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Understanding ICT: Web Evolution Insights

The document outlines a curriculum module on Information and Communications Technology (ICT) for students, focusing on the evolution of web technologies from Web 1.0 to Web 3.0, and the impact of ICT on society. It includes pretests, lessons on social media trends, mobile technologies, and assistive media, as well as expectations for student learning outcomes. The module emphasizes the importance of understanding ICT's current state and its role in the Philippine economy.
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0% found this document useful (0 votes)
8 views7 pages

Understanding ICT: Web Evolution Insights

The document outlines a curriculum module on Information and Communications Technology (ICT) for students, focusing on the evolution of web technologies from Web 1.0 to Web 3.0, and the impact of ICT on society. It includes pretests, lessons on social media trends, mobile technologies, and assistive media, as well as expectations for student learning outcomes. The module emphasizes the importance of understanding ICT's current state and its role in the Philippine economy.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Empowerment

Technologies

QUARTER 1

MODULE

1 Information and Communications


Technology (Part 1&2)
EXPECTATIONS
At the end of the learning period, the students shall have:
 improved their understanding regarding the current state of ICT;
 constructed a comprehensive description (both similarities and differences) of their chosen
topic from the lesson through Venn diagram; and
 justified what they realized/valued regarding the current state and improvements in ICT.

PRETEST
Directions: Encircle the letter that corresponds to the correct answer.
1. ICT deals with the use of different communication technologies that locates, saves, send, and edit
information. This acronym stands for?
[Link] and Communications Technology C. Information and Computing Technologies
[Link] and Communicate Technology D. Informing and Computing Technologies
2. At the age of 49, Lola Maria created her Facebook account, and learned to use Messenger as a medium
for communication. Her grandchild taught her how to use these two social networking sites. As a digital
person, her grandchild is considered as .
A. Digital Immigrant C. Both A and B
B. Digital Native D. None among the options
3. Through Tim Berners-Lee proposal, this system was developed which enables the user to access hypertext
documents and other files over the Internet.
A. World Wide Web C. Web 2.0
B. Web 1.0 D. Web 3.0
4. There are three versions of web: Web 1.0, Web 2.0 and Web 3.0. Which one is not a key feature of Web 2.0?
A. Mass Participation C. Vagueness
B. Software as a Service D. Long Tail
5. One of the key features of Web 2.0 refers to diverse of information sharing through universal web access.
A. Mass Participation C. Vagueness
B. Software as a Service D. Long Tail

LESSON
(or ICT) is an umbrella term which covers any
communication devices, applications, and systems
that people use to interact and connect with others.
Old form of media like radio and television are
considered as ICT. Various services and applications,
software or hardware, as well as digital forms of
communication such as tools available on the Internet
like blogs and e-mail, and computer software such as
Microsoft PowerPoint and Word considered as ICT.
For example:
1. Cardinal Sin used the radio broadcast of Radyo Veritas to encourage Filipinos to fight against
former President Ferdinand Marcos in the year 1986.
2. In 1989, Tim Berners-Lee invented the World Wide Web and founded World Wide Web Consortium in
1994.
3. Today, the latest mobile devices use 4G Networking (LTE), which is currently the fastest mobile network.
The Current State of ICT Technologies
When the World Wide Web (Internet) was invented by Tim
Berners-Lee, most of the web pages were static web (also known as flat
page or stationary page) or the content is “as is”. In this state, the user
cannot manipulate or edit the content of the page, as well as, the content
is same for all the users. In addition, static web can be referred to as
Web 1.0.
Web 1.0 were added by dynamic web pages, and eventually
evolved into Web 2.0. This term was popularized by Tim O’Reilly and
Dale Dougherly at the O’Reilly Media Web 2.0
Tim Berners-Lee
Conference in the year 2004. However, Darcy Image credit: [Link]
DiNucci coined this term on January 1999. In
this state, most of the websites contain dynamic content or has interactive
characteristics. Currently, digital natives, such as the Millenials and Gen Z, enjoy
these websites and applications because they can create, collaborate, modify
Darcy Dinucci
Image credit:
and exchange content with the other users.

But, how can we know if the website or application is an example of Web 2.0? These are the six features:
1.

Folksonomy – It is a term from the blended words “folks” and “taxonomy”. This feature allows user to
categorize and classify/arrange information (ex.: hashtag like #NewNormal).
2. Rich User Experience – This feature deals with how a site uses user information for a personalized content
(ex.: blog/vlog, social media accounts, et cetera).
3. User Participation – This means that those who view the website can also put their own information (ex.:
the comment section and/or the reaction button of Facebook).
4. Long Tail Services – These services offer services on demand as opposed to a one-time purchase (ex.:
the Netflix user must pay the monthly subscription fee to enjoy binge-watching).
5. Software as a Service – It contains how users would subscribe to a software as opposed to purchasing
them (Ex.: thesis group members can collaborate online through Google Docs, and can create online
survey with Google Forms wherein members can edit and monitor their progress simultaneously).
6. Mass Participation - This feature deals with diverse information sharing through universal web access
(ex.: regardless your nationality, gender, et cetera, you can share information online, but make sure, it is
not fake).
One of the examples of Web 2.0 is the social networking site Facebook.
Through their personal account, user can share their personal information, and
thoughts. They can connect with their friends from distant locations and keep in
touch with them. In addition, business-minded user can start their online-selling
business. Though Facebook has a lot of privilege, it also comes with a great
responsibility. As a Facebook user, you should protect yourself from identity theft
or other cybercrimes through changing your privacy setting. Set your profile from
“Public” to “Only Me” option.
Though netizens experiencing the advancement of Web 2.0, there are still people who
like to improve what we have. Tim Berners-Lee of World Wide Web Consortium
(W3C) encourages web developers to include Semantic Web in their web pages,
which is one of the components of Web 3.0.
Web 3.0 was coined by John Markoff of the New York Times in 2006. It
supposed to be the third generation of Internet-based services, which aims to
produce machine that can understands the user’s preferences. This machine can
server better by “learning” from the previous choices of the user.

However, it is not been fully realized due to several problems.


1. Compatibility – Our currently used web browsers, and HTML files cannot support the idea of Web 3.0. If
this compatibility won’t be achieved, other things like security will be compromised also.
2. Security – To serve better the user, saving user’s preference is the main idea of Web 3.0. However, is
it achievable with the current state of the ICT?
3. Vastness – Information comes from billions of web pages is the main feature of the Internet, and it must
be organized to specifically deliver what the user’s need.
4. Vagueness – Web 3.0 machine must cater all languages as this third generation of web aims to serve
diverse users.
5. Logic – Since it uses logic, it might not understand sarcasm nor other messages that might involving
interference or prediction.
Based on the lesson, the ICT is still under some development, however it greatly impacts our daily life, and
became an important part of the Philippine economy that our country was dubbed as the “ICT Hub of Asia.”
QUARTER 1
MODULE Information and Communications
1 Technology (Part 2)
EXPECTATIONS
At the end of the learning period, the students shall have:
 improved their understanding of ICT regarding its current state;
 constructed a comprehensive description (both similarities and differences) of their chosen topic from
the lesson through Venn diagram; and
 justified what they realized/valued regarding the current state and improvements in ICT.

PRETEST
Directions: Encircle the letter that corresponds to the correct answer.
1. Innovation is a common thing in the ICT industry. The media is a non-profit service designed to
help the people who have visual and reading impairments.
A. Assistive B. Folksonomy C. Blogging D. Social
2. Developed by Google, Android is an open source operating system that is being used by several
mobile phone companies. Which device uses IOs?
A. Nokia devicesB. Blackberry devices C. smart TVs D. Apple devices
3. Social Media is a website, application, or online channel that enables web users to create, co-create,
discuss, modify, and exchange user-generated content. Which one of the options is NOT an example of
social media?
A. Social Networks B. Media Sharing C. Both A and B D. None among the option
4. Currently, this is the fastest mobile network.
A. 2G B. 3G C. 4G D. 5G
5. TikTok is a social media application that can be classified as:
A. Bookmarking site B. Media Sharing C. Microblogging D. Blogs and Forums

RECAP
Directions: Fill-in the chart with important details from the past lesson.
Web 2.0
Web 1.0

Web 3.0

LESSON
Aside from Ash’s Pokémon creatures, the world of ICT keeps on growing and evolving, thus the
industry keeps on producing innovations that caters the needs of the digital natives and digital
immigrants. When we say “trends”, we are not only talking about the fashion styles and clothes; but also,
we follow trends in ICT. These are the 4 trends in ICT:
1. Social Media – These are the websites, application, or online channel that allows the netizens (Internet
citizen/web users) to create, co-create, discuss, modify, and exchange user-generated content such as
images, documents, et cetera with the other netizens. People usually misuses the term “social media” by
referring it to a specific application or website, however, this is an umbrella term. It means that
social media has six(6) types:

1.1 Social Networks – This type enables the user to connect with the other user that has
same interest, background, and/or information. It has rich user experience as the user can
personalized their profile accounts, connect with the other users regardless the distance,
and react and leave comments on other user’s posts (Ex.: Facebook and Google +).
1.2 Bookmarking Site – This site allows the user to store and manage links to various websites
and resources. Most of these sites allow you to create a tag that allows you and others to easily
search or share them (Ex.: StumbleUpon and Pinterest).
1.3 Social Media News – Simply known as social news. It is far different from the traditional news
platform. This site promotes sharing between the news provider and the user, becomes a central hub for
new stories from various other third-party sources to deliver instant news, and users can interact with
the news stories by voting, liking, commenting, sharing, et cetera. (Ex.: Reddit and Digg).

1.4 Media Sharing – Do you like to share your selfies, or to show your self-made film? Media
sharing applications enable user to upload and share media content like image, video, and music
to like, comment, and share by the other users (Ex.: TikTok, YouTube, and Instagram).

1.5 Microblogging – Can you say your feelings with just 280 characters? This type of social media
focuses on short updates from the user (Ex.: Twitter and Plurk).
1.6 Blogs and Forums – Unlike the vlog (video log), blog (web log) user posts their own write
ups or narratives such as review, diary, or journal on their customized
website. Through this blogpost, users can share links to other websites with
the other users, and the others can leave comment or reaction. On the other
hand, forum is a part of certain website wherein users can hold an online
discussion about a certain topic (Ex.: Blogger, WordPress, and Tumblr).
2. Convergent Technologies – In the past, people can access the applications and websites through the
personal computer. Due to technological advancement, industry
produces devices and gadgets that achieves similar task or goal
with the personal computer. (Ex.: When I was a college student,
I need to rent a computer at the computer shop to finish my type-
written reports and research assignments, but now, I can
access, download, and edit my students’ research through my
smartphone.)

3. Mobile Technologies – Similar with the fashion styles, mobile technologies, such as smartphones and
tablets, change and improve not just yearly, but every time. It becomes popular because of its capability to
do tasks that were originally found in personal computers. Mobile devices use
4G Networking (LTE) and come along with different operating systems:
3.1 iOs – for Apple devices
3.2 Android – an open source operating system developed by
Google
3.3 Blackberry OS – for Blackberry devices
3.4 Windows Phone OS – a closed source and proprietary operating
system developed by Microsoft
3.5 Symbian – for Nokia devices
3.6 WebOS – for smart TVs
3.7 Windows Mobile – developed by Microsoft for smartphones and
pocket PCs

4. Assistive Media – Have you watch the movie “Unfriended: Dark Web”? The main character used an
assistive media called “Papaya” to communicate with his deaf and mute
girlfriend. This trend refers to a group of software and hardware devices to
help people with disabilities.

Online Systems, Functions, and Platforms


Due to technological advancement, online versions of information systems were developed. These
online systems are “the process of and tools for storing, managing, using, and gathering of data and
communications in an organization.”
On the other hand, platforms are any hardware or software to host an application. These platforms
come with the different functions. One example is the collaborative platforms. It is a category of business
software that adds broad social networking capabilities to work processes. Another example is the web
search engines like Google, Bing, and Yahoo. Once these platforms were programmed, it functions and
become a tool.

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