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Overview of Computer Graphics Concepts

Computer Graphics (CG) is a field focused on generating, storing, and manipulating visual images using computers, with applications in video games, graphic design, virtual reality, and scientific visualization. It encompasses various types such as 2D, 3D, and interactive graphics, along with key concepts like raster and vector graphics, rendering, animation, and transformations. Popular tools and libraries in CG include OpenGL, DirectX, Unity, Blender, and Adobe Illustrator.

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0% found this document useful (0 votes)
4 views1 page

Overview of Computer Graphics Concepts

Computer Graphics (CG) is a field focused on generating, storing, and manipulating visual images using computers, with applications in video games, graphic design, virtual reality, and scientific visualization. It encompasses various types such as 2D, 3D, and interactive graphics, along with key concepts like raster and vector graphics, rendering, animation, and transformations. Popular tools and libraries in CG include OpenGL, DirectX, Unity, Blender, and Adobe Illustrator.

Uploaded by

devicol451
Copyright
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We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd

Computer Graphics (CG) Concepts

• Definition:
Computer Graphics is the field of computer science that deals with generating, storing, and
manipulating visual images using computers.

• Applications:

o Video games and simulations

o Graphic design and animation

o Virtual reality (VR) and augmented reality (AR)

o Scientific visualization and CAD

• Types of Computer Graphics:

1. 2D Graphics: Images represented in two dimensions (X, Y).

2. 3D Graphics: Representation of objects in three dimensions (X, Y, Z) for realism.

3. Interactive Graphics: Users can interact with objects, e.g., in games or simulations.

• Key Concepts:

o Raster Graphics: Image represented as pixels; used in digital images.

o Vector Graphics: Image represented using geometric shapes; scalable without losing
quality.

o Rendering: Process of generating an image from a model.

o Animation: Creating motion by displaying sequences of images.

o Transformation: Translation, rotation, scaling of objects in graphics.

o Lighting and Shading: Techniques to create realistic effects in 3D graphics.

• Tools and Libraries:

o OpenGL, DirectX, Unity, Blender, Adobe Illustrator, Maya

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