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Gnome Barbarian Character Sheet

El Javito is a level 5 gnome barbarian with a background as an amnesiac and possesses various abilities and skills including high strength and constitution. He has a unique set of class features, including rage and sudden charge, and carries a greatsword as his primary weapon. The character sheet also details his inventory, actions, and personal traits, providing a comprehensive overview of his capabilities in gameplay.

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Julito San
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0% found this document useful (0 votes)
5 views4 pages

Gnome Barbarian Character Sheet

El Javito is a level 5 gnome barbarian with a background as an amnesiac and possesses various abilities and skills including high strength and constitution. He has a unique set of class features, including rage and sudden charge, and carries a greatsword as his primary weapon. The character sheet also details his inventory, actions, and personal traits, providing a comprehensive overview of his capabilities in gameplay.

Uploaded by

Julito San
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character Name Level Hero Points

XP
El Javito
Character Sheet 5 Gain 1 at the start of each session
and when granted by the GM.
Spend 1 to reroll a check.
Player Name Spend All to avoid death.
Ancestry Background Class
Gnome Amnesiac Barbarian
Heritage and Traits Size Background Notes Class Notes
Fey-Touched Gnome
Attributes

+4 Strength
Partial Boost +3 Dexterity
Partial Boost +4 Constitution
Partial Boost +1 Intelligence
Partial Boost +0 Wisdom
Partial Boost +1 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T T

22 + / 13 E
M
L
10 E
M
L
9 E
M
L
88 Dying
Armor Proficiencies Wounded
Unarmored Light Medium Heavy
4 + 9 + 0 3 + 7 + 0 0 + 9 + 0
T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 2 +
7 +
3 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
3 7 0 0 Skill Notes
Acrobatics 10 E + + - T
Common, Fey, Gnomish
9
M E

35
+ +
L Dex Prof Item Armor M
L
0 9 0 feet
T Wis Prof Item
Arcana 1 E
M
1 + 0 + 0 Senses and Notes Special Movement
L Int Prof Item
T Low-Light Vision
Athletics 13 E
M
4 + 9 + 0 - 0
L Str Prof Item Armor
T
1 0 0 Strikes
Crafting 1 E + +
M
L Int Prof Item Melee Strikes
T
1 0 0 Weapon Damage
Deception 1 E + +

15 Fearsome
M B
L Cha Prof Item Large +2 Weapon Striking Flaming 4 + 9 + Greatsword
2 2d12+4 S +1d6 Fire P
S
T Str Prof Item
Diplomacy 1 E
M
1 + 0 + 0 Traits and Notes Versatile P, Large, Fire, Magical, Emotion, Fear, Magical, Mental
L Cha Prof Item
T Weapon Damage
Intimidation 10 E
M
1 + 9 + 0 + +
B
P
L Cha Prof Item S
Str Prof Item
T
Lore
+ +
E
M
Traits and Notes
L Int Prof Item
T
Weapon Damage
B
Lore E + + + +
M P
L Int Prof Item Str Prof Item S
T
0 7 0 Traits and Notes
Medicine 7 E + +
M
Wis Prof Item
L
T
Ranged Strikes
Nature 7 E
M
0 +
7 + 0 Weapon Damage
B
L Wis Prof Item Javelin (x4) 12 3 + 9 + 0 1d6+4 P P
S
T Dex Prof Item
Occultism 1 E 1 +
0 +
0
M
L Int Prof Item Traits and Notes Range: 30 ft.; Thrown
T
1 0 0 Weapon Damage
Performance 1 E + +
M B
+ +
L Cha Prof Item P
S
T Dex Prof Item
Religion 0 E
M
0 +
0 +
0 Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 1 E
M
1 +
0 + 0 T T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 3 E
M
3 +
0 + 0 - 0
L Dex Prof Item Armor Class DC Reminders
T Proficiency Action Icons
Survival 7 E
M
L
0 +

Wis Prof Item


7 + 0
21 Untrained +0
Trained 2 + level
[one-action] Single Action
[two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 3 E
M
3 +
0 + 0 - 0 10 + 4 + 7 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1
Fey-Touched Gnome Sudden Charge
Quick-Tempered Backpack 0.0
Ancestry Feat
Instinct (Giant Instinct) Bedroll L
Animal Elocutionist
Rage Chalk (10) 0.0
Low-Light Vision
Flint and Steel 0.0
Background Skill Feat Rope L
Rations (2) 0.2
Torch (5) 0.5
Waterskin L
Skill Feat Class Feat Intimidating Strike Soap 0.0
2 Titan Wrestler Fighter Dedication
Grappling Hook L
Fighter Dedication

General Feat Adopted Ancestry (Elf) Class Feature Consumables Bulk


3

Skill Feat Intimidating Glare Class Feat Shake it Off

4 Reactive Striker
Reactive Striker

Ancestry Feat Nimble Elf Boosts Class Feature


5

Skill Feat Class Feat


6

General Feat Class Feature


7

Skill Feat Class Feat Worn Items Invested Bulk


8 Hide 2.0

Ancestry Feat Class Feature


9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16
6 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Class Feat
18
Skill Feat
0 0 15 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
214 Male

Appearance

Personality
Attitude Deity or Philosophy
El Javito

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Intimidating Strike 2 Emotion, Fear, Mental Quick-Tempered [reaction] Barbarian
Effects Trigger
You roll initiative.
Your blow not only wounds creatures but also shatters their confidence.
Effects
Make a melee Strike. If you hit and deal damage, the target is frightened
Requirements: You are not encumbered or wearing heavy armor. So
1, or frightened 2 on a critical hit.
Name Actions Traits Page # long as you are able to move[free-action]
Name freely, Traits
your fury is instinctive and Page #
Rage 1 instantaneous.
Barbarian, Concentrate, Emotion, Mental Reactive Strike You Rage. [reaction]
Effects Trigger
A creature within your reach uses a manipulate action or a move action, ma
Requirements: You aren't fatigued or raging. You tap into your inner fury
Effects
and begin raging. You gain a number of temporary Hit Points equal to
You lash out at a foe that leaves an opening. Make a melee Strike against
your level plus your Constitution modifier. While you are raging:. • You
Name Actions Traits Page # the triggering creature. If your
Name [free-action] attack is a critical hit and the trigger was
Traits Pagea#
deal 2 additional damage on melee Strikes. This additional damage is
Shake it Off 1 Concentrate, Rage [reaction] that action. This Strike doesn’t count
manipulate action, you disrupt
halved if your weapon or unarmed attack is agile. • You can't use actions
Effects toward your multiple attack penalty, and your multiple attack penalty
Trigger
with the concentrate trait unless they also have the rage trait. You can
You concentrate on your rage, overcoming fear and fighting back doesn’t apply to this Strike.
Seek while raging. Rage lasts for 1 minute, until you fall unconscious, or Effects
sickness. Reduce your frightened condition value by 1, and attempt a
until the encounter ends, whichever comes first. You can't voluntarily
Fortitude save to recover from the sickened condition as if you had
stop raging. When you stop
Name raging, you
Actions lose any remaining temporary
Traits Hit#
Page Name Traits Page #
spent an action retching; you reduce your sickened condition value by 1 [free-action]
Points
Suddenfrom Rage, and can't
Charge 2 gain temporary
FlourishHit Points from using the [reaction]
on a failure (but not on a critical failure), by 2 on a success, or by 3 on a
Rage action again for 1 minute.
Effects Trigger
critical success.
With a quick sprint, you dash up to your foe and swing. Stride twice. If
Effects
you end your movement within melee reach of at least one enemy, you
can make a melee Strike against that enemy. You can use Sudden Charge
while
Page Burrowing,and
Three—Notes Climbing,
ActionsFlying,
 or Swimming instead of Striding
©2023 Paizo if you and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Inc., Paizo, Pathfinder,
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
E
M
+ E
M
10 + +
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions

Innate Spells
Name Actions Freq
Stabilize 2
Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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