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Floating Continent Walkthrough Guide

After landing on the Floating Continent, players encounter Shadow and navigate through unique mechanics like blue orbs and transporters. They face the Atma Weapon boss before witnessing Kefka's betrayal and the destruction of the world, transitioning to the World of Ruin. In this new phase, players control Celes on Solitary Island, where they must decide to save or let Cid die, impacting their journey forward.

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0% found this document useful (0 votes)
91 views3 pages

Floating Continent Walkthrough Guide

After landing on the Floating Continent, players encounter Shadow and navigate through unique mechanics like blue orbs and transporters. They face the Atma Weapon boss before witnessing Kefka's betrayal and the destruction of the world, transitioning to the World of Ruin. In this new phase, players control Celes on Solitary Island, where they must decide to save or let Cid die, impacting their journey forward.

Uploaded by

boooonga
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

After the fight, you land on the Floating Continent.

___________________________________________________________________________
[ FLOATING CONTINENT ]---------------------------------------------------

Items: Murasame, Beret, Elixir

When you land, you'll notice that Shadow is lying on the ground near you.
Head to him and see if he's alright. After some words of disgust aimed at
the Empire, he joins your party.

The Floating Continent is slightly different than any other area in the
game. For starters, instead of treasure chests, you'll find blue orbs.
One of the is a monster-in-a-box, namely Gigantos. Defeating him gets you
a Hardened knife.

Second, there are various walls (they are easy to spot) that seemingly
impede your path. Of course, once you move next to them, they will open
up. They basically serve no purpose at all aside from initially confusing
some.

Thirdly, to get to one point and another, you often have to apply the use
of various transporting apparatuses. There are many of them scattered
across the place, but it doesn't take long to figure out which goes where.

Next, the terrain can be altered through the use of switches that are also
scattered across the place. Like the transporters, they are not hard to
figure out either.

Keeping all this in mind, it should be rather simple to navigate throughout


the place. Eventually, you will run across an ugly looking monster who is
blocking the way to Gestahl and Kefka. This is Atma Weapon. Before you
fight it, I suggest you take some time to try and fight a Dragon or to so
you can steal a Genji Glove. The Dragon is a rare monster and the Genji
Glove is a rare steal, but it is well worth the effort.

-- Turning point warning --

Anything you still need to do in the World of Balance should be done now
before you cannot turn back. This includes any treasure you missed, Mog's
Water Rondo dance if you have him, and if you want all of Gau's rages,
fighting all the monsters that only appear in the World of Balance so they
will appear in the Veldt later on. Once you are done, and ready to commit
to the change in worlds, face off Atma Weapon.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

BOSS FIGHT: ATMA WEAPON

AtmaWeapon [Lvl. 37, 24000 HP, 5000 MP]

If you brought Locke along, you can steal either an Elixir or a Ribbon. If
you luck out, maybe you'll get the Ribbon. And no, you _cannot_ steal a
second AtmaWeapon sword from this monster.

Because of Atma's excessive use of Flare, it is advised you equip Wall


Rings with all your characters. Your strongest attacks should take it down
long before it gets much offense in. It really only has one dangerous
attack which causes status ailments to all characters, but it should be
dead long before it get the chance to use it, considering it doesn't use it
unless late in a battle.

Terra and Locke should stick with spells. Sabin and Edgar should use their
best skill. Gau should Rage either Stray Cat or Guard. Shadow should
throw Shurikens. Cyan should stick with Dispatch. Quadra Slam takes too
long to use properly.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

After you are done with that mutated rat, Shadow leaves again. Walk up to
meet with Gestahl and Kefka. Celes will automatically join your party.
Kefka displays his treachery and kills Gestahl. He then starts to move the
three Goddess statues out of alignment (which of course, is detrimental to
the planet).

Shadow (I thought he left) comes back and distracts Kefka somewhat, leaving
party free to turn tail and run. Don't worry, you have plenty of time to
escape the continent. When you see a blue orb (Elixir), you have a choice
to approach it from the left or go down and circle around. Choice the
latter, as the former will cause the ground to crumble.

Keep going and you'll come across what appears to be a save point that
blocks your way. Examine it and it begins a boss fight.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

BOSS FIGHT: NERAPA

AtmaWeapon [Lvl. 26, 2800 HP, 280 MP]

Let's be perfectly blunt, Nerapa has no business being a boss. You should
have no problems at all taking it down.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Head to the end of the continent and you'll see the Airship. Walk to the
edge twice and choose to wait twice. Just stay there until the counter
reaches 0:05. At this point, Shadow will automatically come and the party
will jump onto the airship.

If you do not wait until the counter is 0:05, then Shadow dies and you can
not get him back in the World of Ruin.

Kefka's insanity renders the world asunder. Continents shift out of place
and the world is laid to ruins. The airship is destroyed and all your
party members are scattered to the ends of the world. End of the World of
Balance.

===============================================================================
V. Walkthrough - World of Ruin
===============================================================================

-- The World of Ruin: Information --

This is the second half of the game. Unlike the WoB, this part of the game
is almost completely non-linear. The only things you _must_ do to complete
the game are acquire Edgar and Setzer, complete Darill's Tomb and then
Kefka's Tower. Aside from that, everything else is up to the player.

As such, the methods and order of events described in this guide are in the
order I recommend doing them. You can always skip one section to do
another and then come back to do it, or not do it at all.

___________________________________________________________________________
[ SOLITARY ISLAND ]------------------------------------------------------

It has been one year since Kefka laid waste to the world. You begin as
Celes, who just woke up after having slept all that time. She is stranded
on a small island and Cid is the only other person there. Of course, with
the state of the world being how it is, Cid is slowly dying.

Celes decides to go catch some fish for her "grandfather". You have two
choices here. If you kill off Cid, Celes with attempt suicide and throw
herself off a cliff. Of course, she survives (apparently being nursed
back to health by a seagull of all things). She then finds a letter and
reads it. Apparently Cid had been working on a raft and Celes uses it to
leave Solitary Island.

You can also choose to save Cid. By doing this, Cid will recover to full
health. He then personally shows Celes the raft and she leaves Solitary
Island all the same. There really is no difference or not whether you
save Cid.

Heading south from the house leads to a beach. Here there are four types
of fish that can be caught. Everytime you talk to Cid, the fish types are
reset. The fastest fish will help Cid's health. The moderate moving fish
keep his status the same. The slow moving fish hurt his health. The very
slow (sluggish) fish will instantly kill him.

To save him, keep going to the beach and catching the fast fish. If there
are no fish, go back to Cid and talk to him to reset the fish. Keep doing
this, and after awhile (a long while) he recovers.

To kill him, you can either not feed him anything at all and keep talking
to him until he dies, or you can feed him bad fish until he does die.
Alternatively, you can always feed him one of the sluggish fish.

In my experience, it takes just as long to kill Cid as to save him. Also,


though the sluggish fish appear enough, they stay in the deep water where
Celes can't reach them. So either decide if you want to kill him or save
him and stick with that.

After you're done with this, you will land on one of the main continents
near Albrook. Head there if you want to stock up on items, but there is
nothing particularly interesting there. Instead head north (past Kefka's
tower which you cannot enter) and go to Tzen.

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