0% found this document useful (0 votes)
9 views5 pages

Algorithm Design and Efficiency Guide

The document provides a comprehensive overview of algorithms, covering their design, efficiency, and types, including searching and sorting techniques. It discusses various algorithmic concepts such as time-space trade-offs, asymptotic notation, dynamic programming, greedy algorithms, and graph algorithms. Additionally, it addresses practical applications and optimizations for different algorithmic problems, including document similarity and edit distance.

Uploaded by

knightsagex
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
9 views5 pages

Algorithm Design and Efficiency Guide

The document provides a comprehensive overview of algorithms, covering their design, efficiency, and types, including searching and sorting techniques. It discusses various algorithmic concepts such as time-space trade-offs, asymptotic notation, dynamic programming, greedy algorithms, and graph algorithms. Additionally, it addresses practical applications and optimizations for different algorithmic problems, including document similarity and edit distance.

Uploaded by

knightsagex
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

1.

Introduction

What is an algorithm?

Steps in algorithm design: input, output, correctness, efficiency.

Types of algorithms: deterministic, randomized, recursive, iterative.

Algorithmic problem-solving process.

Pseudocode and flow of control.

Time–space trade-offs.

Models of computation: RAM model, asymptotic reasoning.

Importance of algorithm design in competitive programming.

2. Efficiency
2.1 Time and Space

Time: number of basic operations.

Space: memory requirement (variables, recursion stacks, data structures).

Constants and hardware ignored in theoretical analysis.

2.2 Input Size

Running time depends on input size n.

Different inputs of same size can take different times → usually use worst-case
t(n).

How to define input size:

Arrays → number of elements.

Combinatorial problems → number of objects.

Graphs → vertices V and edges E.

Numbers → number of digits = ⌊log_b n⌋; arithmetic operations are digit-wise.

2.3 Choice of Basic Operations

Flexibility in defining “basic operation” (e.g., swaps vs assignments).

Asymptotic analysis ignores constant factors.

2.4 Orders of Magnitude

Focus on growth rates: log n, n, n log n, n², n³, 2ⁿ, n!.

Constants don’t matter; dominant term drives runtime.

2.5 Worst-Case and Average-Case Complexity

Worst Case: Maximum runtime over all inputs of size n; ensures upper bound.
Average Case: Expected runtime over a distribution of inputs; harder to compute.

Classification of worst-case inputs can reveal simpler subclasses with better


performance.

2.6 Amortized Analysis

Aggregate, accounting, potential methods.

Ensures overall efficiency over a sequence of operations.

2.7 Asymptotic Notations

Big O (O): Upper bound. t(n) ≤ c·g(n) for n ≥ n₀.

Big Omega (Ω): Lower bound. t(n) ≥ c·g(n) for n ≥ n₀.

Big Theta (Θ): Tight bound. t(n) = O(g(n)) and t(n) = Ω(g(n)).

Properties:

Sum of phases: f₁(n)+f₂(n) = O(max(g₁(n),g₂(n))).

Dominant term dictates asymptotic growth.

Use: Describes worst-case runtime, problem-level lower bounds, and asymptotic


optimality.

3. Searching
3.1 Linear Search

Scan all items sequentially.

Worst-case: O(N).

Works on unsorted arrays or lists.

3.2 Binary Search (Sorted Arrays)

Compare target K with middle element M:

K = M → found.

K < M → search left half.

K > M → search right half.

Stop when subarray is empty → not found.

Recurrence: T(0) = 1, T(n) = 1 + T(n/2) → O(log n).

Requires constant-time access (array indexing).

Concept: divide-and-conquer; each step halves search space.

Variants: search on monotonic functions, rotated sorted arrays, real numbers.

3.3 Hashing (overview)


Hash functions, collisions (chaining, open addressing).

Applications: sets, maps, frequency counting.

3.4 Search on Trees/Graphs

Depth-First Search (DFS).

Breadth-First Search (BFS).

Iterative deepening search.

4. Sorting

Comparison-based: Bubble, Insertion, Selection (O(n²)), Merge Sort (O(n log n)),
Quick Sort, Heap Sort.

Non-comparison: Counting Sort, Radix Sort, Bucket Sort.

Stability, custom comparators.

Inversions count, kth smallest/largest element (QuickSelect).

Sorting optimizations: IntroSort (C++ STL), Timsort (Python).

5. Basic Graph Algorithms

Graph representations: adjacency list, adjacency matrix, edge list.

BFS, DFS: traversal, connected components, path finding.

Cycle detection, topological sort (for DAGs), bipartite checking.

Connectivity: bridges, articulation points.

Trees: rooted/unrooted, traversal, diameter.

Union-Find / DSU: path compression, union by rank.

Applications: Kruskal’s MST, connectivity queries.

6. Dynamic Programming

Principle of Optimality.

Memoization vs Tabulation.

1D DP: Fibonacci, coin change, climbing stairs.

2D DP: Knapsack, subset sum, partition problem, LCS, LIS.

Grid DP: paths, min-cost path, obstacles.

String DP: edit distance, palindrome partitioning.

Tree DP: subtree properties, tree DP.

Bitmask DP: TSP, subset states.


Optimizations: space optimization, divide-and-conquer DP, convex hull trick.

Reconstruction: recovering solutions from DP tables.

7. Greedy Algorithms

Greedy-choice property and correctness proofs.

Classical problems: activity selection, fractional knapsack, job sequencing (Xerox


Shop), Huffman coding.

Minimum Spanning Tree: Prim’s, Kruskal’s.

Dijkstra’s shortest path (greedy + graph).

Matroid theory (conceptual).

Exchange argument for correctness.

Counterexamples where greedy fails.

8. Computing Shortest Paths

BFS for unweighted graphs.

Weighted graphs: Dijkstra, Bellman-Ford, Floyd-Warshall, Johnson (sparse graphs).

DAGs: topological order for shortest/longest paths.

Path reconstruction.

Negative weights and cycles.

Heuristic search (A*, D*) – introductory.

9. Heaps

Binary heap: min-heap, max-heap.

Operations: insertion, deletion, extract-min/max, heapify, build-heap (O(n)).

Priority queue implementation.

Applications: Dijkstra, heap sort, median maintenance (two heaps).

Other heaps (conceptual): Fibonacci heap, binomial heap.

10. Permutations

Factorial number system: ranking/unranking.

Next/previous permutation algorithms.

Generate all permutations recursively/iteratively.

Permutation-based search: N-Queens, TSP, assignment problems.

Backtracking, lexicographic ordering.


Counting distinct permutations with duplicates.

11. Directed Acyclic Graphs (DAGs)

Topological sorting: Kahn’s algorithm, DFS-based.

Detect cycles.

Shortest and longest paths in DAGs.

DP on DAGs.

Applications: job scheduling, dependency resolution, critical path method, SCC


condensation.

12. Computing Prefix Sums

1D: cumulative sums, range sum queries O(1) after preprocessing.

2D: submatrix sums.

Difference arrays for range updates.

Applications: frequency counting, sliding window optimization, prefix XOR, prefix


GCD.

13. Sliding Window Algorithms

Fixed window: max/min in subarray, counting distinct elements.

Variable window: longest substring with k distinct chars, smallest subarray with
sum ≥ target.

Deque-based optimization → O(n).

Two-pointer equivalence.

Applications: subarray sums, histogram, submatrix problems, Kadane’s algorithm,


moving averages.

14. Document Similarity & Edit Distance

Plagiarism detection, version diff, web search relevance.

Minimum edit operations: insert, delete, replace.

Brute force vs recursive decomposition.

Inefficiency of naive recursion.

DP to avoid recomputation of subproblems.

Variations: word-level similarity, ignoring word order, topic-based dictionaries.

You might also like