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Roblox Lumber Tycoon 2 Script

This document is a script for a Roblox game called Lumber Tycoon 2, created by Zaggiie. It includes features such as a window creation, a key system for access, and a teleportation button to a specific location in the game. The script also provides a notification system for user interaction and support through Discord.

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0% found this document useful (0 votes)
297 views2 pages

Roblox Lumber Tycoon 2 Script

This document is a script for a Roblox game called Lumber Tycoon 2, created by Zaggiie. It includes features such as a window creation, a key system for access, and a teleportation button to a specific location in the game. The script also provides a notification system for user interaction and support through Discord.

Uploaded by

frfrfrbuddy
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local Rayfield = loadstring(game:HttpGet('[Link]

menu/rayfield'))()

local Window = Rayfield:CreateWindow({


Name = "❤Roblox Lumber Tycoon 2 Script❤",
LoadingTitle = "LT2 Script",
LoadingSubtitle = "by Zaggiie",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "LT2 Hub"
},
Discord = {
Enabled = true,
Invite = "noinvitelink", -- The Discord invite code, do not include
[Link]/. E.g. [Link]/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every
time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "LT2 Script Key",
Subtitle = "Link in Discord!",
Note = "--💜Updates are coming soon!💜 (Key changes every 3 days!--)",
FileName = "Key", -- It is recommended to use something unique as other
scripts using Rayfield may overwrite your key file
SaveKey = false, -- The user's key will be saved, but if you change the key,
they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you
would like Rayfield to get the key from
Key = {"[Link] -- List of keys that will be
accepted by the system, can be RAW file links (pastebin, github etc) or simple
strings ("hello","key22")
}
})

local MainTab = Window:CreateTab("🏠Home🏠", nil) -- Title, Image


local MainSection = MainTab:CreateSection("Teleport")

Rayfield:Notify({
Title = "❤Thanks for using the LT2 Hub!❤",
Content = "If you have any questions, ask the Owner on Discord!",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})

local Button = MainTab:CreateButton({


Name = "WoodRus",
Callback = function()
[Link] =
[Link](264.690308, 3.19999933, 57.94384, -0.234720662, 5.88442326e-08, -
0.972062886, -5.47190311e-08, 1, 7.37482324e-08, 0.972062886, 7.0500576e-08, -
0.234720662
end,
})

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