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Final Fantasy VI Spell Order Guide

The document provides a comprehensive guide to spells, gameplay tips, and initial strategies for Final Fantasy VI. It emphasizes the importance of saving frequently, leveling up characters, and utilizing spells effectively, particularly healing spells. Additionally, it outlines the game's structure, including character introductions and early battles, while offering advice on managing equipment and relics.

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0% found this document useful (0 votes)
4 views7 pages

Final Fantasy VI Spell Order Guide

The document provides a comprehensive guide to spells, gameplay tips, and initial strategies for Final Fantasy VI. It emphasizes the importance of saving frequently, leveling up characters, and utilizing spells effectively, particularly healing spells. Additionally, it outlines the game's structure, including character introductions and early battles, while offering advice on managing equipment and relics.

Uploaded by

boooonga
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

This section will show you the order of every spell in the game.

This section
will use the Healing/Attack/Effect setup (the game's default setup).

Cure Cura
Curaga Raise
Arise Poisona
Esuna Regen
Reraise

Fire Blizzard
Thunder Poison
Drain Fira
Blizzara Thundara
Bio Firaga
Blizzaga Thundaga
Break Death
Holy Flare
Gravity Graviga
Banish Meteor
Ultima Quake
Tornado Meltdown
Flood Gravija

Libra Slow
Rasp Silence
Protect Sleep
Confuse Haste
Stop Berserk
Float Imp
Reflect Shell
Vanish Hastega
Slowga Osmose
Teleport Quick
Dispel Valor

O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y V I |
| | | O-------------------------------------------------------------------O
| |/| |\| | W A L K T H R O U G H |
| | | O-------------------------------------------------------------------O
| | | | T R A V E L N O T E S |
| | | O---------------------------------------------------O---------------O
| |/ | | ^[TIPS.001] |
| | O---------------O
O----------O

In case you're new to the Final Fantasy world, there are a few things you
should ALWAYS be aware of. As a matter of fact, I'm so confident in these notes,
I'm going to say they apply to just about every Final Fantasy game in existance.

1. SAVE!!!!! I cannot emphasize this enough. Save early, safe often, SAVE
BEFORE ENTERING A BIG BATTLE. AND FOR THE LOVE OF GOD, SAVE ON DIFFERENT
FILES!! Through the process of saving, you'll save yourself a LOT of
headache and a LOT of lost time (like your entire game if you save on one
file and somehow royally mess it up). Whether you save at a Save Sphere
(FFX) or at an Inn (FF1), you should save whenever you can. In FF4 Advance,
you can ONLY SAVE on save points (you'll get a pop-up window that informs
you that you can use a Tent or Cottage) and you'll probably want to save on
these points about 99% of the time. Trust me on this, even the BEST FF
players can mess up every once in a while and lose their entire party every
once in a while. And don't rely on your "Quicksave" since I can personally
tell you it's not a 100% guarantee. Rely on your cold hard saves if you're
ever in doubt.

2. TALK TO EVERYONE!! They'll (usually) give you clues as to where you should
go, who to talk to, etc. Plus, some of them even blurt out funny quotes,
like the infamous "This guy are sick", or perhaps they'll provide clues to
hidden treasures. Who knows? All you gotta do is talk to them.

3. LEVEL UP!! Unless you're doing a low-level game, you (probably) want to make
your characters more powerful than the guys they fight. It's not smart to
take your 500 HP characters into a battle against an enemy with 900,000 HP
and an attack of 30,000, and it doesn't matter how high your evasion is.
To do this, just fight the majority of your battles instead of running away
all the time. If you find yourself getting your ass handed to you each and
every battle, then yeah, you might want to backtrack and beat up weaker
enemies until you level up a few levels.

4. CURE IS YOUR BEST FRIEND! Seriously here, Cure/Cura/Curaga/Curaja will most


likely be used more than all your other spells combined. Once you learn the
higher-level Cure spell, you'll probably want to put it close to the top of
your magic list.

5. BUY LOW ... AND KEEP IT! Although it's really odd for an FF game, it hardly
pays to sell off old equipment. You'll find that weaker equipment can carry
odd properties that own the hell out of your enemies. Strange, but true, at
least in this game. Given, you should sell REALLY old stuff like Bucklers
and Leather Armor, but most of the time you should inspect your equipment
thoroughly before attempting to sell it.

6. ROCK OUT WITH RELICS! Seriously, Relics are quite possibly THE best and most
effective form of attack and/or defense. It really pays to inspect your
Relics as soon as you get them and try to find new ways to pair them up so
they can kick even more ass than they would alone. A Ribbon coupled with
a Safety Bit makes your character immune to just about every status effect
in the game (the Ribbon protects against a ton of status effects and the
Safety Bit covers the ones that the Ribbon does not). There are literally
TONS of possible combinations, so play around a bit and see what you can
cook up.

7. RELICS CAN OWN YOU! On the same note, make sure that your Relics aren't
cancelling each other out. For example, equipping a Genji Glove (which
allows one weapon in each hand) with a Gauntlet (which allows one weapon to
be held with both hands) will cancel each other out, making the Genji
Glove's ability useless. Pay attention to what Relics you're sticking on
your characters to make sure you're not doing something terribly wrong.

O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | P R O L O G U E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.000] |
| | O---------------O
O----------O

Here we are, the beginning of your adventure. Everything you need to start your
game should be in order ... snacks, drinks, etc. ... oh yeah, and your game
cartridge might come in handy as well. Note that this walkthrough ought to be
with you (almost) every step of the way, unless you're one of the types who
only use it when you're stuck, but that's fine too.. At any rate, once you've
fired up your GBA (or SP/Micro/DS/DS Lite), watch the scenes and get ready to
start the game (you can skip the scene and the credits by pressing A).

O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | N A R S H E |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.001] |
| | O---------------O
O----------O

O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| None | None | ?????? |
O-----------------------------O-----------------------------O Wedge |
| Biggs |
O------------------O

Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 006 Bandit 35 0 19 90 25 25 Poison
___ 001 Guard 40 15 16 100 48 48 Poison
___ 003 Megalodoth 115 30 110 75 90 50 Fire
___ 002 Silver Lobo 27 5 20 80 30 37 Fire
___ 004 Wererat 24 0 13 100 22 21 Fire

Once in Narshe, head north. You'll face off against some Guards and some Silver
Lobos, but nothing should pose a threat considering you're in Magitek Armor.

These first few battles will give you a basic crash course of battle encounters
(for example, the game will put you in a pincer attack, but you'll be fine).
Simply use the Magitek option every time and use its Healing Force if you need.

Continue north into the mine. Once inside, you'll see a glowing light, so step
on it and learn about Save Points if you need. I also suggest using it right
now (since you should have read Travel Note #1). After that, continue north and
let Biggs do his work. You might want to have ?????? use some MP to Cure your
team so that you're prepared for:

O------------------------------------------------------------------------------O
| MINIBOSS - Ymir #276 & #277 |
O--------------------------O---------------------------------------------------O
| Level .............. 6 | Immune To Type |
| HP .............. 1600 | --- --- |
| MP .............. 1000 | |
| Attack ............ 22 | |
| Defense .......... 100 | Status Immunity |
| Evasion ............ 0 | Darkness Poison |
| Magic ............. 10 | Weak Against Imp Petrify |
| Magic Defense .... 155 | --- Death Silence |
| Magic Evasion ...... 0 | Berserk Confusion |
| Gil ................ 0 | Sleep |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| --- | --- |
| | |
| Drops | |
| Hi-Potion | |
| | |
O--------------------------O---------------------------------------------------O

If you actually read the description given before the battle even starts,
you'll know to attack the monster itself and leave the shell alone. Attacking
the shell (which has 50,000 HP and shouldn't even concern you) will cause it to
retaliate with Megavolt, which can cause serious damage to one character or
attack the entire team. Ymir also has a Slime attack, which just causes Slow on
a character and is nothing to be scared of. It also has a main attack which
causes terrible damage (it only did 10-12 damage on me).

The biggest thing to make sure of is that you're not sending attack commands
when Ymir's head goes into its shell. If you input three Attack commands before
the first one is executed, you could run into problems. Make it simple and let
each character finish their attack before executing another. Also, you should
avoid ??????'s Magitek attacks that target the entire group, like Bio Blast and
Confuser; I should also note that Banisher doesn't even work but Magitek
Missile caused some serious damage. You might want keep your HP close to
maximum just in case you mess up and end up feeling the wrath of a Megavolt.

Attack when Ymir's head is out of its shell. Heal when its head is inside the
shell. Ymir is pretty simple and will go down easily. This battle is more of a
boss tutorial than anything.

---

Once Ymir goes down, continue north and watch the scene. I think it's a rather
eerie scene, so yeah. Enjoy it.

O----------O-------------------------------------------------------------------O
| ____ | F I N A L F A N T A S Y V I |
| | _ \ O-------------------------------------------------------------------O
| | | \ \ | W O R L D O F B A L A N C E |
| | |_/ / O-------------------------------------------------------------------O
| | | \ \ | N A R S H E - ( A F T E R M A T H ) |
| | |_/ / O---------------------------------------------------O---------------O
| |____/ | | ^[WALK.002] |
| | O---------------O
O----------O

O-----------------------------O-----------------------------O------------------O
| Item Checklist | Equipment Checklist | Party Members |
O-----------------------------O-----------------------------O------------------O
| ____ Potion | None | Terra |
| ____ Ether O-----------------------------O Locke |
| ____ Elixer | O------------------O
| ____ Phoenix Down * |
| ____ Sleeping Bag |
| ____ Sleeping Bag * |
O-----------------------------O

Monsters encountered
X # Monster HP MP ATK DEF Gil EXP Weakness
--------------------------------------------------------------------------------
___ 006 Bandit 35 0 19 90 25 25 Poison
___ 001 Guard 40 15 16 100 48 48 Poison
___ 003 Megalodoth 115 30 110 75 90 50 Fire
___ 002 Silver Lobo 27 5 20 80 30 37 Fire
___ 005 Spritzer 15 0 13 95 29 23 Fire, Holy
___ 004 Wererat 24 0 13 100 22 21 Fire

* Final Fantasy VI works differently than most other games. The chests you find
that contain these items will actually change much later in the game. In case
you want to know, the Phoenix Down changes to a Pod Bracelet and the Sleeping
Bag changes to an Elixer. It's up to you as to whether or not you decide to
take them now or later.

Talk to the man and he'll explain everything. Name the girl (for the purposes
of this FAQ, I use all the default names). After the old man tells you to
leave, don't do so quite yet. Examine the clock on the west side of this room
to find an ELIXER. Head outside and start going west, right into the cave.

Inside the cave, you'll be presented with a fairly linear path. Take it and
you'll eventually run into a Save Point. Head north and you'll see a stairway
to an upper ledge. Take it and nab the PHOENIX DOWN in the chest. Go back down
the stairs and take the pathway west to find another chest with a SLEEPING BAG.
Continue following the path to encounter a scene (don't worry, you can't avoid
it) and then watch some of Terra's backstory.

The next scene should bring on a familiar face to any fan of Final Fantasy VI.
It's everyone's favorite "treausre hunter" and he's here to save the day ...
well ... sort of.

As Locke arrives on the scene, you'll be introduced to a new type of battle.

O---------------------------O
/ G R O U P B A T T L E /
O---------------------------O
Here's the scoop ... you have three teams at your disposal. Use them to defeat
the leader before his goons reach Terra. If they manage to get to her, the
battle is lost.

O---------------O---------------O---------------O
| TEAM 1 | TEAM 2 | TEAM 3 |
O---------------O---------------O---------------O
| Locke | Mog | Mogsy |
| Moglin | Molulu | Mogwin |
| Mogret | Moghan | Mugmug |
| Moggie | Moguel | Cosmog |
O---------------O---------------O---------------O

These teams are already laid out for you, so there's no need to worry about
character placement right now. However, it'll give you a good idea of what to
expect.

Team 3 is actually the most balanced of all three teams. Team 1 has a lower
average (since Locke started out at Lv. 6 for me) and Team 2 has a very large
handicap (Molulu starts at Lv. 2). With that said, I used Team 3 for the bulk
of the battle, used Team 2 as backup and Team 1 to take on the boss. However,
you can use Team 2 (with Mog's Dance ability leading the way) to take on the
boss.

You can either kill all the enemies and take on the boss, or you can do it a
much simpler way by avoiding all the enemies and going straight at the boss.
Either way is fine but you will miss out on the Gil and items from the enemies
you defeat.

Also, it's important to note that you can nab Mog's Mythril Shield either now
or duing the miniboss battle. It's a 1200 Gil shield that you can get now, so
I suggest getting it straight away. While you're at it, take his Mythril Spear
as well.

At any rate, once you get to the boss, prepare to face off against:

O------------------------------------------------------------------------------O
| MINIBOSS - Guard Leader #278 |
O--------------------------O---------------------------------------------------O
| Level .............. 8 | Immune To Type |
| HP ............... 420 | --- Humanoid |
| MP ............... 150 | |
| Attack ............ 60 | |
| Defense .......... 110 | Status Immunity |
| Evasion ............ 0 | Poison |
| Magic .............. 9 | Weak Against |
| Magic Defense .... 140 | Poison |
| Magic Evasion ...... 0 | |
| Gil .............. 350 | |
| EXP ................ 0 | |
| | |
| Steal | Absorbs |
| Mythril Knife | --- |
| | |
| Drops | |
| Hi-Potion | |
| | |
O--------------------------O---------------------------------------------------O
The Guard Leader comes with two Silver Lobos and they can get rather annoying.
Dispose of them ASAP and then concentrate on the Guard Leader.

The Guard Leader has a rather nasty physical attack that can do 50+ damage. He
can also use his Charge move, which can easily do 100+ damage.

Hammer away at him as fast as you can. And don't be afraid at all to use a
Potion or Hi-Potion on those Moogles if you need to! They're definitely your
buddies, so you should treat them accordingly.

If you went with Team 2 and have Mog for this fight, try using his Dusk Requiem
Dance for great damage (thanks to The n00b Avenger for this one). You can also
remove Mog's Mythril Spear/Shield during this fight if you want to keep it.

If you can manage to Steal the Mythril Knife, consider it a worthwhile


investment. It costs 300 Gil later on, so you'll be saving that much Gil for
other important purchasing needs.

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