0% found this document useful (0 votes)
8 views4 pages

C++ Music Player with File Download

The document is a C++ header file for a music player that allows downloading and playing sound files from specified URLs. It includes functions to check if a file exists, download a file, play music, and stop music. Several predefined sound files are associated with specific functions for different events like welcome sounds and activation sounds.

Uploaded by

acontamric
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
8 views4 pages

C++ Music Player with File Download

The document is a C++ header file for a music player that allows downloading and playing sound files from specified URLs. It includes functions to check if a file exists, download a file, play music, and stop music. Several predefined sound files are associated with specific functions for different events like welcome sounds and activation sounds.

Uploaded by

acontamric
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

#ifndef MUSICPLAYER_H

#define MUSICPLAYER_H

#include <windows.h>
#include <urlmon.h>
#include <iostream>
#include <mmsystem.h>

#pragma comment(lib, "[Link]")


#pragma comment(lib, "[Link]") // Required for PlaySound

bool FileExists2(const char* filePath)


{
DWORD fileAttr = GetFileAttributesA(filePath);
return (fileAttr != INVALID_FILE_ATTRIBUTES && !(fileAttr &
FILE_ATTRIBUTE_DIRECTORY));
}

bool DownloadFile2(const char* url, const char* localFile)


{
HRESULT hr = URLDownloadToFileA(NULL, url, localFile, 0, NULL);
if (FAILED(hr))
{
std::cerr << "Failed to download file. HRESULT: " << hr << std::endl;
return false;
}
return true;
}

bool PlayMusicFile(const char* filePath)


{
if (PlaySound(TEXT(filePath), NULL, SND_FILENAME | SND_ASYNC)) {
std::cout << "Playing music..." << std::endl;
return true;
}
else {
std::cerr << "Failed to play music!" << std::endl;
return false;
}
}

void MusicPlayer()
{
const char* url = "[Link] // Replace with your
song link
const char* localFile = "C:\\Windows\\System32\\[Link]";

if (FileExists2(localFile))
{
std::cout << "Music file already exists. Playing..." << std::endl;
PlayMusicFile(localFile);
}
else
{
if (DownloadFile2(url, localFile))
{
std::cout << "Music file downloaded successfully. Playing..." <<
std::endl;
PlayMusicFile(localFile);
}
else
{
std::cerr << "Failed to download the music file." << std::endl;
}
}
}

void WelcomeSound()
{
const char* url = "[Link] // Replace with your
song link
const char* localFile = "C:\\Windows\\System32\\[Link]";

if (FileExists2(localFile))
{
std::cout << "Music file already exists. Playing..." << std::endl;
PlayMusicFile(localFile);
}
else
{
if (DownloadFile2(url, localFile))
{
std::cout << "Music file downloaded successfully. Playing..." <<
std::endl;
PlayMusicFile(localFile);
}
else
{
std::cerr << "Failed to download the music file." << std::endl;
}
}
}

void scan()
{
const char* url = "[Link] // Replace with your
song link
const char* localFile = "C:\\Windows\\System32\\[Link]";

if (FileExists2(localFile))
{
std::cout << "Music file already exists. Playing..." << std::endl;
PlayMusicFile(localFile);
}
else
{
if (DownloadFile2(url, localFile))
{
std::cout << "Music file downloaded successfully. Playing..." <<
std::endl;
PlayMusicFile(localFile);
}
else
{
std::cerr << "Failed to download the music file." << std::endl;
}
}
}

void Activating()
{
const char* url = "[Link] // Replace with your
song link
const char* localFile = "C:\\Windows\\System32\\[Link]";

if (FileExists2(localFile))
{
std::cout << "Music file already exists. Playing..." << std::endl;
PlayMusicFile(localFile);
}
else
{
if (DownloadFile2(url, localFile))
{
std::cout << "Music file downloaded successfully. Playing..." <<
std::endl;
PlayMusicFile(localFile);
}
else
{
std::cerr << "Failed to download the music file." << std::endl;
}
}
}

void Activado()
{
const char* url = "[Link] // Replace with your
song link
const char* localFile = "C:\\Windows\\System32\\[Link]";

if (FileExists2(localFile))
{
std::cout << "Music file already exists. Playing..." << std::endl;
PlayMusicFile(localFile);
}
else
{
if (DownloadFile2(url, localFile))
{
std::cout << "Music file downloaded successfully. Playing..." <<
std::endl;
PlayMusicFile(localFile);
}
else
{
std::cerr << "Failed to download the music file." << std::endl;
}
}
}

void ActivateAimbot()
{
const char* url = "[Link] // Replace with your
song link
const char* localFile = "C:\\Windows\\System32\\[Link]";

if (FileExists2(localFile))
{
std::cout << "Music file already exists. Playing..." << std::endl;
PlayMusicFile(localFile);
}
else
{
if (DownloadFile2(url, localFile))
{
std::cout << "Music file downloaded successfully. Playing..." <<
std::endl;
PlayMusicFile(localFile);
}
else
{
std::cerr << "Failed to download the music file." << std::endl;
}
}
}
void StopMusic()
{
// Stop any currently playing sound by calling PlaySound with NULL and
SND_ASYNC
PlaySound(NULL, 0, 0);
std::cout << "Music stopped." << std::endl;
}

#endif // MUSICPLAYER_H

You might also like