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Pizza Box Football Play Ratings Guide

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Lubbert Abbe
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0% found this document useful (0 votes)
8 views32 pages

Pizza Box Football Play Ratings Guide

Uploaded by

Lubbert Abbe
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

NEW ENGLAND A1

Offense Ratings: RUN 2 SHORT PASS 3 LONG PASS 3 MISHAP 3


Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 3

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 3 LONG PASS 3
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Incomplete Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete QB Presssure
7 Lose 1 2 3 Incomplete QB Presssure With advantage, roll normal Short Pass or Route
Incomplete Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 3
10 Gain 1 2 3 Gain 1 + Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Gain B B B play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain B B Gain 2 + B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 5 + B B Gain 5 + B B B
15 Gain B B B Gain 10 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart.

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 3 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-4 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 5 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5 Sack Lose 2 + Lose B 6-7 Tipped & Incomplete Incomplete
7 Hurry Incomplete 6-7 Hurry Incomplete 8 Tipped & Incomplete Incomplete
8 Complete Gain B 8 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
9 Complete Gain B 9 Complete Gain B B 10 Catch & Fumble Gain B B B a
10-11 Complete Gain B B 10 Complete Gain B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 11-12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
BUFFALO A2
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 1
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Incomplete play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
NEW YORK A3
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1 MISHAP 2
Defense Ratings: RUN 1 SHORT PASS 2 LONG PASS 2

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 2 LONG PASS 1
RUN / RUN BLITZ 1

3 Fumbled Snap Interception 1 3


Interception 3
With defense advantage, roll or with the
4 Fumble 2
Interception4 Interception4 play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Sack5 With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Incomplete
13 Gain Gain B B Gain 2 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 15 + B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 4-7 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 8 Sack Lose 2 + Lose B 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 Hurry Incomplete 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 QB Run Gain B B - 4 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
MIAMI A4
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 1 SHORT PASS 2 LONG PASS 1

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 1

3 Fumbled Snap Interception 1 3


Interception 3
With defense advantage, roll or with the
4 Fumble 2
Interception4 Interception4 play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 1
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Incomplete play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
PITTSBURGH A5
Offense Ratings: RUN 3 SHORT PASS 2 LONG PASS 2 MISHAP 3
Defense Ratings: RUN 3 SHORT PASS 2 LONG PASS 2

OFFENSE PLAYS DEFENSE PLAYS


RUN 3 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 3

3 Fumbled Snap Interception 1 3


Interception 3
With defense advantage, roll or with the
4 Fumble 2
Interception4 Interception4 play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
5 Lose 1 2 3 Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 0
Incomplete Sack5
7 No Gain Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain 1 + Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain B B Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 3 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-4 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 5 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 6-7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
CLEVELAND A6
Offense Ratings: RUN 2 SHORT PASS 1 LONG PASS 3 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 1 LONG PASS 3
RUN / RUN BLITZ 2

3 Fumbled Snap Interception1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete QB Presssure
7 Lose 1 2 3 QB Presssure QB Presssure With advantage, roll normal Short Pass or Route
Incomplete Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 1
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain Gain B B B play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain 1 + Gain 2 + B B B
13 Gain Gain Gain 5 + B B B
14 Gain B B Gain B B Gain 5 + B B B
15 Gain B B B Gain 2 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 10 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart.

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Interceptiona Return B B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-5 Sack Lose 2 + Lose B 5 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
6-8 Hurry Incomplete 6-7 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 Hurry Incomplete 8 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 QB Run Gain B B - 4 9 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 10 Complete Gain B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 11-12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
CINCINNATI A7
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 1
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Incomplete play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
BALTIMORE A8
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1 MISHAP 2
Defense Ratings: RUN 3 SHORT PASS 2 LONG PASS 2

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 2 LONG PASS 1
RUN / RUN BLITZ 3

3 Fumbled Snap Interception 1 3


Interception 3
With defense advantage, roll or with the
4 Fumble 2
Interception4 Interception4 play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Sack5 With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Incomplete
13 Gain Gain B B Gain 2 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 15 + B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 4-7 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 8 Sack Lose 2 + Lose B 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 Hurry Incomplete 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 QB Run Gain B B - 4 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
INDIANAPOLIS A9
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 3 MISHAP 3
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 3

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 2 LONG PASS 3
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete QB Presssure
7 Lose 1 2 3 Incomplete QB Presssure With advantage, roll normal Short Pass or Route
Incomplete Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 3
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Gain B B B play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain Gain 2 + B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart.

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 3 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-4 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 5 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5 Sack Lose 2 + Lose B 6-7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 6-7 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 8 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 9 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 10 Complete Gain B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 11-12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
JACKSONVILLE A10
Offense Ratings: RUN 3 SHORT PASS 2 LONG PASS 2 MISHAP 3
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2

OFFENSE PLAYS DEFENSE PLAYS


RUN 3 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose 1 2 3 Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 0
Incomplete Sack5
7 No Gain Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain 1 + Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain B B Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 3 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-4 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 5 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 6-7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
TENNESSEE A11
Offense Ratings: RUN 2 SHORT PASS LONG PASS 2 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 3

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS LONG PASS 2
RUN / RUN BLITZ 2

3 Fumbled Snap 1
Interception 3
Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble2 Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 3
10 Gain 1 2 3 QB Run 1 + Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Incomplete play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Interceptiona Return B B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
HOUSTON A12
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 1
Defense Ratings: RUN 2 SHORT PASS 1 LONG PASS 2

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 1
6 Lose 1 2 3 Incomplete Sack5
With defense advantage, roll or with the
7 Lose 1 2 3 Incomplete Incomplete play-calling die. Add to lower of or / for
8 Gain 01 QB Presssure QB Presssure Defense Effect Roll (2-12).
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 1 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Intercepted Interceptionb
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
SAN DIEGO A13
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 3 LONG PASS 2

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 3
6 Lose 1 2 3 Incomplete Sack5
With defense advantage, roll or with the
7 Lose 1 2 3 Incomplete Incomplete play-calling die. Add to higher of or / for
8 Gain 01 QB Presssure QB Presssure Defense Effect Roll (2-12).
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
DENVER A14
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 1 SHORT PASS 2 LONG PASS 2

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 1

3 Fumbled Snap Interception 1 3


Interception 3
With defense advantage, roll or with the
4 Fumble 2
Interception4 Interception4 play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
KANSAS CITY A15
Offense Ratings: RUN 1 SHORT PASS 2 LONG PASS 1 MISHAP 2
Defense Ratings: RUN 1 SHORT PASS 2 LONG PASS 2

OFFENSE PLAYS DEFENSE PLAYS


RUN 1 SHORT PASS 2 LONG PASS 1
RUN / RUN BLITZ 1

3 Fumbled Snap Interception 1 3


Interception 3
With defense advantage, roll or with the
4 Fumble 2
Interception4 Interception4 play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose Incomplete Sack5
7 Lose 1 2 3 Incomplete Sack5 With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 No Gain QB Presssure QB Presssure
9 Gain 01 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain Gain Incomplete
13 Gain Gain B B Gain 2 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 15 + B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 4-7 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 8 Sack Lose 2 + Lose B 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 Hurry Incomplete 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 QB Run Gain B B - 4 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
OAKLAND A16
Offense Ratings: RUN 2 SHORT PASS 1 LONG PASS 2 MISHAP 1
Defense Ratings: RUN 1 SHORT PASS 3 LONG PASS 1

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 1 LONG PASS 2
RUN / RUN BLITZ 1

3 Fumbled Snap Interception1 3


Interception 3
With defense advantage, roll or with the
4 Fumble 2
Interception4 Interception4 play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 3
6 Lose 1 2 3 Incomplete Sack5
With defense advantage, roll or with the
7 Lose 1 2 3 QB Presssure Incomplete play-calling die. Add to higher of or / for
8 Gain 01 QB Presssure QB Presssure Defense Effect Roll (2-12).
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 1
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain Incomplete play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain 1 + Gain B B B
13 Gain Gain Gain 5 + B B B
14 Gain B B Gain B B Gain 5 + B B B
15 Gain B B B Gain 2 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 10 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 1 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Interceptiona Return B B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-5 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Intercepted Interceptionb
6-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 Hurry Incomplete 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 QB Run Gain B B - 4 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
DETROIT N1
Offense Ratings: RUN 1 SHORT PASS 2 LONG PASS 2 MISHAP 1
Defense Ratings: RUN 2 SHORT PASS 1 LONG PASS 2

OFFENSE PLAYS DEFENSE PLAYS


RUN 1 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 1
6 Lose Incomplete Sack5
With defense advantage, roll or with the
7 Lose 1 2 3 Incomplete Incomplete play-calling die. Add to lower of or / for
8 No Gain QB Presssure QB Presssure Defense Effect Roll (2-12).
9 Gain 01 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 1 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Intercepted Interceptionb
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
CHICAGO N2
Offense Ratings: RUN 1 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2

OFFENSE PLAYS DEFENSE PLAYS


RUN 1 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 No Gain QB Presssure QB Presssure
9 Gain 01 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
MINNESOTA N3
Offense Ratings: RUN 3 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 3 SHORT PASS 1 LONG PASS 2

OFFENSE PLAYS DEFENSE PLAYS


RUN 3 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 3

3 Fumbled Snap Interception 1 3


Interception 3
With defense advantage, roll or with the
4 Fumble 2
Interception4 Interception4 play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
5 Lose 1 2 3 Mishap Mishap
SHORT PASS / ROUTE JUMP 1
6 Lose 1 0
Incomplete Sack5
With defense advantage, roll or with the
7 No Gain Incomplete Incomplete play-calling die. Add to lower of or / for
8 Gain 01 QB Presssure QB Presssure Defense Effect Roll (2-12).
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain 1 + Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain B B Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
GREEN BAY N4
Offense Ratings: RUN 2 SHORT PASS 3 LONG PASS 3 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 3 LONG PASS 2

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 3 LONG PASS 3
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Incomplete Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 3
6 Lose 1 2 3 Incomplete QB Presssure
With defense advantage, roll or with the
7 Lose 1 2 3 Incomplete QB Presssure play-calling die. Add to higher of or / for
8 Gain 01 QB Presssure Incomplete Defense Effect Roll (2-12).
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain 1 + Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Gain B B B Defense Effect dice (2-12).
12 Gain 1 + Gain B B Gain 2 + B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 5 + B B Gain 5 + B B B
15 Gain B B B Gain 10 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart.

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7 Hurry Incomplete 6-7 Hurry Incomplete 8 Tipped & Incomplete Incomplete
8 Complete Gain B 8 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
9 Complete Gain B 9 Complete Gain B B 10 Catch & Fumble Gain B B B a
10-11 Complete Gain B B 10 Complete Gain B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 11-12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
ATLANTA N5
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 2 LONG PASS 1
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Sack5 With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 1
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Incomplete play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain Incomplete
13 Gain Gain B B Gain 2 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 15 + B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 4-7 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 8 Sack Lose 2 + Lose B 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 Hurry Incomplete 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 QB Run Gain B B - 4 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
NEW ORLEANS N6
Offense Ratings: RUN 2 SHORT PASS 3 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 3 LONG PASS 2
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Incomplete Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 1
10 Gain 1 2 3 Gain 1 + Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Incomplete play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain B B Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 5 + B B Gain 5 + B B B
15 Gain B B B Gain 10 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
8 Complete Gain B 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
9 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
10-11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
CAROLINA N7
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 1
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Incomplete play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
TAMPA BAY N8
Offense Ratings: RUN 2 SHORT PASS 3 LONG PASS 2 MISHAP 3
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 3

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 3 LONG PASS 2
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Incomplete Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 3
10 Gain 1 2 3 Gain 1 + Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Incomplete play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain B B Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 5 + B B Gain 5 + B B B
15 Gain B B B Gain 10 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 3 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-4 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 5 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 6-7 Tipped & Incomplete Incomplete
7 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
8 Complete Gain B 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
9 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
10-11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
ST. LOUIS N9
Offense Ratings: RUN 2 SHORT PASS 1 LONG PASS 2 MISHAP 1
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 1

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 1 LONG PASS 2
RUN / RUN BLITZ 2

3 Fumbled Snap Interception1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 QB Presssure Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 1
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain Incomplete play-calling die. Add to lower of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain 1 + Gain B B B
13 Gain Gain Gain 5 + B B B
14 Gain B B Gain B B Gain 5 + B B B
15 Gain B B B Gain 2 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 10 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 1 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Interceptiona Return B B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-5 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Intercepted Interceptionb
6-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 Hurry Incomplete 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 QB Run Gain B B - 4 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
SAN FRANCISCO N10
Offense Ratings: RUN 2 SHORT PASS 1 LONG PASS 1 MISHAP 1
Defense Ratings: RUN 2 SHORT PASS 1 LONG PASS 2

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 1 LONG PASS 1
RUN / RUN BLITZ 2

3 Fumbled Snap Interception1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 1
6 Lose 1 2 3 Incomplete Sack5
With defense advantage, roll or with the
7 Lose 1 2 3 QB Presssure Sack5 play-calling die. Add to lower of or / for
8 Gain 01 QB Presssure QB Presssure Defense Effect Roll (2-12).
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain 1 + Incomplete
13 Gain Gain Gain 2 + B B B
14 Gain B B Gain B B Gain 5 + B B B
15 Gain B B B Gain 2 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 10 + B B Gain 15 + B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 1 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Interceptiona Return B B 3 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-5 Sack Lose 2 + Lose B 4-7 Sack Lose 2 + Lose B 7 Tipped & Intercepted Interceptionb
6-8 Hurry Incomplete 8 Sack Lose 2 + Lose B 8 Tipped & Incomplete Incomplete
9 Hurry Incomplete 9 Hurry Incomplete 9 Catch & Fumble Gain B B B a
10 QB Run Gain B B - 4 10 QB Run Gain B B - 4 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
ARIZONA N11
Offense Ratings: RUN 1 SHORT PASS 2 LONG PASS 3 MISHAP 1
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2

OFFENSE PLAYS DEFENSE PLAYS


RUN 1 SHORT PASS 2 LONG PASS 3
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose Incomplete QB Presssure
7 Lose 1 2 3 Incomplete QB Presssure With advantage, roll normal Short Pass or Route
Incomplete Jump Defense Effect dice (2-12).
8 No Gain QB Presssure
9 Gain 01 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Gain B B B Defense Effect dice (2-12).
12 Gain Gain Gain 2 + B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart.

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 1 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5 Sack Lose 2 + Lose B 7 Tipped & Intercepted Interceptionb
7-8 Hurry Incomplete 6-7 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 8 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 9 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 10 Complete Gain B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 11-12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
SEATTLE N12
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 3
Defense Ratings: RUN 2 SHORT PASS 3 LONG PASS 2

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 3
6 Lose 1 2 3 Incomplete Sack5
With defense advantage, roll or with the
7 Lose 1 2 3 Incomplete Incomplete play-calling die. Add to higher of or / for
8 Gain 01 QB Presssure QB Presssure Defense Effect Roll (2-12).
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 3 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-4 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 5 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 6-7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
PHILADELPHIA N13
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
WASHINGTON N14
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 3 SHORT PASS 2 LONG PASS 2

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 2 LONG PASS 2
RUN / RUN BLITZ 3

3 Fumbled Snap Interception 1 3


Interception 3
With defense advantage, roll or with the
4 Fumble 2
Interception4 Interception4 play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete Sack5
7 Lose 1 2 3 Incomplete Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 2
10 Gain 1 2 3 Gain Incomplete
With advantage, roll normal Long Pass or QB Blitz
11 Gain Gain 1 + Incomplete Defense Effect dice (2-12).
12 Gain 1 + Gain Gain B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
NEW YORK N15
Offense Ratings: RUN 3 SHORT PASS 1 LONG PASS 2 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 3

OFFENSE PLAYS DEFENSE PLAYS


RUN 3 SHORT PASS 1 LONG PASS 2
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose 1 2 3 Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 0
Incomplete Sack5
7 No Gain QB Presssure Incomplete With advantage, roll normal Short Pass or Route
Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 3
10 Gain Gain Incomplete With defense advantage, roll or with the
11 Gain 1 + Gain Incomplete play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain 1 + Gain B B B
13 Gain B B Gain Gain 5 + B B B
14 Gain B B Gain B B Gain 5 + B B B
15 Gain B B B Gain 2 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 10 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart. 5 Lose 2 and Lose B .

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Interceptiona Return B B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-5 Sack Lose 2 + Lose B 5-6 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
6-8 Hurry Incomplete 7-8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 Hurry Incomplete 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 QB Run Gain B B - 4 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®
DALLAS N16
Offense Ratings: RUN 2 SHORT PASS 2 LONG PASS 3 MISHAP 2
Defense Ratings: RUN 2 SHORT PASS 2 LONG PASS 3

OFFENSE PLAYS DEFENSE PLAYS


RUN 2 SHORT PASS 2 LONG PASS 3
RUN / RUN BLITZ 2

3 Fumbled Snap Interception 1 3


Interception 3
With advantage, roll normal Run or Run Blitz Defense
4 Fumble 2
Interception4 Interception4 Effect dice (2-12).
5 Lose Mishap Mishap
SHORT PASS / ROUTE JUMP 2
6 Lose 1 2 3 Incomplete QB Presssure
7 Lose 1 2 3 Incomplete QB Presssure With advantage, roll normal Short Pass or Route
Incomplete Jump Defense Effect dice (2-12).
8 Gain 01 QB Presssure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 3
10 Gain 1 2 3 Gain Incomplete With defense advantage, roll or with the
11 Gain Gain 1 + Gain B B B play-calling die. Add to higher of or / for
Defense Effect Roll (2-12).
12 Gain 1 + Gain Gain 2 + B B B
13 Gain Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart.

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3 Sack Lose 2 + Lose B 3-4 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
4-6 Sack Lose 2 + Lose B 5 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
7-8 Hurry Incomplete 6-7 Hurry Incomplete 8 Tipped & Incomplete Incomplete
9 QB Run Gain B B - 4 8 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
10 Complete Gain B 9 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 10 Complete Gain B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 11-12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

© 2005-2008 ON THE LINE GAME COMPANY [Link] FOR USE WITH PIZZA BOX FOOTBALL ®

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