**__• Heaven's Kingdom Event!
__**
- A new EVENT themed around the "HOLY" trait!
- Use your SWORD to help Conehead fight against unholy forces in this unique map!
- You need 20 Trophies to play this Event.
- Appearance information can be found on the "Event Schedule" in the Lobby.
**· Grace Mode**
- In the lower level of the Heavenly Kingdom, fight against the King's forces!
- Learn how to use the SWORD while keeping dangerously fast enemies away!
- Some enemies can attack you! Get ready to dodge!
- You can get a special cosmetic for dodging every attack, or from not being
downed!
**· Priest**
- An angel unit obtained from Grace mode.
- Protects nearby units from damage & stuns!
- At later ranks, can change position and use an ability to heal when it receives
damage!
**· Heavenly**
- This accessory already existed, but can now be obtained from Grace Mode.
- You need to avoid being downed to get this accessory.
- It can now freely be used in any mode.
**· Reverence Mode**
- On the upper level of the Heavenly Kingdom, a more dangerous challenge awaits...
- Floating enemies increase in numbers, and special spawns create ways for enemies
to sneak attack!
- You'll need the perfect combination of sword attacks & unit defense to win!
- You can get a special cosmetic for dodging every attack, or from not being
downed!
- You can also obtain a special Tag from winning this mode, and from winning while
dodging every attack!
**· The Holy Blessing**
- An accessory obtained from Reverence mode.
- Units are less safe, but can revive after death in an Angelic form, with all
Angelic benefits!
**· Devotion Totem**
- A trinket obtained from Reverence Mode.
- Allows moving units, summons, and friendly enemies to walk towards your position
if possible!
**__• Mode Changes__**
**· PVP**
- Harvester's firerate is not slowed down severely anymore
- Sent enemies are now Tough against Players' attacks
**· PVP (Default)**
- Increased sending cooldown of "Glazemancer"
- Replaced sent "Blazemancer" with "Executioner MK II"
**· PVP (Ambush)**
- Starting income 25 → 50
- Earlier sections are a little slower
- Increased sending cost of "Horse" and "Rotten"
- Replaced sent "Lightspeed" with "Granite"
**· Treacherous**
- Small rebalances to some specific bosses
**· Miscellaneous**
→ Adjusted some dialogue in early modes to try and improve the experience for early
players
- SWAT and Tazer aren't banned in more difficult modes, but have their limits
reduced
- Demon's Diamond, All-in-One, and All-in-None aren't banned from any modes
**__• Emote Wheel & Emotes Menu__**
- Added the Emote Wheel, the new way to use Emotes!
- Type "/emotes" into the Chat, then you can choose an emote to use!
- Emotes can be bought and equipped in the Menu, in the "Emotes" tab!
- Emotes cost Tokens to buy, and emotes that make sound will cost 1 medal!
- Some emotes have special properties and cost Robux!
**__• Reworked Cosmetics System!__**
- Cosmetics now use their own section in the Menu!
- You can only see Cosmetics you currently own
- Parts of a cosmetic can be individually equipped, allowing for many more cosmetic
combinations!
- You can equip 10 parts in total (owning "Cosmetic Master" increases this to 15)!
- Many cosmetics have been modified to fit the new system, and some old cosmetics
were updated!
- A few cosmetics that couldn't fit the new system were removed.
**· Accessory Cosmetics**
- Completing modes with an accessory gives you completion marks for the accessory.
- If you obtain all of the completion marks for an accessory, you can use it in the
Cosmetics menu!
- This doesn't apply to accessories that already have a cosmetic variant (like
Heaven's Crown)
**· Body Colors & Hair Colors**
- Most of the settings related to character customization, like Torso Color, were
moved to the Cosmetics menu
- This includes two added settings: Body Color and Hair Color!
- Body Color will change the color of your arms and head, while Hair Color will
change the color of all Hair cosmetics
- Normally, you can only choose human colors. An added gamepass, "Crafty Palette",
allows you to choose more unnatural colors!
**· Casual Clothing**
- This is an added gamepass that gives you 9 more cosmetics to apply to your
character
- Compared to most other clothing cosmetics, these replicate more casual clothes
worn by people
- These cosmetics work well with each other, and don't need the Torso Color
gamepass to create nice combinations!
**· Saved Avatars**
- Once you create an outfit you like, you can save it in the Cosmetics menu with
the "Saved Avatars" tab!
- You can equip the character whenever you want, or replace it with a new
character!
- The names of all of these characters can be set, so you can remember which one is
which!
- Limited to 4 characters for each player. Limit increases by 1 for each Cosmetics
gamepass you own.
**__• Map Changes__**
**· Town**
- Removed these replacements for enemies: Executioner
**· Snowfield**
- Removed these replacements for enemies: Mudster, Frostblocker
**· Tropical**
- Removed these replacements for enemies: Q-Menace, Glider
- Paladin-B only replaces Paladin ALT instead of both Paladins
**· Chessboard**
- Removed these replacements for enemies: Shielded
**__• Modifier Changes__**
**· New Modifiers!**
- Added several more modifiers that can be found through the Modifiers menu! Some
are simple, some are more unique!
- This aims to increase the amount of variety in modifiers and styles of play,
alongside the many modifier rebalances seen below!
**· Miscellaneous**
- Rebalanced rewards for most modifiers, according to their difficulty and changes
(which can be seen below)
- Modifiers cannot be enabled unless the teleporter's host has 1 Trophy or more
- Increased the effect that Modifiers have on Trinket Chance
**· Infested, Stronger Monsters, Superhealth, Supershield, Undead Coming, Rate
Limited**
- Greatly reduced the modifier's total effects
- Added weaker variant(s) of the modifier
**· Broken Glasses, Seeing Double, Shimmering Silver, Bullets Beware, Everything
Everywhere, Minimalism, Short Sentence, What You Can Carry, Low Budget, Severe
Weather, Anything Possible, Completely Impossible, Overdrive, Speed of Light**
- Reduced the modifier's total effects
**· Cease Fire, Unfinished Business**
- Reduced the modifier's total effects
- Added stronger variant of the modifier
**· We All Float, High Hopes, Above the Clouds, Outer Space, Ghostly Hazards,
Company Layoffs, Ten Percent Rule, No Time Left, Dark Side, Social Distancing,
Third Eye, Lucky Number**
- Removed or reworked
**· Dance of Ice, Fire & Flames, Guardian Angel, Punishment**
- Completely removed
**__• Challenge Editor Changes__**
- If you have the "Challenge Editor" gamepass, any new challenge you create will
have a block limit of 299 (instead of 199).
- Changed the featured challenges for this update, and they can give rewards!
- Super Commands can effect and overlap with each other! Though, their behavior
might be confusing when used together.
- Attribute block can effect these: status resistance, resistance bypass, shield
pierce
**· More Visual Commands**
- Enemy Material: Change the material of an enemy.
- Change Music: Change the current volume and playback speed of the music.
- Victory Music: Change the victory music to a different mode's victory music.
**· More Special Commands**
- Enemy Effect: Make an enemy apply a status effect when it attacks, if possible.
- Change Name: Change the name of an enemy, using parts from other enemy/unit
names.
- Map Color: Changes the color of the map.
**· More Super Commands**
- When Enemy: The next commands will activate when a specific enemy spawns. Doesn't
activate if there are over 200 enemies.
- Random: The next commands will activate if a certain chance is rolled.
- Choose Random: Chooses random commands from the next commands, and activates them
only.
- Create Trait: Allows you to create a trait. The next commands will apply to any
enemy the trait is given to.
**__• Other Changes__**
**· Event Maps in Teleporters**
- If you completed an event map's second mode, you can select it in the normal
Teleporters at any time!
- This allows you to also use any modifiers you want on these events!
- Rewards will be disabled if the event is played through this way
- This counts previous wins, other than Unnamedtown, which requires you to complete
the mode again.
**· Missions**
- Removed the mission restrictions related to unit cost
- When "Unnamedtown" or "Frosted Mines" events are active, you will always get a
mission for the map.
- When "The Moon", "Wasteyard", or "Heaven's Kingdom" events are active, you will
get a mission and global mission for the map (unless another event's mission is
taking priority).
- Missions on "Jungle" and "Grassland" are guaranteed on Tuesday.
- Missions on "Split" and "Doomspire" are guaranteed on Wednesday.
- Missions on "Meadow" and "Heights" are guaranteed on Thursday.
- Missions on "Ghost Town" are guaranteed on Sunday.
**· Miscellaneous**
- Added 3 maps that can be accessed through Challenge Editor: Escape, Unknown,
Interlodge
- Quick Play servers cannot match with other Quick Play teleporters in the same
server.
- In Quick Play, you can't restart once you win.
- Multiple Events can happen at the same time!
- Replaced all of the Explorer's challenges with new challenges.
- Reduced the price of some gamepasses.
- Fixed emotes not working.
- Added new enemies.
- Added more faces.
- Bug fixes and small changes.
**__• Unit Changes__**
**· Soldier**
- Local/Global Limit 30/50 → 20/30
**· Sniper**
- Global Limit 50 → 30
- Rank V-VI maximum damage boost towards high health enemies 200% → 50%
**· Demoman**
- Rank VI damage 70 → 60
- Global Limit 50 → 30
**· Destructor**
+ Rank I range 37.5 → 40
+ Rank II range 40 → 43
+ Rank III range 46 → 47
+ Added Rank VI
**· Barrager**
+ Reworked!
**· Farmer**
- Removed [ICE]/[GRANITE] trait targettings
+ Increased healing from attacks
+ Rank I base health 18 → 20
+ Rank I damage cash ×1.25 → ×1.5
+ Rank II base health 22 → 25
+ Rank II damage cash ×1.5 → ×2.0
+ Rank III base health 28 → 40
+ At Rank III, gains "Strong against Ranged enemies"
+ Rank III-IV damage cash ×2.0 → ×2.5
+ Rank IV base health 50 → 70
+ At Rank V, gains "Massively tough against [Wave Attacks]"
**· Cryomancer**
+ Rank V gets Floating detection
**· Guerrilla**
+ Rank I range 22 → 25
+ Rank II range 25 → 30
+ Rank III outer range 28 → 32
+ Rank IV outer range 32 → 35
+ Rank V outer range 35 → 40
**· Outlaw**
+ Summons deal 100% more damage
- Summons take 100% longer to spawn
- Summons aren't Strong against [HOLY]/[ZOMBIE]
- Rank V has a global limit of 1
**· Dissolver**
+ Reduced range and bullet spread (does not include "Driller Drone"/Stationary
variant)
**· Singer**
- Cooldown only activates when Singer dies
- Cooldown 18 → 20
**· Aviator**
+ Doubled the range boost given to units in Aviator's range
+ Completely immune to all stuns
+ Rank II total health 60 → 70
+ Rank III total health 80 → 100
+ Rank IV total health 130 → 140
+ Rank IV can bypass Defense
+ Rank V total health 200 → 280
+ Rank V bullets deal 50% → 66% damage to shield
**· Converter**
- Rank IV upgrade cost → $16,500
- Rank V cost → $29,700
- Rank V upgrade cost → $25,750
- Rank VI cost → $41,200
**· Airstrike**
+ 33% more effective against ALL enemy resistances (including Effect Resistance,
Defense, Armor, and Superarmor)
**· Blademaster**
+ Rank Rainbow cost $60,000 → $50,000
+ Rank Rainbow base damage 100 → 140
- Rank Rainbow percent damage 0.3% → 0.1%
- Rank Rainbow's "Rainbow" ability applies Sabotaged for 10 → 5 seconds, and stuns
for 5 → 3 seconds
**· Pulsar**
- Cannot be healed
= Defense, Superarmor & Resistances change with each rank
+ Immune to effects that only affect humanoids (like Confusion, or Jailed)
+ Rank II total health 22 → 30
+ Rank III total health 40 → 65
+ Rank IV total health 60 → 160
+ Rank IV damage 12 → 13
+ Added Rank V
**· Noobfighter**
- Rank Windforce's "Massively Tough/Massive Damage to [HOLY]" → "Strong against
[HOLY]"
**· Chesspiece**
+ Rank II upgrade cost $4,500 → $3,000
+ Rank III upgrade cost $9,000 → $6,000
- Life after death time is multiplied by 100% → 33%
**· Mudsplatter**
- Rank V cost $12,222 → $15,555
- Rank VI cost $21,111 → $26,666
- Rank V cooldown 20 → 90
- Rank VI cooldown 120 → 180
+ Rank VI ability cooldown 100 → 90
- Rank VI ability does not give units "Tough against Traited"
- Rank VI ability can only be used in half of Mudsplatter's range
**· Striker**
+ Rank I upgrade cost $5,000 → $4,000
+ Rank II upgrade cost $12,000 → $9,000
+ Rank III upgrade cost $25,000 → $18,000
+ Rank IV upgrade cost $47,000 → $35,000
+ Increased Defense on all Ranks
+ Immune to percent damage
+ Stomp deals 100% → 300% of Striker's damage
+ Summon ability requires 60 → 50 rage
+ Summons have increased damage and Defense based on Striker's rank
**· Pumpkin**
+ Rank II-III damage 400 → 500
**· Operative**
+ View height 7 → 20
+ (Survival) Increased length of stun grenade at all ranks
**· Chainsaw**
+ Rank I damage 5 → 7
+ Rank II damage 10 → 13
= At Rank II, replaced "Alien Killer" attribute with "Sent Killer"
+ Rank III damage 20 → 24
+ Rank IV damage 30 → 35
**· Sargeant**
- Local/Global Limit 10/20 → 8/15
+ Left Path II cost $200 → $150
+ Left Path III cost $300 → $250
+ Left Path V cost $1,500 → $1,100
- Left Path VI cost $4,400 → $7,400
- Left Path VI gives 18% → 8% damage boost to Soldiers, and is limited to 100% →
40%
- Left Path VII can only upgrade 20 levels of Soldiers total.
+ Right Path II cost $200 → $150
+ Right Path III cost $300 → $250
+ Right Path IV cost $600 → $500
+ Right Path V cost $1,000 → $900
- Right Path VI cost $4,000 → $7,000
- Right Path VI gives 15% → 7% firerate boost to Soldiers, and is limited to 100% →
35%
- Right Path VI, with Odd Eye trinket, gives 7% → 3% range boost to Soldiers, and
costs $4,800 → $7,800
+ Right Path VII increases ammo for each Soldier in range
**· Incendiarier**
+ Right Path IV cost $3,900 → $3,600
- Right Path IV gives 25% → 8% firerate boost to Demomen
+ Right Path V cost $7,100 → $5,700
- Right Path V gives 35% → 12% firerate boost to Demomen
+ Right Path VI cost $14,100 → $11,800
- Right Path VI gives 50% → 16% firerate boost to Demomen
**· Verglasar**
- Local/Global Limit 8/16 → 6/12
- Left Path VII gives 4% → 1% Freeze Immunity Bypass
**· Agent**
+ When upgraded, nearby units will contribute more to Agent's passive money gain
+ Doubled passive money gain
+ Left Path II cost $420 → $200
+ Left Path III cost $1,690 → $900
+ Left Path IV cost $3,690 → $2,900
- Left Path V cost $6,942 → $11,000
- Left Path V only gives more cash on the first bullet
+ Right Path II cost $500 → $200
+ Right Path III cost $625 → $350
+ Right Path IV cost $2,900 → $2,350
- Right Path V cost $5,460 → $7,500
= Right Path got an extra upgrade between III and IV
**· Eradicator**
+ View height 8 → 25
**· Agronomist**
= Reworked!
**· Artificer**
+ Overcharger Rank I range 20 → 40
**· Wrecker**
+ Base Health 10 → 20
+ Rank I-III gets ×2 → ×3 more cash from enemies
+ Rank IV gets ×3 → ×4 more cash from enemies
+ Rank V gets ×4 → ×5 more cash from enemies
**· Dancer**
+ Rank I upgrade cost $800 → $400
+ Rank II upgrade cost $1,700 → $700
+ Rank III upgrade cost $2,600 → $1,600
**· Joyous**
+ Damage 10 → 50
+ Revives 7 → 15 times
+ Status effect resistance 0% → 75%
+ Can be obtained from completing Grace Mode without anyone taking damage
- Health 100 → 50
**· Miscellaneous**
- Fixed "Useless against Traited" effect being able to repeatedly give
damage/defense bonus against a target with multiple traits
→ None
**__• Enemy Changes__**
**· Conehead**
- Longer ability cooldowns
- Strike attack radius is smaller
- Wave attacks deal less damage
**· Marble**
+ Range 4.5 → 5.25
**· Crimsonite**
+ Stun resistance 0% → 95%
**· True Conehead**
- Passive ability only activates when enraged
**· Evoker**
- Outer range 35 → 27.5
**· Lightning, Rusted, Rusted ALT.**
+ Stun immunity 0% → 100%
**· Quickster**
- Superarmor 3% → 0%
**· Reincarnated ALT.**
+ Freeze immunity 110% → 120%
**· Supa Speedster**
- Superarmor 10% → 0%
= Clears freeze/stun when enraged
+ Armor 20% → 25%
+ Defense 2 → 3
**· Executioner MK II**
- Superarmor 10% → 0%
+ Attacks stun targets
**· Terminator MK II**
- Superarmor 10% → 0%
+ Armor 0% → 20%
**· Super Speedster**
- Superarmor 12% → 0%
= Clears freeze/stun when enraged
+ Armor 15% → 25%
+ Defense 3 → 4
**· Snowy Speedster, Arctic Princess**
- Superarmor 10% → 0%
+ Armor 10% → 25%
**· Reanimated**
+ Armor 30% → 35%
+ Effect resistance 50% → 60%
**· Holy Ravager**
+ Immune to instant kills
**· Winter Titan, Refrigerator ALT.**
- Removed "Massive damage/Massively tough against [BLAZE]"
+ Added "Strong against [BLAZE]"
**· Miscellaneous**
- Made most enemies less resistant to Recon's stun
→ New Animations, Sounds, & Models for some enemies
**__• Accessory Changes__**
**· Conehead's Cranium**
+ Unit cooldown is increased by 100% → 40%
+ Unit cost is increased by 70% → 35%
+ Units gain 2 Defense
- Unit damage is increased by 80% → 40%
- Unit health is increased by 50% → 30%
**· Conehead2 Cranium**
+ Unit cooldown is increased by 100% → 80%
**· Corrosive Cannon**
+ Units have 35% → 50% more shield piercing
+ Units deal 35% → 50% more damage to shields
+ Units are 40% more effective against ALL enemy resistances (including Effect
Resistance, Defense, Armor, and Superarmor)
**· Paladin's Pummeler**
+ Unit cost is increased by 65% → 60%
+ Unit cooldown is increased by 65% → 60%
**· Stationary Scarf**
+ Applies to melee units
**· Static Stabber**
+ Reworked into "Stealthy Stabber"
**· Quick Cape**
+ Unit health is increased by 0% → 50%
- Units spawn with temporary 25% → 0% firerate boost
- Economy units cannot be destroyed
**· Speedrun Suit**
+ Unit firerate is increased by 10% → 20%
**· Financial Fern**
+ Starting cash is increased by 22.5% → 100%
+ Cash limit is increased by 22.5% → 100%
**· Gazer's Goggles**
+ Units that have floating detection can detect higher
**· True Conehead's Cranium**
+ Unit damage and firerate is increased by 35% → 45%
- Unit cost is increased by 75% → 110%
- Unit cooldown is increased by 100% → 110%
**· Platform**
- Unit health is only increased if units are spawned on a cliff
+ Unit health and range is increased by 75% → 100% if units are spawned on a cliff
**· Extra Life**
+ Reworked
**· Headstack**
= Increases base durability by a flat amount, instead of by a percentage
**· Focused Freeze**
+ Slightly increased default freeze length
+ Units can bypass some freeze resistance based on their price
**· Shoes of Steel**
+ Moving units get 20% → 40% more health
**· Stomping Superior**
+ Units gain 2 Defense
+ Stomp damage exponentially increases with unit cost
+ Stomp cooldown 30 → 15
= Rebalanced many of the special interactions
**· Betrayed**
- Removed "Obsidian"
+ Added "Granite Warrior" for $15,000
+ "Granite Ranger" cost $15,000 → $12,000
+ Increased Terminator MK II's outer range
- Reduced Granite Golem's damage and removed its percentage damage
**· Double-Spooker**
+ Added "Sorceress" for $45,000
+ Mudhead cost $160,000 → $130,000
**· Eternal Elderly**
+ Health multiplier and resistance to percent-based damage exponentially increases
with unit cost
+ When an enemy is spawned, other enemies won't go on cooldown
+ Every enemy is immune to instant kills, and ALL stuns
- Every enemy has 0 default Defenses, and 0 resistances (except Fire/Ice)
**· Plenty Package**
+ Any spawns from items are owned by the user
+ When items are obtained, a brief description is given
+ Greatly boosted the effects of most items
+ Added more obtainable items
- Items cannot be obtained from destroying summons, or from destroying Blademaster
or Noobfighter
- Items cannot effect the Base in any way
- Greatly reduced the effects of some overpowered items
**· Malevolent Molder**
+ Summons pick up weapons instantly
+ Summons gain Defense & Protection based on their Cost
+ Works with units that are upgraded on the field
+ Added a lot more special interactions with specific units
**· Ancient Slayer**
+ Firebrand Base Damage 20 → 25
+ Firebrand Left Path Rank VII gives 0% → 25% damage boost
+ Firebrand Right Path Rank VII gives 0% → 15% damage boost
**· Heaven's Crown, Heavenly**
- Limit of damage/firerate boost 50% → 35% (125% → 82.5% increase to damage output)
**· Heavenly**
+ Can be obtained from completing Grace Mode without getting downed
+ Every enemy has 1 more Defense
+ Every enemy gains Armor based on their cost
+ All of Angelic Avenger's summons have 1 more Protection & 3 more Defense
+ Adjusted all enemy costs to reduce unnecessary numbers
+ Added many new enemies from the Heaven's Kingdom event
**· Miscellaneous**
= Enemy accessories' contribution to Businessman's money gain is dependent on the
enemy's cost
→ None
**__• Trinket Changes__**
**· Gasoline**
+ Reworked into "Rusting Plate"
**· Fullspeed Bullets**
- Removes some of the benefits that Sniper gets when upgrading
**· Silver Bullet**
+ Reduced the amount that Soldier's firerate is slowed down
**· Giant Bombs**
- Demoman's range is increased by 50% → 30%
**· Bomb Buddy**
- Reduced scaling on summons
- Summon scale is dependent on summons' health, rather than the summoner's price
**· Zombie Arm**
+ Revived units maximum rank 3 → 6
+ Revived units' rank is reduced by 2 → 1
+ Revived unit range is reduced by 33% → 20%
- Cannot revive units that aren't humanoid
**· Garden Growing**
+ Sleep time 45 → 30
+ Trinket cooldown never increases
+ Trinket cooldown 60 → 45
**· Bucket of Slime**
- Reduces the water capacity of Agronomist's buildings
**· Broken Halo**
+ Increased damage scaling
- Deals less damage to enemies with [HOLY] trait
**· Superstar Singer**
+ Reduces Singer's ability cooldown
**· Call: Conehead**
+ Called Conehead base damage 425 → 600
+ Called Conehead minimum damage 3 → 25
+ Called Conehead's wave attack deals full damage
+ Called Conehead melee attack rate 1 → 0.7
**· Spiked Vines**
+ Increased reflection damage
**· Staff of Spinning**
+ Increased length of the applied effect
**· Miscellaneous**
→ None