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RPG Character Creation Guide

This document provides instructions for character creation for an RPG. It contains two examples of characters, a samurai named Hishida Yohei and a general named Mayuzumi Ayai. For each character, the document describes their qualities, flaws, combat skills, attributes, and backstory. The goal is to serve as a guide for players to create and develop their own characters in a balanced and interesting way.
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0% found this document useful (0 votes)
5 views25 pages

RPG Character Creation Guide

This document provides instructions for character creation for an RPG. It contains two examples of characters, a samurai named Hishida Yohei and a general named Mayuzumi Ayai. For each character, the document describes their qualities, flaws, combat skills, attributes, and backstory. The goal is to serve as a guide for players to create and develop their own characters in a balanced and interesting way.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Editors:

Mateus "Saga" Lopes


Gabriel 'Buda' Barbosa

Authors:
Mateus 'Saga' Lopes
Gabriel "Buda" Barbosa
Alex "Okazaki" Cardoso

Collaboration:
Alex "Okazaki" Cardoso

Acknowledgments, Ideas, and Suggestions:

Discord Server Members:“Ubuyashiki Mansion”


Summary
RPG Rising Limit - Introduction to Character Creation 1
1. Introduction 1
[Link] 2
[Link]: Samurai 2
[Link]. Who is Hishida Yohei? 3
[Link]. Qualities and Defects 3
[Link].Qualities 4
[Link].Defects 5
[Link].Conclusion of Qualities and Defects 7
[Link].Battle Art 7
[Link].Attributes 8
[Link]. Conclusion of Attributes 9
[Link].Character Conclusion 10
[Link]: General 11
[Link].Who is Mayuzumi Ayai? 12
[Link]. Qualities and Defects 13
[Link].Qualities 13
[Link].Defects 15
[Link].Conclusion of Qualities and Defects 17
[Link].Battle Art 18
[Link].Attributes 19
[Link].Conclusion of Attributes 20
[Link]. Conclusion of the Character 21
1

RPG Rising Threshold - Introduction to Creation of


Character

[Link]ção

Below we will have a list of questions to help you think about the concept of

your character, ambitions, personality traits, and background, think carefully about

ask each question and keep your answers, this will help you develop your

character throughout the Campaign.

What is your character like? Does he have parents? Siblings? Who taught him to be

what he is today?

Does your character have strange quirks? Slang, annoying habits or

another peculiar characteristic?

What was the most important event of his life?

How does your character see themselves?

Is your character religious? What do they believe in?

What are your favorite hobbies and pastimes?


2

Who or what would he die for?

If your character and group are on the brink of death, what would they do?

Is he generally introverted or extroverted?

What did you want to be when you grew up as a child?

Now moving on to a more mechanical area, we will show some models of

characters to be used as a basis, each with their own

characteristics and focuses.

1.1. Examples

[Link]: Samurai

Nome:Hishida Yohei

Idade:19

Sexo:Masculino

Special Ability: Water Breathing

Art of Battle and Fighting Style: Kenjutsu - Ittō-Ryū

Skill: Japanese Swords

Ranque: Final Selection (Mizunoto)


3

Background: Samurai Katana (+2 Points in Skill, +2 Points in)

Agility advantage in attack testing with Katana

Expertise: None

Proficiency: Identification, Persuasion, and Tracking

[Link].Who is Hishida Yohei?

Hishida Yohei was taught and trained from a young age to become a noble.

Samurai, he grew up in the domains of the Ubuyashiki Clan and because of that

he also became aware of Oni's from a very young age, he was shaped and

ready to become an excellent Demon Hunter.

[Link]. Qualities and Defects

This is a fundamental part of every character, their Qualities and

Flaws are what shape you, what makes your character so customizable and

unique. Hishida is a character focused on combat, so he will have

qualities and flaws focused on this, always trying to maintain a number

balanced between the two to have enough points to distribute in the

attributes.
4
[Link].Qualities

Arena (-3): A perfect quality for those who want to apply a good

amount of damage, the Hishida Arena active in Ermos (Forests,

Mountains, Deserts, etc.) and cause 1d6 extra damage. The damage and area

escalate according to the Rank.

Robust (-3): An excellent and indispensable quality for those who

they want to be more resilient, Robust offers you a Damage Reduction,

In Hishida's case, a Mizunoto, the Reduction is 1d8 on the final damage.

scale reduction according to the Rank.

To have a defensive quality like Improved Dodge,

Enhanced Resistance or Apparatus is essential for all exterminators.

With Hishida it would be no different, he chose to have it trimmed because that is what he likes the most.

combina com o seuEstilo de LutaeHabilidade Especial.

Courage (-2): Since Hishida's focus is to cause a good amount of damage,

Courage is an excellent quality to have, in addition to receiving 1d4 damage.

extra, Hishida also decreases the DCs of Frighten, Intimidation (Instinct

Assassin) and Mental Pressure at -2, which can be very useful in combat.
5
[Link].Defects

Codes of Honor (+2): Codes serve as Defects that shape character

of your character, the limits he goes to for a mission and things that

He will hardly do it. Every exterminator can have at most two (2).

Codes. As a Noble Samurai, Hishida possesses the Code of Gratitude.

Code of Redemption, that is, it follows the Seven Virtues of a Warrior and

always accepts a surrender request, even if it comes from an Oni.

Marechi II (+2): Marechi are those people who were born with a blood

rare and more attractive to the Onis, there are four types of Marechi and Hishida

it has the second type. This effect is activated after having some type of

active bleeding, perhaps from an enemy attack or a simple cut, the blood

of the Hishidaatrai, there are low and medium ones nearby, in addition to the oni having +1

in rolls against him.

Mental Traumas (+2): Part of Hishida's training was to investigate a

Abandoned Villa with a group, after much investigation, Hishida and his

the group encountered an Oni and engaged in a fierce battle, in the end, Hishida

managed to escape alive unlike the rest of the group, who perished

before the force of the Oni. Thanks to this event, Hishida acquired the Trauma.

Mentally see Dead Ally, whenever he is put in this type of situation.


6

Your defect will be active.

Phobia (+2): Hishida has an abnormal fear of spiders, whenever he sees them

a defect will be active.

Permanent Injury (+2): Continuous training since childhood ends up

having some negative sequelae. In a training session with real weapons, Hishida

ended up being hit in the rib and thanks to poor care with the

he ended up receiving a Permanent Wound, whenever he is

hit in the right rib will suffer an additional 1d6 damage.

Impulsive (+2): Perhaps out of fear of losing more allies, Hishida ends up

being an extremely impulsive Terminator, whenever he is put

in a pressure situation, your mind will refuse to think too much about it and

he's just going to act.

Familiar Face (+1): Hishida has no notable distinguishing features.

face, he is very "common" and because of that ends up being constantly

confused with other people, who may be merchants, soldiers, or even

same criminals.
7
[Link]. Conclusion of Qualities and Defects

Through the choice of Qualities and Defects, Hishida received 3 Total Points

to distribute in your Attributes, below is a table showing how yours turned out

Qualities and Defects:

Qualities Points Defects

Code Code of
Arena Robust -6 3 2
The Way of the Warrior
Redemption

Traumas
Stop Courage -4 4 Marechi 2
Mental

Injury
None None 0 4 Phobia
Permanent

None None 0 3 Impulsive Familiar Face

[Link].Battle Art

Hishida Yohei's combat is focused on the use of a sword, so what else is

fits your style is the Art of Battle Kenjutsu, this Art of Battle

offers +1 on rolls with swords, in addition to offering various choices of

Fighting style, among them the Ittō-Ryū. Since Hishida's focus is to cause damage.

he will start with the Talent 'Lacerating Blow', one of the three choices

that OIttō-Ryū offers. Lacerating strike deals the user 1d8 damage plus modifiers

enemies and+1 in Skill.


8
[Link].Attributes

Through the sum of Qualities, Defects, Talents, and Attribute Points

base (28), Hishida Yohei ended up with a total of 32 Attribute Points for

distribute, with one (1) necessarily going to Skill

talent account. In addition, Hishida must have a minimum of 12 in Technique, 15

of Skill and 14 of Agility by using the Water Breathing.

● Physics: The forms of Water Breathing do not use physics, because

In this category, Hishida will have no points.

● Vigor: Although Vigor is a good attribute for increasing HP

maximum, Hishida will also not have points here, focusing on others

attributes.

● Agility: This is the second main attribute of the Water Breathing,

Hishida will have 8 points allocated to this attribute, totaling the

maximum Rank limit (18) resulting in +4 in the Modifier.

● Technique: Technique is the basic attribute of any Special Skill.

in the case of Breaths it defines your level of Phase and quantity of

Breath, Hishida will have eight (8) points allocated to this attribute,
9

totaling 16 points, with +3 in the modifier, unlocking the shapes.

2nd Phase.

● Skill: This is the main attribute of Water Breathing and the

Katana, therefore, Hishida will have eight (8) points allocated to this.

attribute, totaling the maximum of Rank(18) and resulting in +4 in

Modifier.

● Attention: Attention is a tertiary attribute, however, it is important.

for the Eagle's Breath due to its Reactions, Hishida will have

eight (8) points allocated to this attribute, totaling 16 Total Points

+3noModifier.

● Intellect: Although it is an excellent attribute for social interactions and

resistance tests, Hishida is a character focused on combat and

for spending many points on other attributes, he does not have enough

to invest in Intellect, making this attribute zero.

[Link]. Conclusion of Attributes

Throughout the evolution of his Ranks, Hishida will focus on improving his

Ability, Agility, Technique, and Attention, seeking to achieve what is necessary

to unlock all your Stages and Reactions.


10

Agility and skill are the two attributes that he will always maintain.

maximum of the Rank, these are the attributes that he will use to AttackCut.

Physics, VigoreIntelecto will be set aside by Hishida, they will just go

stop having the Negative Modifier when he completes the Training of the

Pillars.

Below is a table of how Hishida Yohei's attributes turned out:

Physical 8 0 8 -1

Vigor 8 0 8 -1

Agility 8 8 18 4

Technique 8 8 16 3

Skill 8 8 18 4

Attention 8 8 16 3

Intellect 8 0 8 -1

[Link].Character Conclusion

Hishida Yohei foi moldado pelos seus treinos, ele é um rapaz focado, sério e

committed, cares a lot about his companions and would never leave

a partner behind, not only due to past incidents but also because of codes

own. Despite this, when the moment allows, Hishida ends up being a

light and cheerful boy, he tries to enjoy a little of what he did not have in his

childhood through moments of leisure. Although he is not the exterminator


11

more resilient and intelligent, Hishida is excellent when it comes to tracking

and combat, your skill and agility surpass the lack of physical strength, making

so that he can escape powerful attacks using reactions from the

breathing, besides causing a good amount of damage with its fighting style,

breath and weapon.

1.1.2. Example: General

Nome:Mayuzumi Ayai

Idade:26

Sexo:Feminino

Special Ability: Breath of the Spirits - Amaterasu

Battle Art and Fighting Style: Sakuryakujutsu - Rebel

Skill: Japanese Swords

Ranque: Final Selection (Mizunoto)

Background: General (+2 Points in Attention, +2 Points in Intelligence)

advantage in intellect tests to command allies.

Expertise: To command
12

Proficiency: Audacity, Diplomacy, Initiative, Intuition, Investigation and

Persuasion

[Link].Who is Mayuzumi Ayai?

Mayuzumi discovered herself as a natural leader from a young age, she was

taught and encouraged to become a general by her father, who from an early age

showed interest in passing such knowledge to her. As time went by

time and maturation, Mayuzumi proved to be extremely good at it,

getting a taste and taking small squads. However, things have changed

when your platoon was ambushed by a somewhat different army,

Mayuzumi, his father and companions were attacked by a horde of onis.

newly transmuted, although the girl made great decisions during

they had no knowledge whatsoever about that type of battle

creature and because of this, a large part of the army was annihilated, few

soldiers were saved by the dawn that pulverized much of those

demons. Mayuzumi was one of those survivors and from that moment on

she realized that a much larger war was being fought, a war between

men and demons.


13
[Link]. Qualities and Defects

This is a fundamental part of every character, their Qualities and

Flaws are what shape you, what makes your character so customizable and

unique. Mayuzumi is a character focused on RolePlay, in battles she

will perform a leadership role, someone to coordinate the group and

extract the maximum from each one, because of this their qualities and defects will

revolve around building a good relationship with NPCs and PCs, in addition

to help outline strategies for the battles.

[Link].Qualities

Duelist (-3): Although Mayuzumi's combat is not focused on itself.

attacks and yes in coordinating the group, she still needs to know the basics

to defend and attack, in addition to using its forms. Duelist is the quality

perfect and fundamental for almost all exterminators, with this it will have

Advantage in attack tests with a weapon that has Proficiency, in your

case, Katana.

Stop (-2): To have a defensive quality like Enhanced Dodge,

Enhanced Resistance or Essential Apparatus for All Exterminators,

with Mayuzumi it was no different, she chose to have it trimmed because that is what she likes the most

combines with your Fighting Style and Special Skill.


14

Robust (-3): An excellent and indispensable quality for those who

wish to be more resilient, Robust offers you a Damage Reduction, in

In the case of Mayuzumi, a Mizunoto, the reduction is 1d8 in the final damage.

scale reduction according to the Rank

Courage (-2): As a General, it is essential for Mayuzumi to fortify her...

Think and don't be influenced on the battlefield, Courage will help her.

reducing the DCs of Frightening, Intimidation (Killer Instinct) and

Mental Pressure -2, in addition, it will provide you with 1d4 extra damage.

Skilled (-2): For being a character focused on Social Interaction, it is

it is important that Mayuzumi has the highest number of bonuses possible in her

rolls in this area, skillfully providing three (3) more proficiencies,

helping a lot with this.

Cautious (-3): This quality will help Mayuzumi develop strategies and

avoid traps or ambushes, offering advantage in tests of

Identification, Intuition and Locating Traps.

Liar (-3):Offering Advantage in Bluff Persuasion tests,

Lying is a type of useful quality in different types of moments, for


15

Mayuzumi who will have high intellect having this quality on the card ends up being

a great addition.

Dominant Oratory (-2): Being yet another quality focused on Interaction

Social, Dominant Oratory offers an advantage in Diplomacy tests,

making Mayuzumi an excellent negotiator and peacemaker.

Without Fear (0): Without fear is a neutral personality trait, it does not

It offers a point because it has a bonus, for Mayuzumi this will be good because

makes her more resilient in battles, offering 5 health and +1 in all

modifiers (except Technique), however, she will be unable to escape from the

fight, which for her will not be such a bad thing.

[Link].Defects

Codes of Honor (+1): Codes serve as Defects that shape character

of your character, the limits he goes to for a mission and things that

He will hardly do it. Every exterminator can have at most two (2).

Codes. Mayuzumi is a General extremely loyal to her Daimyo, for

it has the Creator Code, that is, under no circumstances

Mayuzumi will either betray or omit something from her clan, just as she will never deny the

principles of the corporation of exterminators.


16

Phobia (+2): Mayuzumi has an abnormal fear of caves, whenever

it is necessary to enter into a your Defect will be active.

Mental Traumas (+2): On a mission given by your Daimyo, Mayuzumi

commanded the advance of a platoon from the north, however, during the journey the

Mayuzumi's group was ambushed and almost completely massacred by

since this event she acquired the Mental Trauma of Ambushes, whenever

It will be active in this type of situation your defect.

Hemophilia (+3): A genetic defect, any bleeding disorder will have (1)

Moreover, tests to stop the bleeding will be carried out with

Disadvantage.

Permanent Injury (+2): In one of the battles he fought before entering

for the corporation, Mayuzumi received a lethal wound to the abdomen.

however, she was treated in time and managed to survive, but that earned her

a Permanent Wound. With this, she will receive 1d6 extra damage when she is

hit in the abdomen.

Marechi III (+3): Marechi are those people who were born with a blood

rare and more attractive for the Onis, there are four types of Marechi and

Mayuzumi has the third type. This effect is activated after having some type of
17

active bleeding, perhaps due to an enemy attack or a simple cut, the blood

from Mayuzumiatrai onis low to high that are nearby, besides the oni having

+2 in rolls Advantage against her.

Insomnia (+2): Living in the midst of the battlefield, Mayuzumi lost

a large part of her ability to sleep, she can hardly doze off and when

can you, often wake up frequently to check your surroundings with

fear of a possible ambush. Mayuzumi takes quite a long time in

rest to recover, in addition, before the missions and to sleep, she

you will have to make an Intelligence saving throw DC 16, if you fail the

The defect will be active.

Without Fear (0): Without fear is a neutral personality trait, it does not

oferece ponto pois temÔnuseBônus, para Mayuzumi isso será bom porque

makes her more resilient in battles, providing 5 health and +1 in all

modifiers (except Technique), however, she will be unable to escape from the

battle, which for her will not be such a bad thing.

[Link]. Conclusion of Qualities and Defects

Through the choice of Qualities and Defects, Mayuzumi ended up with -3 Points

Totals to distribute in your Attributes, below is a table of how

Your qualities and flaws:


18

Qualities Points Defects

Code of Without a lighthouse


Duelist To stop -5 -3 3
Creator

Traumas
Robust Courage -5 4 Phobia
Mental

Wounding
Skilled Cautious -5 5 Hemophilia
Permanent

Oratory
Liar -5 5 Malachi 3 Insomnia
Dominant

Without Fear None 0 0 None Without fear

[Link].Battle Art

Mayuzumi Ayai's combat is focused on commanding her allies and the

protect with your breath, so what fits best with your style is the

Battle Art Sakuryakujutsu, this Battle Art offers +1 on rolls

of social interaction, in addition to offering a choice of Fighting Style, which is

oRebelde. As Mayuzumi's focus is to reward allies, she will start

with the Talent 'Feed the Fire', one of the three choices the Rebel

offers. Feeding the Fire allows the user to take a Persuasion test.

(DC at the master's discretion according to the RP), passing the DC all allies

Those who heard Mayuzumi's words will receive +2 in attack tests.

two rounds, besides that, Feed the Fire gives +1 to Intellect.


19
[Link].Attributes

Through the sum of Qualities, Defects, Talents, and Attribute Points

base (28), Mayuzumi Ayai finished with a total of 27 Attribute Points

to distribute, with one (1) must necessarily go to Intellect

talent account. In addition, Mayuzumi must have a Technique score of 12,

16 of Skill and 16 of Intellect to use the Breath of the Spirits -

Amaterasu

● Physical: The forms of the Spirits' Breathing (Amaterasu) do not

physical utilization, because of this Mayuzumi will not have any points in this.

category.

● Vigor: Although Vigor is a good attribute for increasing HP

Maximo, Mayuzumi will not score points here either, focusing on others.

attributes.

● Agility: Agility will not reward Mayuzumi in anything beyond the

InitiativeMovement, because of this she will also not spend

points here.

● Technique: Technique is the base attribute of any Special Ability.

in the case of Breaths, it defines your Phase level and quantity of

Breath, Mayuzumi will have (7) points allocated to this attribute.


20

totaling 15 Points Total plus 2 in the Modifier, releasing the Forms

2nd Phase.

● Skill: This is the main attribute of the Breath of Spirits

(Amaterasu) is a katana, therefore, Mayuzumi will have (10)

points allocated to this attribute, totaling a maximum of Rank(18) and

resulting in +4 noModifier.

● Attention: Attention is a tertiary attribute, however, it is important.

For Perícia Comandar, Mayuzumi will have two (2) points allocated.

in this attribute, totaling 12 Total Points and +1 in the Modifier. In

in future levels she will seek to evolve this attribute.

● Intellect: This is an excellent attribute for Social Interactions, in addition to

to be useful for the Breathing of Spirits (Amaterasu) is extremely

important in Forensics Command, for these factors this will be the Attribute

Mayuzumi's secondary will evolve it whenever possible.

[Link]. Conclusion of Attributes

Throughout the evolution of her Ranks, Mayuzumi will focus on improving her

Skill, Intellect, Technique, and Attention, seeking to achieve what is necessary

to unlock all your high value phases for expert tests

Social Interaction.
21

Intellect, Attention, and Skills are the three attributes that she will always maintain.

balanced, focusing on the following order: Skill, Intellect and then

Attention.

Physical, VigoreAgilities will be set aside by Mayuzumi, they will only go

stop having the Negative Modifier when it performs the Training of

Pillars.

Below is a table of how Mayuzumi Ayai's attributes turned out:

Physical 8 0 8 -1

Vigor 8 0 8 -1

Agility 8 0 8 -1

Technique 8 6 14 2

Skill 8 10 18 4

Attention 8 2 12 1

Intellect 8 8 18 4

[Link]. Character Conclusion

Mayuzumi will be a character focused on social interaction and Skill.

Command, she will still use the forms of your breath but it will not be this

her principal will only be done when necessary to cure or benefit her

allies, just like when it is necessary to apply some effect on the enemy.

In terms of personality, Mayuzumi is an extremely intelligent woman.


22

and with a good heart, she knows what it is to lose allies and because of that

try to avoid sacrifices as much as possible, always trying to return with the most.

number of soldiers for your home. She is also a great negotiator, always

putting oneself in front in missions and wanting to lead the group more than

After all, she only trusts her own leadership.

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