RIVALS Game Cosmetic Skins List
RIVALS Game Cosmetic Skins List
ViewModels["10B Visits"]
add_cosmetic_upvr("Skin", "Unique", "10B Visits", _0B_Visits.Image, 3, nil, "Earned
by redeeming a code when the game (RIVALS) reaches 10,000,000,000 visits", nil, {
ItemName = "Assault Rifle";
ImageHighResolution = _0B_Visits.ImageHighResolution;
})
local Compound_Bow = ItemLibrary_upvr.ViewModels["Compound Bow"]
add_cosmetic_upvr("Skin", "Common", "Compound Bow", Compound_Bow.Image, 3, nil,
nil, nil, {
ItemName = "Bow";
ImageHighResolution = Compound_Bow.ImageHighResolution;
})
local Goalpost = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Goalpost", [Link], 3, nil, nil, nil, {
ItemName = "Slingshot";
ImageHighResolution = [Link];
})
local Stick = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Stick", [Link], 3, nil, nil, nil, {
ItemName = "Slingshot";
ImageHighResolution = [Link];
})
local Chancla = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Chancla", [Link], 3, nil, nil, nil, {
ItemName = "Knife";
ImageHighResolution = [Link];
})
local Coffee = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Coffee", [Link], 3, nil, nil, nil, {
ItemName = "Molotov";
ImageHighResolution = [Link];
})
local Too_Shorty = ItemLibrary_upvr.ViewModels["Too Shorty"]
add_cosmetic_upvr("Skin", "Common", "Too Shorty", Too_Shorty.Image, 3, nil,
"Included in the Starter Bundle", nil, {
ItemName = "Shorty";
ImageHighResolution = Too_Shorty.ImageHighResolution;
})
local Not_So_Shorty = ItemLibrary_upvr.ViewModels["Not So Shorty"]
add_cosmetic_upvr("Skin", "Common", "Not So Shorty", Not_So_Shorty.Image, 3, nil,
nil, nil, {
ItemName = "Shorty";
ImageHighResolution = Not_So_Shorty.ImageHighResolution;
})
local Lovely_Shorty = ItemLibrary_upvr.ViewModels["Lovely Shorty"]
add_cosmetic_upvr("Skin", "Common", "Lovely Shorty", Lovely_Shorty.Image, 3, nil,
nil, nil, {
ItemName = "Shorty";
ImageHighResolution = Lovely_Shorty.ImageHighResolution;
})
local Lamethrower = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Lamethrower", [Link], 3, nil, nil,
nil, {
ItemName = "Flamethrower";
ImageHighResolution = [Link];
})
local Brass_Knuckles = ItemLibrary_upvr.ViewModels["Brass Knuckles"]
add_cosmetic_upvr("Skin", "Common", "Brass Knuckles", Brass_Knuckles.Image, 3, nil,
nil, nil, {
ItemName = "Fists";
ImageHighResolution = Brass_Knuckles.ImageHighResolution;
})
local Balance = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Balance", [Link], 3, nil, nil, nil, {
ItemName = "Smoke Grenade";
ImageHighResolution = [Link];
})
local Torch = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Torch", [Link], 3, nil, nil, nil, {
ItemName = "Molotov";
ImageHighResolution = [Link];
})
local Machete = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Machete", [Link], 3, nil, nil, nil, {
ItemName = "Knife";
ImageHighResolution = [Link];
})
local Pumpkin_Claws = ItemLibrary_upvr.ViewModels["Pumpkin Claws"]
add_cosmetic_upvr("Skin", "Common", "Pumpkin Claws", Pumpkin_Claws.Image, 3, nil,
nil, nil, {
ItemName = "Fists";
ImageHighResolution = Pumpkin_Claws.ImageHighResolution;
})
local Eyething_Sniper = ItemLibrary_upvr.ViewModels["Eyething Sniper"]
add_cosmetic_upvr("Skin", "Common", "Eyething Sniper", Eyething_Sniper.Image, 3,
nil, nil, nil, {
ItemName = "Sniper";
ImageHighResolution = Eyething_Sniper.ImageHighResolution;
})
local Pumpkin_Handgun = ItemLibrary_upvr.ViewModels["Pumpkin Handgun"]
add_cosmetic_upvr("Skin", "Common", "Pumpkin Handgun", Pumpkin_Handgun.Image, 3,
nil, nil, nil, {
ItemName = "Handgun";
ImageHighResolution = Pumpkin_Handgun.ImageHighResolution;
})
local Spectral_Burst = ItemLibrary_upvr.ViewModels["Spectral Burst"]
add_cosmetic_upvr("Skin", "Common", "Spectral Burst", Spectral_Burst.Image, 3, nil,
nil, nil, {
ItemName = "Burst Rifle";
ImageHighResolution = Spectral_Burst.ImageHighResolution;
})
local Pumpkin_Minigun = ItemLibrary_upvr.ViewModels["Pumpkin Minigun"]
add_cosmetic_upvr("Skin", "Common", "Pumpkin Minigun", Pumpkin_Minigun.Image, 3,
nil, nil, nil, {
ItemName = "Minigun";
ImageHighResolution = Pumpkin_Minigun.ImageHighResolution;
})
local Skullbang = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Skullbang", [Link], 3, nil, nil, nil,
{
ItemName = "Flashbang";
ImageHighResolution = [Link];
})
local Trick_or_Treat = ItemLibrary_upvr.ViewModels["Trick or Treat"]
add_cosmetic_upvr("Skin", "Common", "Trick or Treat", Trick_or_Treat.Image, 3, nil,
nil, nil, {
ItemName = "Subspace Tripmine";
ImageHighResolution = Trick_or_Treat.ImageHighResolution;
})
local Door = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Door", [Link], 3, nil, nil, nil, {
ItemName = "Riot Shield";
ImageHighResolution = [Link];
})
local Lovely_Spray = ItemLibrary_upvr.ViewModels["Lovely Spray"]
add_cosmetic_upvr("Skin", "Common", "Lovely Spray", Lovely_Spray.Image, 3, nil,
nil, nil, {
ItemName = "Spray";
ImageHighResolution = Lovely_Spray.ImageHighResolution;
})
local Wrapped_Shotgun = ItemLibrary_upvr.ViewModels["Wrapped Shotgun"]
add_cosmetic_upvr("Skin", "Common", "Wrapped Shotgun", Wrapped_Shotgun.Image, 3,
nil, nil, nil, {
ItemName = "Shotgun";
ImageHighResolution = Wrapped_Shotgun.ImageHighResolution;
})
local Wrapped_Shorty = ItemLibrary_upvr.ViewModels["Wrapped Shorty"]
add_cosmetic_upvr("Skin", "Common", "Wrapped Shorty", Wrapped_Shorty.Image, 3, nil,
nil, nil, {
ItemName = "Shorty";
ImageHighResolution = Wrapped_Shorty.ImageHighResolution;
})
local Wrapped_Flare_Gun = ItemLibrary_upvr.ViewModels["Wrapped Flare Gun"]
add_cosmetic_upvr("Skin", "Common", "Wrapped Flare Gun", Wrapped_Flare_Gun.Image,
3, nil, nil, nil, {
ItemName = "Flare Gun";
ImageHighResolution = Wrapped_Flare_Gun.ImageHighResolution;
})
local Wrapped_Minigun = ItemLibrary_upvr.ViewModels["Wrapped Minigun"]
add_cosmetic_upvr("Skin", "Common", "Wrapped Minigun", Wrapped_Minigun.Image, 3,
nil, nil, nil, {
ItemName = "Minigun";
ImageHighResolution = Wrapped_Minigun.ImageHighResolution;
})
local Wrapped_Freeze_Ray = ItemLibrary_upvr.ViewModels["Wrapped Freeze Ray"]
add_cosmetic_upvr("Skin", "Common", "Wrapped Freeze Ray", Wrapped_Freeze_Ray.Image,
3, nil, nil, nil, {
ItemName = "Freeze Ray";
ImageHighResolution = Wrapped_Freeze_Ray.ImageHighResolution;
})
local Mammoth_Horn = ItemLibrary_upvr.ViewModels["Mammoth Horn"]
add_cosmetic_upvr("Skin", "Common", "Mammoth Horn", Mammoth_Horn.Image, 3, nil,
nil, nil, {
ItemName = "War Horn";
ImageHighResolution = Mammoth_Horn.ImageHighResolution;
})
local Festive_Fists = ItemLibrary_upvr.ViewModels["Festive Fists"]
add_cosmetic_upvr("Skin", "Common", "Festive Fists", Festive_Fists.Image, 3, nil,
nil, nil, {
ItemName = "Fists";
ImageHighResolution = Festive_Fists.ImageHighResolution;
})
local Midnight_Festive_Exogun = ItemLibrary_upvr.ViewModels["Midnight Festive
Exogun"]
add_cosmetic_upvr("Skin", "Common", "Midnight Festive Exogun",
Midnight_Festive_Exogun.Image, 3, nil, nil, nil, {
ItemName = "Exogun";
ImageHighResolution = Midnight_Festive_Exogun.ImageHighResolution;
})
local Sled = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Sled", [Link], 3, nil, nil, nil, {
ItemName = "Riot Shield";
ImageHighResolution = [Link];
})
local Nordic_Axe = ItemLibrary_upvr.ViewModels["Nordic Axe"]
add_cosmetic_upvr("Skin", "Common", "Nordic Axe", Nordic_Axe.Image, 3, nil, nil,
nil, {
ItemName = "Battle Axe";
ImageHighResolution = Nordic_Axe.ImageHighResolution;
})
local Suspicious_Gift = ItemLibrary_upvr.ViewModels["Suspicious Gift"]
add_cosmetic_upvr("Skin", "Common", "Suspicious Gift", Suspicious_Gift.Image, 3,
nil, nil, nil, {
ItemName = "Satchel";
ImageHighResolution = Suspicious_Gift.ImageHighResolution;
})
local Pine_Burst = ItemLibrary_upvr.ViewModels["Pine Burst"]
add_cosmetic_upvr("Skin", "Common", "Pine Burst", Pine_Burst.Image, 3, nil, nil,
nil, {
ItemName = "Burst Rifle";
ImageHighResolution = Pine_Burst.ImageHighResolution;
})
local Pine_Uzi = ItemLibrary_upvr.ViewModels["Pine Uzi"]
add_cosmetic_upvr("Skin", "Common", "Pine Uzi", Pine_Uzi.Image, 3, nil, nil, nil, {
ItemName = "Uzi";
ImageHighResolution = Pine_Uzi.ImageHighResolution;
})
local Pine_Spray = ItemLibrary_upvr.ViewModels["Pine Spray"]
add_cosmetic_upvr("Skin", "Common", "Pine Spray", Pine_Spray.Image, 3, nil, nil,
nil, {
ItemName = "Spray";
ImageHighResolution = Pine_Spray.ImageHighResolution;
})
local Elf_s_Gunblade = ItemLibrary_upvr.ViewModels["Elf's Gunblade"]
add_cosmetic_upvr("Skin", "Common", "Elf's Gunblade", Elf_s_Gunblade.Image, 3, nil,
nil, nil, {
ItemName = "Gunblade";
ImageHighResolution = Elf_s_Gunblade.ImageHighResolution;
})
local Phoenix_Rifle = ItemLibrary_upvr.ViewModels["Phoenix Rifle"]
add_cosmetic_upvr("Skin", "Common", "Phoenix Rifle", Phoenix_Rifle.Image, 3, nil,
"Obtained by playing Ranked Season 0", nil, {
ItemName = "Assault Rifle";
ImageHighResolution = Phoenix_Rifle.ImageHighResolution;
})
local Trampoline = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Trampoline", [Link], 3, nil, nil,
nil, {
ItemName = "Jump Pad";
ImageHighResolution = [Link];
})
local Ban_Axe = ItemLibrary_upvr.ViewModels["Ban Axe"]
add_cosmetic_upvr("Skin", "Common", "Ban Axe", Ban_Axe.Image, 3, nil, nil, nil, {
ItemName = "Battle Axe";
ImageHighResolution = Ban_Axe.ImageHighResolution;
})
local Cactus_Shotgun = ItemLibrary_upvr.ViewModels["Cactus Shotgun"]
add_cosmetic_upvr("Skin", "Common", "Cactus Shotgun", Cactus_Shotgun.Image, 3, nil,
nil, nil, {
ItemName = "Shotgun";
ImageHighResolution = Cactus_Shotgun.ImageHighResolution;
})
local Crude_Gunblade = ItemLibrary_upvr.ViewModels["Crude Gunblade"]
add_cosmetic_upvr("Skin", "Common", "Crude Gunblade", Crude_Gunblade.Image, 3, nil,
nil, nil, {
ItemName = "Gunblade";
ImageHighResolution = Crude_Gunblade.ImageHighResolution;
})
local DIY_Tripmine = ItemLibrary_upvr.ViewModels["DIY Tripmine"]
add_cosmetic_upvr("Skin", "Common", "DIY Tripmine", DIY_Tripmine.Image, 3, nil,
nil, nil, {
ItemName = "Subspace Tripmine";
ImageHighResolution = DIY_Tripmine.ImageHighResolution;
})
local Dynamite = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Dynamite", [Link], 3, nil, nil, nil, {
ItemName = "Grenade";
ImageHighResolution = [Link];
})
local Gumball_Handgun = ItemLibrary_upvr.ViewModels["Gumball Handgun"]
add_cosmetic_upvr("Skin", "Common", "Gumball Handgun", Gumball_Handgun.Image, 3,
nil, nil, nil, {
ItemName = "Handgun";
ImageHighResolution = Gumball_Handgun.ImageHighResolution;
})
local Ketchup_Gun = ItemLibrary_upvr.ViewModels["Ketchup Gun"]
add_cosmetic_upvr("Skin", "Common", "Ketchup Gun", Ketchup_Gun.Image, 3, nil, nil,
nil, {
ItemName = "Paintball Gun";
ImageHighResolution = Ketchup_Gun.ImageHighResolution;
})
local Lightbulb = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Lightbulb", [Link], 3, nil, nil, nil,
{
ItemName = "Flashbang";
ImageHighResolution = [Link];
})
local Megaphone = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Megaphone", [Link], 3, nil, nil, nil,
{
ItemName = "War Horn";
ImageHighResolution = [Link];
})
local Nail_Gun = ItemLibrary_upvr.ViewModels["Nail Gun"]
add_cosmetic_upvr("Skin", "Common", "Nail Gun", Nail_Gun.Image, 3, nil, nil, nil, {
ItemName = "Spray";
ImageHighResolution = Nail_Gun.ImageHighResolution;
})
local Notebook_Satchel = ItemLibrary_upvr.ViewModels["Notebook Satchel"]
add_cosmetic_upvr("Skin", "Common", "Notebook Satchel", Notebook_Satchel.Image, 3,
nil, nil, nil, {
ItemName = "Satchel";
ImageHighResolution = Notebook_Satchel.ImageHighResolution;
})
local Paper_Planes = ItemLibrary_upvr.ViewModels["Paper Planes"]
add_cosmetic_upvr("Skin", "Common", "Paper Planes", Paper_Planes.Image, 3, nil,
nil, nil, {
ItemName = "Daggers";
ImageHighResolution = Paper_Planes.ImageHighResolution;
})
local Pencil_Launcher = ItemLibrary_upvr.ViewModels["Pencil Launcher"]
add_cosmetic_upvr("Skin", "Common", "Pencil Launcher", Pencil_Launcher.Image, 3,
nil, "Included in the RPG Bundle", nil, {
ItemName = "RPG";
ImageHighResolution = Pencil_Launcher.ImageHighResolution;
})
local Bag_o__Money = ItemLibrary_upvr.ViewModels["Bag o' Money"]
add_cosmetic_upvr("Skin", "Common", "Bag o' Money", Bag_o__Money.Image, 3, nil,
nil, nil, {
ItemName = "Satchel";
ImageHighResolution = Bag_o__Money.ImageHighResolution;
})
local Shurikens = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Common", "Shurikens", [Link], 3, nil, nil, nil,
{
ItemName = "Daggers";
ImageHighResolution = [Link];
})
local Slime_Gun = ItemLibrary_upvr.ViewModels["Slime Gun"]
add_cosmetic_upvr("Skin", "Rare", "Slime Gun", Slime_Gun.Image, 3, nil, nil, nil, {
ItemName = "Paintball Gun";
ImageHighResolution = Slime_Gun.ImageHighResolution;
})
local Blobsaw = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Blobsaw", [Link], 3, nil, nil, nil, {
ItemName = "Chainsaw";
ImageHighResolution = [Link];
})
local Plastic_Shovel = ItemLibrary_upvr.ViewModels["Plastic Shovel"]
add_cosmetic_upvr("Skin", "Rare", "Plastic Shovel", Plastic_Shovel.Image, 3, nil,
nil, nil, {
ItemName = "Trowel";
ImageHighResolution = Plastic_Shovel.ImageHighResolution;
})
local Wondergun = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Wondergun", [Link], 3, nil, "Included
in the Exogun Bundle", nil, {
ItemName = "Exogun";
ImageHighResolution = [Link];
})
local Boxing_Gloves = ItemLibrary_upvr.ViewModels["Boxing Gloves"]
add_cosmetic_upvr("Skin", "Rare", "Boxing Gloves", Boxing_Gloves.Image, 3, nil,
nil, nil, {
ItemName = "Fists";
ImageHighResolution = Boxing_Gloves.ImageHighResolution;
})
local AK_47 = ItemLibrary_upvr.ViewModels["AK-47"]
add_cosmetic_upvr("Skin", "Rare", "AK-47", AK_47.Image, 3, nil, nil, nil, {
ItemName = "Assault Rifle";
ImageHighResolution = AK_47.ImageHighResolution;
})
local Briefcase = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Briefcase", [Link], 3, nil, "Included
in the Medkit Bundle", nil, {
ItemName = "Medkit";
ImageHighResolution = [Link];
})
local Scythe_of_Death = ItemLibrary_upvr.ViewModels["Scythe of Death"]
add_cosmetic_upvr("Skin", "Rare", "Scythe of Death", Scythe_of_Death.Image, 3, nil,
nil, nil, {
ItemName = "Scythe";
ImageHighResolution = Scythe_of_Death.ImageHighResolution;
})
local Blaster = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Blaster", [Link], 3, nil, nil, nil, {
ItemName = "Handgun";
ImageHighResolution = [Link];
})
local Water_Uzi = ItemLibrary_upvr.ViewModels["Water Uzi"]
add_cosmetic_upvr("Skin", "Rare", "Water Uzi", Water_Uzi.Image, 3, nil, nil, nil, {
ItemName = "Uzi";
ImageHighResolution = Water_Uzi.ImageHighResolution;
})
local Desert_Eagle = ItemLibrary_upvr.ViewModels["Desert Eagle"]
add_cosmetic_upvr("Skin", "Rare", "Desert Eagle", Desert_Eagle.Image, 3, nil, nil,
nil, {
ItemName = "Revolver";
ImageHighResolution = Desert_Eagle.ImageHighResolution;
})
local Dynamite_Gun = ItemLibrary_upvr.ViewModels["Dynamite Gun"]
add_cosmetic_upvr("Skin", "Rare", "Dynamite Gun", Dynamite_Gun.Image, 3, nil, nil,
nil, {
ItemName = "Flare Gun";
ImageHighResolution = Dynamite_Gun.ImageHighResolution;
})
local Raven_Bow = ItemLibrary_upvr.ViewModels["Raven Bow"]
add_cosmetic_upvr("Skin", "Rare", "Raven Bow", Raven_Bow.Image, 3, nil, nil, nil, {
ItemName = "Bow";
ImageHighResolution = Raven_Bow.ImageHighResolution;
})
local Anchor = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Anchor", [Link], 3, nil, nil, nil, {
ItemName = "Scythe";
ImageHighResolution = [Link];
})
local Water_Balloon = ItemLibrary_upvr.ViewModels["Water Balloon"]
add_cosmetic_upvr("Skin", "Rare", "Water Balloon", Water_Balloon.Image, 3, nil,
nil, nil, {
ItemName = "Grenade";
ImageHighResolution = Water_Balloon.ImageHighResolution;
})
local Garden_Shovel = ItemLibrary_upvr.ViewModels["Garden Shovel"]
add_cosmetic_upvr("Skin", "Rare", "Garden Shovel", Garden_Shovel.Image, 3, nil,
nil, nil, {
ItemName = "Trowel";
ImageHighResolution = Garden_Shovel.ImageHighResolution;
})
local Uranium_Launcher = ItemLibrary_upvr.ViewModels["Uranium Launcher"]
add_cosmetic_upvr("Skin", "Rare", "Uranium Launcher", Uranium_Launcher.Image, 3,
nil, nil, nil, {
ItemName = "Grenade Launcher";
ImageHighResolution = Uranium_Launcher.ImageHighResolution;
})
local Ray_Gun = ItemLibrary_upvr.ViewModels["Ray Gun"]
add_cosmetic_upvr("Skin", "Rare", "Ray Gun", Ray_Gun.Image, 3, nil, nil, nil, {
ItemName = "Exogun";
ImageHighResolution = Ray_Gun.ImageHighResolution;
})
local Spring = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Spring", [Link], 3, nil, nil, nil, {
ItemName = "Subspace Tripmine";
ImageHighResolution = [Link];
})
local Bubble_Ray = ItemLibrary_upvr.ViewModels["Bubble Ray"]
add_cosmetic_upvr("Skin", "Rare", "Bubble Ray", Bubble_Ray.Image, 3, nil, nil, nil,
{
ItemName = "Freeze Ray";
ImageHighResolution = Bubble_Ray.ImageHighResolution;
})
local Aqua_Burst = ItemLibrary_upvr.ViewModels["Aqua Burst"]
add_cosmetic_upvr("Skin", "Rare", "Aqua Burst", Aqua_Burst.Image, 3, nil, nil, nil,
{
ItemName = "Burst Rifle";
ImageHighResolution = Aqua_Burst.ImageHighResolution;
})
local Lightning_Bolt = ItemLibrary_upvr.ViewModels["Lightning Bolt"]
add_cosmetic_upvr("Skin", "Rare", "Lightning Bolt", Lightning_Bolt.Image, 3, nil,
nil, nil, {
ItemName = "Katana";
ImageHighResolution = Lightning_Bolt.ImageHighResolution;
})
local Bat_Scythe = ItemLibrary_upvr.ViewModels["Bat Scythe"]
add_cosmetic_upvr("Skin", "Rare", "Bat Scythe", Bat_Scythe.Image, 3, nil, nil, nil,
{
ItemName = "Scythe";
ImageHighResolution = Bat_Scythe.ImageHighResolution;
})
local Bat_Bow = ItemLibrary_upvr.ViewModels["Bat Bow"]
add_cosmetic_upvr("Skin", "Rare", "Bat Bow", Bat_Bow.Image, 3, nil, nil, nil, {
ItemName = "Bow";
ImageHighResolution = Bat_Bow.ImageHighResolution;
})
local Devil_s_Trident = ItemLibrary_upvr.ViewModels["Devil's Trident"]
add_cosmetic_upvr("Skin", "Rare", "Devil's Trident", Devil_s_Trident.Image, 3, nil,
nil, nil, {
ItemName = "Katana";
ImageHighResolution = Devil_s_Trident.ImageHighResolution;
})
local Boneshot = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Boneshot", [Link], 3, nil, nil, nil, {
ItemName = "Slingshot";
ImageHighResolution = [Link];
})
local Exogourd = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Exogourd", [Link], 3, nil, nil, nil, {
ItemName = "Exogun";
ImageHighResolution = [Link];
})
local Pumpkin_Carver = ItemLibrary_upvr.ViewModels["Pumpkin Carver"]
add_cosmetic_upvr("Skin", "Rare", "Pumpkin Carver", Pumpkin_Carver.Image, 3, nil,
nil, nil, {
ItemName = "Trowel";
ImageHighResolution = Pumpkin_Carver.ImageHighResolution;
})
local Demon_Shorty = ItemLibrary_upvr.ViewModels["Demon Shorty"]
add_cosmetic_upvr("Skin", "Rare", "Demon Shorty", Demon_Shorty.Image, 3, nil, nil,
nil, {
ItemName = "Shorty";
ImageHighResolution = Demon_Shorty.ImageHighResolution;
})
local Broomstick = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Broomstick", [Link], 3, nil, nil, nil,
{
ItemName = "Shotgun";
ImageHighResolution = [Link];
})
local Demon_Uzi = ItemLibrary_upvr.ViewModels["Demon Uzi"]
add_cosmetic_upvr("Skin", "Rare", "Demon Uzi", Demon_Uzi.Image, 3, nil, nil, nil, {
ItemName = "Uzi";
ImageHighResolution = Demon_Uzi.ImageHighResolution;
})
local Brain_Gun = ItemLibrary_upvr.ViewModels["Brain Gun"]
add_cosmetic_upvr("Skin", "Rare", "Brain Gun", Brain_Gun.Image, 3, nil, nil, nil, {
ItemName = "Paintball Gun";
ImageHighResolution = Brain_Gun.ImageHighResolution;
})
local Jack_O_Thrower = ItemLibrary_upvr.ViewModels["Jack O'Thrower"]
add_cosmetic_upvr("Skin", "Rare", "Jack O'Thrower", Jack_O_Thrower.Image, 3, nil,
nil, nil, {
ItemName = "Flamethrower";
ImageHighResolution = Jack_O_Thrower.ImageHighResolution;
})
local Boneclaw_Revolver = ItemLibrary_upvr.ViewModels["Boneclaw Revolver"]
add_cosmetic_upvr("Skin", "Rare", "Boneclaw Revolver", Boneclaw_Revolver.Image, 3,
nil, nil, nil, {
ItemName = "Revolver";
ImageHighResolution = Boneclaw_Revolver.ImageHighResolution;
})
local Boneclaw_Rifle = ItemLibrary_upvr.ViewModels["Boneclaw Rifle"]
add_cosmetic_upvr("Skin", "Rare", "Boneclaw Rifle", Boneclaw_Rifle.Image, 3, nil,
nil, nil, {
ItemName = "Assault Rifle";
ImageHighResolution = Boneclaw_Rifle.ImageHighResolution;
})
local Hacker_Rifle = ItemLibrary_upvr.ViewModels["Hacker Rifle"]
add_cosmetic_upvr("Skin", "Rare", "Hacker Rifle", Hacker_Rifle.Image, 3, nil, nil,
nil, {
ItemName = "Energy Rifle";
ImageHighResolution = Hacker_Rifle.ImageHighResolution;
})
local Hacker_Pistols = ItemLibrary_upvr.ViewModels["Hacker Pistols"]
add_cosmetic_upvr("Skin", "Rare", "Hacker Pistols", Hacker_Pistols.Image, 3, nil,
nil, nil, {
ItemName = "Energy Pistols";
ImageHighResolution = Hacker_Pistols.ImageHighResolution;
})
local Trumpet = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Trumpet", [Link], 3, nil, nil, nil, {
ItemName = "War Horn";
ImageHighResolution = [Link];
})
local Advanced_Satchel = ItemLibrary_upvr.ViewModels["Advanced Satchel"]
add_cosmetic_upvr("Skin", "Rare", "Advanced Satchel", Advanced_Satchel.Image, 3,
nil, nil, nil, {
ItemName = "Satchel";
ImageHighResolution = Advanced_Satchel.ImageHighResolution;
})
local Aces = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Aces", [Link], 3, nil, nil, nil, {
ItemName = "Daggers";
ImageHighResolution = [Link];
})
local Apex_Pistols = ItemLibrary_upvr.ViewModels["Apex Pistols"]
add_cosmetic_upvr("Skin", "Rare", "Apex Pistols", Apex_Pistols.Image, 3, nil,
"Included in the Energy Bundle", nil, {
ItemName = "Energy Pistols";
ImageHighResolution = Apex_Pistols.ImageHighResolution;
})
local Apex_Rifle = ItemLibrary_upvr.ViewModels["Apex Rifle"]
add_cosmetic_upvr("Skin", "Rare", "Apex Rifle", Apex_Rifle.Image, 3, nil, "Included
in the Energy Bundle", nil, {
ItemName = "Energy Rifle";
ImageHighResolution = Apex_Rifle.ImageHighResolution;
})
local Gingerbread_Handgun = ItemLibrary_upvr.ViewModels["Gingerbread Handgun"]
add_cosmetic_upvr("Skin", "Rare", "Gingerbread Handgun", Gingerbread_Handgun.Image,
3, nil, nil, nil, {
ItemName = "Handgun";
ImageHighResolution = Gingerbread_Handgun.ImageHighResolution;
})
local Gingerbread_Sniper = ItemLibrary_upvr.ViewModels["Gingerbread Sniper"]
add_cosmetic_upvr("Skin", "Rare", "Gingerbread Sniper", Gingerbread_Sniper.Image,
3, nil, nil, nil, {
ItemName = "Sniper";
ImageHighResolution = Gingerbread_Sniper.ImageHighResolution;
})
local Shining_Star = ItemLibrary_upvr.ViewModels["Shining Star"]
add_cosmetic_upvr("Skin", "Rare", "Shining Star", Shining_Star.Image, 3, nil, nil,
nil, {
ItemName = "Flashbang";
ImageHighResolution = Shining_Star.ImageHighResolution;
})
local Snowglobe = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Snowglobe", [Link], 3, nil, nil, nil, {
ItemName = "Smoke Grenade";
ImageHighResolution = [Link];
})
local Jingle_Grenade = ItemLibrary_upvr.ViewModels["Jingle Grenade"]
add_cosmetic_upvr("Skin", "Rare", "Jingle Grenade", Jingle_Grenade.Image, 3, nil,
nil, nil, {
ItemName = "Grenade";
ImageHighResolution = Jingle_Grenade.ImageHighResolution;
})
local Reindeer_Slingshot = ItemLibrary_upvr.ViewModels["Reindeer Slingshot"]
add_cosmetic_upvr("Skin", "Rare", "Reindeer Slingshot", Reindeer_Slingshot.Image,
3, nil, nil, nil, {
ItemName = "Slingshot";
ImageHighResolution = Reindeer_Slingshot.ImageHighResolution;
})
local Snow_Shovel = ItemLibrary_upvr.ViewModels["Snow Shovel"]
add_cosmetic_upvr("Skin", "Rare", "Snow Shovel", Snow_Shovel.Image, 3, nil, nil,
nil, {
ItemName = "Trowel";
ImageHighResolution = Snow_Shovel.ImageHighResolution;
})
local Snowball_Gun = ItemLibrary_upvr.ViewModels["Snowball Gun"]
add_cosmetic_upvr("Skin", "Rare", "Snowball Gun", Snowball_Gun.Image, 3, nil, nil,
nil, {
ItemName = "Paintball Gun";
ImageHighResolution = Snowball_Gun.ImageHighResolution;
})
local Cookies = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Cookies", [Link], 3, nil, nil, nil, {
ItemName = "Daggers";
ImageHighResolution = [Link];
})
local Frostbite_Bow = ItemLibrary_upvr.ViewModels["Frostbite Bow"]
add_cosmetic_upvr("Skin", "Rare", "Frostbite Bow", Frostbite_Bow.Image, 3, nil,
nil, nil, {
ItemName = "Bow";
ImageHighResolution = Frostbite_Bow.ImageHighResolution;
})
local Frostbite_Crossbow = ItemLibrary_upvr.ViewModels["Frostbite Crossbow"]
add_cosmetic_upvr("Skin", "Rare", "Frostbite Crossbow", Frostbite_Crossbow.Image,
3, nil, nil, nil, {
ItemName = "Crossbow";
ImageHighResolution = Frostbite_Crossbow.ImageHighResolution;
})
local _025_Energy_Pistols = ItemLibrary_upvr.ViewModels["2025 Energy Pistols"]
add_cosmetic_upvr("Skin", "Rare", "2025 Energy Pistols", _025_Energy_Pistols.Image,
3, nil, nil, nil, {
ItemName = "Energy Pistols";
ImageHighResolution = _025_Energy_Pistols.ImageHighResolution;
})
local _025_Energy_Rifle = ItemLibrary_upvr.ViewModels["2025 Energy Rifle"]
add_cosmetic_upvr("Skin", "Rare", "2025 Energy Rifle", _025_Energy_Rifle.Image, 3,
nil, nil, nil, {
ItemName = "Energy Rifle";
ImageHighResolution = _025_Energy_Rifle.ImageHighResolution;
})
local _025_Katana = ItemLibrary_upvr.ViewModels["2025 Katana"]
add_cosmetic_upvr("Skin", "Rare", "2025 Katana", _025_Katana.Image, 3, nil, nil,
nil, {
ItemName = "Katana";
ImageHighResolution = _025_Katana.ImageHighResolution;
})
local Snowblower = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Snowblower", [Link], 3, nil, nil, nil,
{
ItemName = "Flamethrower";
ImageHighResolution = [Link];
})
local Cryo_Scythe = ItemLibrary_upvr.ViewModels["Cryo Scythe"]
add_cosmetic_upvr("Skin", "Rare", "Cryo Scythe", Cryo_Scythe.Image, 3, nil, nil,
nil, {
ItemName = "Scythe";
ImageHighResolution = Cryo_Scythe.ImageHighResolution;
})
local Snowball_Launcher = ItemLibrary_upvr.ViewModels["Snowball Launcher"]
add_cosmetic_upvr("Skin", "Rare", "Snowball Launcher", Snowball_Launcher.Image, 3,
nil, nil, nil, {
ItemName = "Grenade Launcher";
ImageHighResolution = Snowball_Launcher.ImageHighResolution;
})
local Bounce_House = ItemLibrary_upvr.ViewModels["Bounce House"]
add_cosmetic_upvr("Skin", "Rare", "Bounce House", Bounce_House.Image, 3, nil, nil,
nil, {
ItemName = "Jump Pad";
ImageHighResolution = Bounce_House.ImageHighResolution;
})
local Dream_Bow = ItemLibrary_upvr.ViewModels["Dream Bow"]
add_cosmetic_upvr("Skin", "Rare", "Dream Bow", Dream_Bow.Image, 3, nil, nil, nil, {
ItemName = "Bow";
ImageHighResolution = Dream_Bow.ImageHighResolution;
})
local Energy_Shield = ItemLibrary_upvr.ViewModels["Energy Shield"]
add_cosmetic_upvr("Skin", "Rare", "Energy Shield", Energy_Shield.Image, 3, nil,
nil, nil, {
ItemName = "Riot Shield";
ImageHighResolution = Energy_Shield.ImageHighResolution;
})
local Fists_of_Hurt = ItemLibrary_upvr.ViewModels["Fists of Hurt"]
add_cosmetic_upvr("Skin", "Rare", "Fists of Hurt", Fists_of_Hurt.Image, 3, nil,
nil, nil, {
ItemName = "Fists";
ImageHighResolution = Fists_of_Hurt.ImageHighResolution;
})
local Gearnade_Launcher = ItemLibrary_upvr.ViewModels["Gearnade Launcher"]
add_cosmetic_upvr("Skin", "Rare", "Gearnade Launcher", Gearnade_Launcher.Image, 3,
nil, nil, nil, {
ItemName = "Grenade Launcher";
ImageHighResolution = Gearnade_Launcher.ImageHighResolution;
})
local Glitterthrower = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Glitterthrower", [Link], 3, nil,
nil, nil, {
ItemName = "Flamethrower";
ImageHighResolution = [Link];
})
local Gum_Ray = ItemLibrary_upvr.ViewModels["Gum Ray"]
add_cosmetic_upvr("Skin", "Rare", "Gum Ray", Gum_Ray.Image, 3, nil, nil, nil, {
ItemName = "Freeze Ray";
ImageHighResolution = Gum_Ray.ImageHighResolution;
})
local Harpoon_Crossbow = ItemLibrary_upvr.ViewModels["Harpoon Crossbow"]
add_cosmetic_upvr("Skin", "Rare", "Harpoon Crossbow", Harpoon_Crossbow.Image, 3,
nil, nil, nil, {
ItemName = "Crossbow";
ImageHighResolution = Harpoon_Crossbow.ImageHighResolution;
})
local Hourglass = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Hourglass", [Link], 3, nil, nil, nil, {
ItemName = "Smoke Grenade";
ImageHighResolution = [Link];
})
local Hydro_Rifle = ItemLibrary_upvr.ViewModels["Hydro Rifle"]
add_cosmetic_upvr("Skin", "Rare", "Hydro Rifle", Hydro_Rifle.Image, 3, nil, nil,
nil, {
ItemName = "Energy Rifle";
ImageHighResolution = Hydro_Rifle.ImageHighResolution;
})
local Lava_Lamp = ItemLibrary_upvr.ViewModels["Lava Lamp"]
add_cosmetic_upvr("Skin", "Rare", "Lava Lamp", Lava_Lamp.Image, 3, nil, nil, nil, {
ItemName = "Molotov";
ImageHighResolution = Lava_Lamp.ImageHighResolution;
})
local Paintbrush = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Paintbrush", [Link], 3, nil, nil, nil,
{
ItemName = "Trowel";
ImageHighResolution = [Link];
})
local Sakura_Scythe = ItemLibrary_upvr.ViewModels["Sakura Scythe"]
add_cosmetic_upvr("Skin", "Rare", "Sakura Scythe", Sakura_Scythe.Image, 3, nil,
nil, nil, {
ItemName = "Scythe";
ImageHighResolution = Sakura_Scythe.ImageHighResolution;
})
local Squid_Launcher = ItemLibrary_upvr.ViewModels["Squid Launcher"]
add_cosmetic_upvr("Skin", "Rare", "Squid Launcher", Squid_Launcher.Image, 3, nil,
nil, nil, {
ItemName = "RPG";
ImageHighResolution = Squid_Launcher.ImageHighResolution;
})
local Stellar_Katana = ItemLibrary_upvr.ViewModels["Stellar Katana"]
add_cosmetic_upvr("Skin", "Rare", "Stellar Katana", Stellar_Katana.Image, 3, nil,
nil, nil, {
ItemName = "Katana";
ImageHighResolution = Stellar_Katana.ImageHighResolution;
})
local Air_Horn = ItemLibrary_upvr.ViewModels["Air Horn"]
add_cosmetic_upvr("Skin", "Rare", "Air Horn", Air_Horn.Image, 3, nil, nil, nil, {
ItemName = "War Horn";
ImageHighResolution = Air_Horn.ImageHighResolution;
})
local Masterpiece = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Rare", "Masterpiece", [Link], 3, nil, nil,
nil, {
ItemName = "Riot Shield";
ImageHighResolution = [Link];
})
local Cerulean_Axe = ItemLibrary_upvr.ViewModels["Cerulean Axe"]
add_cosmetic_upvr("Skin", "Rare", "Cerulean Axe", Cerulean_Axe.Image, 3, nil, nil,
nil, {
ItemName = "Battle Axe";
ImageHighResolution = Cerulean_Axe.ImageHighResolution;
})
local Hydro_Pistols = ItemLibrary_upvr.ViewModels["Hydro Pistols"]
add_cosmetic_upvr("Skin", "Rare", "Hydro Pistols", Hydro_Pistols.Image, 3, nil,
nil, nil, {
ItemName = "Energy Pistols";
ImageHighResolution = Hydro_Pistols.ImageHighResolution;
})
local Shady_Chicken_Sandwich = ItemLibrary_upvr.ViewModels["Shady Chicken
Sandwich"]
add_cosmetic_upvr("Skin", "Rare", "Shady Chicken Sandwich",
Shady_Chicken_Sandwich.Image, 3, nil, nil, nil, {
ItemName = "Jump Pad";
ImageHighResolution = Shady_Chicken_Sandwich.ImageHighResolution;
})
local Violin_Crossbow = ItemLibrary_upvr.ViewModels["Violin Crossbow"]
add_cosmetic_upvr("Skin", "Rare", "Violin Crossbow", Violin_Crossbow.Image, 3, nil,
nil, nil, {
ItemName = "Crossbow";
ImageHighResolution = Violin_Crossbow.ImageHighResolution;
})
local Saber = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Saber", [Link], 3, nil, nil, nil, {
ItemName = "Katana";
ImageHighResolution = [Link];
})
local Nuke_Launcher = ItemLibrary_upvr.ViewModels["Nuke Launcher"]
add_cosmetic_upvr("Skin", "Legendary", "Nuke Launcher", Nuke_Launcher.Image, 3,
nil, nil, nil, {
ItemName = "RPG";
ImageHighResolution = Nuke_Launcher.ImageHighResolution;
})
local Whoopee_Cushion = ItemLibrary_upvr.ViewModels["Whoopee Cushion"]
add_cosmetic_upvr("Skin", "Legendary", "Whoopee Cushion", Whoopee_Cushion.Image, 3,
nil, nil, nil, {
ItemName = "Grenade";
ImageHighResolution = Whoopee_Cushion.ImageHighResolution;
})
local Disco_Ball = ItemLibrary_upvr.ViewModels["Disco Ball"]
add_cosmetic_upvr("Skin", "Legendary", "Disco Ball", Disco_Ball.Image, 3, nil, nil,
nil, {
ItemName = "Flashbang";
ImageHighResolution = Disco_Ball.ImageHighResolution;
})
local Singularity = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Singularity", [Link], 3, nil,
nil, nil, {
ItemName = "Exogun";
ImageHighResolution = [Link];
})
local Pixel_Sniper = ItemLibrary_upvr.ViewModels["Pixel Sniper"]
add_cosmetic_upvr("Skin", "Legendary", "Pixel Sniper", Pixel_Sniper.Image, 3, nil,
nil, nil, {
ItemName = "Sniper";
ImageHighResolution = Pixel_Sniper.ImageHighResolution;
})
local Don_t_Press = ItemLibrary_upvr.ViewModels["Don't Press"]
add_cosmetic_upvr("Skin", "Legendary", "Don't Press", Don_t_Press.Image, 3, nil,
nil, nil, {
ItemName = "Subspace Tripmine";
ImageHighResolution = Don_t_Press.ImageHighResolution;
})
local Lasergun_3000 = ItemLibrary_upvr.ViewModels["Lasergun 3000"]
add_cosmetic_upvr("Skin", "Legendary", "Lasergun 3000", Lasergun_3000.Image, 3,
nil, nil, nil, {
ItemName = "Minigun";
ImageHighResolution = Lasergun_3000.ImageHighResolution;
})
local Firework_Gun = ItemLibrary_upvr.ViewModels["Firework Gun"]
add_cosmetic_upvr("Skin", "Legendary", "Firework Gun", Firework_Gun.Image, 3, nil,
nil, nil, {
ItemName = "Flare Gun";
ImageHighResolution = Firework_Gun.ImageHighResolution;
})
local Pixel_Flamethrower = ItemLibrary_upvr.ViewModels["Pixel Flamethrower"]
add_cosmetic_upvr("Skin", "Legendary", "Pixel Flamethrower",
Pixel_Flamethrower.Image, 3, nil, nil, nil, {
ItemName = "Flamethrower";
ImageHighResolution = Pixel_Flamethrower.ImageHighResolution;
})
local Swashbuckler = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Swashbuckler", [Link], 3, nil,
nil, nil, {
ItemName = "Grenade Launcher";
ImageHighResolution = [Link];
})
local Electro_Rifle = ItemLibrary_upvr.ViewModels["Electro Rifle"]
add_cosmetic_upvr("Skin", "Legendary", "Electro Rifle", Electro_Rifle.Image, 3,
nil, nil, nil, {
ItemName = "Burst Rifle";
ImageHighResolution = Electro_Rifle.ImageHighResolution;
})
local Balloon_Shotgun = ItemLibrary_upvr.ViewModels["Balloon Shotgun"]
add_cosmetic_upvr("Skin", "Legendary", "Balloon Shotgun", Balloon_Shotgun.Image, 3,
nil, nil, nil, {
ItemName = "Shotgun";
ImageHighResolution = Balloon_Shotgun.ImageHighResolution;
})
local Emoji_Cloud = ItemLibrary_upvr.ViewModels["Emoji Cloud"]
add_cosmetic_upvr("Skin", "Legendary", "Emoji Cloud", Emoji_Cloud.Image, 3, nil,
nil, nil, {
ItemName = "Smoke Grenade";
ImageHighResolution = Emoji_Cloud.ImageHighResolution;
})
local Sandwich = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Sandwich", [Link], 3, nil, nil,
nil, {
ItemName = "Medkit";
ImageHighResolution = [Link];
})
local Temporal_Ray = ItemLibrary_upvr.ViewModels["Temporal Ray"]
add_cosmetic_upvr("Skin", "Legendary", "Temporal Ray", Temporal_Ray.Image, 3, nil,
nil, nil, {
ItemName = "Freeze Ray";
ImageHighResolution = Temporal_Ray.ImageHighResolution;
})
local Electro_Uzi = ItemLibrary_upvr.ViewModels["Electro Uzi"]
add_cosmetic_upvr("Skin", "Legendary", "Electro Uzi", Electro_Uzi.Image, 3, nil,
nil, nil, {
ItemName = "Uzi";
ImageHighResolution = Electro_Uzi.ImageHighResolution;
})
local Hand_Gun = ItemLibrary_upvr.ViewModels["Hand Gun"]
add_cosmetic_upvr("Skin", "Legendary", "Hand Gun", Hand_Gun.Image, 3, nil, nil,
nil, {
ItemName = "Handgun";
ImageHighResolution = Hand_Gun.ImageHighResolution;
})
local Sheriff = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Sheriff", [Link], 3, nil, nil, nil,
{
ItemName = "Revolver";
ImageHighResolution = [Link];
})
local Karambit = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Karambit", [Link], 3, nil, nil,
nil, {
ItemName = "Knife";
ImageHighResolution = [Link];
})
local Spaceship_Launcher = ItemLibrary_upvr.ViewModels["Spaceship Launcher"]
add_cosmetic_upvr("Skin", "Legendary", "Spaceship Launcher",
Spaceship_Launcher.Image, 3, nil, nil, nil, {
ItemName = "RPG";
ImageHighResolution = Spaceship_Launcher.ImageHighResolution;
})
local Handsaws = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Handsaws", [Link], 3, nil, nil,
nil, {
ItemName = "Chainsaw";
ImageHighResolution = [Link];
})
local Camera = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Camera", [Link], 3, nil, nil, nil, {
ItemName = "Flashbang";
ImageHighResolution = [Link];
})
local Boba_Gun = ItemLibrary_upvr.ViewModels["Boba Gun"]
add_cosmetic_upvr("Skin", "Legendary", "Boba Gun", Boba_Gun.Image, 3, nil, nil,
nil, {
ItemName = "Paintball Gun";
ImageHighResolution = Boba_Gun.ImageHighResolution;
})
local Hyper_Sniper = ItemLibrary_upvr.ViewModels["Hyper Sniper"]
add_cosmetic_upvr("Skin", "Legendary", "Hyper Sniper", Hyper_Sniper.Image, 3, nil,
nil, nil, {
ItemName = "Sniper";
ImageHighResolution = Hyper_Sniper.ImageHighResolution;
})
local Hyper_Shotgun = ItemLibrary_upvr.ViewModels["Hyper Shotgun"]
add_cosmetic_upvr("Skin", "Legendary", "Hyper Shotgun", Hyper_Shotgun.Image, 3,
nil, nil, nil, {
ItemName = "Shotgun";
ImageHighResolution = Hyper_Shotgun.ImageHighResolution;
})
local Laptop = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Laptop", [Link], 3, nil, nil, nil, {
ItemName = "Medkit";
ImageHighResolution = [Link];
})
local Pixel_Minigun = ItemLibrary_upvr.ViewModels["Pixel Minigun"]
add_cosmetic_upvr("Skin", "Legendary", "Pixel Minigun", Pixel_Minigun.Image, 3,
nil, nil, nil, {
ItemName = "Minigun";
ImageHighResolution = Pixel_Minigun.ImageHighResolution;
})
local AUG = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "AUG", [Link], 3, nil, nil, nil, {
ItemName = "Assault Rifle";
ImageHighResolution = [Link];
})
local Pixel_Burst = ItemLibrary_upvr.ViewModels["Pixel Burst"]
add_cosmetic_upvr("Skin", "Legendary", "Pixel Burst", Pixel_Burst.Image, 3, nil,
"Included in the Pixel Bundle", nil, {
ItemName = "Burst Rifle";
ImageHighResolution = Pixel_Burst.ImageHighResolution;
})
local Pixel_Handgun = ItemLibrary_upvr.ViewModels["Pixel Handgun"]
add_cosmetic_upvr("Skin", "Legendary", "Pixel Handgun", Pixel_Handgun.Image, 3,
nil, "Included in the Pixel Bundle", nil, {
ItemName = "Handgun";
ImageHighResolution = Pixel_Handgun.ImageHighResolution;
})
local Pixel_Katana = ItemLibrary_upvr.ViewModels["Pixel Katana"]
add_cosmetic_upvr("Skin", "Legendary", "Pixel Katana", Pixel_Katana.Image, 3, nil,
"Included in the Pixel Bundle", nil, {
ItemName = "Katana";
ImageHighResolution = Pixel_Katana.ImageHighResolution;
})
local Pixel_Flashbang = ItemLibrary_upvr.ViewModels["Pixel Flashbang"]
add_cosmetic_upvr("Skin", "Legendary", "Pixel Flashbang", Pixel_Flashbang.Image, 3,
nil, "Included in the Pixel Bundle", nil, {
ItemName = "Flashbang";
ImageHighResolution = Pixel_Flashbang.ImageHighResolution;
})
local Eyeball = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Eyeball", [Link], 3, nil, nil, nil,
{
ItemName = "Smoke Grenade";
ImageHighResolution = [Link];
})
local Spider_Ray = ItemLibrary_upvr.ViewModels["Spider Ray"]
add_cosmetic_upvr("Skin", "Legendary", "Spider Ray", Spider_Ray.Image, 3, nil, nil,
nil, {
ItemName = "Freeze Ray";
ImageHighResolution = Spider_Ray.ImageHighResolution;
})
local Bucket_of_Candy = ItemLibrary_upvr.ViewModels["Bucket of Candy"]
add_cosmetic_upvr("Skin", "Legendary", "Bucket of Candy", Bucket_of_Candy.Image, 3,
nil, nil, nil, {
ItemName = "Medkit";
ImageHighResolution = Bucket_of_Candy.ImageHighResolution;
})
local Pumpkin_Launcher = ItemLibrary_upvr.ViewModels["Pumpkin Launcher"]
add_cosmetic_upvr("Skin", "Legendary", "Pumpkin Launcher", Pumpkin_Launcher.Image,
3, nil, nil, nil, {
ItemName = "RPG";
ImageHighResolution = Pumpkin_Launcher.ImageHighResolution;
})
local Vexed_Flare_Gun = ItemLibrary_upvr.ViewModels["Vexed Flare Gun"]
add_cosmetic_upvr("Skin", "Legendary", "Vexed Flare Gun", Vexed_Flare_Gun.Image, 3,
nil, nil, nil, {
ItemName = "Flare Gun";
ImageHighResolution = Vexed_Flare_Gun.ImageHighResolution;
})
local Vexed_Candle = ItemLibrary_upvr.ViewModels["Vexed Candle"]
add_cosmetic_upvr("Skin", "Legendary", "Vexed Candle", Vexed_Candle.Image, 3, nil,
nil, nil, {
ItemName = "Molotov";
ImageHighResolution = Vexed_Candle.ImageHighResolution;
})
local Soul_Grenade = ItemLibrary_upvr.ViewModels["Soul Grenade"]
add_cosmetic_upvr("Skin", "Legendary", "Soul Grenade", Soul_Grenade.Image, 3, nil,
nil, nil, {
ItemName = "Grenade";
ImageHighResolution = Soul_Grenade.ImageHighResolution;
})
local Skull_Launcher = ItemLibrary_upvr.ViewModels["Skull Launcher"]
add_cosmetic_upvr("Skin", "Legendary", "Skull Launcher", Skull_Launcher.Image, 3,
nil, nil, nil, {
ItemName = "Grenade Launcher";
ImageHighResolution = Skull_Launcher.ImageHighResolution;
})
local Buzzsaw = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Buzzsaw", [Link], 3, nil, nil, nil,
{
ItemName = "Chainsaw";
ImageHighResolution = [Link];
})
local Pixel_Crossbow = ItemLibrary_upvr.ViewModels["Pixel Crossbow"]
add_cosmetic_upvr("Skin", "Legendary", "Pixel Crossbow", Pixel_Crossbow.Image, 3,
nil, nil, nil, {
ItemName = "Crossbow";
ImageHighResolution = Pixel_Crossbow.ImageHighResolution;
})
local Hyper_Gunblade = ItemLibrary_upvr.ViewModels["Hyper Gunblade"]
add_cosmetic_upvr("Skin", "Legendary", "Hyper Gunblade", Hyper_Gunblade.Image, 3,
nil, nil, nil, {
ItemName = "Gunblade";
ImageHighResolution = Hyper_Gunblade.ImageHighResolution;
})
local The_Shred = ItemLibrary_upvr.ViewModels["The Shred"]
add_cosmetic_upvr("Skin", "Legendary", "The Shred", The_Shred.Image, 3, nil, nil,
nil, {
ItemName = "Battle Axe";
ImageHighResolution = The_Shred.ImageHighResolution;
})
local Gingerbread_AUG = ItemLibrary_upvr.ViewModels["Gingerbread AUG"]
add_cosmetic_upvr("Skin", "Legendary", "Gingerbread AUG", Gingerbread_AUG.Image, 3,
nil, nil, nil, {
ItemName = "Assault Rifle";
ImageHighResolution = Gingerbread_AUG.ImageHighResolution;
})
local Peppermint_Sheriff = ItemLibrary_upvr.ViewModels["Peppermint Sheriff"]
add_cosmetic_upvr("Skin", "Legendary", "Peppermint Sheriff",
Peppermint_Sheriff.Image, 3, nil, nil, nil, {
ItemName = "Revolver";
ImageHighResolution = Peppermint_Sheriff.ImageHighResolution;
})
local Firework_Launcher = ItemLibrary_upvr.ViewModels["Firework Launcher"]
add_cosmetic_upvr("Skin", "Legendary", "Firework Launcher",
Firework_Launcher.Image, 3, nil, nil, nil, {
ItemName = "RPG";
ImageHighResolution = Firework_Launcher.ImageHighResolution;
})
local Festive_Buzzsaw = ItemLibrary_upvr.ViewModels["Festive Buzzsaw"]
add_cosmetic_upvr("Skin", "Legendary", "Festive Buzzsaw", Festive_Buzzsaw.Image, 3,
nil, nil, nil, {
ItemName = "Chainsaw";
ImageHighResolution = Festive_Buzzsaw.ImageHighResolution;
})
local Milk___Cookies = ItemLibrary_upvr.ViewModels["Milk & Cookies"]
add_cosmetic_upvr("Skin", "Legendary", "Milk & Cookies", Milk___Cookies.Image, 3,
nil, nil, nil, {
ItemName = "Medkit";
ImageHighResolution = Milk___Cookies.ImageHighResolution;
})
local Hot_Coals = ItemLibrary_upvr.ViewModels["Hot Coals"]
add_cosmetic_upvr("Skin", "Legendary", "Hot Coals", Hot_Coals.Image, 3, nil, nil,
nil, {
ItemName = "Molotov";
ImageHighResolution = Hot_Coals.ImageHighResolution;
})
local Dev_in_the_Box = ItemLibrary_upvr.ViewModels["Dev-in-the-Box"]
add_cosmetic_upvr("Skin", "Legendary", "Dev-in-the-Box", Dev_in_the_Box.Image, 3,
nil, nil, nil, {
ItemName = "Subspace Tripmine";
ImageHighResolution = Dev_in_the_Box.ImageHighResolution;
})
local Candy_Cane = ItemLibrary_upvr.ViewModels["Candy Cane"]
add_cosmetic_upvr("Skin", "Legendary", "Candy Cane", Candy_Cane.Image, 3, nil, nil,
nil, {
ItemName = "Knife";
ImageHighResolution = Candy_Cane.ImageHighResolution;
})
local Balloon_Shorty = ItemLibrary_upvr.ViewModels["Balloon Shorty"]
add_cosmetic_upvr("Skin", "Legendary", "Balloon Shorty", Balloon_Shorty.Image, 3,
nil, nil, nil, {
ItemName = "Shorty";
ImageHighResolution = Balloon_Shorty.ImageHighResolution;
})
local Void_Pistols = ItemLibrary_upvr.ViewModels["Void Pistols"]
add_cosmetic_upvr("Skin", "Legendary", "Void Pistols", Void_Pistols.Image, 3, nil,
nil, nil, {
ItemName = "Energy Pistols";
ImageHighResolution = Void_Pistols.ImageHighResolution;
})
local Money_Gun = ItemLibrary_upvr.ViewModels["Money Gun"]
add_cosmetic_upvr("Skin", "Legendary", "Money Gun", Money_Gun.Image, 3, nil, nil,
nil, {
ItemName = "Uzi";
ImageHighResolution = Money_Gun.ImageHighResolution;
})
local Medkitty = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Medkitty", [Link], 3, nil, nil,
nil, {
ItemName = "Medkit";
ImageHighResolution = [Link];
})
local Balisong = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Balisong", [Link], 3, nil, nil,
nil, {
ItemName = "Knife";
ImageHighResolution = [Link];
})
local Event_Horizon = ItemLibrary_upvr.ViewModels["Event Horizon"]
add_cosmetic_upvr("Skin", "Legendary", "Event Horizon", Event_Horizon.Image, 3,
nil, nil, nil, {
ItemName = "Sniper";
ImageHighResolution = Event_Horizon.ImageHighResolution;
})
local Banana_Flare = ItemLibrary_upvr.ViewModels["Banana Flare"]
add_cosmetic_upvr("Skin", "Legendary", "Banana Flare", Banana_Flare.Image, 3, nil,
nil, nil, {
ItemName = "Flare Gun";
ImageHighResolution = Banana_Flare.ImageHighResolution;
})
local Fighter_Jet = ItemLibrary_upvr.ViewModels["Fighter Jet"]
add_cosmetic_upvr("Skin", "Legendary", "Fighter Jet", Fighter_Jet.Image, 3, nil,
nil, nil, {
ItemName = "Minigun";
ImageHighResolution = Fighter_Jet.ImageHighResolution;
})
local Harp = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Harp", [Link], 3, nil, nil, nil, {
ItemName = "Slingshot";
ImageHighResolution = [Link];
})
local Repulsor = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Repulsor", [Link], 3, nil, nil,
nil, {
ItemName = "Exogun";
ImageHighResolution = [Link];
})
local Tommy_Gun = ItemLibrary_upvr.ViewModels["Tommy Gun"]
add_cosmetic_upvr("Skin", "Legendary", "Tommy Gun", Tommy_Gun.Image, 3, nil, nil,
nil, {
ItemName = "Assault Rifle";
ImageHighResolution = Tommy_Gun.ImageHighResolution;
})
local FAMAS = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "FAMAS", [Link], 3, nil, nil, nil, {
ItemName = "Burst Rifle";
ImageHighResolution = [Link];
})
local Peppergun = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Peppergun", [Link], 3, nil, nil,
nil, {
ItemName = "Revolver";
ImageHighResolution = [Link];
})
local Mega_Drill = ItemLibrary_upvr.ViewModels["Mega Drill"]
add_cosmetic_upvr("Skin", "Legendary", "Mega Drill", Mega_Drill.Image, 3, nil, nil,
nil, {
ItemName = "Chainsaw";
ImageHighResolution = Mega_Drill.ImageHighResolution;
})
local Spray_Bottle = ItemLibrary_upvr.ViewModels["Spray Bottle"]
add_cosmetic_upvr("Skin", "Legendary", "Spray Bottle", Spray_Bottle.Image, 3, nil,
nil, nil, {
ItemName = "Spray";
ImageHighResolution = Spray_Bottle.ImageHighResolution;
})
local Void_Rifle = ItemLibrary_upvr.ViewModels["Void Rifle"]
add_cosmetic_upvr("Skin", "Legendary", "Void Rifle", Void_Rifle.Image, 3, nil, nil,
nil, {
ItemName = "Energy Rifle";
ImageHighResolution = Void_Rifle.ImageHighResolution;
})
local Gunsaw = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Legendary", "Gunsaw", [Link], 3, nil, nil, nil, {
ItemName = "Gunblade";
ImageHighResolution = [Link];
})
local RPKEY = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Mythical", "RPKEY", [Link], 3, nil, "Used to be
included in the Legendary Key Bundle", nil, {
ItemName = "RPG";
ImageHighResolution = [Link];
})
local Keythe = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Mythical", "Keythe", [Link], 3, nil, "Used to be
included in the Legendary Key Bundle", nil, {
ItemName = "Scythe";
ImageHighResolution = [Link];
})
local Keyper = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Mythical", "Keyper", [Link], 3, nil, "Used to be
included in the Legendary Key Bundle", nil, {
ItemName = "Sniper";
ImageHighResolution = [Link];
})
local AKEY_47 = ItemLibrary_upvr.ViewModels["AKEY-47"]
add_cosmetic_upvr("Skin", "Mythical", "AKEY-47", AKEY_47.Image, 3, nil, "Used to be
included in the Legendary Key Bundle", nil, {
ItemName = "Assault Rifle";
ImageHighResolution = AKEY_47.ImageHighResolution;
})
local Crystal_Daggers = ItemLibrary_upvr.ViewModels["Crystal Daggers"]
add_cosmetic_upvr("Skin", "Mythical", "Crystal Daggers", Crystal_Daggers.Image, 3,
nil, "Used to be included in the Legendary Crystal Bundle", nil, {
ItemName = "Daggers";
ImageHighResolution = Crystal_Daggers.ImageHighResolution;
})
local Keytana = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Mythical", "Keytana", [Link], 3, nil, "Used to be
included in the Legendary Key Bundle", nil, {
ItemName = "Katana";
ImageHighResolution = [Link];
})
local Keyvolver = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Mythical", "Keyvolver", [Link], 3, nil, "Used
to be included in the Ultra Key Bundle", nil, {
ItemName = "Revolver";
ImageHighResolution = [Link];
})
local Shotkey = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Mythical", "Shotkey", [Link], 3, nil, "Used to be
included in the Legendary Key Bundle", nil, {
ItemName = "Shotgun";
ImageHighResolution = [Link];
})
local Keyzi = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Mythical", "Keyzi", [Link], 3, nil, "Used to be
included in the Ultra Key Bundle", nil, {
ItemName = "Uzi";
ImageHighResolution = [Link];
})
local Key_Bow = ItemLibrary_upvr.ViewModels["Key Bow"]
add_cosmetic_upvr("Skin", "Mythical", "Key Bow", Key_Bow.Image, 3, nil, "Included
in the Legendary Key Bundle", nil, {
ItemName = "Bow";
ImageHighResolution = Key_Bow.ImageHighResolution;
})
local Keynade = ItemLibrary_upvr.[Link]
add_cosmetic_upvr("Skin", "Mythical", "Keynade", [Link], 3, nil, "Included
in the Ultra Key Bundle", nil, {
ItemName = "Grenade";
ImageHighResolution = [Link];
})
local Bug_Net = ItemLibrary_upvr.ViewModels["Bug Net"]
add_cosmetic_upvr("Skin", "Unobtainable", "Bug Net", Bug_Net.Image, 3, true, "Given
to the best bug hunters, thank you for helping us improve the game (RIVALS)", nil,
{
ItemName = "Scythe";
ImageHighResolution = Bug_Net.ImageHighResolution;
})
local Stealth_Handgun = ItemLibrary_upvr.ViewModels["Stealth Handgun"]
add_cosmetic_upvr("Skin", "Unobtainable", "Stealth Handgun", Stealth_Handgun.Image,
3, true, "sneaky beaky like", nil, {
ItemName = "Handgun";
ImageHighResolution = Stealth_Handgun.ImageHighResolution;
})
local Armature_001 = ItemLibrary_upvr.ViewModels["Armature.001"]
add_cosmetic_upvr("Skin", "Unobtainable", "Armature.001", Armature_001.Image, 3,
true, "if this is leaked neko will be waterboarded and hit by a car 628 times",
nil, {
ItemName = "Knife";
ImageHighResolution = Armature_001.ImageHighResolution;
})