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Ranger Class Features and Abilities Guide

The document outlines the features, abilities, and progression of two Ranger subclasses: Beast Master and Hunter. Each subclass includes unique skills at various levels, such as Favored Enemy, Natural Explorer, and various combat tactics. Additionally, it details specific abilities like Extra Attack, Primeval Awareness, and Ability Score Improvements that enhance the Ranger's capabilities in combat and exploration.

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0% found this document useful (0 votes)
10 views2 pages

Ranger Class Features and Abilities Guide

The document outlines the features, abilities, and progression of two Ranger subclasses: Beast Master and Hunter. Each subclass includes unique skills at various levels, such as Favored Enemy, Natural Explorer, and various combat tactics. Additionally, it details specific abilities like Extra Attack, Primeval Awareness, and Ability Score Improvements that enhance the Ranger's capabilities in combat and exploration.

Uploaded by

4ewfr
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Ranger - Beast Master

Clear

Favored Enemy LVL 1, 6, 14 Extra Attack LVL 5


Choose 1 at level 1, 6, & 14 Can attack twice with an attack action
aberrations beasts celestials constructs
dragons elementals fey fiends giants Exceptional Training LVL 7
monstrosities oozes plants undead As a bonus action, when your beast companion doesn’t attack,
you can command it to take the Dash, Disengage, Dodge, or
Or 2 humanoid races: Help action on its turn.
_______________________ ________________________ Land’s Stride LVL 8
Advantage on WIS (Survival) checks to track, and on INT
You can move through difficult terrain and plants at normal
checks to recall information about them.
speed and no damage from thorns, etc.
You also learn 1 language spoken by your favored enemy.
You have advantage on saves to move through magically
_______________________ ________________________
created or enhanced plants.
_______________________ ________________________
Hide in Plain Sight LVL 10
Natural Explorer LVL 1, 6, 10
Spend 1 minute creating camouflage for yourself. You get +10
Favored terrain: to DEX (Stealth) checks as long as you remain up against a
arctic coast desert forest grassland surface without moving or taking actions.
mountain swamp Underdark
Proficiency bonus doubled for INT or WIS skill checks related Bestial Fury LVL 11
to this terrain. When you command the beast to take the Attack action, the
When traveling here for an hour or more: beast can attack twice or take the Multiattack action if it has
• Difficult terrain doesn’t slow your group. that action.
• Your group can’t become lost except by magical means.
• You remain alert to danger. Vanish LVL 14
• When alone, you can move at normal pace while being As a bonus action, can use Hide action.
stealthily. Can’t be tracked by nonmagical means.
• When you forage, you find twice as much food.
• While tracking, you learn their exact number, sizes, and how Share Spells LVL 15
long ago they passed here. When you cast a spell targeting yourself, you can also affect
your beast companion with the spell if it is within 30 feet of
Fighting Style LVL 2 you.
You have one, your choice Feral Senses LVL 18
Archery: +2 to attacks with ranged weapons
No disadvantage on attack rolls vs. creatures you can’t see.
Defense: +1 to AC when wearing armor
You know the location of invisible creatures within 30 ft.
Dueling: +2 to damage when attacking with only 1 melee
(unless the creature is hidden, or if you are blinded or
weapon
deafened)
Two-Weapon Fighting: add ability modifier to damage of off-
hand attack Foe Slayer LVL 20
Ranger’s Companion LVL 3 (1/turn) Add WIS modifier to attack or damage roll against one
Medium or smaller, CR 1/4 or lower beast; Add your of your favored enemies.
proficiency bonus to its AC, attack rolls, damage rolls, saving
throws and skills it is proficient in; Max HP = normal or 4 X Traits - Feats - Features
your ranger level; Acts on your initiative; You tell it where Name: Page:
to move to; As your action, you can command it to take the
Attack, Dash, Disengage, Dodge, or Help action; Once you
have the Extra Attack feature, you can make one weapon
attack and command it to take the Attack action; While
traveling through your favored terrain with only the beast, you
can move stealthily at a normal pace; If it dies, you can get
another by spending 8 hours magically bonding with another
that isn’t hostile to you.
Primeval Awareness LVL 3 Name: Page:
(Cost 1 spell slot) Duration: 1 minute per spell slot; Range
1 mile (6 miles if in your favored terrain); As an action;
Detect presence (but not location or number) of: aberrations,
celestials, dragons, elementals, fey, fiends, or undead.

Ability Score Improvement LVL 4, 8 , 12, 16, and 19


Increase one ability score by 2, or two ability scores by 1, to a
maximum score of 20. Or select one feat.
Ranger - Hunter

Favored Enemy LVL 1, 6, 14 Defensive Tactics LVL 7


Choose 1 at level 1, 6, & 14 You have one, your choice,
aberrations beasts celestials constructs Escape the Horde: Opportunity attacks against you are made
dragons elementals fey fiends giants with disadvantage.
monstrosities oozes plants undead Multiattack Defense: When a creature hits you with an attack,
you gain a +4 bonus to AC against all subsequent attacks
Or 2 humanoid races: made by that creature for the rest of the turn.
_______________________ ________________________ Steel Will: You have advantage on saving throws against
Advantage on WIS (Survival) checks to track, and on INT being frightened.
checks to recall information about them.
You also learn 1 language spoken by your favored enemy. Land’s Stride LVL 8
_______________________ ________________________ You can move through difficult terrain and plants at normal
_______________________ ________________________ speed and no damage from thorns, etc.
You have advantage on saves to move through magically
Natural Explorer LVL 1, 6, 10 created or enhanced plants.
Favored terrain:
arctic coast desert forest grassland
Hide in Plain Sight LVL 10
mountain swamp Underdark Spend 1 minute creating camouflage for yourself. You get +10
Proficiency bonus doubled for INT or WIS skill checks related to DEX (Stealth) checks as long as you remain up against a
to this terrain. surface without moving or taking actions.
When traveling here for an hour or more:
• Difficult terrain doesn’t slow your group.
Multiattack LVL 11
You have one, your choice,
• Your group can’t become lost except by magical means.
Volley: As an action, Can make a ranged attacks against all
• You remain alert to danger.
creatures within range that you can see and that are within 10
• When alone, you can move at normal pace while being
ft. of a point.
stealthily.
Whirlwind Attack: As an action, you can make a melee attack
• When you forage, you find twice as much food.
against all creatures within 5 feet of you.
• While tracking, you learn their exact number, sizes, and how
long ago they passed here. Vanish LVL 14
Fighting Style LVL 2 As a bonus action, can use Hide action.
You have one, your choice Can’t be tracked by nonmagical means.
Archery: +2 to attacks with ranged weapons Superior Hunter’s Defense LVL 15
Defense: +1 to AC when wearing armor You have one, your choice,
Dueling: +2 to damage when attacking with only 1 melee Evasion: DEX save for half damage / Instead you take no
weapon damage if you succeed, and half damage if you fail.
Two-Weapon Fighting: add ability modifier to damage of off- Stand Against the Tide: As a reaction, when a melee attack
hand attack misses you, you cause the attacking creature to repeat the
same attack against another creature (other than itself) of your
Hunter’s Prey LVL 3
choice.
You have one, your choice
Uncanny Dodge: As a reaction, when you are hit by a
Colossus Slayer: (1/turn) When you hit with a weapon attack,
creature you can see, the you take only half the damage..
the creature takes +1d8 damage if it’s below its hit point
maximum. Feral Senses LVL 18
Giant Killer: As a reaction, can attack a creature you can see No disadvantage on attack rolls vs. creatures you can’t see.
if it attacks you. You know the location of invisible creatures within 30 ft.
Horde Breaker: (1/turn) When you attack with a weapon, you (unless the it is hidden, or if you are blinded or deafened)
can make another attack with the same weapon against a
different creature that is within 5 feet of the original target. Foe Slayer LVL 20
(1/turn) Add WIS modifier to attack or damage roll against one
Primeval Awareness LVL 3 of your favored enemies.
(Cost 1 spell slot) Duration: 1 minute per spell slot; Range
1 mile (6 miles if in your favored terrain); As an action; Trait, Feats or Feature
Name: Page:
Detect presence (but not location or number) of: aberrations,
celestials, dragons, elementals, fey, fiends, or undead.
Ability Score Improvement LVL 4, 8 , 12, 16, and 19
Increase one ability score by 2, or two ability scores by 1, to a
maximum score of 20. Or select one feat.

Extra Attack LVL 5


Can attack twice with an attack action

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