NEW ENGLAND A1
Offense Ratings: RUN 2 SHORT PASS 3 LONG PASS 3 MISHAP 3
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 3
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 3 LONG PASS 3
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Incomplete Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete QB Presssure
7 Lose 1 2 3 Incomplete QB Presssure With advantage, roll normal Short Pass or Route
Incomplete Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 3
10 Gain 1 2 3 Gain 1 + Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Gain B B B play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain B B Gain 2 + B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 5 + B B Gain 5 + B B B
15 Gain B B B Gain 10 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart.
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 3 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-4 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 5 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5 Sack Lose 2 + Lose B 6-7 Tipped & Incomplete Incomplete
7 Hurry Incomplete 6-7 Hurry Incomplete 8 Tipped & Incomplete Incomplete
8 Complete Gain B 8 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
9 Complete Gain B 9 Complete Gain B B 10 Catch & Fumble Gain B B B a
10-11 Complete Gain B B 10 Complete Gain B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 11-12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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BUFFALO A2
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 1
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Incomplete play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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NEW YORK A3
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1 MISHAP 2
Defense Ratings: RUN 1 SHORT PASS 2 LONG PASS 2
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 2 LONG PASS 1
RUN / RUN BLITZ 1
3 Fumbled Snap Interception 1 3
Interception 3
With defense advantage, roll or with the
4 Fumble 2
Interception4 Interception4 play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Sack5 With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Incomplete
13 Gain Gain B B Gain 2 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 15 + B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 4-7 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 8 Sack Lose 2 + Lose B 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 Hurry Incomplete 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 QB Run Gain B B - 4 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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MIAMI A4
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 1 SHORT PASS 2 LONG PASS 1
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 1
3 Fumbled Snap Interception 1 3
Interception 3
With defense advantage, roll or with the
4 Fumble 2
Interception4 Interception4 play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 1
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Incomplete play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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PITTSBURGH A5
Offense Ratings: RUN 3 SHORT PASS 2 LONG PASS 2 MISHAP 3
Defense Ratings: RUN 3 SHORT PASS 2 LONG PASS 2
OFFENSE PLAYS DEFENSE PLAYS
RUN 3 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 3
3 Fumbled Snap Interception 1 3
Interception 3
With defense advantage, roll or with the
4 Fumble 2
Interception4 Interception4 play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
5 Lose 1 2 3 Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 0
Incomplete Sack5
7 No Gain Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain 1 + Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain B B Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 3 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-4 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 5 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 6-7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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CLEVELAND A6
Offense Ratings: RUN 2 SHORT PASS 1 LONG PASS 3 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 1 LONG PASS 3
RUN / RUN BLITZ 2
3 Fumbled Snap Interception1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete QB Presssure
7 Lose 1 2 3 QB Presssure QB Presssure With advantage, roll normal Short Pass or Route
Incomplete Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 1
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain Gain B B B play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain 1 + Gain 2 + B B B
13 Gain Gain Gain 5 + B B B
14 Gain B B Gain B B Gain 5 + B B B
15 Gain B B B Gain 2 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 10 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart.
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Interceptiona Return B B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-5 Sack Lose 2 + Lose B 5 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
6-8 Hurry Incomplete 6-7 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 Hurry Incomplete 8 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 QB Run Gain B B - 4 9 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 10 Complete Gain B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 11-12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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CINCINNATI A7
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 1
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Incomplete play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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BALTIMORE A8
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1 MISHAP 2
Defense Ratings: RUN 3 SHORT PASS 2 LONG PASS 2
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 2 LONG PASS 1
RUN / RUN BLITZ 3
3 Fumbled Snap Interception 1 3
Interception 3
With defense advantage, roll or with the
4 Fumble 2
Interception4 Interception4 play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Sack5 With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Incomplete
13 Gain Gain B B Gain 2 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 15 + B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 4-7 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 8 Sack Lose 2 + Lose B 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 Hurry Incomplete 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 QB Run Gain B B - 4 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
INDIANAPOLIS A9
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 3 MISHAP 3
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 3
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 2 LONG PASS 3
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete QB Presssure
7 Lose 1 2 3 Incomplete QB Presssure With advantage, roll normal Short Pass or Route
Incomplete Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 3
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Gain B B B play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain Gain 2 + B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart.
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 3 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-4 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 5 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5 Sack Lose 2 + Lose B 6-7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 6-7 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 8 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 9 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 10 Complete Gain B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 11-12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
JACKSONVILLE A10
Offense Ratings: RUN 3 SHORT PASS 2 LONG PASS 2 MISHAP 3
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2
OFFENSE PLAYS DEFENSE PLAYS
RUN 3 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose 1 2 3 Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 0
Incomplete Sack5
7 No Gain Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain 1 + Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain B B Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 3 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-4 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 5 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 6-7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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TENNESSEE A11
Offense Ratings: RUN 2 SHORT PASS LONG PASS 2 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 3
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS LONG PASS 2
RUN / RUN BLITZ 2
3 Fumbled Snap 1
Interception 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble2 Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 3
10 Gain 1 2 3 QB Run 1 + Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Incomplete play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Interceptiona Return B B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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HOUSTON A12
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 1
Defense Ratings: RUN 2 SHORT PASS 1 LONG PASS 2
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 1
6 Lose 1 2 3 Incomplete Sack5
With defense advantage, roll or with the
7 Lose 1 2 3 Incomplete Incomplete play-calling die. Add to lower of or / for
8 Gain 01 QB Presssure QB Presssure Defense Effect Roll (2-12).
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 1 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Intercepted Interceptionb
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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SAN DIEGO A13
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 3 LONG PASS 2
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 3
6 Lose 1 2 3 Incomplete Sack5
With defense advantage, roll or with the
7 Lose 1 2 3 Incomplete Incomplete play-calling die. Add to higher of or / for
8 Gain 01 QB Presssure QB Presssure Defense Effect Roll (2-12).
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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DENVER A14
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 1 SHORT PASS 2 LONG PASS 2
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 1
3 Fumbled Snap Interception 1 3
Interception 3
With defense advantage, roll or with the
4 Fumble 2
Interception4 Interception4 play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
KANSAS CITY A15
Offense Ratings: RUN 1 SHORT PASS 2 LONG PASS 1 MISHAP 2
Defense Ratings: RUN 1 SHORT PASS 2 LONG PASS 2
OFFENSE PLAYS DEFENSE PLAYS
RUN 1 SHORT PASS 2 LONG PASS 1
RUN / RUN BLITZ 1
3 Fumbled Snap Interception 1 3
Interception 3
With defense advantage, roll or with the
4 Fumble 2
Interception4 Interception4 play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose Incomplete Sack5
7 Lose 1 2 3 Incomplete Sack5 With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 No Gain QB Presssure QB Presssure
9 Gain 01 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain Gain Incomplete
13 Gain Gain B B Gain 2 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 15 + B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 4-7 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 8 Sack Lose 2 + Lose B 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 Hurry Incomplete 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 QB Run Gain B B - 4 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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OAKLAND A16
Offense Ratings: RUN 2 SHORT PASS 1 LONG PASS 2 MISHAP 1
Defense Ratings: RUN 1 SHORT PASS 3 LONG PASS 1
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 1 LONG PASS 2
RUN / RUN BLITZ 1
3 Fumbled Snap Interception1 3
Interception 3
With defense advantage, roll or with the
4 Fumble 2
Interception4 Interception4 play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 3
6 Lose 1 2 3 Incomplete Sack5
With defense advantage, roll or with the
7 Lose 1 2 3 QB Presssure Incomplete play-calling die. Add to higher of or / for
8 Gain 01 QB Presssure QB Presssure Defense Effect Roll (2-12).
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 1
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain Incomplete play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain 1 + Gain B B B
13 Gain Gain Gain 5 + B B B
14 Gain B B Gain B B Gain 5 + B B B
15 Gain B B B Gain 2 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 10 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 1 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Interceptiona Return B B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-5 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Intercepted Interceptionb
6-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 Hurry Incomplete 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 QB Run Gain B B - 4 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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DETROIT N1
Offense Ratings: RUN 1 SHORT PASS 2 LONG PASS 2 MISHAP 1
Defense Ratings: RUN 2 SHORT PASS 1 LONG PASS 2
OFFENSE PLAYS DEFENSE PLAYS
RUN 1 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 1
6 Lose Incomplete Sack5
With defense advantage, roll or with the
7 Lose 1 2 3 Incomplete Incomplete play-calling die. Add to lower of or / for
8 No Gain QB Presssure QB Presssure Defense Effect Roll (2-12).
9 Gain 01 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 1 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Intercepted Interceptionb
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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CHICAGO N2
Offense Ratings: RUN 1 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2
OFFENSE PLAYS DEFENSE PLAYS
RUN 1 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 No Gain QB Presssure QB Presssure
9 Gain 01 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
MINNESOTA N3
Offense Ratings: RUN 3 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 3 SHORT PASS 1 LONG PASS 2
OFFENSE PLAYS DEFENSE PLAYS
RUN 3 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 3
3 Fumbled Snap Interception 1 3
Interception 3
With defense advantage, roll or with the
4 Fumble 2
Interception4 Interception4 play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
5 Lose 1 2 3 Mishap Mishap
SHORT PASS / ROUTE JUMP 1
6 Lose 1 0
Incomplete Sack5
With defense advantage, roll or with the
7 No Gain Incomplete Incomplete play-calling die. Add to lower of or / for
8 Gain 01 QB Presssure QB Presssure Defense Effect Roll (2-12).
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain 1 + Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain B B Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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GREEN BAY N4
Offense Ratings: RUN 2 SHORT PASS 3 LONG PASS 3 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 3 LONG PASS 2
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 3 LONG PASS 3
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Incomplete Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 3
6 Lose 1 2 3 Incomplete QB Presssure
With defense advantage, roll or with the
7 Lose 1 2 3 Incomplete QB Presssure play-calling die. Add to higher of or / for
8 Gain 01 QB Presssure Incomplete Defense Effect Roll (2-12).
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain 1 + Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Gain B B B Defense Effect dice (2-12).
12 Gain 1 + Gain B B Gain 2 + B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 5 + B B Gain 5 + B B B
15 Gain B B B Gain 10 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart.
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7 Hurry Incomplete 6-7 Hurry Incomplete 8 Tipped & Incomplete Incomplete
8 Complete Gain B 8 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
9 Complete Gain B 9 Complete Gain B B 10 Catch & Fumble Gain B B B a
10-11 Complete Gain B B 10 Complete Gain B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 11-12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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ATLANTA N5
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 2 LONG PASS 1
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Sack5 With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 1
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Incomplete play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain Incomplete
13 Gain Gain B B Gain 2 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 15 + B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 4-7 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 8 Sack Lose 2 + Lose B 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 Hurry Incomplete 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 QB Run Gain B B - 4 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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NEW ORLEANS N6
Offense Ratings: RUN 2 SHORT PASS 3 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 3 LONG PASS 2
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Incomplete Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 1
10 Gain 1 2 3 Gain 1 + Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Incomplete play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain B B Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 5 + B B Gain 5 + B B B
15 Gain B B B Gain 10 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
8 Complete Gain B 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
9 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
10-11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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CAROLINA N7
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 1
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Incomplete play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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TAMPA BAY N8
Offense Ratings: RUN 2 SHORT PASS 3 LONG PASS 2 MISHAP 3
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 3
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 3 LONG PASS 2
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Incomplete Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 3
10 Gain 1 2 3 Gain 1 + Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Incomplete play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain B B Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 5 + B B Gain 5 + B B B
15 Gain B B B Gain 10 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 3 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-4 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 5 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 6-7 Tipped & Incomplete Incomplete
7 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
8 Complete Gain B 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
9 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
10-11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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ST. LOUIS N9
Offense Ratings: RUN 2 SHORT PASS 1 LONG PASS 2 MISHAP 1
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 1 LONG PASS 2
RUN / RUN BLITZ 2
3 Fumbled Snap Interception1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 QB Presssure Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 1
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain Incomplete play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain 1 + Gain B B B
13 Gain Gain Gain 5 + B B B
14 Gain B B Gain B B Gain 5 + B B B
15 Gain B B B Gain 2 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 10 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 1 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Interceptiona Return B B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-5 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Intercepted Interceptionb
6-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 Hurry Incomplete 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 QB Run Gain B B - 4 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
SAN FRANCISCO N10
Offense Ratings: RUN 2 SHORT PASS 1 LONG PASS 1 MISHAP 1
Defense Ratings: RUN 2 SHORT PASS 1 LONG PASS 2
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 1 LONG PASS 1
RUN / RUN BLITZ 2
3 Fumbled Snap Interception1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 1
6 Lose 1 2 3 Incomplete Sack5
With defense advantage, roll or with the
7 Lose 1 2 3 QB Presssure Sack5 play-calling die. Add to lower of or / for
8 Gain 01 QB Presssure QB Presssure Defense Effect Roll (2-12).
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain 1 + Incomplete
13 Gain Gain Gain 2 + B B B
14 Gain B B Gain B B Gain 5 + B B B
15 Gain B B B Gain 2 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 10 + B B Gain 15 + B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 1 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Interceptiona Return B B 3 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-5 Sack Lose 2 + Lose B 4-7 Sack Lose 2 + Lose B 7 Tipped & Intercepted Interceptionb
6-8 Hurry Incomplete 8 Sack Lose 2 + Lose B 8 Tipped & Incomplete Incomplete
9 Hurry Incomplete 9 Hurry Incomplete 9 Catch & Fumble Gain B B B a
10 QB Run Gain B B - 4 10 QB Run Gain B B - 4 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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ARIZONA N11
Offense Ratings: RUN 1 SHORT PASS 2 LONG PASS 3 MISHAP 1
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2
OFFENSE PLAYS DEFENSE PLAYS
RUN 1 SHORT PASS 2 LONG PASS 3
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose Incomplete QB Presssure
7 Lose 1 2 3 Incomplete QB Presssure With advantage, roll normal Short Pass or Route
Incomplete Jump Defense Effect dice (2-12).
8 No Gain QB Presssure
9 Gain 01 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Gain B B B Defense Effect dice (2-12).
12 Gain Gain Gain 2 + B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart.
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 1 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5 Sack Lose 2 + Lose B 7 Tipped & Intercepted Interceptionb
7-8 Hurry Incomplete 6-7 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 8 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 9 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 10 Complete Gain B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 11-12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
SEATTLE N12
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 3
Defense Ratings: RUN 2 SHORT PASS 3 LONG PASS 2
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 3
6 Lose 1 2 3 Incomplete Sack5
With defense advantage, roll or with the
7 Lose 1 2 3 Incomplete Incomplete play-calling die. Add to higher of or / for
8 Gain 01 QB Presssure QB Presssure Defense Effect Roll (2-12).
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 3 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-4 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 5 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 6-7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
PHILADELPHIA N13
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
WASHINGTON N14
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 3 SHORT PASS 2 LONG PASS 2
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 3
3 Fumbled Snap Interception 1 3
Interception 3
With defense advantage, roll or with the
4 Fumble 2
Interception4 Interception4 play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
NEW YORK N15
Offense Ratings: RUN 3 SHORT PASS 1 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 3
OFFENSE PLAYS DEFENSE PLAYS
RUN 3 SHORT PASS 1 LONG PASS 2
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose 1 2 3 Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 0
Incomplete Sack5
7 No Gain QB Presssure Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 3
10 Gain Gain Incomplete With defense advantage, roll or with the
11 Gain 1 + Gain Incomplete play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain 1 + Gain B B B
13 Gain B B Gain Gain 5 + B B B
14 Gain B B Gain B B Gain 5 + B B B
15 Gain B B B Gain 2 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 10 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Interceptiona Return B B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-5 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
6-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 Hurry Incomplete 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 QB Run Gain B B - 4 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
DALLAS N16
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 3 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 3
OFFENSE PLAYS DEFENSE PLAYS
RUN 2 SHORT PASS 2 LONG PASS 3
RUN / RUN BLITZ 2
3 Fumbled Snap Interception 1 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete QB Presssure
7 Lose 1 2 3 Incomplete QB Presssure With advantage, roll normal Short Pass or Route
Incomplete Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 3
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Gain B B B play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain Gain 2 + B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart.
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 6-7 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 8 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 9 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 10 Complete Gain B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 11-12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®