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Computer Architecture and I/O Techniques

The document outlines key concepts in computer architecture, including the Von Neumann and Harvard architectures, differences between IPv4 and IPv6 addressing, cache memory and its mapping techniques, and various I/O organization methods. It also discusses pipelined architecture in parallel processing, ALU operations using Booth's algorithm, and the Intel 8086 microprocessor architecture. Each section provides comparisons and examples to illustrate the concepts.

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0% found this document useful (0 votes)
12 views8 pages

Computer Architecture and I/O Techniques

The document outlines key concepts in computer architecture, including the Von Neumann and Harvard architectures, differences between IPv4 and IPv6 addressing, cache memory and its mapping techniques, and various I/O organization methods. It also discusses pipelined architecture in parallel processing, ALU operations using Booth's algorithm, and the Intel 8086 microprocessor architecture. Each section provides comparisons and examples to illustrate the concepts.

Uploaded by

darshans8082
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

COA Question Bank

Q1. Explain the Von Neumann model of computer architecture. How does it differ from
the Harvard architecture?

Von Neumann Architecture:

• Proposed by John von Neumann in 1945.

• Uses a single memory to store both instructions and data.

• Major components:

1. CPU – Includes ALU (Arithmetic Logic Unit) and Control Unit.

2. Memory – Stores both program instructions and data.

3. Input/Output Devices – Allows communication with the external world.

4. Bus System – Connects CPU, memory, and I/O devices.

Working:

• The CPU follows the cycle: Fetch → Decode → Execute → Store result.

• Instruction and data share the same memory and bus.

Harvard Architecture:

• Uses separate memories for instructions and data.

• Allows CPU to access instructions and data simultaneously, increasing speed.

Differences:

Feature Von Neumann Harvard

Memory Shared for instructions & data Separate memories

Speed Slower (due to shared bus) Faster (parallel access)

Complexity Simpler More complex

Usage General-purpose computers Microcontrollers, DSPs


Q2. What are the main differences between IPv4 and IPv6 addressing?

Feature IPv4 IPv6

Address Length 32 bits 128 bits

Address Format Decimal (e.g., [Link]) Hexadecimal (e.g., 2001:0db8::1)

Address Space 4.3 billion addresses ~3.4 × 10^38 addresses

Header Complexity Simple More complex, supports extension headers

Security Optional (IPSec) Built-in (IPSec mandatory)

Configuration Manual/DHCP Auto-configuration supported

NAT Requirement Needed (limited addresses) Not needed (huge address space)

Summary: IPv6 solves the address exhaustion problem of IPv4 and includes enhanced
security and auto-configuration.

Q3. What is cache memory? Explain different cache mapping techniques with suitable
diagrams.

Cache Memory:

• Small, high-speed memory located between CPU and main memory.

• Stores frequently used data/instructions to reduce CPU wait time.

Cache Mapping Techniques:

1. Direct Mapping:

o Each block of main memory maps to one specific cache line.

o Simple but may cause conflicts if multiple blocks map to same line.

2. Main Memory Block → Cache Line

3. Block 0 --------> Line 0

4. Block 1 --------> Line 1

5. Block 2 --------> Line 2

6. Associative Mapping:

o A memory block can go into any cache line.


o Reduces conflicts but requires searching all lines.

7. Main Memory Block → Any Cache Line

8. Block 0 → Line 2

9. Block 1 → Line 0

10. Block 2 → Line 3

11. Set-Associative Mapping:

o Cache divided into sets, each block maps to a set but can occupy any line in
the set.

o Combines benefits of direct and associative mapping.

12. Set 0: Line 0, Line 1

13. Set 1: Line 2, Line 3

14. Block 0 → Set 0 (Line 0 or 1)

Q4. Compare programmed I/O, interrupt-driven I/O, and direct memory access (DMA).
Give practical examples.

1. Programmed I/O (Polling):

o CPU continuously checks device status.

o CPU remains busy waiting.

o Example: Reading a keyboard in early computers.

2. Interrupt-Driven I/O:

o Device sends an interrupt to CPU when ready.

o CPU can do other tasks while waiting.

o Example: Mouse movement or keyboard input.

3. Direct Memory Access (DMA):

o Data transfers directly between memory and device without CPU


intervention.

o CPU free for other processing.

o Example: Disk-to-memory high-speed transfer.


Feature Programmed I/O Interrupt-Driven DMA

CPU Usage Busy-waiting Partial Minimal

Speed Slow Moderate Fast

Complexity Simple Moderate Complex

Example Keyboard input Mouse input Disk transfer

Q5. Parallel Processing – Pipelined Architecture

Pipelined Architecture:

• CPU executes multiple instructions overlapping in stages.

• Stages: Fetch → Decode → Execute → Memory → Write-back.

Example:

• Instruction 1 in Execute stage while Instruction 2 is in Decode stage → improves


throughput.

Pipeline Hazards:

1. Structural Hazard: Hardware conflict.

o Solution: Duplicate resources or schedule carefully.

2. Data Hazard: Dependency on previous instruction’s result.

o Solution: Forwarding or stalling.

3. Control Hazard: Branch instructions change instruction flow.

o Solution: Branch prediction or delayed branching.

Q6. ALU Operations – Booth’s Algorithm (−9 × +6, 5-bit registers)

Step 1: 5-bit representation

• −9 = 10111 (2’s complement)

• +6 = 00110

Step 2: Initialize

• Multiplicand (M) = 00110


• −M = 11010

• Multiplier (Q) = 10111

• Q₋₁ = 0, A = 00000, n = 5

Step 3: Iterations

Step A Q Q₋₁ Operation

0 00000 10111 0 Initial

1 11010 01011 1 Q₀Q₋₁=10 → A-A

2 11111 10101 1 Q₀Q₋₁=01 → A+M

3 01101 11010 1 Q₀Q₋₁=01 → A+M

4 00111 11101 0 Q₀Q₋₁=01 → A+M

5 00011 11110 1 Q₀Q₋₁=01 → A+M

Step 4: Result

• Concatenate A & Q → 0001111110 = −54

Q7. Processor Organization & Control Unit – Intel 8086

Intel 8086 Architecture:

• 16-bit microprocessor, 20-bit address bus → 1 MB memory.

• Registers:

o General-purpose: AX, BX, CX, DX

o Segment: CS, DS, SS, ES

o Pointer/Index: SP, BP, SI, DI

• Bus Interface Unit (BIU): Fetches instructions, calculates addresses.

• Execution Unit (EU): Executes instructions and handles ALU operations.

Control Unit Types:

1. Hardwired Control:

o Fixed logic circuits control CPU.

o Fast, less flexible.


2. Microprogrammed Control:

o Uses microinstructions stored in control memory.

o Flexible, easy to modify, slightly slower.

Feature Hardwired Microprogrammed

Speed Fast Slower

Flexibility Low High

Complexity High logic Moderate

Example Simple CPUs Complex CPUs

Q8. Memory Systems – Cache Memory and Mapping Techniques

Cache Memory:

• Small, high-speed memory placed between CPU and main memory.

• Stores frequently accessed instructions or data to reduce CPU wait time.

Cache Mapping Techniques:

1. Direct Mapping:

• Each main memory block maps to exactly one cache line.

• Simple but may cause conflicts if multiple blocks map to same line.

Diagram:

Main Memory Block → Cache Line

Block 0 --------> Line 0

Block 1 --------> Line 1

Block 2 --------> Line 2

2. Associative Mapping:

• Any memory block can be placed in any cache line.

• Reduces conflicts but searching is required.

Diagram:

Main Memory Block → Any Cache Line


Block 0 → Line 2

Block 1 → Line 0

Block 2 → Line 3

3. Set-Associative Mapping:

• Cache divided into sets.

• Each memory block maps to a specific set but can occupy any line in that set.

Diagram:

Set 0: Line 0, Line 1

Set 1: Line 2, Line 3

Block 0 → Set 0 (Line 0 or 1)

Block 1 → Set 1 (Line 2 or 3)

Summary:

• Direct mapping: Simple, prone to conflicts.

• Associative mapping: Flexible, slower.

• Set-associative: Balanced approach, commonly used in modern CPUs.

Q9. I/O Organization – Programmed I/O, Interrupt-Driven I/O, DMA

1. Programmed I/O (Polling):

• CPU constantly checks status of device.

• CPU is busy-waiting, wasting cycles.

• Example: Early keyboard input in old PCs.

2. Interrupt-Driven I/O:

• Device sends an interrupt signal to CPU when ready.

• CPU can perform other tasks while waiting.

• Example: Modern keyboard or mouse input.

3. Direct Memory Access (DMA):

• DMA controller transfers data directly between memory and device without CPU.

• CPU is free to execute other instructions.


• Example: High-speed disk-to-memory transfers.

Comparison Table:

Feature Programmed I/O Interrupt-Driven DMA

CPU Usage Busy-waiting Partial Minimal

Speed Slow Moderate Fast

Complexity Simple Moderate Complex

Example Keyboard input Mouse input Disk transfer

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