Project Postmortem
Ground Zero
Developers:
Basil Noubani, Aldren Munoz, Kevin Faber
Capstone Postmortem
Basil Noubani
Our capstone project overall was a challenging endeavor but also provided a great learning experience
on all the obstacles a team could face working on a larger project. Being the project lead was
especially stressful as a lot of hard decisions had to be made along the way as well as keeping the
project in order and on track the best I could. A lot of credit should go to the rest of the team (Aldren
and Kevin) for the incredible amount of work they put in which allowed us to get our project
completed especially considering we made the decision to build a new capstone with a new game
design and concept pretty late into the semester. In the end, the game turned out really great and
hopefully anyone that gets an opportunity to play it will enjoy it.
Aldren Munoz
The capstone went very well for the amount of time we were given. Our team was able to work
efficiently to create a working product even after scrapping our original game idea. This has been a
very valuable experience as I am now accustomed to collaborating with others using GitHub.
Kevin Faber
The capstone started off well with the creation of the first project but road blocks were met and a new
project was made to finish the semester. The second project process went well as things came
together. As with every game some blocks came up but were handled with so that the project could
continue to move forward. The capstone reached a final stage where everything was well done and the
final product looked nice.