100% found this document useful (1 vote)
191 views3 pages

FPE Admin Panel V5 Script for Roblox

The document outlines a script for a Roblox game admin panel called 'FPE Admin Panel V5', which includes various functionalities such as rainbow tags, item throwing, sound effects, and player ragdolling. It provides buttons for executing these actions, including giving cookies to players and applying rainbow effects to all players in the game. The script utilizes services like TweenService and ReplicatedStorage to manage animations and server events.

Uploaded by

bjay66377
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
191 views3 pages

FPE Admin Panel V5 Script for Roblox

The document outlines a script for a Roblox game admin panel called 'FPE Admin Panel V5', which includes various functionalities such as rainbow tags, item throwing, sound effects, and player ragdolling. It provides buttons for executing these actions, including giving cookies to players and applying rainbow effects to all players in the game. The script utilizes services like TweenService and ReplicatedStorage to manage animations and server events.

Uploaded by

bjay66377
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local Library =

loadstring(game:HttpGet('[Link]
main/[Link]', true))()local window = Library:Window('FPE Admin Panel V5')local tab
= window:Tab('Regular Admin')local tab2 = window:Tab('Owner Admin')local tab3 =
window:Tab('248’s scripts')-- Rainbow Tagtab:Label("Rainbows")tab:Button("Rainbow
Tag", function()local TweenService = game:GetService("TweenService")local
ReplicatedStorage = game:GetService("ReplicatedStorage")local Players =
game:GetService("Players")local player = [Link] head =
[Link]:WaitForChild("Head")local roleName =
head:WaitForChild("Nametag"):WaitForChild("Roleplay_Name")local function
getRainbowColor(t)return [Link](t % 1, 1, 1)endlocal function
cycleRainbowColors()while true dofor i = 0, 1, 0.05 dolocal rainbowColor =
getRainbowColor(i)local tweenInfo = [Link](0.2, [Link],
[Link])local tween = TweenService:Create(roleName, tweenInfo,
{TextColor3 =
rainbowColor})tween:Play()ReplicatedStorage:WaitForChild("Events"):WaitForChild("Co
re_Replication"):FireServer("Text", "Change_Color", roleName, rainbowColor,
"Role_Color")wait(0.2)endendendcycleRainbowColors()end)-- Rainbow
Potiontab:Button("Rainbow Potion", function()local ReplicatedStorage =
game:GetService("ReplicatedStorage")local Players = game:GetService("Players")local
function getRainbowColor(t)return [Link](t % 1, 1, 1)endwhile true dolocal
hue = tick() * 0.1local rainbowColor = getRainbowColor(hue)local args = {[1] =
"Science_Bottle",[2] = [Link].Science_Bottle,[3] =
[Link]:WaitForChild("Player_Settings"),[4] =
rainbowColor}ReplicatedStorage:WaitForChild("Events"):WaitForChild("Tools"):FireSer
ver(unpack(args))wait(0.1)endend)-- Throwing Itemstab:Label("Seperator-Flow")local
function throwItem(itemName)while true dolocal args = {[1] = "Throw_Prop",[2] =
game:GetService("Players").[Link][itemName],[3] = 180,[4] = 0.5,[5]
=
5}game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Core_Re
plication"):FireServer(unpack(args))wait(0)endendtab:Button("Water", function()
throwItem("Water_Bottle") end)tab:Button("Cola", function() throwItem("Soda_Can")
end)tab:Button("Ball", function() throwItem("Paper_Ball") end)tab:Button("Plane",
function() throwItem("Paper_Plane") end)-- Sound Effectstab:Label("Seperator-
Sounds")local function playSound(itemName, soundName)while true dolocal args = {[1]
= itemName,[2] = game:GetService("Players").[Link][itemName],[3] =
game:GetService("ReplicatedStorage"):WaitForChild("Sounds"):WaitForChild("Tools"):W
aitForChild(soundName)}game:GetService("ReplicatedStorage"):WaitForChild("Events"):
WaitForChild("Tools"):FireServer(unpack(args))wait(0)endendtab:Button("Ruler",
function() playSound("Ruler", "Ruler") end)tab:Button("Knife", function()
playSound("Knife", "Knife_Swing") end)tab:Button("Soap", function()
playSound("Soap", "Eat") end)tab:Button("Oreo", function() playSound("Oreo", "Eat")
end)tab:Button("Phone", function() playSound("Mobile", "Mobile_Notification")
end)tab3:Label("Ragdolls")-- Ragdoll GUItab3:Button("Ragdoll Player GUI",
function()local lib =
loadstring(game:HttpGet("[Link]
libs/main/bacon"))()local version, changelog = lib:GetInfo()local window =
lib:CreateWindow("BaconLib v" .. version)local textBox = lib:CreateTextBox(window,
[Link], "Text", "Enter Player Name")local button =
lib:CreateButton(window, "Ragdoll Player", function()local targetPlayerName =
[Link] targetPlayer =
game:GetService("Players"):FindFirstChild(targetPlayerName)if targetPlayer
thenlocal args = {[1] = "Death",[2] =
workspace:WaitForChild("Players"):WaitForChild([Link]),[3] =
[Link] and
[Link]:FindFirstChild("Character_Settings")}game:GetService("Replic
atedStorage"):WaitForChild("Events"):WaitForChild("Core_Replication"):FireServer(un
pack(args))elsewarn("Player not found!")endend)end)-- Toggle for Giving All Players
Cookieslocal giveCookiesEnabled = falsetab2:Toggle('Give all Cookies?', false,
function(state)giveCookiesEnabled = stateif giveCookiesEnabled thenlocal
ReplicatedStorage = game:GetService("ReplicatedStorage")local Players =
game:GetService("Players")local tool =
ReplicatedStorage:WaitForChild("Tools"):WaitForChild("Oreo")local event =
ReplicatedStorage:WaitForChild("Events"):WaitForChild("Core_Replication")spawn(func
tion()while giveCookiesEnabled dofor _, player in pairs(Players:GetPlayers()) doif
player and player:FindFirstChild("Backpack") thenlocal args = {[1] = "Tools",[2] =
"Add",[3] = tool,[4] = [Link]}event:FireServer(unpack(args))endendwait(0)
-- Small delay to prevent excessive callsendend)endend)tab3:Button("Ragdoll All
Players", function()local ReplicatedStorage =
game:GetService("ReplicatedStorage")local Players = game:GetService("Players")local
Event =
ReplicatedStorage:WaitForChild("Events"):WaitForChild("Core_Replication")local
localPlayer = [Link] _, player in pairs(Players:GetPlayers()) doif
player ~= localPlayer and [Link] thenif not
localPlayer:IsFriendsWith([Link]) thenlocal args = {[1] = "Death",[2] =
[Link],[3] =
[Link]:FindFirstChild("Character_Settings")}Event:FireServer(unpack(args)
)endendendend)tab3:Label("Rainbow - All")tab3:Button("Rainbow Tag - All",
function()local TweenService = game:GetService("TweenService")local
ReplicatedStorage = game:GetService("ReplicatedStorage")local Players =
game:GetService("Players")-- Define the rainbow colors as a sequence of HSV values
(smooth transition)local rainbowColors = {[Link](0, 1, 1), --
[Link](1/6, 1, 1), -- [Link](2/6, 1, 1), --
[Link](3/6, 1, 1), -- [Link](4/6, 1, 1), --
[Link](5/6, 1, 1), -- [Link](1, 1, 1) -- Violet}--
Function to create and play a smooth transition tween for color changelocal
function smoothTransitionColor(roleName, fromColor, toColor, duration)if not
roleName then return end -- Ensure the nametag existslocal tweenInfo =
[Link](duration, -- Duration of the [Link], -- Easing
style for smooth [Link], -- Easing direction for
smooth transition0, -- No repeat countfalse -- Don't reverse the tween)-- Goal for
the tween (the final color to reach)local goal = {TextColor3 = toColor}-- Create
the tween for the role name (targeting TextColor3 of the Nametag)local tween =
TweenService:Create(roleName, tweenInfo, goal)-- Play the tweentween:Play()-- Fire
the server event to replicate color changes across all clientslocal args = {[1] =
"Text",[2] = "Change_Color",[3] = roleName,[4] = toColor,[5] =
"Role_Color"}ReplicatedStorage:WaitForChild("Events"):WaitForChild("Core_Replicatio
n"):FireServer(unpack(args))end-- Function to apply the rainbow effect to a single
playerlocal function applyRainbowEffectToPlayer(player)local character =
[Link] or [Link]:Wait()local head =
character:FindFirstChild("Head")if not head then return endlocal roleName =
head:FindFirstChild("Nametag") and [Link]:FindFirstChild("Roleplay_Name")if
not roleName then return end-- Continuously cycle through rainbow colorswhile true
dofor i = 1, #rainbowColors - 1 dolocal currentColor = rainbowColors[i]local
nextColor = rainbowColors[i + 1]-- Smoothly transition between the two
colorssmoothTransitionColor(roleName, currentColor, nextColor, 2)-- Wait until the
transition is finished before continuingwait(2)endendend-- Apply the rainbow effect
to all players currently in the gamefor _, player in pairs(Players:GetPlayers())
[Link](function()applyRainbowEffectToPlayer(player)end)end-- Apply the
rainbow effect to new players who
[Link]:Connect(function(player)[Link]:Connect(funct
ion()[Link](function()applyRainbowEffectToPlayer(player)end)end)end)end)tab3:Bu
tton("Give all Potion & Rnbw Potion - All", function()local replicatedStorage =
game:GetService("ReplicatedStorage")local players = game:GetService("Players")local
coreReplicationEvent =
replicatedStorage:WaitForChild("Events"):WaitForChild("Core_Replication")local tool
= replicatedStorage:WaitForChild("Tools"):WaitForChild("Science_Bottle")for _,
player in pairs(players:GetPlayers()) doif player and
player:FindFirstChild("Backpack") thenlocal args = {[1] = "Tools",[2] = "Add",[3] =
tool,[4] =
[Link]}coreReplicationEvent:FireServer(unpack(args))endendend)--
Additional UI Elementstab:Label("Label")tab:Keybind("Keybind", [Link].E,
function() end)local dropdown = tab:Dropdown("Dropdown", {"1", "2", "3", "4", "5",
"6", "7", "8"}, function(item)print(item)end)tab:Button('Refresh',
function()dropdown:RefreshDropdown({'69'})end)tab:Slider("Slider", 16, 1000, 16,
function() end)

You might also like