local Library =
loadstring(game:HttpGet('[Link]
main/[Link]', true))()local window = Library:Window('FPE Admin Panel V5')local tab
= window:Tab('Regular Admin')local tab2 = window:Tab('Owner Admin')local tab3 =
window:Tab('248’s scripts')-- Rainbow Tagtab:Label("Rainbows")tab:Button("Rainbow
Tag", function()local TweenService = game:GetService("TweenService")local
ReplicatedStorage = game:GetService("ReplicatedStorage")local Players =
game:GetService("Players")local player = [Link] head =
[Link]:WaitForChild("Head")local roleName =
head:WaitForChild("Nametag"):WaitForChild("Roleplay_Name")local function
getRainbowColor(t)return [Link](t % 1, 1, 1)endlocal function
cycleRainbowColors()while true dofor i = 0, 1, 0.05 dolocal rainbowColor =
getRainbowColor(i)local tweenInfo = [Link](0.2, [Link],
[Link])local tween = TweenService:Create(roleName, tweenInfo,
{TextColor3 =
rainbowColor})tween:Play()ReplicatedStorage:WaitForChild("Events"):WaitForChild("Co
re_Replication"):FireServer("Text", "Change_Color", roleName, rainbowColor,
"Role_Color")wait(0.2)endendendcycleRainbowColors()end)-- Rainbow
Potiontab:Button("Rainbow Potion", function()local ReplicatedStorage =
game:GetService("ReplicatedStorage")local Players = game:GetService("Players")local
function getRainbowColor(t)return [Link](t % 1, 1, 1)endwhile true dolocal
hue = tick() * 0.1local rainbowColor = getRainbowColor(hue)local args = {[1] =
"Science_Bottle",[2] = [Link].Science_Bottle,[3] =
[Link]:WaitForChild("Player_Settings"),[4] =
rainbowColor}ReplicatedStorage:WaitForChild("Events"):WaitForChild("Tools"):FireSer
ver(unpack(args))wait(0.1)endend)-- Throwing Itemstab:Label("Seperator-Flow")local
function throwItem(itemName)while true dolocal args = {[1] = "Throw_Prop",[2] =
game:GetService("Players").[Link][itemName],[3] = 180,[4] = 0.5,[5]
=
5}game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Core_Re
plication"):FireServer(unpack(args))wait(0)endendtab:Button("Water", function()
throwItem("Water_Bottle") end)tab:Button("Cola", function() throwItem("Soda_Can")
end)tab:Button("Ball", function() throwItem("Paper_Ball") end)tab:Button("Plane",
function() throwItem("Paper_Plane") end)-- Sound Effectstab:Label("Seperator-
Sounds")local function playSound(itemName, soundName)while true dolocal args = {[1]
= itemName,[2] = game:GetService("Players").[Link][itemName],[3] =
game:GetService("ReplicatedStorage"):WaitForChild("Sounds"):WaitForChild("Tools"):W
aitForChild(soundName)}game:GetService("ReplicatedStorage"):WaitForChild("Events"):
WaitForChild("Tools"):FireServer(unpack(args))wait(0)endendtab:Button("Ruler",
function() playSound("Ruler", "Ruler") end)tab:Button("Knife", function()
playSound("Knife", "Knife_Swing") end)tab:Button("Soap", function()
playSound("Soap", "Eat") end)tab:Button("Oreo", function() playSound("Oreo", "Eat")
end)tab:Button("Phone", function() playSound("Mobile", "Mobile_Notification")
end)tab3:Label("Ragdolls")-- Ragdoll GUItab3:Button("Ragdoll Player GUI",
function()local lib =
loadstring(game:HttpGet("[Link]
libs/main/bacon"))()local version, changelog = lib:GetInfo()local window =
lib:CreateWindow("BaconLib v" .. version)local textBox = lib:CreateTextBox(window,
[Link], "Text", "Enter Player Name")local button =
lib:CreateButton(window, "Ragdoll Player", function()local targetPlayerName =
[Link] targetPlayer =
game:GetService("Players"):FindFirstChild(targetPlayerName)if targetPlayer
thenlocal args = {[1] = "Death",[2] =
workspace:WaitForChild("Players"):WaitForChild([Link]),[3] =
[Link] and
[Link]:FindFirstChild("Character_Settings")}game:GetService("Replic
atedStorage"):WaitForChild("Events"):WaitForChild("Core_Replication"):FireServer(un
pack(args))elsewarn("Player not found!")endend)end)-- Toggle for Giving All Players
Cookieslocal giveCookiesEnabled = falsetab2:Toggle('Give all Cookies?', false,
function(state)giveCookiesEnabled = stateif giveCookiesEnabled thenlocal
ReplicatedStorage = game:GetService("ReplicatedStorage")local Players =
game:GetService("Players")local tool =
ReplicatedStorage:WaitForChild("Tools"):WaitForChild("Oreo")local event =
ReplicatedStorage:WaitForChild("Events"):WaitForChild("Core_Replication")spawn(func
tion()while giveCookiesEnabled dofor _, player in pairs(Players:GetPlayers()) doif
player and player:FindFirstChild("Backpack") thenlocal args = {[1] = "Tools",[2] =
"Add",[3] = tool,[4] = [Link]}event:FireServer(unpack(args))endendwait(0)
-- Small delay to prevent excessive callsendend)endend)tab3:Button("Ragdoll All
Players", function()local ReplicatedStorage =
game:GetService("ReplicatedStorage")local Players = game:GetService("Players")local
Event =
ReplicatedStorage:WaitForChild("Events"):WaitForChild("Core_Replication")local
localPlayer = [Link] _, player in pairs(Players:GetPlayers()) doif
player ~= localPlayer and [Link] thenif not
localPlayer:IsFriendsWith([Link]) thenlocal args = {[1] = "Death",[2] =
[Link],[3] =
[Link]:FindFirstChild("Character_Settings")}Event:FireServer(unpack(args)
)endendendend)tab3:Label("Rainbow - All")tab3:Button("Rainbow Tag - All",
function()local TweenService = game:GetService("TweenService")local
ReplicatedStorage = game:GetService("ReplicatedStorage")local Players =
game:GetService("Players")-- Define the rainbow colors as a sequence of HSV values
(smooth transition)local rainbowColors = {[Link](0, 1, 1), --
[Link](1/6, 1, 1), -- [Link](2/6, 1, 1), --
[Link](3/6, 1, 1), -- [Link](4/6, 1, 1), --
[Link](5/6, 1, 1), -- [Link](1, 1, 1) -- Violet}--
Function to create and play a smooth transition tween for color changelocal
function smoothTransitionColor(roleName, fromColor, toColor, duration)if not
roleName then return end -- Ensure the nametag existslocal tweenInfo =
[Link](duration, -- Duration of the [Link], -- Easing
style for smooth [Link], -- Easing direction for
smooth transition0, -- No repeat countfalse -- Don't reverse the tween)-- Goal for
the tween (the final color to reach)local goal = {TextColor3 = toColor}-- Create
the tween for the role name (targeting TextColor3 of the Nametag)local tween =
TweenService:Create(roleName, tweenInfo, goal)-- Play the tweentween:Play()-- Fire
the server event to replicate color changes across all clientslocal args = {[1] =
"Text",[2] = "Change_Color",[3] = roleName,[4] = toColor,[5] =
"Role_Color"}ReplicatedStorage:WaitForChild("Events"):WaitForChild("Core_Replicatio
n"):FireServer(unpack(args))end-- Function to apply the rainbow effect to a single
playerlocal function applyRainbowEffectToPlayer(player)local character =
[Link] or [Link]:Wait()local head =
character:FindFirstChild("Head")if not head then return endlocal roleName =
head:FindFirstChild("Nametag") and [Link]:FindFirstChild("Roleplay_Name")if
not roleName then return end-- Continuously cycle through rainbow colorswhile true
dofor i = 1, #rainbowColors - 1 dolocal currentColor = rainbowColors[i]local
nextColor = rainbowColors[i + 1]-- Smoothly transition between the two
colorssmoothTransitionColor(roleName, currentColor, nextColor, 2)-- Wait until the
transition is finished before continuingwait(2)endendend-- Apply the rainbow effect
to all players currently in the gamefor _, player in pairs(Players:GetPlayers())
[Link](function()applyRainbowEffectToPlayer(player)end)end-- Apply the
rainbow effect to new players who
[Link]:Connect(function(player)[Link]:Connect(funct
ion()[Link](function()applyRainbowEffectToPlayer(player)end)end)end)end)tab3:Bu
tton("Give all Potion & Rnbw Potion - All", function()local replicatedStorage =
game:GetService("ReplicatedStorage")local players = game:GetService("Players")local
coreReplicationEvent =
replicatedStorage:WaitForChild("Events"):WaitForChild("Core_Replication")local tool
= replicatedStorage:WaitForChild("Tools"):WaitForChild("Science_Bottle")for _,
player in pairs(players:GetPlayers()) doif player and
player:FindFirstChild("Backpack") thenlocal args = {[1] = "Tools",[2] = "Add",[3] =
tool,[4] =
[Link]}coreReplicationEvent:FireServer(unpack(args))endendend)--
Additional UI Elementstab:Label("Label")tab:Keybind("Keybind", [Link].E,
function() end)local dropdown = tab:Dropdown("Dropdown", {"1", "2", "3", "4", "5",
"6", "7", "8"}, function(item)print(item)end)tab:Button('Refresh',
function()dropdown:RefreshDropdown({'69'})end)tab:Slider("Slider", 16, 1000, 16,
function() end)