The
Making
Of
Guard
Pooch
Time
to
begin
my
third
year
animation
piece.
The
story
came
to
me
when
I
listened
to
a
song
by
a
Swedish
music
group
called
Movits;
blending
the
genres
of
Swing
and
Hip-hop.
The
song
is
called
Ta
Pa
Dig
Dansskorna,
put
on
your
dancing
shoes.
HISTORY
LESSON:
The
name
of
the
cartoon
is
Guard
Pooch,
a
clumsy
guard
dog
struggling
to
find
somewhere
to
take
a
toilet
break.
The
Dog
s
name
is"ODI-EGWU",
(pronounced
OH
DEE
EGG
WOO),
a
Nigerian
expression
meaning
something
Dangerous,
Astounding
or
'A
big
deal'.
Its
something
to
say
when
you're
football
team
misses
a
goal,
or
the
brakes
on
your
bike
malfunction
at
the
worst
time.
Its
ironic
because,
though
a
German
shepherd,
hes
smaller
than
average
in
stature
for
a
dog
of
his
breed.
His
owner
gives
him
this
name,
out
of
pride
and
adoration.
His
owner's
friends
mock
him
by
calling
him
a
"Guard
Pooch",
(pooch
giving
the
impression
of
a
harmless
dog)
instead
of
a
"Guard
Dog".
SHORT
FILM
PLOT:
After
another
slobbish
day
of
drinking
and
monitoring
ODIEGWU
suddenly
needs
to
go
to
the
toilet
as
his
bladder
harasses
his
gut.
He
dashes
through
the
premises
frantically.
A
Runner
beats
him
to
the
toilet
seconds
before
he
gets
to
the
door,
forcing
him
to
look
elsewhere.
Odiegwu
dashes
outside
violently,
accidentally
barging
into
a
mailman
who
is
petrified
of
him.
As
his
bladder
viciously
upsets
his
bowels,
ODIEGWU
reaches
a
street
corner
where
he
sees
a
fire
hydrant.
He
is
filled
with
hope
until
he
finds
a
queue
of
other
dogs
starting
from
around
the
corner.
He
is
thrown
into
anxiety
as
he
waits.
Meanwhile,
the
security
guard
enters
the
ground
floor
lobby
to
get
another
drink.
He
slips
over
a
little
accident.
CHARACTERS:
1. 2. 3. 4. 5. 6. 7. Main
security
guard
(Un
identified)
Main
dog
(ODIEGWU)
Mad
Bladder
Runner
to
the
toilet
Mailman
(Un
identified)
Dog
at
the
front
of
the
que
(Un
identified)
Dogs
in
the
que
(Un
identified)
I
want
ODIEGWUs
movements
to
be
very
sharp,
fast
paced
with
a
lot
of
backswing.
I
want
him
to
be
able
to
look
and
determined
when
he
needs
to,
as
well
as
pathetic.
Care
freeness:
Responsibility:
Recklessness/Clumsiness:
The
way
he
is
sat
in
the
chair
at
the
beginning.
Using
the
human
bathroom
instead
of
waiting
to
be
taken
for
a
walk
or
firstly
simply
going
on
the
premises.
Running
into
toilet
door
Hurting
himself
in
his
tantrum
at
the
toilet
door
Breaking
the
door
upon
his
exit
of
the
building
Tackling
the
postman
accidentally
He
is
concerned
for
the
postman
after
spearing
him
Use
of
bad
language;
(stars
and
tone
during
run)
In
the
end
he
returns
to
the
premises
and
relives
himself
in
the
lobby,
returning
to
domestic
habits
Returning
to
the
waiting
area,
he
is
positioned
slobishly
again
Examples
of
traits
I
want
this
production
to
contain
Good
animation
speed
and
pacing
Childish
humor
Menacing
instances
Good
Key
poses
and
body
language
Subliminal
story
clues
Outlandish
facial
expressions
Examples:
Adventure
time
[Link] =8244107654&kw=cartoon#p/a/f/1/wXbBMJLHJt0
The
Regular
show
[Link]
Watch
My
Chops
[Link]
Invader
Zim
[Link]
Family
guy
[Link]
Subjects
of
Informative
(Not
visual)
Research:
A
Dogs
behavior
and
psychology
A
Guard
dog's
behavior
and
training
Mailman
and
canine
relationship
culture
Dogs
digestive
and
bladder
mechanics
Here
is
a
PERFECT
table
of
information
I
found
from
[Link]
A
List
of
breeds
commonly
used
as
guard
dogs
([Link]
It
was
discouraging
learning
of
Africas
generic
guard
dog,
the
Rhodesian
ridgeback.
This
was
because
my
dog
is
a
German
shepherd
when
his
owner
is
of
African
descent.
The
Ridgeback
would
technically
be
more
appropriate,
but
I
have
tried
to
justify
his
role
through
good
research
and
backstory.
Von
Stephanitz,
(a
prestigious
German
shepherd
breeder)
claims
they
were
bread
especially
for
their
intelligence.
This
is
a
flawless
example
supporting
my
characters
actions.
He
tries
to
use
a
human
bathroom,
then
the
next
best
thing
that
is
a
fire
hydrant
(for
a
dog
anyway).
Then
returning
to
a
level
of
pre
intelligence
and
etiquette,
which
would
be
the
floor.
He
starts
off
with
the
more
intelligent
option.
[Link]
States
these
top
ten
Understand
New
Commands
In
less
than
5
repetitions.
They
also
Obey
First
Command:
95%
of
the
time
or
better.
[Link] [Link]
Dogs
and
Mailmen
Here
is
an
explanation
of
relationship
between
dogs
and
mailmen.
Makes
sense
for
something
I
originally
thought
was
trivia
for
cartoons
and
popular
culture.
The
psychological
reasons
for
it
are
a
little
phenomenal.
Its
essentially
accidental
training.
([Link]
Odiegwus
Health
issues
supporting
his
Design
The
title
of
the
story
is
guard
pooch;
Odi
has
a
stomach
pooch;
however
Odi
is
also
bloated.
The
term
Bloat
is
a
medical
condition
when
the
stomach
becomes
inflated
because
of
gas
content.
This
is
actually
a
serious
medical
condition
as
far
as
dogs
are
concerned,
which
can
be
fatal.
How
does
bloat
happen?
One
typical
scenario
includes
a
large,
deep-chested
breed
of
dog
(such
as
an
Akita,
Great
Dane,
German
Shepherd,
St.
Bernard,
Irish
Wolfhound,
Irish
Setter,
Sighthounds,
Doberman
Pinschers,
Weimaraners,
Bloodhounds),
which
is
usually
fed
once
a
day,
and
has
the
habit
of
"inhaling"
it's
food,
gulping
air,
or
drinking
large
amounts
of
water
right
after
eating.
Now
add
any
kind
of
physical
exercise
after
a
full
meal
like
this,
and
you
have
the
perfect
recipe
for
gastric
torsion.
What
can
alleviate
this
problem?
Bloat
in
the
German
Shepherd
is
not
necessarily
a
dietary
problem.
Feeding
management,
however,
may
help
cut
back
on
many
bloat
related
problems
and,
believe
me,
prevention
is
much
better
than
treatment.
Some
suggestions
include
feeding
the
dogs
individually
in
a
quiet
place,
avoiding
exercise
immediately
before
and
after
feeding
for
an
hour
or
more,
using
a
elevated
feeder
and
minimizing
dietary
changes.
These
ideas
may
help
quiet
dogs
who
gulp
their
food
or
feel
it
necessary
to
guard
their
food
while
eating
and
as
a
result
inhale
the
food
(and
air)
much
faster
than
they
would
have
in
a
safe
environment.
Clearly,
prevention
of
bloat
is
highly
preferable
to
having
to
follow
through
with
treatment.
It
is
a
very
good
idea
to
feed
two
or
three
smaller
meals
daily
and
discourage
rapid
eating
from
your
dog.
Don't
allow
exercise
for
at
least
two
hours
after
a
meal.
This
information
has
been
learned
from
[Link] [Link]/[Link]
This
information
perfectly
ties
into
his
design
and
some
of
the
actions
taken
place.
Odiegwu
and
his
owner
had
been
(and
regularly
do)
drinking
canned
Super
Malt,
which
wouldnt
be
helpful
for
his
condition.
The
fact
that
he
engages
in
vigorous
exercise,
because
he
desperately
needs
to
go
to
the
toilet
(thanks
to
MadBladder)
also
doesnt
help
such
a
medical
condition.
As
joyful
as
the
cartoon
is,
understand
into
the
development
of
my
intricate
levels
of
trivia
give
it
a
sinister
and
depressing
under-theme.
Concept
art
and
character
design
Here
are
a
series
of
concepts
for
the
characters.
Im
an
artist
who
Usually
knows,
what
I
want
my
character
to
look
like
long
before
I
have
drawn
it.
I
visualise
its
appearance
in
my
mind
whenever
I
can
be
mentally
free;
from
bus
journeys
to
in
the
supermarket,
reducing
time
at
the
drawing
board.
Initial
Storyboard
A
lot
has
changed
since
the
initial
brainstorm
of
our
story.
Scenes
have
been
taken
out,
added,
and
updated.
However
the
original
remains
a
reliable
backbone
of
the
flow
of
the
piece.
Animatic
Initially
the
animatic
lacked
a
few
pieces
of
information.
I
havent
included
the
initial
animatic
to
save
(your)
evaluating
time,
having
to
play
spot
the
difference.
Renovations
From
Initial
Animatic
After
our
first
animatic,
our
mentors
gave
a
few
suggestions
and
queries.
The
ending
to
the
first
animatic
that
it
was
anti-climatic.
My
response
was
that
it
was
a
sigh
of
relief
from
all
the
fast
paced
drama
that
went
on
throughout
the
video,
and
had
been
paced
with
the
music.
The
security
guard
is
only
seen
really
at
the
end.
His
involvement
was
kept
minimal,
as
he
was
only
a
side
character
to
the
video.
After
discussing
with
my
group
we
decided
to
give
him
more
involvement.
He
now
pats
the
dogs
belly
before
the
video
begins,
is
seen
in
the
first
half
viewing
the
madness
and
has
his
fall
at
the
end.
Recent
animatic
[Link]
The
production
is
an
on
going
process
right
till
the
end,
many
ideas
had
been
included
along
the
way
and
even
last
minute.
Creating
updates
to
the
animatic
every
time
a
new
suggestion
was
made
would
have
been
to
too
time
consuming,
we
managed
to
progress
without
having
to
do
this,
especially
since
I
am
the
lead
animator
anyway.
Beginning
production
and
Testing
December
fourteenth,
production
must
start.
Throughout
development
we
have
shared
information
with
our
tutors
and
changed
several
parts
of
content.
Mikes
shot
suggestions
Here
are
suggestions
given
to
us
by
my
tutor.
We
received
advice
on
ways
to
make
each
shot
more
dynamic
and
stylistic.
The
intent
of
this
was
to
make
every
shot
match
up
to
the
over
all
theme
of
the
animation.
To
put
it
simply,
if
the
animation
is
to
be
trippy,
then
almost
every
shot
must
be
distorted;
building
corners
must
be
curved
and
colours
must
be
visually
piercing.
[Link]
You
neednt
watch
the
whole
thing,
skip
forward
if
necessary,
its
about
8
minutes
long.
But
this
piece
is
a
perfect
example
of
well-animated
surreal
content.
Mikes
Suggestions
Here
shows
changes
to
some
of
the
beginning
shots.
An
example
of
a
fade/zoom
transition
from
outside
of
the
dogs
stomach
to
the
bladders
theatrics
inside
the
stomach.
Evaluation
I
took
several
of
these
suggestions
into
consideration.
They
were
very
helpful,
and
I
began
to
realize
how
helpful
they
were
more
and
more
as
I
was
animating.
There
were
one
or
two
shot
suggestions
that
I
had
not
been
able
to
annex
due
to
the
timing
(duration)
of
each
shot
that
I
already
planned.
Most
of
the
design
had
already
been
too
set
in
stone
for
me
to
willingly
alter.
The
remaining
changes
were
equally
large
however
more
environmental.
Environmental
changes
Eventually
the
question
was
raised
Where
exactly
are
they?
My
answer
was
very
vague..
I
realised
that
even
I
didnt
know
the
answer,
and
by
now
into
the
production
it
was
slightly
shameful.
The
only
piece
of
evidence
I
had
to
support
the
location
was
the
Fire
hydrant.
This
gives
the
impression
that
it
is
based
in
America
somewhere;
perhaps
I
passed
the
first
hurdle.
The
second
hurdle
was,
ok
Miki...
When
are
they?
This
received
no
answer.
Originally
there
was
slight
evidence
as
to
the
time,
because
of
the
items
in
the
control
room.
The
technology
there
looked
outdated,
however
the
buildings
outside
and
roads
didnt.
We
were
given
several
suggestions
by
out
tutors
Mike,
Dan
and
the
rest
of
our
class
(Greg
in
particular,
who
works
with
framestore).
They
suggested
we
base
the
story
somewhere
closer
to
home,
UK,
London,
soho,
and
in
a
production
house.
Though
at
first
we
werent
particular
keen
on
switching
the
story
at
this
scale,
because
basing
it
in
London
would
completely
remove
the
solidarity
of
using
a
Fire
Hydrant.
We
decided
to
use
the
suggestion
of
replacing
the
hydrant
with
a
red
UK
post
box.
To
be
honest,
this
doesnt
make
sense
to
me,
but
experimenting
is
enjoyable
and
we
were
prepared
to
be
open-minded.
Here
is
a
list
of
aesthetics,
which
we
took
into
consideration
when
renovating
the
stories
environment.
We
gathered
these
points
after
going
to
these
locations,
taking
pictures
and
making
notes,
familiarizing
with
our
own
central
city.
Soho
Trivia
Red
Postboxes
Blue
Dustbin
Bags
Window
Washers
Outdoor
Cafe
Large
National
Flags
Royal
Flowers
In
Front
Windows
Parking
Lines
Road/Direction
Signs
Large
Victorian
Doors
Many
Company
Vans
(All
White
And
Transit)
Research
protocols
Here
are
few
images
of
the
streets
around
Great
Marlborough
street.
One,
I
chose
this
area
because
I
did
work
experience
at
the
Mill
which
is
around
there;
Two
the
scenes
where
our
characters
are
outside
dont
actually
vary
that
much,
so
I
didnt
feel
the
need
to
squander
time
researching
a
haystack
for
a
single
straw.
This
wasnt
the
end
of
the
primary
research.
I
had
luckily
been
able
to
get
Gregg
to
take
some
pictures
of
the
environment
in
Framestore.
The
purpose
of
this
wasnt
to
have
something
to
copy,
but
to
understand
the
typical
aesthetics
used
in
production
houses
and
animation
studios.
To
put
it
simply,
the
difference
between
getting
youre
furniture
from
IKEA
or
getting
them
from
DFS.
Though
these
particular
changes
would
be
out
of
my
production
line
and
down
to
my
background
artist
Loanne,
I
still
have
a
hand
in
knowing
whats
going
on
and
understanding
my
own
story.
Production
Workflow
Here
is
how
I
have
been
establishing
the
levels
of
progress
within
each
shot
amongst
my
team.
It
helps
my
matte
painter
know
which
files
to
work
on
first,
the
harder
or
easier
shots.
Scheduling
Here
are
screenshots
of
how
I
have
set
deadlines
of
work
for
my
team-mates
using
Google
calendar.
Animation
Production
I
began
with
drawing
all
the
components
in
photoshop.
I
will
say
(out
of
insecurity
and
some
self
disappointment),
that
I
am
just
beginning
to
use
a
graphics
tablet.
I
still
struggle
with
drawing
things
the
way
I
can
visualize
them
the
way
that
I
easily
can
on
paper.
This
is
normal
for
most
artists,
Im
not
a
special
case,
but
Im
pointing
this
out
because
its
why
I
may
show
some
disappointment
with
sections
of
the
artwork/animation.
Though
I
still
see
this
project
as
more
of
a
stepping-stone,
a
learning
experience,
than
something
I
will
use
as
a
flagship
piece
of
work.
I
quickly
picked
up
how
to
fully
animate
in
photoshop
after
watching
a
few
tutorials.
I
later
decided
that
even
though
I
could
animate
the
whole
thing
in
photoshop,
compositing
in
Photoshop
was
very
annoying.
For
example,
at
times
where
you
may
turn
off
or
relocate
a
frame,
it
would
affect
the
entire
loop,
forcing
you
to
reorder
everything
again,
and
again,
and
again.
I
decided
giving
each
frame
its
own
layer
in
after
effects,
and
managing
them
there
would
be
more
convenient,
and
it
was.
Here
is
some
footage
of
how
I
was
getting
on
with
drawing
an
animating
in
photoshop.
These
links
include
animation
tests,
key
frame
templates
and
practice.
[Link] Animation run cycle example [Link] Run cycle test [Link]
These
operations
can
easily
be
classed
as
Animation
and
some
Artist
(within
my
three
submission
folders),
and
less
of
Technical;
however
the
operations
within
after
effects
become
very
Technical
with
a
secondary
genre
of
Animation.
I
will
give
a
couple
of
examples
of
Technical
operations
carried
out
within
after
effects.
(During
animating
the
bathroom
scene
I
had
the
idea
of
adding
an
electric
shock
frame
to
the
dog
upon
hitting
his
head
against
the
door.
I
just
felt
like
pointing
that
out
here
since
it
falls
more
into
my
Artistic
folder.)
I
had
decided
at
the
beginning
that
I
wanted
the
piece
to
be
heavily
mixed
media
and
mixed
animation
technique.
This
means
2D,
2D/3D,
traditional
animation,
puppet
animation
and
image
scaling/tracking
animation.
Here
is
an
example
of
2D/3D.
For
the
scene
where
the
dog
runs
along
side
the
post
box
queue,
I
had
the
idea
of
making
the
floor
rotate
around
the
corner,
as
the
dogs
in
the
queue
pass
Odiegwu.
The
only
real
problem
I
faced
when
doing
this
was
keeping
the
pavement
from
rotating
off
centre,
making
it
look
unbelievable
and
just
very
bad
haha.
To
fix
this
is
moved
its
position
back
to
a
stable
place,
every
time
it
would
rotate
out
of
position.
The
cause
for
this
problem
is
still
unknown
to
me;
Loanne
(My
matte
painter
^_^)
had
made
a
perfect
circle
of
the
pavement,
so
I
think
it
may
have
been
its
position
underneath
the
wall,
which
couldnt
be
changed.
So
Im
glad
a
solution
was
found.
I
was
able
to
complete
this
after
Loanne
had
composited
and
animated
it
first,
as
a
test
to
see
if
it
would
work.
Here is the video Loanne made of the rotation test. [Link]
Blurring
and
camera
focus
Several
times
I
used
blurring
in
after
effects
to
give
the
piece
more
depth
of
field,
but
not
only
that,
but
to
help
punch
out
things
I
wanted
to
be
noticed
easier,
here
are
two
examples.
Even
though
I
was
the
lead
animator,
parts
of
the
animations
were
still
carried
out
by
Loanne.
She
animated
the
security
guard
within
Photoshop,
and
then
I
took
the
files
to
composite
them
with
the
rest
of
the
show.
There
is
an
instance
where
I
provided
a
key
frame
guide
for
the
security
guard
as
he
slips
at
the
end.
Here
is
the
footage
from
it.
[Link]
There
were
many
other
techniques
used
in
the
animation
process
here,
and
things
that
I
have
learnt
which
have
helped
me
to
drastically
speed
up
my
workflow.
I
have
been
fortunate
enough
to
have
other
jobs
come
my
way
with
similar
demands.
I
have
worked
on
other
animations
during
the
making
of
Guard
Pooch,
which
have
taught
me
things
in
after
effects
along
side
my
final
year
film.
An
example
here,
from
an
animation
piece
I
had
worked
on
for
a
progressing
band.
I
animated
the
boy
walking
from
one
side
to
the
other,
using
the
puppet
pins
for
his
joints
and
remembering
the
principles
of
animation.
To
accommodate
for
his
other
leg,
I
simply
duplicated
the
initial,
and
moved
the
layer
till
the
legs
were
in
their
opposite
positions.
I
slight
moved
the
position
of
each
key
frame
to
give
it
some
variation
so
it
wouldnt
look
so
robotic.
I
also
learnt
about
using
markers
in
after
effects,
but
even
getting
them
to
work
conveniently
involved
some
altering
of
the
program
itself.
I
used
the
markers
to
pinpoint
the
timings
of
each
hit
within
the
music,
this
is
what
I
timed
the
boys
footsteps
to,
syncing
the
scene.
Originally,
the
shortcut
for
setting
a
maker
was
a
number,
but
it
only
works
on
a
numerical
key
pad
which
you
dont
have
on
a
macbook
pro.
So
I
had
to
find
the
programs
text
file
containing
the
preferences
and
shortcuts.
I
changed
the
short
cut
Cmd+M
from
adding
to
render
queue
to
add
marker.
Without
this
convenient
shortcut,
it
meant
that
I
had
to
ram
preview
the
scene,
and
pause
it
on
an
assigned
point,
then
place
his
foot
on
that
position,
and
repeat
the
process.
This
takes
times
because
each
time
I
have
to
ram
preview
the
scene
again
just
to
find
the
next
point.
With
this
technique
at
times
I
can
find
all
the
points
in
a
single
attempt.
Another
technique
Ive
made
use
of
is
the
keryframe
interpolation
options
and
keyframe
assistant.
These
control
the
behavior
of
each
key
frame.
This
can
include
velocity,
angle
and
smoothness.
The
keyframe
assistant
is
a
very
big
help
for
slowing
down
or
speeding
up
the
ends
or
beginnings
of
movement
without
having
to
change
the
amount
of
frames.
The
Keryframe
interpolation
helps
to
decide
if
the
object
moves
in
a
straight
line,
from
key
frame
to
key
frame,
or
in
an
arc,
curve,
etc,
you
can
decide.
Now
to
be
honest,
I
would
have
classed
this
as
basic
ettiquete,
but
colour
coding
each
layer
is
very
helpful
for
finding
what
you
want,
fast.
This
helps
to
add
up
all
the
seconds
of
looking
time
into
minutes.
I
have
taken
full
advantage
in
maximizing
my
workflow.
Here
is
another
example
of
where
I
have
used
the
3D
layers
to
add
a
3D
element.
I
used
the
3D
layer
to
keep
the
boys
hat
rotating
according
to
his
head
position.
And
of
course
one
again
the
amazing
puppet
tool,
here
is
an
example
of
where
I
have
simply
used
it
to
add
a
fraction
of
overlap
and
minimal
movement,
to
the
hair
of
the
girl
as
she
slowly
gets
up.
Disclaimer.
Now,
I
would
have
liked
to
have
video
footage
of
these
pieces
of
animation,
examples
of
final
works
with
them,
however,
the
band
have
yet
to
release
the
video,
song
and
even
album.
Therefore
I
have
been
requested
to
keep
these
examples
to
a
minimum.
These
techniques
in
after
effects
have
been
used
throughout
the
production
of
guardpooch,
I
have
just
used
varied
examples
for
their
demonstration.
Another
example
of
where
I
have
been
putting
these
skills
into
practice
is
where
I
created
a
short
animation
for
a
RedBull
animation
competition.
Firstly,
here
is
a
short
video
I
put
together
showing
examples
of
key
framing,
coloring,
shading
and
creating
the
key
frames
for
the
lip-syncing.
[Link]
And
now
here
was
the
actual
final
video.
[Link]
Evaluation
I
am
happy
to
say
that
overall,
Im
pleased
with
the
outcome
of
the
work.
I
still
remember
the
first
sketch
I
made
during
my
second
year,
of
a
random
concept
for
last
years
group
work,
which
wasnt
chosen.
Though
at
times
I
may
have
claimed
that
it
this
wasnt
my
ideal
story,
but
its
still
been
a
good
way
of
exploring
my
art
and
animation
styles.
There
are
of
course
parts
of
the
video
that
I
havent
been
100%
satisfied
with
and
could
be
improved,
but
these
are
things
I
will
be
better
prepared
for
next
time.
As
I
look
over
the
video
in
the
last
moments
with
analytical
eyes,
I
see
all
my
flaws
and
bloopers;
missing
shadow,
lack
of
tone,
animation
shortcuts
that
were
too
obvious
and
puppet
pins
that
were
slightly
off
the
proper
bone/joint
location.
This
learning
experience
has
been
rewarding
and
very
influential.
I
have
learnt
more
on
the
values
of
good
planning
and
workflow
and
the
importance
of
a
healthy
relationship
with
teammates.
Sometimes
it
may
be
difficult
to
inspire
teammates,
or
even
be
inspired,
especially
if
you
are
different
as
people,
or
have
different
priorities
and
levels
of
interest/skill
in
different
areas.
I
always
prefer
to
be
my
own
boss
and
work
alone.
This
is
because
I
prefer
working
at
my
own
pace,
being
bossy
to
myself,
and
generally
satisfying
my
antisocialism
when
it
comes
to
work.
I
have
an
"ENTJ"
personality;
teamwork
can
be
a
struggle
for
me
on
a
personal/subconscious
level.
I
like
to
believe
I
have
helped
to
maintain
one
of
the
healthiest
team
relationships
and
communication
diets.
Our
production
has
showed
talent,
culture,
imagination
and
pazazz.
The
experience
has
lightened
my
views
on
teamwork,
though
at
the
same
time
I
have
been
fortunate
enough
to
work
with
people
I
am
even
at
least
remotely
familiar
with,
I
hope
I
will
be
lucky
in
the
industry,
though
I
am
confident
enough
to
break
the
ice
regardless.
I
have
been
able
to
come
even
closer
to
finding/perfecting
my
animation
style.
I
have
learnt
that
with
more
practice,
I
can
become
good
enough
to
create
animations
within
after
effects
that
are
accepted
and
favored.
I
know
that
there
is
still
a
lot
to
learn,
tricks
to
speed
up
workflow
and
skills
to
improve
visual
attractiveness.
You
might
have
seen
that
in
several
of
my
videos
I
continuously
retry
bad
drawing
strokes
(which
almost
looks
unnecessary,
I
could
have
just
used
the
pen
tool.)
I
want
to
reach
the
point
of
natural
precision,
so
I
can
create
animations
quicker.