UniLat3D: Unified 3D Asset Generation
UniLat3D: Unified 3D Asset Generation
Figure 1: Gallery of UniLat3D. Our method generates high quality 3D assets in seconds.
A BSTRACT
1 I NTRODUCTION
3D content generation has witnessed rapid growth in recent years, becoming an increasingly es-
sential capability across various applications, including game/film production, virtual/augmented
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reality, industrial design, and embodied AI. Recent advances in 3D generative frameworks (Zhang
et al., 2024c; Hunyuan3D et al., 2025; Lai et al., 2025; Yang et al., 2024c; Zhao et al., 2025; Xiang
et al., 2024; Li et al., 2025a; Hong et al., 2023; Zhang et al., 2024b; Ma et al., 2025; Ren et al.,
2024a; Zou et al., 2024) have demonstrated impressive progress in synthesizing vivid and realistic
3D assets, while some approaches (Li et al., 2024; Wu et al., 2024b; 2025b; Chen et al., 2025d; Li
et al., 2025c; Ye et al., 2025) dive into accurate geometry and fine-grained shape generation.
Despite this rapid progress, the majority of recent high-quality 3D generation frameworks are
diffusion-based, and typically adopt a multi-stage design: geometry is generated first, followed by
texture or appearance synthesis. This paradigm, rooted in the conventional separation of geometry
and appearance, has been adopted by both latent-based pipelines (Xiang et al., 2024) and mesh-based
frameworks (Li et al., 2025a; Hunyuan3D et al., 2025), remaining the prevailing design but entailing
inherent drawbacks. First, the separate generation introduces an inevitable gap between geometry
and appearance, potentially leading to misalignment with the target 3D asset. Second, the two-stage
process introduces additional computation budget, e.g., current mesh-based methods (Hunyuan3D
et al., 2025) first generate the geometry, and then synthesize the corresponding texture based on both
the condition image and geometry generated in the first stage. Notably, the research trajectory in
both vision and graphics (Mildenhall et al., 2020; Kerbl et al., 2023) has long favored unification
over separation – just as object detection evolved from multi-stage Faster R-CNN (Girshick, 2015)
to single-stage YOLO (Redmon et al., 2016). We aim to create a similar unification of geometry and
appearance generation, which is expected to offer more convenience and possibilities for exploring
3D generation under a more extensible and unified framework.
To this end, we introduce a unified
3D representation that inherently en- 300
codes geometry and appearance in a TripoSR
single latent space, enabling direct 200 Step1X-3D
single-stage generation. Our key in- TRELLIS
80 (Mesh)
FDDINOv2
• We propose a novel framework, UniLat3D, which bridges the gap between geometry and
appearance by a single diffusion model in high-quality 3D generation.
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2 R ELATED W ORKS
Lifting 2D diffusion models to 3D has been an effective but challenging approach. DreamFu-
sion (Poole et al., 2022) proposes Score Distillation Sampling (SDS) to distill knowledge from
the 2D diffusion model into a radiance field. Tang et al. (2023); Yi et al. (2023; 2024); Yin et al.
(2023); Ren et al. (2023); Liu et al. (2024); Wang et al. (2023) follow this methodology to generate
high-quality 3D Gaussians (Kerbl et al., 2023) in minutes. Meanwhile, Jain et al. (2022); Liu et al.
(2023b); Shi et al. (2023); Huang et al. (2024); Long et al. (2023); Liu et al. (2023a); Yang et al.
(2024a) fine-tune the image diffusion model to generate multi-view consistent images for synthesiz-
ing 3D assets. Video diffusion models (Yang et al., 2024d; Yu et al., 2024; Xing et al., 2024; Ren
et al., 2025; Zhao et al., 2024; Gao et al., 2024; Wu et al., 2025a; Liang et al., 2024) are also explored
to synthesize high-quality 3D/4D representations (Wu et al., 2024a; Yang et al., 2023; Zhang et al.,
2024d; 2025b). However, most of these methods need iterative optimization from different views
in each generation process, which takes a non-negligible cost, while hallucination may appear, e.g.,
Janus phenomenon, due to the lack of 3D priors.
With the emergence of large-scale 3D datasets, e.g., Objaverse (Deitke et al., 2023), 3D foundation
models have been constructed and pretrained to have strong reconstruction and generation abilities.
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3 P RELIMINARY
Recently, TRELLIS (Xiang et al., 2024), a powerful 3D generation framework, has enabled gen-
erating high-quality 3D assets in seconds. This is achieved by proposing sparse structured latents
(SLATs) zslat to represent the 3D asset, which can be decoded into different 3D representations.
Sparse Structured Latent Representation. SLAT is defined as a series of latents located at acti-
vated surface voxels of the 3D asset, which can be formulated as zslat = {zi , pi }Li=1 , where zi ∈ R
c
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is a c-dimensional latent at the voxel position pi ∈ R , i = {1, 2, ...L}, N denotes the grid resolution
and L << N 3 . The coordinates {pi }, representing coarse geometry, are computed by voxelizing
the 3D asset. The latents {zi }, representing appearance and detailed geometry1 , are obtained by ag-
gregating and encoding visual features f = {fi , pi }Li=1 , extracted by a vision encoder (Oquab et al.,
2023) from multiple views of the asset. To learn geometry and appearance respectively, TREL-
LIS constructs two separate VAE models, i.e., geometry VAE {Egeo , Dgeo } and appearance VAE
{Eapp , Dapp }.
Specifically, the encoder of the geometry VAE transforms activated voxels p = {pi } to geometry
N N N
latents zgeo ∈ R s × s × s ×c with a downsampling factor s:
zgeo = Egeo (p); p = Dgeo (zgeo ). (1)
The sparse appearance VAEs encodes the sparse 3D features f into SLATs zslat , and decodes SLATs
into 3D representations O as:
zslat = Eapp (f ); O = Dapp (zslat ). (2)
Note that Eapp only converts f in the feature dimension. The coordinate information is modeled by
Egeo individually.
Sparse Structured Latent Generation. To generate SLAT zslat , TRELLIS proposes a two-stage
generation pipeline. Given the condition image I, TRELLIS builds a geometry generation flow
Transformer Fgeo to synthesize geometry latents zgeo from the noise ϵ. Then, the activated voxels p
can be decoded by Dgeo :
Fgeo : (ϵ, t, I) → zgeo ; p = Dgeo (zgeo ), (3)
where t is the denoising timestep. After that, the appearance noise can be added to the activated
voxels p to get the structured noise ϵapp = {ϵi , pi }. The sparse appearance flow Transformer is
optimized to predict zslat , and the final 3D representation O can be computed by the appearance
decoder Dapp :
Fapp : (ϵapp , t, I) → zslat ; O = Dapp (zslat ). (4)
4 M ETHOD
4.1 OVERALL F RAMEWORK
The unified decoder Duni is composed of a upsampling block Dup and 3D representation decoders
Dgs,mesh . For more details, please refer to Sec. 4.2.2.
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Some detailed geometry properties will be decoded from latents {zi }, e.g. 3D Gaussian positions and mesh
vertices. This will be denoted as ‘appearance’ for short in the following content.
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Sparsification
UniLat Generation Model
UniLat3D
Visual Encoder Sparse Feature
Representation
K/V
Condition UniLat
Image
PE
Cross-MHA
Unpatchify
Self-MHA
Patchify
Linear
Linear
FFN
⊕
Noise ×N
Predicted Mesh
Timestep t Occupancy
Figure 3: Illustration of the UniLat3D framework. In the reconstruction stage, the encoder of Uni-
VAE Euni converts the 3D asset O to the unified latent – UniLat zuni , which can be directly denoised
from noise ϵ by a single flow model Funi in the generation stage. The obtained UniLat can be
transformed into target 3D representations by the decoder Duni .
4.2.1 E NCODER
We design an encoder Euni to convert various 3D assets into our UniLats. Euni consists of several
key stages: sparse visual feature extraction, sparse appearance encoding, sparse visual feature den-
sification, and densified feature compression. These stages are supported by two core modules: the
sparse appearance encoding module Msparse and the dense feature compression module Mdense .
The encoding process begins with converting a 3D asset O to sparse visual features f = {fi , pi }, fol-
lowing the multi-view visual feature projection proposed in TRELLIS (Xiang et al., 2024). Then we
employ sparse appearance feature module Msparse to get zsparse by zsparse = Msparse (f ). These
two stages are named sparse visual feature extraction and sparse appearance encoding, respectively.
Later, we introduce the sparse feature densification process to fill the empty space in the sparse
latents and get zdense . As computation on zdense is expensive, we perform the densified feature
compression phase, which encodes the processed features into lower-resolution compact latents, i.e.
UniLat zuni . Finally, the UniLat decoder Duni upsamples the compressed unified latents zuni back
onto high-resolution 3D representations, supporting both 3D Gaussian and mesh outputs.
Sparse Feature Densification. For the sparse feature zsparse with appearance encoded, the geom-
etry is given by indicating which location is empty. To merge both geometry and appearance infor-
mation into unified latents zuni , the structured appearance latents zsparse = {(zsparse,i , pi )}L
i=1 are
3
−L
converted to dense features zdense . All the empty space is assigned with zero features {0, pj }N j̸=i .
Then, the sparse structured latents can be transformed to dense unified latents:
zdense : {zdense [pi ] = zsparse,i ; zdense [pj ] = 0}. (7)
Here, zdense is a set of compact dense latents that includes the whole space information.
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Densified Feature Compression. We use Mdense to encode both the geometry and appearance
features. Similar to 2D/2.5D diffusion models (Chen et al., 2024; Blattmann et al., 2023), Mdense
downsamples zdense ∈ N 3 to UniLats zuni ∈ M 3 with a downsampling factor s:
The geometry and appearance features are further fused by the downsampling encoding process,
ensuring rich information in the UniLat zuni at the low resolution.
4.2.2 D ECODER
Uni-Decoder Duni includes two modules: upsampling block Dup and 3D representation decoders
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Dgs,mesh . The high-resolution dense coordinate and features z′dense ∈ RN ×(C+1) are computed by
Dup , then the pruning process is performed on the dense features z′dense to obtain sparse features
z′sparse . Finally, representation decoders Dgs,mesh output the final 3D representations.
Latent Upsampling and Sparsification. Given a compact but low-resolution UniLat zuni , the
core challenge is to reconstruct high-quality 3D assets in a detailed manner. To address this,
we introduce an upsampling block that lifts zuni to higher-resolution latents. Leveraging our ge-
ometry–appearance unified representation, we can simultaneously predict voxel occupancy, which
guides a pruning step to remove redundant regions among the upsampled latents. This yields a
sparse set of high-resolution latents that retain both efficiency and fidelity.
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Given UniLat zuni ∈ RM ×d , our proposed upsampling blocks Dup compute the appearance and
geometry features at resolution N as :
z′dense = Dup (zuni ). (9)
3
Note that both z′dense = {P ∈ RN ×1 , z′ ∈ N 3 × c} are high-resolution dense features. Note that
directly performing computation on zdense is expensive, so we propose to prune the low-importance
area to enhance efficiency. The sparse features zsparse are filtered with a signed function:
z′sparse : {z′i , pi | P[pi ] > 0}, (10)
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deformations, and interpolation weights (i.e., the SparseFlex (He et al., 2025) parameters), from
which we extract mesh vertices and faces efficiently. To enable multi-scale geometry supervision
and reduce computational overhead, occupancy prediction heads are attached at each resolution and
supervised with corresponding voxel-level occupancy.
To scale Dmesh to higher resolutions, we adopt a pruning strategy that removes voxels entirely
outside or inside object boundaries, thereby reducing computational overhead. We further introduce
a detail augmentation strategy, where depth and normal maps are rendered from zoomed-in camera
views with a differentiable rasterizer, enabling the decoder to learn fine-grained surface details from
localized partial observations. With these techniques, UniLat3D produces meshes at a resolution of
5123 , doubling the resolution achieved by TRELLIS.
With Uni-VAE, we construct a generation model Funi based on rectified flow matching to de-
noise compact noise ϵ into condition-followed UniLats zuni . A single flow Transformer model
Funi with full attention layers is built to predict the velocity at timestamp t under the noise level
as v = Funi (xuni , t, I) and xuni denotes the denoised noise ϵ and timestamp t. The whole flow
Transformer optimization process follows the diffusion guidance given condition I with its condi-
tion encoder. The latent features with both geometry and appearance information are denoised. The
obtained UniLat zuni can be directly fed into the representation decoder Duni to predict the final 3D
representation O.
4.4 O PTIMIZATION
Uni-VAE. We use both geometry and appearance supervision to train the Duni . Following TREL-
LIS (Xiang et al., 2024), we joint optimize Euni and Dgs with the following loss:
L = λl1 Ll1 + λlpips Llpips + λssim Lssim + λkl Lkl + λdice Ldice + λreg Lreg . (11)
Ll1 denotes the L1 color loss, and Llpips and Lssim stand for inception-based losses. Lkl is employed
for optimizing Euni . Ldice and Lreg are used to supervise geometry and decoded representations.
For the mesh decoder, we adopt a hierarchical supervision aligned with the multi-scale upsampling
described in Sec. 4.2.2. Occupancy prediction heads are attached at each resolution, and are trained
with corresponding voxel-level occupancy targets. The overall mesh objective is
Lmesh = λgeo Lgeo + λcolor Lcolor + λreg Lreg + λocc Locc , (12)
where Lgeo , Lcolor , and Lreg follow TRELLIS. To alleviate the computational cost at high res-
olutions, training proceeds in two stages. Stage-1 optimizes Dmesh up to 2563 resolution using
Eq. equation 12. Stage-2 introduces an independent 256 → 512 upsampling block with its own prun-
ing head; this new block is optimized while the Stage-1 pathway remains frozen. After decoding,
lightweight post-processing removes invisible or degenerate faces and fills small holes.
Rectified Flow Models. Once the Uni-VAE has been trained, all the UniLat zuni are predicted by
the Uni-Encoder Euni . For optimizing the rectified flow Transformer, we mainly follow the CFM
Loss. Given encoded latents xuni and noise ϵ, we minimize the objective function LCFM (Lipman
et al., 2022) as:
LCFM (θ) = Et,x0 ,ϵ ∥v(xuni , t) − (ϵ − zuni )∥22 . (13)
5 E XPERIMENTS
Our framework is implemented in PyTorch (Paszke et al., 2019) and built upon the open-source
project TRELLIS (Xiang et al., 2024). FlashAttention-3(Shah et al., 2024) is employed to accelerate
Transformer training, yielding a 1.5× speedup. Both VAE and flow models are trained on 64 GPUs
within two weeks.
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Uni-VAE. To accelerate and stabilize Uni-VAE training, we initialize Esparse and Dsparse with
the pretrained weights from TRELLIS. During the first 240k iterations, only Edense and Dup are
optimized, after which the entire Uni-VAE is trained end-to-end for an additional 90k iterations
following TRELLIS. For the mesh decoder, we freeze Duni and train our high-resolution mesh
decoder from scratch. Unless otherwise specified, Adam (Kingma & Ba, 2014) is used with a
learning rate of 1 × 10−4 .
UniLat Flow Transformer. For training the rectified flow models, we adopt DINOv3 (Siméoni
et al., 2025) as the image encoder and apply classifier-free guidance (Ho & Salimans, 2022) with a
drop rate of 0.1. The model is first trained for 500k iterations with a batch size of 256 and a learning
rate of 1 × 10−4 , and then fine-tuned for 160k iterations with a batch size of 1024 and a learning
rate of 1 × 10−5 .
Training Datasets. UniLat3D is trained exclusively on publicly available datasets. Following the
data preparation pipeline of TRELLIS (Xiang et al., 2024), we curate and process approximately
450k high-quality 3D assets from Objaverse (XL) (Deitke et al., 2023), ABO (Collins et al., 2022),
3D-FUTURE (Fu et al., 2021), and HSSD (Khanna* et al., 2023). To enable occupancy supervision
at multiple scales, we perform voxelization at each resolution. Additional details on data prepro-
cessing can be found in (Xiang et al., 2024).
Evaluation Datasets. The evaluation is performed on two datasets. One is the whole Toys4K (Sto-
janov et al., 2021) dataset, including 3218 high-quality 3D assets, which is also used in the previous
method (Xiang et al., 2024). However, we observe that many samples of Toys4K tend to have
simple geometry or appearance details. We construct a more complex dataset for comprehensive
evaluation, including 500 high-quality assets collected from the Sketchfab platform and 500 assets
sampled from Toys4K. Condition images for qualitative comparisons and user studies are collected
from Chen et al. (2025d); Wu et al. (2025b) or generated via VLMs.
Evaluation Setups. For VAE reconstruction evaluation, we use the PSNR, SSIM, and LPIPS met-
rics. For appearance generation quality, we compute the CLIP (Radford et al., 2021) score – sim-
ilarity between rendered images and condition images, and FD (Fréchet distance) (Heusel et al.,
2017) measured by DINOv2 (Oquab et al., 2023) on 4 views of each generated asset and ground
truth images. We evaluate and compare our method with recent SOTA 3D generation models, i.e.
Hunyuan3D-2.1 (Hunyuan3D et al., 2025), TRELLIS (Xiang et al., 2024), Step1X-3D (Li et al.,
2025a), TripoSR (Tochilkin et al., 2024) for image-conditioned generation, and Stable3DGen (Ye
et al., 2025) and Direct3D-S2 (Wu et al., 2025b) for geometry generation quality comparison. We
report Uni3D (Zhou et al., 2023) and ULIP (Xue et al., 2023) metrics for mesh geometry quality. For
mesh rendering, we mainly use Blender (Blender Foundation, 2025) as a mesh renderer to render
high-quality images. We set FOV=40, render resolution=512, and set normalization to each loaded
object.
5.3 R ESULTS
-3D
tep1X
Hu
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Condition
Hunyuan3D-2.1 TRELLIS (GS)
Step1X-3D
TripoSR
Ours (GS)
Ours (Mesh)
Figure 5: Qualitative comparisons with other methods. Thanks to our unified representation, Uni-
Lat3D achieves superior performance and better correspondence with input images.
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Condition TRELLIS (GS) Hunyuan3D-2.1 Step1X-3D TripoSR Ours (GS) Ours (Mesh)
Table 1: Comparisons on the Toys4K dataset. “#Params” denotes the number of model parameters.
The “ULIP” and “Uni3D” metrics are multiplied by 102 .
Model Rep. #Param. Time CLIP↑ FDDINOv2 ↓ ULIP↑ Uni3D↑
TripoSR Mesh 0.4B 13s 88.76 279.06 35.30 30.98
TRELLIS Mesh 1.31B 21s 87.81 79.52 42.51 37.67
TRELLIS 3DGS 1.31B 5s 90.70 52.54 – –
Stable3DGen†⋆ Mesh 2.63B 4s – – 40.33 35.98
Step1X-3D† Mesh 4.8B 152s 85.85 146.08 41.37 36.51
Direct3D-S2⋆ Mesh 2.1B 185s – – 41.51 36.64
Hunyuan3D-2.1† Mesh 5.3B 90s 88.44 74.16 42.67 37.74
Ours Mesh 1.58B 36s 87.93 71.81 42.69 37.62
Ours 3DGS 1.55B 8s 90.87 47.68 – –
†
Using proprietary or non-public training data.
⋆
Only generating geometry without appearance.
ULIP (Xue et al., 2023), with a score of 42.69. Beyond accuracy, UniLat3D also demonstrates
notable efficiency: 3D Gaussian generation is completed within 8 seconds on a single A100 GPU
and can be further reduced to 3 seconds with FlashAttention-3 (Shah et al., 2024). Mesh generation
requires 36 seconds, primarily due to the higher resolution with more vertices and longer post-
processing compared to TRELLIS, but remains competitive considering the improved output quality.
Besides, we conducted a user study with 19 participants over 3D assets generated from 23 image
prompts. Four models with both geometry and appearance generation are involved. For each prompt,
participants judged generated assets by both image alignment and object quality, and chose the
overall best case. As shown in Fig. 9, UniLat3D received over 35% of the votes, outperforming
Huanyuan3D-2.1 and other models.
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Condition Image
Commercial
Model A
Commercial
Model B
Commercial
Model C
Commercial
Model D
Ours
Figure 7: Qualitative comparisons with commercial models. Our UniLat3D shows competitive
performance even with only publicly available training data.
formance than TRELLIS with smaller resolutions. In our experiments, when training the flow Trans-
former at a higher resolution of 32, the computational cost increases evidently. We would explore
more efficient approaches on flow Transformers for higher resolutions in future works, e.g., block-
wise computation and lightweight attention.
Visual Encoder of Condition Images Recently, DINOv3 (Siméoni et al., 2025) emerges as a
strong visual encoder model that could extract high-quality details from the image. We compare
the performance between DINOv2 and DINOv3 for encoding condition images. Flow models with
different visual encoders are trained for 500 iterations and tested on Toys4K. In our experiments,
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Table 2: Comparisons on the self-collected complex test dataset. “Rep.” denotes the output repre-
sentation type, and “#Params” denotes the number of model parameters. The “ULIP” and “Uni3D”
metrics are multiplied by 102 .
Model Rep. #Param. Time CLIP↑ FDDINOv2 ↓ ULIP↑ Uni3D↑
TripoSR Mesh 0.4B 13s 88.00 369.86 33.61 30.44
TRELLIS Mesh 1.31B 21s 86.40 164.57 41.52 37.30
TRELLIS 3DGS 1.31B 5s 89.67 108.27 - -
Stable3DGen†⋆ Mesh 2.63B 4s - - 39.79 35.93
Step1X-3D† Mesh 4.8B 152s 84.74 210.49 40.53 36.46
Direct3D-S2⋆ Mesh 2.1B 185s - - 40.77 36.47
Hunyuan3D-2.1† Mesh 5.3B 90s 87.41 150.39 41.70 37.48
Ours Mesh 1.58B 36s 86.44 149.62 41.71 37.24
Ours 3DGS 1.55B 8s 89.83 97.22 - -
†
Using proprietary or non-public training data.
⋆
Only generating geometry without appearance.
the flow Transformer with the DINOv3 encoder shows better quality on complex object generation,
which leads to a better FDdinov2 result as shown in Table 4.
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ACKNOWLEDGEMENT
We would like to thank Junjie Wang and Zhikuan Bao for their valuable contributions to this project.
We are also grateful to Jinfeng Yao and Lianghui Zhu for their valuable input during the initial stages
of the project.
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A A PPENDIX
A.1 M ODEL A RCHITECTURE
In this section, we mainly provide the model architecture about our Uni-VAE {Euni , Duni } and
UniLat generation model F.
A.1.1 U NI -VAE
For the sparse encoder Msparse , we mainly follow TRELLIS’s configurations to build a sparse
Transformer. For the dense encoder Mdense , a set of conv3D layers is used as the main architecture.
The settings of Esparse , Dup are shown in Table 5 and details of Euni are provided in Table 6.
Table 5: Model details of Uni-VAE modules Mdense , Dup . “Channels” denotes model channels
after each up/downsampled convolution layer.
Model ResBlocks Channels
Esparse 4 [32, 128, 512]
Dup 4 [512, 128, 32]
19