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Weapon and Resource Guide Overview

The document outlines a variety of weapons, base building structures, resources, and heart types in a game. It details weapon specifications including damage, speed, and effects, as well as different types of structures for resource extraction and player progression. Additionally, it describes various buckets and hearts that provide unique abilities and enhancements to the player.

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mariano.dantss
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0% found this document useful (0 votes)
10 views6 pages

Weapon and Resource Guide Overview

The document outlines a variety of weapons, base building structures, resources, and heart types in a game. It details weapon specifications including damage, speed, and effects, as well as different types of structures for resource extraction and player progression. Additionally, it describes various buckets and hearts that provide unique abilities and enhancements to the player.

Uploaded by

mariano.dantss
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Weapons:

Short Sword (Espada pequena)"It’s... short!"


Damage: 3
Speed: Normal
Effect: None

Large Scythe (Foice longa) "These names are so creative..."


Damage: 6
Speed: Moderate
Effect: None

Long Mace (Clava longa)"Kinda looks like a cactus"


Damage: 8
Speed: Slow
Effect: None

Pencil (Lapis)"Perfect for... NOT FIGHTING!"


Damage: 5
Speed: Moderate
Effect: Creates small creatures that attack enemies

Saw on a Stick (Serra num bastão) "Yummy"


Damage: 3 per tick
Speed: Based on tick duration
Effect: Deals 3 ticks of damage while stationary

Tec Electric Stick (Bastão elétrico tec)"Zap! Zap! ZAP!"


Damage: 4
Speed: Normal
Effect: Chains lightning between enemies, each jump deals 1 less damage; half of
that damage is also added to the first enemy hit

Party Stick (Bastão de festa) "XP ;3 :P"


Damage: 2–8
Speed: Normal
Effect: Randomly applies one effect — fire, electric shock, or slow

Now It’s a Saw on... A Staff! (Agora é uma serra em um... CAJADO!)
"Staffs are cool"
Damage: 5 per tick
Speed: Based on 4 tick duration
Effect: Same as Saw on a Stick but with 4 ticks and higher damage

Magic Wand (Varinha magica)


"Looks cute... but somehow it’s not THAT useful"
Damage: 5
Speed: Moderate
Effect: Fires small poison projectiles

Brewing Potion Staff (cajado de poção fervendo)


"Then in chapter 28..."
Damage: 4
Speed: Moderate
Effect: Always applies poison; small chance to hypnotize enemies

Starbomb (same in both languages) "You make me stay..."


Damage: 5
Speed: Normal
Effect: May stun or hypnotize enemies
Rosebomb (same in both languages)
Damage: 2
Speed: Normal
Effect: Applies poison; may release damaging thorns on hit

Ranged Weapons

Its... a Gun? idk (É... uma arma? sla)


"Don't cancel me gun nerds"
Damage: 5 per bullet
Ammo: 5
Effect: None

Flintknock (same in both languages)


"I wonder how the shot looks lik-"
Damage: 10 per bullet
Ammo: 1
Effect: Strong recoil that pushes the player backward

Bomber Gun (Arma bombardeira)


BOOMBAYAH"
Damage: 7 per shot
Ammo: 2
Effect: Area-of-effect explosion

POW POW (same in both languages)


POW POW!"
Damage: 5 per bullet
Ammo: 8
Effect: None

Gear Gun (Arma engrenagem)


"Tec tec tec... It's peak..."
Damage: 6 per bullet
Ammo: 6
Effect: Hitting an enemy on the 1st, 3rd, and 6th bullet “gears” them; two geared
enemies close to each other become stuck together permanently

Slingshot (Estilingue)
Eat my shorts"
Damage: 1
Ammo: Infinite
Effect: None
Exclusive: Hard Mode

Ultra-Mega-Generic Rail Gun (ultra-mega-generica arma de raios)


"Wow it's so unique?"
Damage: 4 per bullet
Ammo: 4
Effect: Bullets pierce through all enemies

Saw Gun (Arma de serra)


"I think a white king would like this one"
Damage: 3 per bullet
Ammo: 10
Effect: Blades ricochet 3 times across the room

Poison Puffer (Espirra veneno)


"Today we are going to steal the moon
Damage: 5 per tick (4 ticks)
Ammo: 3
Effect: Releases poison clouds; enemies inside take tick damage

Topline 97 (same in both languages)


"Do it... Do it... Do it"
Damage: 6 per bullet
Ammo: 4
Effect: Hypnotizes enemies on the first and last bullet

Blunderbuss / Bacamarte (portuguese)


"TAKE THIS ONE YOU #@!$#"
Damage: 10 per bullet
Ammo: 3
Effect: Increases player movement speed on the first and last bullet (not
stackable)

BASE BUILDING

The Base is divided into three types of Structures:

Extractor Structures
Responsible for automatically collecting resources between runs:

Gas Extractor – 1 gas/day. -Already on the base on early game

Gas Extractor II – 2 gas/day. 2 gas + 3 faceted ore

Useless (or Not So Useless) Miner – 1 Faceted Ore/day. 1 gas

Faceted Miner – 3 Faceted Ores/day. 2 gas and 3 metal plate

Faceted Miner II – 6 Faceted Ores/day. 4 gas and 9 faceted ore

Loom – 1 Scarlet Thread/day. 3 gas and one metal plate and two wooden plank

Loom II – 3 Scarlet Threads/day. 5 gas and 3 Refined Wooden Planks

( All requirements will be changed.)

Gas is the key resource used to build any structure.

Functional Structures
Generate progression and experimentation:

Bucket Assembler 9000 – Uses resources + blueprints to unlock new Buckets. ( 3


wooden plaks and 2 metal plate)
Bucketic Infuser – Fuses blueprints or resources to create upgraded versions. (3
logs and 3 scarlet thread and 3 faceted ore)

Population Structures
Not defined yet. related to NPCs, traders, settlers, or automatons that inhabit the
base.

RESOURCES AND REFINING


Basic Resources:
Crimson Orbs
Faceted Ore
Scarlet Thread
Log
Raw Copperrite

Infused Resources (via Bucketic Infuser):


Refined Crimson Orb = 2 Crimson Orbs
Metal Plate = 2 Faceted Ores
Wooden Plate = 2 Logs
Refined Copperrite = 2 Raw Copperrites + 1 Faceted Ore

Advanced Resources:
Crimson Chip = 2 Crimson Orbs + 3 Metal Plates + 1 Copperrite
Faceted Metal Block = 5 Metal Plates
Scarlet Ingot = 7 Scarlet Threads + 3 Metal Plates
Refined Wooden Planks = 3 Wooden Plates
Polished Copperrite = 3 Refined Copperrites

BUCKETS:

Starting Status:
3 Hearts, 3 Buckets (defense/shield).
Hearts count as 2 hits each, Buckets count as 1 hit each.
When a Bucket gives a bonus like “+3 hearts” or “+2 buckets,” those are replaced by
the starting status.
Extra hearts or buckets collected during a run are not affected by this
replacement.

Mushroom Bucket
6 hearts, 0 buckets.
Creates a trail of smoke that damages enemies over time.

Devil Bucket
3 hearts, 4 buckets.
All damage taken is doubled, but all damage dealt is also doubled.

Ice Bucket
3 hearts, 3 buckets.
Slows enemies hit with melee weapons.

MagnetiBucket
3 hearts, 4 buckets.
Attracts all coins and resources to the player.

Reinforced Bucket
3 hearts, 7 buckets.
No special effects.

Obsidian Bucket
1 heart, 17 buckets.
No special effects.

Marshmallow Bucket
2 hearts, 5 buckets.
Slows enemies; slowed enemies leave a marshmallow trail that also slows others.

EletriBucket
2 hearts, 4 buckets.
Enemies hit by any weapon are struck by an electric current that jumps to nearby
enemies, dealing half the weapon’s damage per jump.
The initial enemy also takes the extra divided damage.

Slime Bucket
3 hearts, 1 bucket.
Slows down enemies hit by any weapon.

Melting Bucket
2 hearts, 0 buckets.
Applies fire to enemies hit.

Druid Bucket
4 hearts, 3 buckets.
Roots enemies in place for a short duration every 3 kills.

Count Bucketla / Conde Baudila


3 hearts, 3 buckets.
Every 5 hits restore half a heart.
No healing items or heart drops can appear.

Personal Demon Bucket


Half a heart, 0 buckets.
All your damage is multiplied by 5×, but you cannot heal or gain any extra
hitpoints.

Antenna Bucket
3 hearts, 3 buckets.
Reveals secret passages and identifies what every item does.

Pumpkin Bucket
3 hearts, 2 buckets.
Can randomly scare nearby enemies.

Demon Bucket
2 hearts, 4 buckets.
Choose one enemy to take 2× damage; bosses and minibosses only take 1.25× damage.

Spider Bucket
4 hearts, 4 buckets.
Leaves a web trail that slows enemies; slowed enemies can spawn mini spiders that
jump onto foes and deal damage.

Honey Bucket
3 hearts, 3 buckets.
Slows enemies hit by ranged weapons.

Cotton Candy Bucket


2 hearts, 1 bucket.
Enemies hit have a chance to drop healing or extra hearts.
Crazy Bucket
Between 1 and 9 hearts, and the same number of buckets.
Enemies hit by any weapon have a chance to be hypnotized.

Hearts

Carnal Heart – A regular red heart. Counts as 2 hits.

Celestial Heart – Only one can appear per run. It moves to the front of the heart
queue, and when the entire queue (including the Celestial Heart) is depleted, the
player revives with 2 hearts (4 hits total). Counts as 2 hits.

Dark Heart – Whenever the player takes damage on this heart, all enemies on screen
die, except for bosses and minibosses. Counts as 2 hits.

Glass Heart – Whenever the player takes damage on this heart, all enemies on screen
take considerable damage. Counts as 2 hits.

Blue Heart – Functions as a Carnal Heart, but cannot be regenerated. Counts as 2


hits.

Copper Heart – When damaged, it enters a regeneration state.


If 30 seconds pass without taking further damage, the heart restores itself.
If the player takes damage while it’s regenerating, the heart breaks permanently.
Counts as 1 hit (in its non-regenerating state).

Boombayah Heart – When damaged, 3 bombs spawn across the map, damaging every
entity. Counts as 2 hits.

Spectral Heart – Always stays at the front of the heart queue.


If it doesn’t take damage, all enemies take 1 damage every 2 seconds. Counts as 1
hit.

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