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Eros Engine™ Quickstart Guide

The Eros Engine™ Quickstart Guide introduces a role-playing system focused on intimacy and emotional connection, emphasizing storytelling over explicit detail. It provides essential information for gameplay, including character creation, core mechanics, and the four phases of intimacy: Initiation, Escalation, Climax, and Aftercare. The guide also highlights the importance of safety, consent, and comfort during play.

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Irén Dark
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© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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100% found this document useful (1 vote)
227 views18 pages

Eros Engine™ Quickstart Guide

The Eros Engine™ Quickstart Guide introduces a role-playing system focused on intimacy and emotional connection, emphasizing storytelling over explicit detail. It provides essential information for gameplay, including character creation, core mechanics, and the four phases of intimacy: Initiation, Escalation, Climax, and Aftercare. The guide also highlights the importance of safety, consent, and comfort during play.

Uploaded by

Irén Dark
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

18+

Eros Engine™ Qickstart Guide

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Eros Engine™ Qickstart Guide

Eros Engine™ Quickstart Guide


Powering Passion in Any World™

© 2025 Mythos-Games Kiadó Kft. All rights reserved.

Eros Engine™ and Powering Passion in Any World™ are trademarks of Mythos-
Games Kiadó Kft.

Credits:

Written by: Péter Gara

Concept, Game Design & Layout: Mythos-Games Kiadó Kft.

Art and Illustrations: Created with the assistance of NovelAI

Logo Design & Branding: Mythos-Games Kiadó Kft.

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Eros Engine™ Qickstart Guide

Eros Engine™
Quickstart Guide
Powering Passion in Any World™

The Eros Engine™ is a role-playing system that simulates


intimacy, desire, and emotional connection with the same
dramatic structure that other RPGs use for combat and
adventure.
This guide is your fast way to the table — everything you need
for a first session or demo play.

1. What You Need


Players: 2–5 (one acts as the Game Master, or GM).
Dice: one twenty-sided die (d20) per player.
Sheets: one character sheet per player, plus a few trackers for
Arousal, Energy, and Mood.
Tone: mature, respectful, and consensual. The focus is on
storytelling, not explicit detail.
Before you start, talk about boundaries. Use tools like the X-
Card, Lines & Veils, or Open Table Check-ins. Everyone’s
comfort matters more than any dice roll.

2. The Core Idea


Eros Engine scenes unfold as dramatic encounters of intimacy.

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Eros Engine™ Qickstart Guide

Each action, touch, or word has tension, risk, and consequence.


There are no hit points or monsters — instead, you track:

◆ Arousal (AR) – how close to climax the character is.

◆ Energy (EP) – how long they can keep going.

◆ Mood (MD) – how confident, comfortable, or flustered


they feel.

Encounters flow through four cinematic phases:


Initiation, Escalation, Climax, and Aftercare — a rhythm
that feels like both story and dance.

3. Building a Character
You can make a playable character in ten minutes.
Step 1 – Concept
One sentence about who they are and what drives them.
Example: “A charming spy who turns seduction into strategy.”

Step 2 – Attributes (Natural Talent)


Distribute 15 points among six traits (1–5 each):

◆ Charm (CHA): Magnetism and presence.

◆ Appearance (APP): Style and allure.

◆ Sensitivity (SEN): Awareness of touch and emotion.

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Eros Engine™ Qickstart Guide

◆ Stamina (STA): Physical endurance.

◆ Arousal Control (ARC): Control over timing and pace.

◆ Willpower (WIL): Mental strength and resistance.

Step 3 – Skills (Learned Technique)


Spend 6 points (max 3 per skill).
Three categories:

◆ Seduction & Social: Flirting, Conversation, Roleplay,


Wardrobe & Style, Reading Cues, Performance.

◆ Physical & Erotic: Kissing, Touch, Oral Technique,


Thrust & Penetration, Positioning, Movement,
Endurance, Control.

◆ Resilience & Recovery: Arousal Resistance, Persuasion


Resistance, Recovery, Focus.

Step 4 – Perks & Kinks


Pick two Perks (advantages) and one Kink (personal quirk).
Examples:

◆ Iron Control (+2 to hold climax)

◆ Quick Recovery (Energy returns faster)

◆ Voyeur (+1 if being watched, –1 if alone)

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Eros Engine™ Qickstart Guide

Step 5 – Favorites & Turn-offs


Choose up to 3 Favorites (acts, positions, or techniques that
excite your character) and optionally 1–2 Turn-offs.
Favorites give +2 or advantage on rolls.
Turn-offs give –2 or disadvantage.

Step 6 – Derived Values


Calculated from your stats:

Value Formula Meaning


Builds each successful
AR (Arousal) Starts at 0 action
AT (Arousal 10 + ARC mod Climax trigger point
Threshold)
EP (Energy) 20 + (STAx2) Stamina pool
Resistance to seduction
RS (Resolve) 10 + WIL mod or loss of control
MD (Mood) 10 ± context Confidence and tone
(STA mod + Recovery
RR (Recovery Rate) Cooldown speed
skill) x 5 min

4. The Core Mechanic


Every uncertain action uses the same formula:
d20 + Attribute Modifier + Skill Rank ± Modifiers
Compare to a Difficulty Class (DC):

◆ 5–10 Easy (gentle or basic actions)

◆ 11–15 Moderate (sustained or precise)

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Eros Engine™ Qickstart Guide

◆ 16–20 Hard (demanding, risky, or complex)

Modifiers come from Mood, Favorites, Perks, setting, and


narration.
Success adds Arousal or Mood and costs Energy; failure drains
Energy and may lower Mood.
A natural 20 is a dazzling success; a 1 is a memorable fumble.

5. Derived Values in Play


Arousal (AR): Increases when Erotic Skills succeed.
Arousal Threshold (AT): When AR ≥ AT, roll to Delay (ARC
+ Control vs DC 16–20) or Climax.
Energy (EP): Each action costs 1–4 EP; low EP means
exhaustion.
Mood (MD): Affects every roll: positive = bonus, negative =
penalty.
Resolve (RS): Used to resist seduction or emotional
manipulation.
Recovery Rate (RR): How quickly you restore EP and Mood
after the scene.

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Eros Engine™ Qickstart Guide

6. The Four Phases of


Intimacy
Phase 1: Initiation – The Spark
Social or emotional connection.
Common Rolls: Flirting, Conversation, Wardrobe & Style.
DC 8–14. Success builds Mood + 1–2 and AR + 1–2.
Keep this short — 1-2 rolls at most.

Phase 2: Escalation – The Dance


The core of play: a sequence of actions over rounds.
Each round:
1. Declare a Position or Technique (Missionary, Oral,
Cowgirl, etc.).

2. Choose an Action Skill (Kissing, Touch, Thrust, etc.).

3. Roll and resolve effects.

4. Update AR, EP, Mood.

5. If AR ≥ AT → move to Climax.

Typical DC 11–17.
Use variety — repeating the same Skill adds +1 DC each time.
Switch Positions for fresh bonuses.

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Eros Engine™ Qickstart Guide

Phase 3: Climax – The Release


When AR ≥ AT:

◆ Surrender: roll Erotic Skill vs DC 12–16; reset AR to 0,


lose 3–6 EP, gain Mood +1–3.

◆ Delay: roll ARC + Control vs DC 16–20; success holds


for one more round.

◆ Simultaneous Climax: both roll ARC + Movement vs


DC 16; both must succeed.

Phase 4: Aftercare – The Cooldown


Tenderness, calm, or reflection.
Roll Conversation, Gentle Touch, or Recovery (DC 8–14).
Recover EP and restore Mood.
Narratively, Aftercare decides what lingers — affection, guilt,
rivalry, or peace.

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Eros Engine™ Qickstart Guide

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Eros Engine™ Qickstart Guide

7. The GM’s Role


You are not just a referee — you are the director of desire.
Describe the world, guide the rhythm, and keep play safe.
Mark phase changes aloud: “We’re entering Escalation.” “That’s
the Aftercare phase.”
Use numbers only to support tension, never to replace emotion.
Encourage creative narration, reward consent, and let
awkwardness be funny, not shameful.

8. Safety & Comfort


Always start with a Session Zero:

◆ Define Lines (hard limits) and Veils (fade-to-black areas).

◆ Use the X-Card or Pause signal to stop immediately.

◆ Anyone can skip, fade, or reframe a scene.

◆ Trust is the foundation; respect is non-negotiable.

9. First Session Setup


◆ Create 2–3 characters.

◆ The GM introduces a setting (fantasy tavern, cyberpunk


safehouse, college campus).

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Eros Engine™ Qickstart Guide

◆ . Play through one short scene:

◇ Quick Initiation (2 rolls)

◇ Escalation (3–4 rounds)

◇ Climax & Aftercare

◆ . Discuss what worked — tone, pacing, comfort — before


the next session.

10. Key Reference Table

Typical AR Mood
Phase Sample Skills EP Cost
DC Gain Effect

Flirting,
Initiation 8-14 +1-2 0 +1
Conversation

Kissing, Touch,
Escalation 11-17 Thrust, Oral +2-5 -1to-4 ±1–2

Reset
Climax 12-20 Control, Rythm -3 to -6 +1-3
AR

Conversation, Mood
Aftercare 8-14 - +RR
Touch, Recovery Resets

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Eros Engine™ Qickstart Guide

11. Ending the Scene


At the end of Aftercare:

◆ Reset AR = 0.

◆ Recover EP (half + Recovery roll).

◆ Adjust relationships and story consequences.

What happened matters — not as a tally of points, but as


emotional development.

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Eros Engine™ Qickstart Guide

12. Example of Play - Whisper


Between Shelves
Scene type: Seduction and moral conflict
Setting: The Royal Library
Participants: Seraphine (NPC) and Lord Aurel (NPC)
Tone: Intimate, restrained, emotionally charged
Phases Demonstrated: Initiation → Escalation → Climax →
Aftercare

Scene Setup
The great hall has thinned to a murmur. Music fades behind
closed doors as nobles drift toward their intrigues. Seraphine
guides Lord Aurel through the archway into the west library — a
place of velvet hush, where only candlelight and the scent of ink
remain.
He hesitates near the door, the glow from the corridor cutting
across his polished collar. “Someone will notice,” he murmurs.
Seraphine smiles. “Then they’ll have a story to whisper about.”
Phase One: Initiation
GM:The air between them is taut. Aurel tries to maintain
formality, but Seraphine closes the space between words.
Seraphine: “I thought you might need a reprieve from diplomacy. All
those careful sentences…”
She brushes his sleeve lightly.
“…so many things never said.”
Action: Flirting (Charm + Flirting)
CHA 4 (+1 mod), Flirting 3
Roll: d20 + 4 → 17 vs DC 14 — Success.
Result:Aurel’s Arousal +2, Mood +1 (Warm).
GM: He laughs softly, uncertain. “You play dangerous games,
Seraphine.”

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Eros Engine™ Qickstart Guide

Seraphine:“Only with those who want to lose.”


GM Tip: Initiation sets tone and consent. Even hesitation is part of the
rhythm; it gives weight to what follows.

Phase Two: Escalation


Aurel takes a slow breath and looks toward the door — then
away. The candle nearest them gutters as if caught in his
indecision.
Seraphine steps closer. Her perfume mixes with the musk of
paper and old wood.
Action: Touch (Sensitivity + Touch)
SEN 3 (+1 mod), Touch 3
Roll: d20 + 4 → 15 vs DC 15 — Success.
Result: Aurel’s AR +3, Seraphine’s Mood +1, EP –1.
GM: He doesn’t step back this time. His hand rises, half in
apology, half in surrender, and touches hers.
Seraphine: “You tremble like someone about to tell the truth.”
She draws closer — their voices now only breath apart.
Aurel’s resolve falters.
Action: Kissing (Sensitivity + Kissing)
SEN 3 (+1), Kissing 2
Roll: d20 + 3 → 18 vs DC 14 — Success.
Result: Both AR +3, Mood +1, EP –2 each.
GM: What began as curiosity becomes rhythm. The candles
sway with the movement, the library breathing with them — the
distance between them gone.
Player Note: Escalation is about tempo — what changes, not what’s
described. Focus on emotion, hesitation, and the signals of consent.

Aurel (internal roll): Resolve (Willpower + Resolve)


WIL 2 (+0), Resolve 2 → d20 + 2 = 13 vs DC 15 — Fail.
GM: His control slips; the world outside the library ceases to

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Eros Engine™ Qickstart Guide

matter. The scent of parchment, the sound of her breath, the


warmth between them — all fuse into a single, undeniable
moment.
Result: Both characters’ Arousal increases steadily (Aurel 11 /
Seraphine 9) — nearing threshold.

Phase Three: Climax


GM: Time thins to a heartbeat. The soft sound of
movement, a sigh, then stillness.
Check: Aurel’s AR reaches 12 (meets AT).
He attempts Delay (Arousal Control + Control).
ARC 2 (+0), Control 2
Roll: d20 + 2 → 10 vs DC 17 — Fail.
Result: Climax triggered for Aurel.
Seraphine rolls to maintain control.
ARC 3 (+1), Control 3 → d20 + 4 = 16 vs DC 15 — Success.
Outcome: The intensity breaks; Aurel surrenders to the
moment, breath [Link] steadies him, her expression
soft — neither triumph nor pity, only quiet understanding.
Values:
Aurel: AR resets to 0, EP –5, Mood +2 (Ecstatic).
Seraphine: AR 10 → 11 (near threshold), EP –2, Mood +1 (Tender).

GM Tip: Climax marks resolution, not depiction. Let sensory fragments —


breathing, stillness, the way they look at each other — carry the scene’s
emotional weight.

Phase Four: Aftercare


The silence afterward feels heavier than any touch. Outside,
faint music returns — life continuing as if nothing has happened.
Aurel: “I will be married by spring.”
Seraphine: “Then let this be your winter.”
She smooths his collar, straightens her own sleeve. Neither
looks directly at the other for several seconds.

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Eros Engine™ Qickstart Guide

Action: Conversation (Charm + Conversation)


CHA 4 (+1), Conversation 2
Roll: d20 + 3 → 15 vs DC 12 — Success.
Result: Mood +1, EP +2 recovered.
They part at the threshold of the library. The door closes
between them like a final word unspoken.
GM Tip: Aftercare can be gentle or painful, but it always brings truth. Let
it reshape the relationship — guilt, tenderness, or longing are all valid
forms of recovery.

GM Commentary
This example shows how Eros Engine™ uses mechanics to
create pacing without needing explicit description.
◆ Initiation sets the emotional stakes.
◆ Escalation grows naturally through trust and tension.
◆ Climax resolves the built-up energy.
◆ Aftercare closes the loop, leaving room for consequence.
The story breathes like a conversation — full of restraint,
choice, and aftermath.
In Eros Engine™, that rhythm is the adventure.

13. Final Thought


Eros Engine™ is not a game of conquest, but of connection.
Play with empathy, curiosity, and humor.
Every roll is a heartbeat; every choice is consent.
Let the story breathe — and power passion in any world.

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Eros Engine™ Qickstart Guide

Eros Engine™ Quickstart Guide


Powering Passion in Any World™

© 2025 Mythos-Games Kiadó Kft. All rights reserved.

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