Newfangled Audio Recirculate Guide
Newfangled Audio Recirculate Guide
Newfangled Audio
[Link]
I
Contents
3 Navigation Bar 7
3.1 UNDO/REDO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
3.2 A/B COMPARE . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
3.3 LIBRARY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
3.3.1 SEARCH and FILTERS . . . . . . . . . . . . . . . . . . . . 8
3.3.2 PRESET LIST . . . . . . . . . . . . . . . . . . . . . . . . . . 9
3.3.3 PRESET INFO . . . . . . . . . . . . . . . . . . . . . . . . . 9
3.3.4 PLUGIN UI . . . . . . . . . . . . . . . . . . . . . . . . . . 9
3.4 PRESET SELECTOR . . . . . . . . . . . . . . . . . . . . . . . . . . 10
3.5 SAVE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
3.5.1 PRESET NAME . . . . . . . . . . . . . . . . . . . . . . . . 11
3.5.2 SET AS DEFAULT . . . . . . . . . . . . . . . . . . . . . . . 11
3.5.3 HEART ICON . . . . . . . . . . . . . . . . . . . . . . . . . 11
3.5.4 SAVE BUTTON . . . . . . . . . . . . . . . . . . . . . . . . 11
3.5.5 EXPORT BUTTON . . . . . . . . . . . . . . . . . . . . . . . 11
3.5.6 PLUGIN UI and DESCRIPTION . . . . . . . . . . . . . . . 12
3.5.7 CATEGORY . . . . . . . . . . . . . . . . . . . . . . . . . . 12
3.5.8 AUTHOR . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
3.5.9 TAGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
3.5.10 DESCRIPTION . . . . . . . . . . . . . . . . . . . . . . . . 12
3.6 BUSS and PRESET LOCKS . . . . . . . . . . . . . . . . . . . . . . 12
3.6.1 BUSS button . . . . . . . . . . . . . . . . . . . . . . . . . 13
3.6.2 PRESET LOCKS . . . . . . . . . . . . . . . . . . . . . . . . 13
3.7 SETTINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
3.7.1 INSTALLED VERSION . . . . . . . . . . . . . . . . . . . . . 15
3.7.2 USER GUIDE . . . . . . . . . . . . . . . . . . . . . . . . . 15
3.7.3 SHOW METERS . . . . . . . . . . . . . . . . . . . . . . . . 15
3.7.4 BRIGHTNESS . . . . . . . . . . . . . . . . . . . . . . . . . 15
II
3.7.5 OPENGL GRAPHICS RENDERING . . . . . . . . . . . . . 15
3.7.6 COLOR SCHEME . . . . . . . . . . . . . . . . . . . . . . 15
3.7.7 PRESETS FOLDER . . . . . . . . . . . . . . . . . . . . . . . 15
3.7.8 DEFAULT SETTINGS . . . . . . . . . . . . . . . . . . . . . . 15
3.8 Resize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
5 Conclusion 32
III
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Chapter 1
Newfangled Audio
Recirculate
2
A feedback echo is a beautiful thing. More than just repeating the sig-
nal ad nauseam, the processing in the feedback path is applied each
time the signal passes through. The right combination of processing will
cause the signal to slowly morph into something beautiful, ugly, or just
unrecognizable. But that repeated processing is magical, and most im-
portantly, it sounds interesting.
Recirculate is a feedback echo plug-in with a focus on the processing
in the loop. Instead of trying to recreate old technologies we focused
on putting the highest quality processing in the feedback loop, and de-
signed the UI to allow you to deftly pull up any combination of these
effects to create any echo effect you’d like, and to quickly tune it to the
sound in your head. We hope the combination of features inspires you,
and that you have a good time using it..
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Chapter 2
Installation and
Instantiation
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2.2 Activating Your License
To activate and manage your plug-in licenses you’ll need to install PACE’s
iLok License Manager software which you can download from http:
//[Link]. If you don’t have this software installed, please down-
load and install it now.
Once you have installed and launched iLok License Manager you should
be able to log in to your account by clicking the large "Sign In" button
in the upper left hand corner of the application. Once you have, you
should be able to see available licenses by choosing the Available tab
at the top of the iLok License Manager application. If you have suc-
cessfully registered your plugin, your Recirculate Native license will be
available in this list. Please activate this license by dragging it to either
your computer or iLok dongle listed on the left. When you do so, you
will be asked to confirm the activation, and you will be able to see it by
clicking on the location you have chosen. At this point your license is
activated.
5
2.5 Removing or Uninstalling your Plug-In
We’re sure you’ll love your Newfangled Audio plug-ins, but if you ever
want to remove them from your machine it’s as easy as removing the
following files.
For Mac:
• Macintosh HD/Library/Audio/Plug-Ins/Components/<Plug-In Name>.component
• Macintosh HD/Library/Audio/Plug-Ins/VST/Newfangled Audio/<Plug-
In Name>.vst
• Macintosh HD/Library/Audio/Plug-Ins/VST3/Newfangled Audio/<Plug-
In Name>.vst3
• Macintosh HD/Library/Application Support/Avid/Audio/Plug-Ins/Newfangled
Audio/<Plug-In Name>.aaxplugin
• /Music/Newfangled Audio/<Plug-In Name>/
For Windows:
• c:\Program Files\Common\Steinberg\VST2\Newfangled Audio\<Plug-
In Name>.dll
• c:\Program Files\Common\VST3\Newfangled Audio\<Plug-In Name>.vst3
• c:\Program Files\Common\Avid\Audio\Plug-Ins\Newfangled Au-
dio
<Plug-In Name>.aaxplugin
• My Documents\Newfangled Audio\<Plug-In Name>\
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Chapter 3
Navigation Bar
At the very top of the plug-in is a navigation bar which allows you to
undo and redo changes, access the preset librarian, settings, and man-
age several other global features of the plug-in.
3.1 UNDO/REDO
On the far left is an UNDO and REDO button. After changing any plug-in
parameter in the plug-in interface the UNDO button will activate. Press-
ing it at this point will undo this action. At this point the REDO button will
become active, and pressing it will redo this action. Multiple levels of
undo are available and you can move back through several changes
to reach an earlier state.
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3.3 LIBRARY
The Library button launches the Preset Librarian which can be used to
explore the plug-ins presets based on any combination of category, au-
thor, tags, or favorites.
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3.3.2 PRESET LIST
The bottom of the Preset Librarian shows the list of presets which match
the current criteria. It displays the FAVORITE status using a heart icon, the
preset NAME, the preset CATEGORY, the preset AUTHOR, and the preset
BANK. You can sort the list by any of these. The up and down arrows on
your keyboard will allow you to toggle through the presets.
3.3.4 PLUGIN UI
The center left of the Preset Librarian displays a miniature version of the
plug-in UI. This plug-in UI is not editable, but it is live and will show you
the current settings of the plug-in, as well as any meters. We’ve found it
incredibly useful to see this display as we’ve toggled through presets to
get a sense of what each preset does.
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3.4 PRESET SELECTOR
3.5 SAVE
The SAVE button launches the preset save screen where you can save a
preset and assign categories, tags, and descriptions, as well as set the
default state of the plug-in.
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3.5.1 PRESET NAME
This field sets the preset name. There can only be one preset with a
given name.
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3.5.6 PLUGIN UI and DESCRIPTION
This section shows the current settings of the plug-in, and how it will ap-
pear in the preset librarian.
3.5.7 CATEGORY
Set the category for the preset you are saving. A preset can have only
one category. If the preset doesn’t fit into any of the existing categories
you can use the [+] button to create a new one.
The existing categories are based on those that are found in the existing
presets. If you create a new one it will appear in this list with an "X" on it.
If you decide not to use the newly created CATEGORY you can remove
it by clicking on the "X". However, once the preset is saved this category
will be permanent and available to all newly saved presets, unless you
delete all presets which use it.
3.5.8 AUTHOR
The AUTHOR section allows you to add your name and a url if you main-
tain a presence on the web. This will be automatically populated with
the information from the last saved preset, so you will only likely need to
enter it once.
3.5.9 TAGS
You can add any number of TAGS to a saved preset. These TAGS will
allow your preset to be found in the preset librarian. It’s best to add the
tags that apply to the preset, and don’t add the ones that don’t. You
can create a new tag using the [+] button.
The existing tags are based on those that are found in the existing pre-
sets. If you create a new one it will appear in this list with an "X" on it.
If you decide not to use the newly created TAG you can remove it by
clicking on the "X". However, once the preset is saved this tag will be
permanent and available to all newly saved presets, unless you delete
all presets which use it.
3.5.10 DESCRIPTION
If desired you can add a short description to the preset. It’s best to use
this field to add information about what a preset is for, or any hints for a
user about how to use it.
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The preset bar contains four buttons that control how the presets are
loaded, a BUSS button, and a lock icon followed by three buttons la-
beled MIX, ECHO, and TONE.
MIX LOCK
MIX LOCK will lock the DRY, WET, DRYFX, and WIDTH parameters.
ECHO LOCK
ECHO LOCK will lock the DELAY TIMES, the FEEDBACK LELVELS, the various
linking modes, and the GRID, TEMPO, and SNAP options.
TONE LOCK
The TONE LOCK will lock the BEHAVIOR, FILTER, DYNAMICS, CHARACTER,
and SOUNDSTAGE sections.
These three buttons will greatly expand the variety available in this plug-
in. For instance, if you place Recirculate on a return you might want to
pull down the dry level and turn on MIX LOCK so that you can load
any preset in a wet only mode. Alternatively, if you like a particular
rhythm and want to audition other sounds you can use the ECHO LOCK
to lock the rhythm, and toggle through different tones. Finally, you can
do the same with TONE LOCK; if you like the sound of a particular setting,
but want to hear different rhythmic options, use TONE LOCK and shuffle
through the presets.
3.7 SETTINGS
The SETTINGS button pops down a settings page which contains addi-
tional options.
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3.7.1 INSTALLED VERSION
This displays the version number that is currently installed. If you are run-
ning the latest version it will tell you. If there is an update an UPDATE
button will appear. Clicking this button will bring you to the downloads
page where you can get the latest version.
3.7.4 BRIGHTNESS
The BRIGHTNESS control will control the brightness of the glow in the
RADAR control, the envelope graph behind the LEVEL DETECTOR sec-
tion, and the curve graphic behind the CURVE section.
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3.8 Resize
The bottom right corner of the UI will allow you to resize the plug-in. To
change the default plug-in size drag the plug-in to the desired size and
save over the default preset.
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Chapter 4
Recirculate has only two main controls, as well as a couple helpful con-
trols. They are all described here.
4.1 Controls
Recirculate has several control types, including horizontal sliders, rotary
knobs, drop-down menus, and toggle and radio buttons, all of which
have tool-tips which will give you more information about their function
if you hover your mouse above them.
In general, all sliders and knobs can be double clicked to type in a
specific value, option-clicked to return them to their default value, or
command-clicked or control-clicked to enter a vernier mode for fine
tuning.
Where appropriate, many controls have a related on/off button which
will deactivate this control, or even the entire section.
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4.2 Global Parameters
4.2.1 INPUT AND OUTPUT LEVEL AND BAR METERS
The left and right hand sides of the plug-in have matching vertical bar
meters which display the INPUT (on the left) and OUTPUT (on the right)
levels in levels in Peak (horizontal ticks), RMS (solid bar and numerical
display), and Peak Hold (numerical display) formats. These meters are
always present in the display and clicking the Peak Hold section, or by-
18
passing the plug-in will clear the held peak value.
Above the INPUT meter is a knob for the MASTER INPUT LEVEL, and above
the OUTPUT meter is an AUTO button which will allow you to automati-
cally compensate for the level change introduced by the DRIVE con-
trol, or not. Alternatively, by clicking the down arrow next to this button,
you can select a knob to manually set the MASTER OUTPUT LEVEL. The
MASTER INPUT LEVEL is just before the INPUT meter and the MASTER OUT-
PUT LEVEL is just before the OUTPUT meter. With the AUTO button off the
DRIVE control will add gain to your input signal. With the AUTO button on
the DRIVE control will recirculate your input audio without adding any
gain by reducing the headroom available to the signal by the DRIVE
amount.
4.2.2 ACTIVE
The ACTIVE button is located near the top left of the plug-in UI near the
NEWFANGLED AUDIO label in the header. It activates or bypasses all the
processing in the plug-in.
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The top half of Recirculate is dominated by the Stem Display. This Stem
Display is the primary method of setting the delay time, mix, and feed-
back. It also allows you to sync the delay times to tempo or step, as well
as set separate delay times for the first echo and the repeats, and for the
two channels. Finally, it allows you to set the tempo syncing options, as
well as Recirculate’s behavior when you change the delay time.
4.3.1 SETUP
GRID
The GRID control allows you choose whether you set Recirculate’s delay
time in musical NOTES, sequencer STEPS, or MILLISECONDS. If STEPS is se-
lected you may also choose the number of steps in your measure.
TEMPO SYNC
There are two controls under the TEMPO header. The SYNC button de-
termines whether the tempo is provided by the host, or set in the plug-in
UI. When SYNC is active the TEMPO slider is deactivated, but if you turn
off the SYNC button you may use the TEMPO slider to set any tempo you
desire.
SNAP
The SNAP buttons allow the STEM display to automatically snap to NOTE
divisions, DOTTED note divisions, and note TRIPLET divisions automatically.
If the GRID mode is in STEPS you may select whether to SNAP to the STEP
value or not.
BEHAVIOR
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which allows for some pleasant delay modulation, and the XFEED knob
is replaced with a PINGPAN knob, which controls where in the stereo
field the first repeat is panned.
DRY LEVEL
The first set of (orange) stems controls the DRY level. This can be pulled
up and down to set the amount of DRY signal being passed through
Recirculate
The second set of (yellow) stems control the delay time of the FIRST ECHO
and the WET level. Treating the FIRST ECHO and REPEATS separately is
what makes Recirculate so powerful. By dragging these stems back and
forth you set the delay time of that FIRST ECHO, which is the primary thing
a listener will hear. Moving this stem up and down will set the WET level
for the first echo, and all the repeats.
The final set of (blue) stems control the delay time for the REPEATS, and
the FEEDBACK level. When the FEEDBACK is turned all the way down
you won’t hear these repeats at all, but as it gets turned up you will hear
several or many copies of them, each processed by all of Recirculates
effects over and over again. This is what gives a feedback delay it’s
magical sound.
As mentioned, in Recirculate this repeat time can be different from the
FIRST ECHO time. Because the FIRST ECHO is such a strong indicator of
the rhythm of the song, this allows the repeats to be set much more
liberally than they would be in most echo effects. You can treat these
much more like ghost notes and they won’t subtract from the driving
rhythm of the song.
It’s important to note that you can grab any of the REPEATS stems, not
just the first one, and it will sync to any of the select SNAP divisions. This
makes it easy to put 3 repeats in a quarter note, or 5, or 7. This can sound
quite nice, when leaving that FIRST REPEAT on a strong downbeat like a
quarter, eighth, or dotted eighth.
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4.4 DELAY SETTINGS
The bottom half of Recirculate contains all the plug-in settings grouped
into 6 convenient sections.
4.4.1 MIXER
The MIXER section sets the DRY, WET, and FEEDBACK levels.
DRY
This sets the DRY level that is passed to the plug-in output. This control is
permanently linked to the DRY level in the STEM DISPLAY.
DRYFX
WET
This set the overall WET level, for both the FIRST ECHO and the REPEATS.
This control is permanently linked to the WET level in the STEM DISPLAY.
WIDTH
FDBK L
This is the LEFT FEEDBACK control. This control is permanently linked to the
FEEDBACK level in the top half of the STEM DISPLAY.
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FDBK R
LINK
This button LINKs the LEFT and RIGHT FEEDBACK controls so that they
move in tandem.
The DELAY BEATS section sets the DELAY BEATS or the DELAY TIME for the
LEFT and RIGHT FIRST ECHO and REPEATS.
LEFT
The two controls labeled LEFT refer to the times of the FIRST ECHO (yellow)
and REPEATS (blue). These are usually set in the top half of the STEM
DISPLAY, but can also be set here if desired. If the GRID control is set
to NOTES or STEPS these are set in beats and can be selected from a
dropdown of common values, or they can be set freehand by clicking
and dragging on the control. If GRID is in MILLISECONDS than these
controls are in MILLISECONDS.
RIGHT
The two controls labeled RIGHT refer to the times of the FIRST ECHO (yel-
low) and REPEATS (blue). These are usually set in the bottom half of the
STEM DISPLAY, but can also be set here if desired. If the GRID control is
set to NOTES or STEPS these are set in beats and can be selected from
a dropdown of common values, or they can be set freehand by click-
ing and dragging on the control. If GRID is in MILLISECONDS than these
controls are in MILLISECONDS.
CHAN LINK
When the CHAN LINK button is active the left and right channels are
linked together and have the same delay time. (Excepting the SPREAD
control)
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ECHO LINK
When the ECHO LINK button is active the FIRST ECHO and the REPEATS
are linked together and have the same delay time. In this mode Recir-
culate acts as a standard delay.
4.4.3 FILTER
ON/OFF BUTTON
The FILTER header incorporates and ON/OFF button that allows you to
deactivate the whole section and it’s processing.
FILTER GRAPH
The two filters are incorporated into a FILTER GRAPH with two CONTROL
POINTS that set the CUTOFF and SHAPE of each filter. Moving the CON-
TROL POINT left and right will set the filter’s CUTOFF frequency, while mov-
ing the CONTROL POINT up and down will set the SHAPE, the exact be-
havior of which is determined by the FILTER MODE dropdown explained
below.
Additionally, clicking and dragging on the FILTER GRAPH background
will move the CONTROL POINTS in tandem. Dragging left and right will
slide the filter cutoffs to higher and lower frequencies. Dragging up will
move the cutoffs away from each other, opening the filter, and dragging
down will move them toward each other, closing the filter.
This control should become very intuitive after trying it and listening to
the output.
FILTER MODE
The lowpass and highpass filters each have a dropdown which allows
you to select the FILTER MODE. Clicking this will allow you to select from
one of five modes.
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SLOPE MODE: The SHAPE control morphs the filter from a 1 pole filter with
a 6dB/Octave slope to a 3 pole filter with an 18dB/Octave slope.
RESO MODE: The SHAPE control adds or subtracts resonance creating a
sharp peak or a smooth rolloff.
NOTCH MODE: The SHAPE control adds a notch at the cutoff frequency
of a 6dB/Octave filter, because this notch is inside the feedback loop,
the delays get progressively softer.
COMBO MODE: The SHAPE control adds or subtracts resonance forming
a hard peaking or soft notching shape.
SCOOP MODE: There is no highpass or lowpass characteristic. The SHAPE
control adds a cut at the CUTOFF frequency. This is wonderful for a full
band echo with no buildup in the mids.
4.4.4 DYNAMICS
The DYNAMICS section gives you control over the dynamics of the sig-
nal in the feedback chain, including transient modulation, compression,
ducking, and gating. These controls help your repeats sit in the mix and
and keep them from becoming overwhelming.
ON/OFF BUTTON
The DYNAMICS header incorporates and ON/OFF button that allows you
to deactivate the whole section and it’s processing.
TRANSIENT
The TRANSIENT knob goes from -200% to +200%. When it’s at 0% it passes
your audio completely normally.
As you turn it up to 100% it removes the sustained part from your audio,
leaving only the transient. This can be very useful in creating rhythmic
echo patterns on drums that give a sense of a complicated rhythm with-
out overwhelming the listeners with many copies of each drum. It’s like
playing ghost notes.
As you turn it up past 100% it removes even more of the sustained part,
leaving only the most transient material.
25
Turning the TRANSIENT knob toward -100% will remove the transients, leav-
ing only the sustained signal. This can be very useful on vocals or other
legato instruments where you want to create a sense of space without
hearing distinct echoes.
Turning the TRANSIENT knob past -100%, toward -200% will remove all
transients letting only the most legato signals through.
Note: Because the TRANSIENT control removes signal content this can
effect the behavior of the FEEDBACK controls in a signal dependent way.
If you play an instrument with no attack while the TRANSIENT knob is
turned all the way up, it may be that no sound passes through at all.
Likewise, if you play a staccato sound with TRANSIENT all the way down,
no sound will pass.
LENGTH
This knob controls the TRANSIENT LENGTH. A low value will let just the
shorted transients and not onsets through, while a longer LENGTH will
include more of the note body.
COMPRESS
The sound of many classic feedback echo topologies is, in part, due
to natural compression in the feedback loop. This sound is recreated
here with a dedicated knob. Turning COMPRESS up will add density and
weight to the repeats and give them a slightly "organic" quality, for lack
of a better word. Try it and listen, it sounds great.
DUCKING
A ducker is a signal processor that pushes one sound out of the way
of another. A ducked delay is a delay that reduces the delay output
when the dry signal is present, but lets it ring out when the dry signal
retreats. On vocals, for instance, this allows the listener to hear the vocal
line clearly, while the singer is singing, while allowing for lush repeats to
ring out while they are silent.
The DUCKING knob controls the amount of DUCKING applied in Recir-
culate.
GATE
The opposite of DUCKING, the GATE is designed to allow the effect through
only when there is dry signal present. This can create a nice depth that
happens only when the instrument is playing, and has the result of tying
the delay more closely to the envelope of the sound, allowing the ef-
fect to be heard as a timbral modification of the sound, rather than a
discrete sound, itself.
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Note: Turning GATE and DUCKING up at the same time may reduce or
eliminate the wet signal coming out of Recirculate.
SPEED
The speed of the DUCKING and GATE are controlled by this knob. Turn-
ing it up will make the ducker and gate act much more quickly, while
turning it down will slow down their action.
4.4.5 CHARACTER
ON/OFF BUTTON
DRIVE
The DRIVE knob controls the signal level into the nonlinear processor.
Turning it down will remove all distortion for most of the nonlinearities,
but BITE and DIRTY include some crossover distortion that applies at low
signal levels as well.
DRIVE SELECTOR
Underneath the DRIVE knob is a dropdown that allows you to select one
of 7 DRIVE CHARACTERs. These include:
NONE: The nonlinearity is disconnected and the DRIVE knob does noth-
ing. HOT: This is a clean, bright distortion with no inherent filtering. When
DRIVE is 0dB only the hottest signals will cause any distortion, but you can
generate significant distortion by turning it up. CRUNCH: This is a bright
distortion with meat on it’s bones. When DRIVE is 0dB only the hottest
27
signals will cause any distortion, but this turns into a crunchy, meaty dis-
tortion as you increase DRIVE. BITE: This is a very dirty, almost fuzzy distor-
tion with no inherent filtering. It has both a saturation character, which
means driving into it will create more fuzz, but also crossover distortion,
meaning that quiet signals are distorted as well. This has the effect of
truncating the repeats when the signal gets quiet enough, which can
be a nice effect. WARM: This is a smooth distortion, with a pleasant low-
pass characteristic reminiscent of several old delay technologies. With
DRIVE down there is no audible distortion, but it will become apparent as
DRIVE is increased. DARK: This is a crunch distortion with a strong lowpass
character. This creates a really nice vintage feel with either no distortion
(DRIVE at 0dB) or plenty (DRIVE increased). DIRTY: This is a very com-
plicated nonlinearity. It is both dark and bright at the same time, and
adds distortion to both quiet and loud signals in differing amount. Using
this with high FEEDBACK can create beautifully changing soundscapes,
but there’s a strong effect at all settings.
NOISE
Noise is inherent in the Universe, and therefore all old delay technologies
included at least one source of noise. The characters of this noise was
dependent on the technology used, and noise has often been critical
to the sound of echo effects. The NOISE knob on Recirculate allows you
to add noise in one of three characters.
NOTE: Recirculate’s NOISE knob is the only process in Recirculate which
adds any noise at all. You can always remove the noise in setting by
turning this knob all the way down.
NOISE SELECTOR
Below the NOISE knob there is a dropdown that allows you to select one
of 3 NOISE CHARACTERs. These include: GRIT: This is a signal dependent
that can sound a bit harsh. The noise is not constant, but added only
when signal is present. GRIME: This process mimics the noise created by
a tape machine. The noise is not constant, but added when signal is
present, and in a signal dependent fashion. This is a noise that softens
and smooths the signal. BIT: This is a classic bit reduction sound. HISS: This
is a classic hiss noise with a very little bit of signal dependency.
4.4.6 SOUNDSTAGE
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The SOUNDSTAGE section controls the aspects of Recirculate that add a
sense of depth and dimension to your sound.
ON/OFF BUTTON
SPREAD
The SPREAD knob adds a little bit of extra delay to the left channel delay,
and subtracts it from the right, or vice versa. Adding small offsets to the
delay time can increase the stereo image, and increase the diffusion of
the repeats.
XFEED
CHORUS
SPEED
The SPEED knob controls the speed of the modulation LFO, and together
with CHORUS sets the amount of detuning. A fast SPEED and a low CHO-
RUS can sound very nice, as can a slow SPEED and a high CHORUS.
Turning both up can be a bit extreme, but still fun.
SPRAY
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The SPRAY knob sets the amount of randomization in grain selection,
which causes the read head to jump around. When SPRAY is at 0 the
delay acts as a totally normal delay. As you turn it up the delay read
point jumps randomly around the set delay length. The higher SPRAY
goes the larger the jumps can be. This is what gives a granular delay its
sound.
SIZE
The SIZE knob sets the grain size. Small grain sizes can create a quite
noisy sound with SPRAY up, while larger grain sizes will allow discernible
chunks of audio to come out at random. 100 mS is quite nice, but have
fun.
REVERB
Natural echoes are never totally dry copies of the original audio re-
flected back at you, they always include at least a little diffusion smooth-
ing from the irregularities of the reflecting surface. This inspired us to add
a REVERB section to Recirculate that allows everything from the most
subtle smoothing to gigantic reverberant chambers.
The REVERB control sets how much of this reverb is blended in with the
dry signal and the DECAY control effects the length of that diffusion.
Different DECAY settings will change how perceptually "wet" the reverb
sounds, so the REVERB amount desired may be somewhat dependent
on the DECAY setting.
DECAY
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Note: At some settings there can be a slight loss of energy in the re-
verberation algorithm, meaning that you might need to turn FEEDBACK
above 100% in order to get truly infinite feedback.
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Chapter 5
Conclusion
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Chapter 6
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