RPG Character Creation Guide
RPG Character Creation Guide
Authors:
Mateus 'Saga' Lopes
Gabriel "Buda" Barbosa
Alex "Okazaki" Cardoso
Collaboration:
Alex "Okazaki" Cardoso
[Link]ção
Below we will have a list of questions to help you think about the concept of
your character, ambitions, personality traits, and background, think carefully about
ask each question and keep your answers, this will help you develop your
What is your character like? Does he have parents? Siblings? Who taught him to be
what he is today?
If your character and group are on the brink of death, what would they do?
1.1. Examples
[Link]: Samurai
Nome:Hishida Yohei
Idade:19
Sexo:Masculino
Expertise: None
Hishida Yohei was taught and trained from a young age to become a noble.
Samurai, he grew up in the domains of the Ubuyashiki Clan and because of that
he also became aware of Oni's from a very young age, he was shaped and
Flaws are what shape you, what makes your character so customizable and
attributes.
4
[Link].Qualities
Arena (-3): A perfect quality for those who want to apply a good
Mountains, Deserts, etc.) and cause 1d6 extra damage. The damage and area
With Hishida it would be no different, he chose to have it trimmed because that is what he likes the most.
Assassin) and Mental Pressure at -2, which can be very useful in combat.
5
[Link].Defects
of your character, the limits he goes to for a mission and things that
He will hardly do it. Every exterminator can have at most two (2).
Code of Redemption, that is, it follows the Seven Virtues of a Warrior and
Marechi II (+2): Marechi are those people who were born with a blood
rare and more attractive to the Onis, there are four types of Marechi and Hishida
it has the second type. This effect is activated after having some type of
active bleeding, perhaps from an enemy attack or a simple cut, the blood
of the Hishidaatrai, there are low and medium ones nearby, in addition to the oni having +1
Abandoned Villa with a group, after much investigation, Hishida and his
the group encountered an Oni and engaged in a fierce battle, in the end, Hishida
managed to escape alive unlike the rest of the group, who perished
before the force of the Oni. Thanks to this event, Hishida acquired the Trauma.
Phobia (+2): Hishida has an abnormal fear of spiders, whenever he sees them
having some negative sequelae. In a training session with real weapons, Hishida
ended up being hit in the rib and thanks to poor care with the
Impulsive (+2): Perhaps out of fear of losing more allies, Hishida ends up
in a pressure situation, your mind will refuse to think too much about it and
same criminals.
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[Link]. Conclusion of Qualities and Defects
Through the choice of Qualities and Defects, Hishida received 3 Total Points
to distribute in your Attributes, below is a table showing how yours turned out
Code Code of
Arena Robust -6 3 2
The Way of the Warrior
Redemption
Traumas
Stop Courage -4 4 Marechi 2
Mental
Injury
None None 0 4 Phobia
Permanent
[Link].Battle Art
fits your style is the Art of Battle Kenjutsu, this Art of Battle
Fighting style, among them the Ittō-Ryū. Since Hishida's focus is to cause damage.
he will start with the Talent 'Lacerating Blow', one of the three choices
that OIttō-Ryū offers. Lacerating strike deals the user 1d8 damage plus modifiers
base (28), Hishida Yohei ended up with a total of 32 Attribute Points for
maximum, Hishida will also not have points here, focusing on others
attributes.
Breath, Hishida will have eight (8) points allocated to this attribute,
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2nd Phase.
Katana, therefore, Hishida will have eight (8) points allocated to this.
Modifier.
for the Eagle's Breath due to its Reactions, Hishida will have
+3noModifier.
for spending many points on other attributes, he does not have enough
Throughout the evolution of his Ranks, Hishida will focus on improving his
Agility and skill are the two attributes that he will always maintain.
maximum of the Rank, these are the attributes that he will use to AttackCut.
stop having the Negative Modifier when he completes the Training of the
Pillars.
Physical 8 0 8 -1
Vigor 8 0 8 -1
Agility 8 8 18 4
Technique 8 8 16 3
Skill 8 8 18 4
Attention 8 8 16 3
Intellect 8 0 8 -1
[Link].Character Conclusion
Hishida Yohei foi moldado pelos seus treinos, ele é um rapaz focado, sério e
committed, cares a lot about his companions and would never leave
a partner behind, not only due to past incidents but also because of codes
own. Despite this, when the moment allows, Hishida ends up being a
light and cheerful boy, he tries to enjoy a little of what he did not have in his
and combat, your skill and agility surpass the lack of physical strength, making
breathing, besides causing a good amount of damage with its fighting style,
Nome:Mayuzumi Ayai
Idade:26
Sexo:Feminino
Expertise: To command
12
Persuasion
Mayuzumi discovered herself as a natural leader from a young age, she was
taught and encouraged to become a general by her father, who from an early age
getting a taste and taking small squads. However, things have changed
creature and because of this, a large part of the army was annihilated, few
demons. Mayuzumi was one of those survivors and from that moment on
she realized that a much larger war was being fought, a war between
Flaws are what shape you, what makes your character so customizable and
extract the maximum from each one, because of this their qualities and defects will
revolve around building a good relationship with NPCs and PCs, in addition
[Link].Qualities
attacks and yes in coordinating the group, she still needs to know the basics
to defend and attack, in addition to using its forms. Duelist is the quality
perfect and fundamental for almost all exterminators, with this it will have
case, Katana.
with Mayuzumi it was no different, she chose to have it trimmed because that is what she likes the most
In the case of Mayuzumi, a Mizunoto, the reduction is 1d8 in the final damage.
Think and don't be influenced on the battlefield, Courage will help her.
Mental Pressure -2, in addition, it will provide you with 1d4 extra damage.
it is important that Mayuzumi has the highest number of bonuses possible in her
Cautious (-3): This quality will help Mayuzumi develop strategies and
Mayuzumi who will have high intellect having this quality on the card ends up being
a great addition.
Without Fear (0): Without fear is a neutral personality trait, it does not
It offers a point because it has a bonus, for Mayuzumi this will be good because
modifiers (except Technique), however, she will be unable to escape from the
[Link].Defects
of your character, the limits he goes to for a mission and things that
He will hardly do it. Every exterminator can have at most two (2).
Mayuzumi will either betray or omit something from her clan, just as she will never deny the
commanded the advance of a platoon from the north, however, during the journey the
since this event she acquired the Mental Trauma of Ambushes, whenever
Hemophilia (+3): A genetic defect, any bleeding disorder will have (1)
Disadvantage.
however, she was treated in time and managed to survive, but that earned her
a Permanent Wound. With this, she will receive 1d6 extra damage when she is
Marechi III (+3): Marechi are those people who were born with a blood
rare and more attractive for the Onis, there are four types of Marechi and
Mayuzumi has the third type. This effect is activated after having some type of
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active bleeding, perhaps due to an enemy attack or a simple cut, the blood
from Mayuzumiatrai onis low to high that are nearby, besides the oni having
a large part of her ability to sleep, she can hardly doze off and when
you will have to make an Intelligence saving throw DC 16, if you fail the
Without Fear (0): Without fear is a neutral personality trait, it does not
oferece ponto pois temÔnuseBônus, para Mayuzumi isso será bom porque
modifiers (except Technique), however, she will be unable to escape from the
Through the choice of Qualities and Defects, Mayuzumi ended up with -3 Points
Traumas
Robust Courage -5 4 Phobia
Mental
Wounding
Skilled Cautious -5 5 Hemophilia
Permanent
Oratory
Liar -5 5 Malachi 3 Insomnia
Dominant
[Link].Battle Art
protect with your breath, so what fits best with your style is the
with the Talent 'Feed the Fire', one of the three choices the Rebel
offers. Feeding the Fire allows the user to take a Persuasion test.
(DC at the master's discretion according to the RP), passing the DC all allies
Amaterasu
physical utilization, because of this Mayuzumi will not have any points in this.
category.
Maximo, Mayuzumi will not score points here either, focusing on others.
attributes.
points here.
2nd Phase.
resulting in +4 noModifier.
For Perícia Comandar, Mayuzumi will have two (2) points allocated.
important in Forensics Command, for these factors this will be the Attribute
Throughout the evolution of her Ranks, Mayuzumi will focus on improving her
Social Interaction.
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Intellect, Attention, and Skills are the three attributes that she will always maintain.
Attention.
Pillars.
Physical 8 0 8 -1
Vigor 8 0 8 -1
Agility 8 0 8 -1
Technique 8 6 14 2
Skill 8 10 18 4
Attention 8 2 12 1
Intellect 8 8 18 4
Command, she will still use the forms of your breath but it will not be this
her principal will only be done when necessary to cure or benefit her
allies, just like when it is necessary to apply some effect on the enemy.
and with a good heart, she knows what it is to lose allies and because of that
try to avoid sacrifices as much as possible, always trying to return with the most.
number of soldiers for your home. She is also a great negotiator, always
putting oneself in front in missions and wanting to lead the group more than