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Heaven's Kingdom Event Overview

The document outlines the new Heaven's Kingdom Event featuring various modes, units, and cosmetics, emphasizing gameplay changes and challenges. It introduces new accessories, unit modifications, and a reworked cosmetics system, along with adjustments to PvP mechanics and map changes. Additionally, it details updates to the Challenge Editor and various unit changes, enhancing overall gameplay experience.

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christmasbobo033
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0% found this document useful (0 votes)
15 views13 pages

Heaven's Kingdom Event Overview

The document outlines the new Heaven's Kingdom Event featuring various modes, units, and cosmetics, emphasizing gameplay changes and challenges. It introduces new accessories, unit modifications, and a reworked cosmetics system, along with adjustments to PvP mechanics and map changes. Additionally, it details updates to the Challenge Editor and various unit changes, enhancing overall gameplay experience.

Uploaded by

christmasbobo033
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

**__• Heaven's Kingdom Event!

__**

- A new EVENT themed around the "HOLY" trait!


- Use your SWORD to help Conehead fight against unholy forces in this unique map!
- You need 20 Trophies to play this Event.
- Appearance information can be found on the "Event Schedule" in the Lobby.

**· Grace Mode**


- In the lower level of the Heavenly Kingdom, fight against the King's forces!
- Learn how to use the SWORD while keeping dangerously fast enemies away!
- Some enemies can attack you! Get ready to dodge!
- You can get a special cosmetic for dodging every attack, or from not being
downed!

**· Priest**
- An angel unit obtained from Grace mode.
- Protects nearby units from damage & stuns!
- At later ranks, can change position and use an ability to heal when it receives
damage!

**· Heavenly**
- This accessory already existed, but can now be obtained from Grace Mode.
- You need to avoid being downed to get this accessory.
- It can now freely be used in any mode.

**· Reverence Mode**


- On the upper level of the Heavenly Kingdom, a more dangerous challenge awaits...
- Floating enemies increase in numbers, and special spawns create ways for enemies
to sneak attack!
- You'll need the perfect combination of sword attacks & unit defense to win!
- You can get a special cosmetic for dodging every attack, or from not being
downed!
- You can also obtain a special Tag from winning this mode, and from winning while
dodging every attack!

**· The Holy Blessing**


- An accessory obtained from Reverence mode.
- Units are less safe, but can revive after death in an Angelic form, with all
Angelic benefits!

**· Devotion Totem**


- A trinket obtained from Reverence Mode.
- Allows moving units, summons, and friendly enemies to walk towards your position
if possible!

**__• Mode Changes__**

**· PVP**
- Harvester's firerate is not slowed down severely anymore
- Sent enemies are now Tough against Players' attacks

**· PVP (Default)**


- Increased sending cooldown of "Glazemancer"
- Replaced sent "Blazemancer" with "Executioner MK II"

**· PVP (Ambush)**


- Starting income 25 → 50
- Earlier sections are a little slower
- Increased sending cost of "Horse" and "Rotten"
- Replaced sent "Lightspeed" with "Granite"

**· Treacherous**
- Small rebalances to some specific bosses

**· Miscellaneous**
→ Adjusted some dialogue in early modes to try and improve the experience for early
players
- SWAT and Tazer aren't banned in more difficult modes, but have their limits
reduced
- Demon's Diamond, All-in-One, and All-in-None aren't banned from any modes

**__• Emote Wheel & Emotes Menu__**

- Added the Emote Wheel, the new way to use Emotes!


- Type "/emotes" into the Chat, then you can choose an emote to use!
- Emotes can be bought and equipped in the Menu, in the "Emotes" tab!
- Emotes cost Tokens to buy, and emotes that make sound will cost 1 medal!
- Some emotes have special properties and cost Robux!

**__• Reworked Cosmetics System!__**

- Cosmetics now use their own section in the Menu!


- You can only see Cosmetics you currently own
- Parts of a cosmetic can be individually equipped, allowing for many more cosmetic
combinations!
- You can equip 10 parts in total (owning "Cosmetic Master" increases this to 15)!
- Many cosmetics have been modified to fit the new system, and some old cosmetics
were updated!
- A few cosmetics that couldn't fit the new system were removed.

**· Accessory Cosmetics**


- Completing modes with an accessory gives you completion marks for the accessory.
- If you obtain all of the completion marks for an accessory, you can use it in the
Cosmetics menu!
- This doesn't apply to accessories that already have a cosmetic variant (like
Heaven's Crown)

**· Body Colors & Hair Colors**


- Most of the settings related to character customization, like Torso Color, were
moved to the Cosmetics menu
- This includes two added settings: Body Color and Hair Color!
- Body Color will change the color of your arms and head, while Hair Color will
change the color of all Hair cosmetics
- Normally, you can only choose human colors. An added gamepass, "Crafty Palette",
allows you to choose more unnatural colors!

**· Casual Clothing**


- This is an added gamepass that gives you 9 more cosmetics to apply to your
character
- Compared to most other clothing cosmetics, these replicate more casual clothes
worn by people
- These cosmetics work well with each other, and don't need the Torso Color
gamepass to create nice combinations!

**· Saved Avatars**


- Once you create an outfit you like, you can save it in the Cosmetics menu with
the "Saved Avatars" tab!
- You can equip the character whenever you want, or replace it with a new
character!
- The names of all of these characters can be set, so you can remember which one is
which!
- Limited to 4 characters for each player. Limit increases by 1 for each Cosmetics
gamepass you own.

**__• Map Changes__**

**· Town**
- Removed these replacements for enemies: Executioner

**· Snowfield**
- Removed these replacements for enemies: Mudster, Frostblocker

**· Tropical**
- Removed these replacements for enemies: Q-Menace, Glider
- Paladin-B only replaces Paladin ALT instead of both Paladins

**· Chessboard**
- Removed these replacements for enemies: Shielded

**__• Modifier Changes__**

**· New Modifiers!**


- Added several more modifiers that can be found through the Modifiers menu! Some
are simple, some are more unique!
- This aims to increase the amount of variety in modifiers and styles of play,
alongside the many modifier rebalances seen below!

**· Miscellaneous**
- Rebalanced rewards for most modifiers, according to their difficulty and changes
(which can be seen below)
- Modifiers cannot be enabled unless the teleporter's host has 1 Trophy or more
- Increased the effect that Modifiers have on Trinket Chance

**· Infested, Stronger Monsters, Superhealth, Supershield, Undead Coming, Rate


Limited**
- Greatly reduced the modifier's total effects
- Added weaker variant(s) of the modifier

**· Broken Glasses, Seeing Double, Shimmering Silver, Bullets Beware, Everything
Everywhere, Minimalism, Short Sentence, What You Can Carry, Low Budget, Severe
Weather, Anything Possible, Completely Impossible, Overdrive, Speed of Light**
- Reduced the modifier's total effects

**· Cease Fire, Unfinished Business**


- Reduced the modifier's total effects
- Added stronger variant of the modifier

**· We All Float, High Hopes, Above the Clouds, Outer Space, Ghostly Hazards,
Company Layoffs, Ten Percent Rule, No Time Left, Dark Side, Social Distancing,
Third Eye, Lucky Number**
- Removed or reworked
**· Dance of Ice, Fire & Flames, Guardian Angel, Punishment**
- Completely removed

**__• Challenge Editor Changes__**

- If you have the "Challenge Editor" gamepass, any new challenge you create will
have a block limit of 299 (instead of 199).
- Changed the featured challenges for this update, and they can give rewards!
- Super Commands can effect and overlap with each other! Though, their behavior
might be confusing when used together.
- Attribute block can effect these: status resistance, resistance bypass, shield
pierce

**· More Visual Commands**


- Enemy Material: Change the material of an enemy.
- Change Music: Change the current volume and playback speed of the music.
- Victory Music: Change the victory music to a different mode's victory music.

**· More Special Commands**


- Enemy Effect: Make an enemy apply a status effect when it attacks, if possible.
- Change Name: Change the name of an enemy, using parts from other enemy/unit
names.
- Map Color: Changes the color of the map.

**· More Super Commands**


- When Enemy: The next commands will activate when a specific enemy spawns. Doesn't
activate if there are over 200 enemies.
- Random: The next commands will activate if a certain chance is rolled.
- Choose Random: Chooses random commands from the next commands, and activates them
only.
- Create Trait: Allows you to create a trait. The next commands will apply to any
enemy the trait is given to.

**__• Other Changes__**

**· Event Maps in Teleporters**


- If you completed an event map's second mode, you can select it in the normal
Teleporters at any time!
- This allows you to also use any modifiers you want on these events!
- Rewards will be disabled if the event is played through this way
- This counts previous wins, other than Unnamedtown, which requires you to complete
the mode again.

**· Missions**
- Removed the mission restrictions related to unit cost
- When "Unnamedtown" or "Frosted Mines" events are active, you will always get a
mission for the map.
- When "The Moon", "Wasteyard", or "Heaven's Kingdom" events are active, you will
get a mission and global mission for the map (unless another event's mission is
taking priority).
- Missions on "Jungle" and "Grassland" are guaranteed on Tuesday.
- Missions on "Split" and "Doomspire" are guaranteed on Wednesday.
- Missions on "Meadow" and "Heights" are guaranteed on Thursday.
- Missions on "Ghost Town" are guaranteed on Sunday.

**· Miscellaneous**
- Added 3 maps that can be accessed through Challenge Editor: Escape, Unknown,
Interlodge
- Quick Play servers cannot match with other Quick Play teleporters in the same
server.
- In Quick Play, you can't restart once you win.
- Multiple Events can happen at the same time!
- Replaced all of the Explorer's challenges with new challenges.
- Reduced the price of some gamepasses.
- Fixed emotes not working.
- Added new enemies.
- Added more faces.
- Bug fixes and small changes.

**__• Unit Changes__**

**· Soldier**
- Local/Global Limit 30/50 → 20/30

**· Sniper**
- Global Limit 50 → 30
- Rank V-VI maximum damage boost towards high health enemies 200% → 50%

**· Demoman**
- Rank VI damage 70 → 60
- Global Limit 50 → 30

**· Destructor**
+ Rank I range 37.5 → 40
+ Rank II range 40 → 43
+ Rank III range 46 → 47
+ Added Rank VI

**· Barrager**
+ Reworked!

**· Farmer**
- Removed [ICE]/[GRANITE] trait targettings
+ Increased healing from attacks
+ Rank I base health 18 → 20
+ Rank I damage cash ×1.25 → ×1.5
+ Rank II base health 22 → 25
+ Rank II damage cash ×1.5 → ×2.0
+ Rank III base health 28 → 40
+ At Rank III, gains "Strong against Ranged enemies"
+ Rank III-IV damage cash ×2.0 → ×2.5
+ Rank IV base health 50 → 70
+ At Rank V, gains "Massively tough against [Wave Attacks]"

**· Cryomancer**
+ Rank V gets Floating detection

**· Guerrilla**
+ Rank I range 22 → 25
+ Rank II range 25 → 30
+ Rank III outer range 28 → 32
+ Rank IV outer range 32 → 35
+ Rank V outer range 35 → 40

**· Outlaw**
+ Summons deal 100% more damage
- Summons take 100% longer to spawn
- Summons aren't Strong against [HOLY]/[ZOMBIE]
- Rank V has a global limit of 1

**· Dissolver**
+ Reduced range and bullet spread (does not include "Driller Drone"/Stationary
variant)

**· Singer**
- Cooldown only activates when Singer dies
- Cooldown 18 → 20

**· Aviator**
+ Doubled the range boost given to units in Aviator's range
+ Completely immune to all stuns
+ Rank II total health 60 → 70
+ Rank III total health 80 → 100
+ Rank IV total health 130 → 140
+ Rank IV can bypass Defense
+ Rank V total health 200 → 280
+ Rank V bullets deal 50% → 66% damage to shield

**· Converter**
- Rank IV upgrade cost → $16,500
- Rank V cost → $29,700
- Rank V upgrade cost → $25,750
- Rank VI cost → $41,200

**· Airstrike**
+ 33% more effective against ALL enemy resistances (including Effect Resistance,
Defense, Armor, and Superarmor)

**· Blademaster**
+ Rank Rainbow cost $60,000 → $50,000
+ Rank Rainbow base damage 100 → 140
- Rank Rainbow percent damage 0.3% → 0.1%
- Rank Rainbow's "Rainbow" ability applies Sabotaged for 10 → 5 seconds, and stuns
for 5 → 3 seconds

**· Pulsar**
- Cannot be healed
= Defense, Superarmor & Resistances change with each rank
+ Immune to effects that only affect humanoids (like Confusion, or Jailed)
+ Rank II total health 22 → 30
+ Rank III total health 40 → 65
+ Rank IV total health 60 → 160
+ Rank IV damage 12 → 13
+ Added Rank V

**· Noobfighter**
- Rank Windforce's "Massively Tough/Massive Damage to [HOLY]" → "Strong against
[HOLY]"

**· Chesspiece**
+ Rank II upgrade cost $4,500 → $3,000
+ Rank III upgrade cost $9,000 → $6,000
- Life after death time is multiplied by 100% → 33%
**· Mudsplatter**
- Rank V cost $12,222 → $15,555
- Rank VI cost $21,111 → $26,666
- Rank V cooldown 20 → 90
- Rank VI cooldown 120 → 180
+ Rank VI ability cooldown 100 → 90
- Rank VI ability does not give units "Tough against Traited"
- Rank VI ability can only be used in half of Mudsplatter's range

**· Striker**
+ Rank I upgrade cost $5,000 → $4,000
+ Rank II upgrade cost $12,000 → $9,000
+ Rank III upgrade cost $25,000 → $18,000
+ Rank IV upgrade cost $47,000 → $35,000
+ Increased Defense on all Ranks
+ Immune to percent damage
+ Stomp deals 100% → 300% of Striker's damage
+ Summon ability requires 60 → 50 rage
+ Summons have increased damage and Defense based on Striker's rank

**· Pumpkin**
+ Rank II-III damage 400 → 500

**· Operative**
+ View height 7 → 20
+ (Survival) Increased length of stun grenade at all ranks

**· Chainsaw**
+ Rank I damage 5 → 7
+ Rank II damage 10 → 13
= At Rank II, replaced "Alien Killer" attribute with "Sent Killer"
+ Rank III damage 20 → 24
+ Rank IV damage 30 → 35

**· Sargeant**
- Local/Global Limit 10/20 → 8/15
+ Left Path II cost $200 → $150
+ Left Path III cost $300 → $250
+ Left Path V cost $1,500 → $1,100
- Left Path VI cost $4,400 → $7,400
- Left Path VI gives 18% → 8% damage boost to Soldiers, and is limited to 100% →
40%
- Left Path VII can only upgrade 20 levels of Soldiers total.
+ Right Path II cost $200 → $150
+ Right Path III cost $300 → $250
+ Right Path IV cost $600 → $500
+ Right Path V cost $1,000 → $900
- Right Path VI cost $4,000 → $7,000
- Right Path VI gives 15% → 7% firerate boost to Soldiers, and is limited to 100% →
35%
- Right Path VI, with Odd Eye trinket, gives 7% → 3% range boost to Soldiers, and
costs $4,800 → $7,800
+ Right Path VII increases ammo for each Soldier in range

**· Incendiarier**
+ Right Path IV cost $3,900 → $3,600
- Right Path IV gives 25% → 8% firerate boost to Demomen
+ Right Path V cost $7,100 → $5,700
- Right Path V gives 35% → 12% firerate boost to Demomen
+ Right Path VI cost $14,100 → $11,800
- Right Path VI gives 50% → 16% firerate boost to Demomen

**· Verglasar**
- Local/Global Limit 8/16 → 6/12
- Left Path VII gives 4% → 1% Freeze Immunity Bypass

**· Agent**
+ When upgraded, nearby units will contribute more to Agent's passive money gain
+ Doubled passive money gain
+ Left Path II cost $420 → $200
+ Left Path III cost $1,690 → $900
+ Left Path IV cost $3,690 → $2,900
- Left Path V cost $6,942 → $11,000
- Left Path V only gives more cash on the first bullet
+ Right Path II cost $500 → $200
+ Right Path III cost $625 → $350
+ Right Path IV cost $2,900 → $2,350
- Right Path V cost $5,460 → $7,500
= Right Path got an extra upgrade between III and IV

**· Eradicator**
+ View height 8 → 25

**· Agronomist**
= Reworked!

**· Artificer**
+ Overcharger Rank I range 20 → 40

**· Wrecker**
+ Base Health 10 → 20
+ Rank I-III gets ×2 → ×3 more cash from enemies
+ Rank IV gets ×3 → ×4 more cash from enemies
+ Rank V gets ×4 → ×5 more cash from enemies

**· Dancer**
+ Rank I upgrade cost $800 → $400
+ Rank II upgrade cost $1,700 → $700
+ Rank III upgrade cost $2,600 → $1,600

**· Joyous**
+ Damage 10 → 50
+ Revives 7 → 15 times
+ Status effect resistance 0% → 75%
+ Can be obtained from completing Grace Mode without anyone taking damage
- Health 100 → 50

**· Miscellaneous**
- Fixed "Useless against Traited" effect being able to repeatedly give
damage/defense bonus against a target with multiple traits
→ None

**__• Enemy Changes__**

**· Conehead**
- Longer ability cooldowns
- Strike attack radius is smaller
- Wave attacks deal less damage

**· Marble**
+ Range 4.5 → 5.25

**· Crimsonite**
+ Stun resistance 0% → 95%

**· True Conehead**


- Passive ability only activates when enraged

**· Evoker**
- Outer range 35 → 27.5

**· Lightning, Rusted, Rusted ALT.**


+ Stun immunity 0% → 100%

**· Quickster**
- Superarmor 3% → 0%

**· Reincarnated ALT.**


+ Freeze immunity 110% → 120%

**· Supa Speedster**


- Superarmor 10% → 0%
= Clears freeze/stun when enraged
+ Armor 20% → 25%
+ Defense 2 → 3

**· Executioner MK II**


- Superarmor 10% → 0%
+ Attacks stun targets

**· Terminator MK II**


- Superarmor 10% → 0%
+ Armor 0% → 20%

**· Super Speedster**


- Superarmor 12% → 0%
= Clears freeze/stun when enraged
+ Armor 15% → 25%
+ Defense 3 → 4

**· Snowy Speedster, Arctic Princess**


- Superarmor 10% → 0%
+ Armor 10% → 25%

**· Reanimated**
+ Armor 30% → 35%
+ Effect resistance 50% → 60%

**· Holy Ravager**


+ Immune to instant kills

**· Winter Titan, Refrigerator ALT.**


- Removed "Massive damage/Massively tough against [BLAZE]"
+ Added "Strong against [BLAZE]"

**· Miscellaneous**
- Made most enemies less resistant to Recon's stun
→ New Animations, Sounds, & Models for some enemies

**__• Accessory Changes__**

**· Conehead's Cranium**


+ Unit cooldown is increased by 100% → 40%
+ Unit cost is increased by 70% → 35%
+ Units gain 2 Defense
- Unit damage is increased by 80% → 40%
- Unit health is increased by 50% → 30%

**· Conehead2 Cranium**


+ Unit cooldown is increased by 100% → 80%

**· Corrosive Cannon**


+ Units have 35% → 50% more shield piercing
+ Units deal 35% → 50% more damage to shields
+ Units are 40% more effective against ALL enemy resistances (including Effect
Resistance, Defense, Armor, and Superarmor)

**· Paladin's Pummeler**


+ Unit cost is increased by 65% → 60%
+ Unit cooldown is increased by 65% → 60%

**· Stationary Scarf**


+ Applies to melee units

**· Static Stabber**


+ Reworked into "Stealthy Stabber"

**· Quick Cape**


+ Unit health is increased by 0% → 50%
- Units spawn with temporary 25% → 0% firerate boost
- Economy units cannot be destroyed

**· Speedrun Suit**


+ Unit firerate is increased by 10% → 20%

**· Financial Fern**


+ Starting cash is increased by 22.5% → 100%
+ Cash limit is increased by 22.5% → 100%

**· Gazer's Goggles**


+ Units that have floating detection can detect higher

**· True Conehead's Cranium**


+ Unit damage and firerate is increased by 35% → 45%
- Unit cost is increased by 75% → 110%
- Unit cooldown is increased by 100% → 110%

**· Platform**
- Unit health is only increased if units are spawned on a cliff
+ Unit health and range is increased by 75% → 100% if units are spawned on a cliff

**· Extra Life**


+ Reworked
**· Headstack**
= Increases base durability by a flat amount, instead of by a percentage

**· Focused Freeze**


+ Slightly increased default freeze length
+ Units can bypass some freeze resistance based on their price

**· Shoes of Steel**


+ Moving units get 20% → 40% more health

**· Stomping Superior**


+ Units gain 2 Defense
+ Stomp damage exponentially increases with unit cost
+ Stomp cooldown 30 → 15
= Rebalanced many of the special interactions

**· Betrayed**
- Removed "Obsidian"
+ Added "Granite Warrior" for $15,000
+ "Granite Ranger" cost $15,000 → $12,000
+ Increased Terminator MK II's outer range
- Reduced Granite Golem's damage and removed its percentage damage

**· Double-Spooker**
+ Added "Sorceress" for $45,000
+ Mudhead cost $160,000 → $130,000

**· Eternal Elderly**


+ Health multiplier and resistance to percent-based damage exponentially increases
with unit cost
+ When an enemy is spawned, other enemies won't go on cooldown
+ Every enemy is immune to instant kills, and ALL stuns
- Every enemy has 0 default Defenses, and 0 resistances (except Fire/Ice)

**· Plenty Package**


+ Any spawns from items are owned by the user
+ When items are obtained, a brief description is given
+ Greatly boosted the effects of most items
+ Added more obtainable items
- Items cannot be obtained from destroying summons, or from destroying Blademaster
or Noobfighter
- Items cannot effect the Base in any way
- Greatly reduced the effects of some overpowered items

**· Malevolent Molder**


+ Summons pick up weapons instantly
+ Summons gain Defense & Protection based on their Cost
+ Works with units that are upgraded on the field
+ Added a lot more special interactions with specific units

**· Ancient Slayer**


+ Firebrand Base Damage 20 → 25
+ Firebrand Left Path Rank VII gives 0% → 25% damage boost
+ Firebrand Right Path Rank VII gives 0% → 15% damage boost

**· Heaven's Crown, Heavenly**


- Limit of damage/firerate boost 50% → 35% (125% → 82.5% increase to damage output)

**· Heavenly**
+ Can be obtained from completing Grace Mode without getting downed
+ Every enemy has 1 more Defense
+ Every enemy gains Armor based on their cost
+ All of Angelic Avenger's summons have 1 more Protection & 3 more Defense
+ Adjusted all enemy costs to reduce unnecessary numbers
+ Added many new enemies from the Heaven's Kingdom event

**· Miscellaneous**
= Enemy accessories' contribution to Businessman's money gain is dependent on the
enemy's cost
→ None

**__• Trinket Changes__**

**· Gasoline**
+ Reworked into "Rusting Plate"

**· Fullspeed Bullets**


- Removes some of the benefits that Sniper gets when upgrading

**· Silver Bullet**


+ Reduced the amount that Soldier's firerate is slowed down

**· Giant Bombs**


- Demoman's range is increased by 50% → 30%

**· Bomb Buddy**


- Reduced scaling on summons
- Summon scale is dependent on summons' health, rather than the summoner's price

**· Zombie Arm**


+ Revived units maximum rank 3 → 6
+ Revived units' rank is reduced by 2 → 1
+ Revived unit range is reduced by 33% → 20%
- Cannot revive units that aren't humanoid

**· Garden Growing**


+ Sleep time 45 → 30
+ Trinket cooldown never increases
+ Trinket cooldown 60 → 45

**· Bucket of Slime**


- Reduces the water capacity of Agronomist's buildings

**· Broken Halo**


+ Increased damage scaling
- Deals less damage to enemies with [HOLY] trait

**· Superstar Singer**


+ Reduces Singer's ability cooldown

**· Call: Conehead**


+ Called Conehead base damage 425 → 600
+ Called Conehead minimum damage 3 → 25
+ Called Conehead's wave attack deals full damage
+ Called Conehead melee attack rate 1 → 0.7

**· Spiked Vines**


+ Increased reflection damage

**· Staff of Spinning**


+ Increased length of the applied effect

**· Miscellaneous**
→ None

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