Image, 3, nil, nil, nil, {
ItemName = "Flamethrower";
ImageHighResolution = Pixel_Flamethrower.ImageHighResolution;
})
local Swashbuckler = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Swashbuckler", [Link], 3, nil,
nil, nil, {
ItemName = "Grenade Launcher";
ImageHighResolution = [Link];
})
local Electro_Rifle = ItemLibrary_upvr.ViewModels["Electro Rifle"]
add_cosmetic_upvr("Skin", "Legendary", "Electro Rifle", Electro_Rifle.Image, 3,
nil, nil, nil, {
ItemName = "Burst Rifle";
ImageHighResolution = Electro_Rifle.ImageHighResolution;
})
local Balloon_Shotgun = ItemLibrary_upvr.ViewModels["Balloon Shotgun"]
add_cosmetic_upvr("Skin", "Legendary", "Balloon Shotgun", Balloon_Shotgun.Image, 3,
nil, nil, nil, {
ItemName = "Shotgun";
ImageHighResolution = Balloon_Shotgun.ImageHighResolution;
})
local Emoji_Cloud = ItemLibrary_upvr.ViewModels["Emoji Cloud"]
add_cosmetic_upvr("Skin", "Legendary", "Emoji Cloud", Emoji_Cloud.Image, 3, nil,
nil, nil, {
ItemName = "Smoke Grenade";
ImageHighResolution = Emoji_Cloud.ImageHighResolution;
})
local Sandwich = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Sandwich", [Link], 3, nil, nil,
nil, {
ItemName = "Medkit";
ImageHighResolution = [Link];
})
local Temporal_Ray = ItemLibrary_upvr.ViewModels["Temporal Ray"]
add_cosmetic_upvr("Skin", "Legendary", "Temporal Ray", Temporal_Ray.Image, 3, nil,
nil, nil, {
ItemName = "Freeze Ray";
ImageHighResolution = Temporal_Ray.ImageHighResolution;
})
local Electro_Uzi = ItemLibrary_upvr.ViewModels["Electro Uzi"]
add_cosmetic_upvr("Skin", "Legendary", "Electro Uzi", Electro_Uzi.Image, 3, nil,
nil, nil, {
ItemName = "Uzi";
ImageHighResolution = Electro_Uzi.ImageHighResolution;
})
local Hand_Gun = ItemLibrary_upvr.ViewModels["Hand Gun"]
add_cosmetic_upvr("Skin", "Legendary", "Hand Gun", Hand_Gun.Image, 3, nil, nil,
nil, {
ItemName = "Handgun";
ImageHighResolution = Hand_Gun.ImageHighResolution;
})
local Sheriff = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Sheriff", [Link], 3, nil, nil, nil,
{
ItemName = "Revolver";
ImageHighResolution = [Link];
})
local Karambit = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Karambit", [Link], 3, nil, nil,
nil, {
ItemName = "Knife";
ImageHighResolution = [Link];
})
local Spaceship_Launcher = ItemLibrary_upvr.ViewModels["Spaceship Launcher"]
add_cosmetic_upvr("Skin", "Legendary", "Spaceship Launcher",
Spaceship_Launcher.Image, 3, nil, nil, nil, {
ItemName = "RPG";
ImageHighResolution = Spaceship_Launcher.ImageHighResolution;
})
local Handsaws = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Handsaws", [Link], 3, nil, nil,
nil, {
ItemName = "Chainsaw";
ImageHighResolution = [Link];
})
local Camera = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Camera", [Link], 3, nil, nil, nil, {
ItemName = "Flashbang";
ImageHighResolution = [Link];
})
local Boba_Gun = ItemLibrary_upvr.ViewModels["Boba Gun"]
add_cosmetic_upvr("Skin", "Legendary", "Boba Gun", Boba_Gun.Image, 3, nil, nil,
nil, {
ItemName = "Paintball Gun";
ImageHighResolution = Boba_Gun.ImageHighResolution;
})
local Hyper_Sniper = ItemLibrary_upvr.ViewModels["Hyper Sniper"]
add_cosmetic_upvr("Skin", "Legendary", "Hyper Sniper", Hyper_Sniper.Image, 3, nil,
nil, nil, {
ItemName = "Sniper";
ImageHighResolution = Hyper_Sniper.ImageHighResolution;
})
local Hyper_Shotgun = ItemLibrary_upvr.ViewModels["Hyper Shotgun"]
add_cosmetic_upvr("Skin", "Legendary", "Hyper Shotgun", Hyper_Shotgun.Image, 3,
nil, nil, nil, {
ItemName = "Shotgun";
ImageHighResolution = Hyper_Shotgun.ImageHighResolution;
})
local Laptop = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Laptop", [Link], 3, nil, nil, nil, {
ItemName = "Medkit";
ImageHighResolution = [Link];
})
local Pixel_Minigun = ItemLibrary_upvr.ViewModels["Pixel Minigun"]
add_cosmetic_upvr("Skin", "Legendary", "Pixel Minigun", Pixel_Minigun.Image, 3,
nil, nil, nil, {
ItemName = "Minigun";
ImageHighResolution = Pixel_Minigun.ImageHighResolution;
})
local AUG = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "AUG", [Link], 3, nil, nil, nil, {
ItemName = "Assault Rifle";
ImageHighResolution = [Link];
})
local Pixel_Burst = ItemLibrary_upvr.ViewModels["Pixel Burst"]
add_cosmetic_upvr("Skin", "Legendary", "Pixel Burst", Pixel_Burst.Image, 3, nil,
"Included in the Pixel Bundle", nil, {
ItemName = "Burst Rifle";
ImageHighResolution = Pixel_Burst.ImageHighResolution;
})
local Pixel_Handgun = ItemLibrary_upvr.ViewModels["Pixel Handgun"]
add_cosmetic_upvr("Skin", "Legendary", "Pixel Handgun", Pixel_Handgun.Image, 3,
nil, "Included in the Pixel Bundle", nil, {
ItemName = "Handgun";
ImageHighResolution = Pixel_Handgun.ImageHighResolution;
})
local Pixel_Katana = ItemLibrary_upvr.ViewModels["Pixel Katana"]
add_cosmetic_upvr("Skin", "Legendary", "Pixel Katana", Pixel_Katana.Image, 3, nil,
"Included in the Pixel Bundle", nil, {
ItemName = "Katana";
ImageHighResolution = Pixel_Katana.ImageHighResolution;
})
local Pixel_Flashbang = ItemLibrary_upvr.ViewModels["Pixel Flashbang"]
add_cosmetic_upvr("Skin", "Legendary", "Pixel Flashbang", Pixel_Flashbang.Image, 3,
nil, "Included in the Pixel Bundle", nil, {
ItemName = "Flashbang";
ImageHighResolution = Pixel_Flashbang.ImageHighResolution;
})
local Eyeball = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Eyeball", [Link], 3, nil, nil, nil,
{
ItemName = "Smoke Grenade";
ImageHighResolution = [Link];
})
local Spider_Ray = ItemLibrary_upvr.ViewModels["Spider Ray"]
add_cosmetic_upvr("Skin", "Legendary", "Spider Ray", Spider_Ray.Image, 3, nil, nil,
nil, {
ItemName = "Freeze Ray";
ImageHighResolution = Spider_Ray.ImageHighResolution;
})
local Bucket_of_Candy = ItemLibrary_upvr.ViewModels["Bucket of Candy"]
add_cosmetic_upvr("Skin", "Legendary", "Bucket of Candy", Bucket_of_Candy.Image, 3,
nil, nil, nil, {
ItemName = "Medkit";
ImageHighResolution = Bucket_of_Candy.ImageHighResolution;
})
local Pumpkin_Launcher = ItemLibrary_upvr.ViewModels["Pumpkin Launcher"]
add_cosmetic_upvr("Skin", "Legendary", "Pumpkin Launcher", Pumpkin_Launcher.Image,
3, nil, nil, nil, {
ItemName = "RPG";
ImageHighResolution = Pumpkin_Launcher.ImageHighResolution;
})
local Vexed_Flare_Gun = ItemLibrary_upvr.ViewModels["Vexed Flare Gun"]
add_cosmetic_upvr("Skin", "Legendary", "Vexed Flare Gun", Vexed_Flare_Gun.Image, 3,
nil, nil, nil, {
ItemName = "Flare Gun";
ImageHighResolution = Vexed_Flare_Gun.ImageHighResolution;
})
local Vexed_Candle = ItemLibrary_upvr.ViewModels["Vexed Candle"]
add_cosmetic_upvr("Skin", "Legendary", "Vexed Candle", Vexed_Candle.Image, 3, nil,
nil, nil, {
ItemName = "Molotov";
ImageHighResolution = Vexed_Candle.ImageHighResolution;
})
local Soul_Grenade = ItemLibrary_upvr.ViewModels["Soul Grenade"]
add_cosmetic_upvr("Skin", "Legendary", "Soul Grenade", Soul_Grenade.Image, 3, nil,
nil, nil, {
ItemName = "Grenade";
ImageHighResolution = Soul_Grenade.ImageHighResolution;
})
local Skull_Launcher = ItemLibrary_upvr.ViewModels["Skull Launcher"]
add_cosmetic_upvr("Skin", "Legendary", "Skull Launcher", Skull_Launcher.Image, 3,
nil, nil, nil, {
ItemName = "Grenade Launcher";
ImageHighResolution = Skull_Launcher.ImageHighResolution;
})
local Buzzsaw = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Buzzsaw", [Link], 3, nil, nil, nil,
{
ItemName = "Chainsaw";
ImageHighResolution = [Link];
})
local Pixel_Crossbow = ItemLibrary_upvr.ViewModels["Pixel Crossbow"]
add_cosmetic_upvr("Skin", "Legendary", "Pixel Crossbow", Pixel_Crossbow.Image, 3,
nil, nil, nil, {
ItemName = "Crossbow";
ImageHighResolution = Pixel_Crossbow.ImageHighResolution;
})
local Hyper_Gunblade = ItemLibrary_upvr.ViewModels["Hyper Gunblade"]
add_cosmetic_upvr("Skin", "Legendary", "Hyper Gunblade", Hyper_Gunblade.Image, 3,
nil, nil, nil, {
ItemName = "Gunblade";
ImageHighResolution = Hyper_Gunblade.ImageHighResolution;
})
local The_Shred = ItemLibrary_upvr.ViewModels["The Shred"]
add_cosmetic_upvr("Skin", "Legendary", "The Shred", The_Shred.Image, 3, nil, nil,
nil, {
ItemName = "Battle Axe";
ImageHighResolution = The_Shred.ImageHighResolution;
})
local Gingerbread_AUG = ItemLibrary_upvr.ViewModels["Gingerbread AUG"]
add_cosmetic_upvr("Skin", "Legendary", "Gingerbread AUG", Gingerbread_AUG.Image, 3,
nil, nil, nil, {
ItemName = "Assault Rifle";
ImageHighResolution = Gingerbread_AUG.ImageHighResolution;
})
local Peppermint_Sheriff = ItemLibrary_upvr.ViewModels["Peppermint Sheriff"]
add_cosmetic_upvr("Skin", "Legendary", "Peppermint Sheriff",
Peppermint_Sheriff.Image, 3, nil, nil, nil, {
ItemName = "Revolver";
ImageHighResolution = Peppermint_Sheriff.ImageHighResolution;
})
local Firework_Launcher = ItemLibrary_upvr.ViewModels["Firework Launcher"]
add_cosmetic_upvr("Skin", "Legendary", "Firework Launcher",
Firework_Launcher.Image, 3, nil, nil, nil, {
ItemName = "RPG";
ImageHighResolution = Firework_Launcher.ImageHighResolution;
})
local Festive_Buzzsaw = ItemLibrary_upvr.ViewModels["Festive Buzzsaw"]
add_cosmetic_upvr("Skin", "Legendary", "Festive Buzzsaw", Festive_Buzzsaw.Image, 3,
nil, nil, nil, {
ItemName = "Chainsaw";
ImageHighResolution = Festive_Buzzsaw.ImageHighResolution;
})
local Milk___Cookies = ItemLibrary_upvr.ViewModels["Milk & Cookies"]
add_cosmetic_upvr("Skin", "Legendary", "Milk & Cookies", Milk___Cookies.Image, 3,
nil, nil, nil, {
ItemName = "Medkit";
ImageHighResolution = Milk___Cookies.ImageHighResolution;
})
local Hot_Coals = ItemLibrary_upvr.ViewModels["Hot Coals"]
add_cosmetic_upvr("Skin", "Legendary", "Hot Coals", Hot_Coals.Image, 3, nil, nil,
nil, {
ItemName = "Molotov";
ImageHighResolution = Hot_Coals.ImageHighResolution;
})
local Dev_in_the_Box = ItemLibrary_upvr.ViewModels["Dev-in-the-Box"]
add_cosmetic_upvr("Skin", "Legendary", "Dev-in-the-Box", Dev_in_the_Box.Image, 3,
nil, nil, nil, {
ItemName = "Subspace Tripmine";
ImageHighResolution = Dev_in_the_Box.ImageHighResolution;
})
local Candy_Cane = ItemLibrary_upvr.ViewModels["Candy Cane"]
add_cosmetic_upvr("Skin", "Legendary", "Candy Cane", Candy_Cane.Image, 3, nil, nil,
nil, {
ItemName = "Knife";
ImageHighResolution = Candy_Cane.ImageHighResolution;
})
local Balloon_Shorty = ItemLibrary_upvr.ViewModels["Balloon Shorty"]
add_cosmetic_upvr("Skin", "Legendary", "Balloon Shorty", Balloon_Shorty.Image, 3,
nil, nil, nil, {
ItemName = "Shorty";
ImageHighResolution = Balloon_Shorty.ImageHighResolution;
})
local Void_Pistols = ItemLibrary_upvr.ViewModels["Void Pistols"]
add_cosmetic_upvr("Skin", "Legendary", "Void Pistols", Void_Pistols.Image, 3, nil,
nil, nil, {
ItemName = "Energy Pistols";
ImageHighResolution = Void_Pistols.ImageHighResolution;
})
local Money_Gun = ItemLibrary_upvr.ViewModels["Money Gun"]
add_cosmetic_upvr("Skin", "Legendary", "Money Gun", Money_Gun.Image, 3, nil, nil,
nil, {
ItemName = "Uzi";
ImageHighResolution = Money_Gun.ImageHighResolution;
})
local Medkitty = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Medkitty", [Link], 3, nil, nil,
nil, {
ItemName = "Medkit";
ImageHighResolution = [Link];
})
local Balisong = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Balisong", [Link], 3, nil, nil,
nil, {
ItemName = "Knife";
ImageHighResolution = [Link];
})
local Event_Horizon = ItemLibrary_upvr.ViewModels["Event Horizon"]
add_cosmetic_upvr("Skin", "Legendary", "Event Horizon", Event_Horizon.Image, 3,
nil, nil, nil, {
ItemName = "Sniper";
ImageHighResolution = Event_Horizon.ImageHighResolution;
})
local Banana_Flare = ItemLibrary_upvr.ViewModels["Banana Flare"]
add_cosmetic_upvr("Skin", "Legendary", "Banana Flare", Banana_Flare.Image, 3, nil,
nil, nil, {
ItemName = "Flare Gun";
ImageHighResolution = Banana_Flare.ImageHighResolution;
})
local Fighter_Jet = ItemLibrary_upvr.ViewModels["Fighter Jet"]
add_cosmetic_upvr("Skin", "Legendary", "Fighter Jet", Fighter_Jet.Image, 3, nil,
nil, nil, {
ItemName = "Minigun";
ImageHighResolution = Fighter_Jet.ImageHighResolution;
})
local Harp = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Harp", [Link], 3, nil, nil, nil, {
ItemName = "Slingshot";
ImageHighResolution = [Link];
})
local Repulsor = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Repulsor", [Link], 3, nil, nil,
nil, {
ItemName = "Exogun";
ImageHighResolution = [Link];
})
local Tommy_Gun = ItemLibrary_upvr.ViewModels["Tommy Gun"]
add_cosmetic_upvr("Skin", "Legendary", "Tommy Gun", Tommy_Gun.Image, 3, nil, nil,
nil, {
ItemName = "Assault Rifle";
ImageHighResolution = Tommy_Gun.ImageHighResolution;
})
local FAMAS = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "FAMAS", [Link], 3, nil, nil, nil, {
ItemName = "Burst Rifle";
ImageHighResolution = [Link];
})
local Peppergun = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Peppergun", [Link], 3, nil, nil,
nil, {
ItemName = "Revolver";
ImageHighResolution = [Link];
})
local Mega_Drill = ItemLibrary_upvr.ViewModels["Mega Drill"]
add_cosmetic_upvr("Skin", "Legendary", "Mega Drill", Mega_Drill.Image, 3, nil, nil,
nil, {
ItemName = "Chainsaw";
ImageHighResolution = Mega_Drill.ImageHighResolution;
})
local Spray_Bottle = ItemLibrary_upvr.ViewModels["Spray Bottle"]
add_cosmetic_upvr("Skin", "Legendary", "Spray Bottle", Spray_Bottle.Image, 3, nil,
nil, nil, {
ItemName = "Spray";
ImageHighResolution = Spray_Bottle.ImageHighResolution;
})
local Void_Rifle = ItemLibrary_upvr.ViewModels["Void Rifle"]
add_cosmetic_upvr("Skin", "Legendary", "Void Rifle", Void_Rifle.Image, 3, nil, nil,
nil, {
ItemName = "Energy Rifle";
ImageHighResolution = Void_Rifle.ImageHighResolution;
})
local Gunsaw = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Gunsaw", [Link], 3, nil, nil, nil, {
ItemName = "Gunblade";
ImageHighResolution = [Link];
})
local RPKEY = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Mythical", "RPKEY", [Link], 3, nil, "Used to be
included in the Legendary Key Bundle", nil, {
ItemName = "RPG";
ImageHighResolution = [Link];
})
local Keythe = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Mythical", "Keythe", [Link], 3, nil, "Used to be
included in the Legendary Key Bundle", nil, {
ItemName = "Scythe";
ImageHighResolution = [Link];
})
local Keyper = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Mythical", "Keyper", [Link], 3, nil, "Used to be
included in the Legendary Key Bundle", nil, {
ItemName = "Sniper";
ImageHighResolution = [Link];
})
local AKEY_47 = ItemLibrary_upvr.ViewModels["AKEY-47"]
add_cosmetic_upvr("Skin", "Mythical", "AKEY-47", AKEY_47.Image, 3, nil, "Used to be
included in the Legendary Key Bundle", nil, {
ItemName = "Assault Rifle";
ImageHighResolution = AKEY_47.ImageHighResolution;
})
local Crystal_Daggers = ItemLibrary_upvr.ViewModels["Crystal Daggers"]
add_cosmetic_upvr("Skin", "Mythical", "Crystal Daggers", Crystal_Daggers.Image, 3,
nil, "Used to be included in the Legendary Crystal Bundle", nil, {
ItemName = "Daggers";
ImageHighResolution = Crystal_Daggers.ImageHighResolution;
})
local Keytana = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Mythical", "Keytana", [Link], 3, nil, "Used to be
included in the Legendary Key Bundle", nil, {
ItemName = "Katana";
ImageHighResolution = [Link];
})
local Keyvolver = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Mythical", "Keyvolver", [Link], 3, nil, "Used
to be included in the Ultra Key Bundle", nil, {
ItemName = "Revolver";
ImageHighResolution = [Link];
})
local Shotkey = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Mythical", "Shotkey", [Link], 3, nil, "Used to be
included in the Legendary Key Bundle", nil, {
ItemName = "Shotgun";
ImageHighResolution = [Link];
})
local Keyzi = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Mythical", "Keyzi", [Link], 3, nil, "Used to be
included in the Ultra Key Bundle", nil, {
ItemName = "Uzi";
ImageHighResolution = [Link];
})
local Key_Bow = ItemLibrary_upvr.ViewModels["Key Bow"]
add_cosmetic_upvr("Skin", "Mythical", "Key Bow", Key_Bow.Image, 3, nil, "Included
in the Legendary Key Bundle", nil, {
ItemName = "Bow";
ImageHighResolution = Key_Bow.ImageHighResolution;
})
local Keynade = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Mythical", "Keynade", [Link], 3, nil, "Included
in the Ultra Key Bundle", nil, {
ItemName = "Grenade";
ImageHighResolution = [Link];
})
local Bug_Net = ItemLibrary_upvr.ViewModels["Bug Net"]
add_cosmetic_upvr("Skin", "Unobtainable", "Bug Net", Bug_Net.Image, 3, true, "Given
to the best bug hunters, thank you for helping us improve the game (RIVALS)", nil,
{
ItemName = "Scythe";
ImageHighResolution = Bug_Net.ImageHighResolution;
})
local Stealth_Handgun = ItemLibrary_upvr.ViewModels["Stealth Handgun"]
add_cosmetic_upvr("Skin", "Unobtainable", "Stealth Handgun", Stealth_Handgun.Image,
3, true, "sneaky beaky like", nil, {
ItemName = "Handgun";
ImageHighResolution = Stealth_Handgun.ImageHighResolution;
})
local Armature_001 = ItemLibrary_upvr.ViewModels["Armature.001"]
add_cosmetic_upvr("Skin", "Unobtainable", "Armature.001", Armature_001.Image, 3,
true, "if this is leaked neko will be waterboarded and hit by a car 628 times",
nil, {
ItemName = "Knife";
ImageHighResolution = Armature_001.ImageHighResolution;
})

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