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21st Century Digital Learning Strategies

The document outlines a pre-lecture survey focused on 21st century teaching and learning, emphasizing the importance of adapting educational practices to digital learning environments. It discusses key learning skills known as the 4Cs (critical thinking, collaboration, communication, and creativity) and the various forms of digital learning such as e-learning, blended learning, and mobile learning. Additionally, it addresses the benefits and challenges of integrating technology in education, including the need for improved digital literacy and access to resources.

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Honey Asmad
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0% found this document useful (0 votes)
7 views59 pages

21st Century Digital Learning Strategies

The document outlines a pre-lecture survey focused on 21st century teaching and learning, emphasizing the importance of adapting educational practices to digital learning environments. It discusses key learning skills known as the 4Cs (critical thinking, collaboration, communication, and creativity) and the various forms of digital learning such as e-learning, blended learning, and mobile learning. Additionally, it addresses the benefits and challenges of integrating technology in education, including the need for improved digital literacy and access to resources.

Uploaded by

Honey Asmad
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

PRE-LECTURE SURVEY

“The world is Fastly


changing, to guide
learners, one (teacher)
must adapt the PATH
as much as the
JOURNEY.”
21st century Teaching and learning
(Focused on Digital Learning)

Session 1
21st Century Learning Skills & Issues
and Challenges on Digital
Teaching-Learning

Session 2
Computer as Productivity Tool,
Digital Tools for Teaching and Learning
At the end of the session 1, you should be able to:

[Link] the features of 21st Century learning &


Learning Skills (4Cs’)
a. Explain how 21st Century Learning future
proofs education systems by empowering learners
to practice lifelong learning ; and
c. Conceptualized simple 4C Classroom guidelines
that can lead to good digital citizenship practices
in learners
…to enrich learning activities in the
classroom and to create learning
environments that arouse interest in
students with learning styles,
strategies, skills, and approaches. Also,
it should support the development of
students’ success with activities that
increase learning and remembering in
students.
What makes 21 st
century
learning special?
What are the
st
21 Century
Learning Skills
(the 4Cs)?
What does 21st Century Learning activity look like?
How does
st
21 Century
learning lead
to Lifelong
Learning?
E-Learning

Blended
Learning

Digital-based
Learning
G-b
Learning

M-Learning
*learning that is conducted
via the use of information
and communication
E- technology, particularly
M-Learning
Learning electronic technology.

Blended Digital-based
Learning Learning

G-b
Learning
E-
Learning
M-
Learning
Digital-based
Learning *type of learning that
G-b makes use of technology
Learning and mobile devices; may
access digital learning
information anywhere
Blended and at any time with
Learning mobile learning,
eliminating the need to
attend a certain location
at a specific time
Blended
Learning E-
Learning
M-
Learning
Digital-based
Learning

G-b
Learning
*form of digital learning that utilizes
games for educational purposes to
significantly support the learning process.
E-
Learning
M-
Learning
Digital-based
Learning

G-b
Learning
*learning method that combines conventional Blended
learning methods with digital media Learning
1.
critical thinking
2.
Benefits & Challenges
problem 3. solving
5.
collaboration
Increases 4. parental
involvement
learningand
positive
achievement
response to
technology and
digital media*
1.
critical thinking
2.
problem solving 3.
5.
collaboration
4. Increases parental
learning involvement and
achievement positive response t
technology and
digital media*
3. 1.
4.
[Link].
Teacher
Poorly internet
Digital
Digital based
literacy
Teachers
access.
education is not
feel that virtual
5. practica
suitable for
learning
Difficultiesreduces
in as the
courses such
monitoring
integrating characte
entrepreneurship
of student
education
and sportsinrequire
digital-
progress
based and
education o
the development
actions.
because
learning there
mediaisthat
no
supporting
are exactly the
curriculum
same as real life.
1. 3.
2. 4.
Poorly internet Teacher Anxiety.
Digital literacy Digital based
access. Teachers
education is not
feel that virtual
suitable for practical 5.
learning reduces their
courses such as Difficulties in
monitoring
entrepreneurship integrating character
of student
and sports require education in digital-
progress and
the development ofbased education
actions.
learning media that because there is no
are exactly the supporting curriculum
same as real life.
• Poorly internet access.
• critical thinking,
• Digital literacy
• problem solving,
• Teacher Anxiety. Teachers feel that
• collaboration, and
virtual learning reduces their
• learning achievement
monitoring of student progress and
• increases parental involvement
actions.
and positive response to
• Digital based education is not
technology and digital media*
suitable for practical courses such as
entrepreneurship and sports require
E- the development of learning media
Learning
Blended that are exactly the same as real life.
Learning
D-B
Learning
G-b • Ihmeideh, F., & Alkhawaldeh, M. (2017). Teachers’ and parents’ perceptions of the role of
Learning *[Link] Services Review, 77(2016), 139–
146. [Link] 33. Watson,S.(2013).Newdigitaltechnologies: Educational
M- opportunities for Australian indige nous learners. The Australian Journal of Indigenous Education, 42(1), 58–67.

Learning
[Link] 10.1017/jie.2013.8 34. Ford, T. G., Kwon, K. A., & Tsotsoros, J. D. (2021). Early childhood distance learning
in the U.S. during the COVID pandemic: Challenges and opportunities. Children and Youth Services Review, 131, 106297.
[Link]
Designing the 21 st

Century Learning
Classroom: Policies
SESSION 2
Classroom Response
System (CRS)
Generate
Sort
Connect
Elaborate
Generate
Sort
Connect
Elaborate
Generate
Sort
Connect
Elaborate

Computer as Productivity Tool


Activity
Generate
Sort
Connect
Elaborate

Computer as Productivity Tool


Activity
Generate
Sort
Connect
Elaborate

Computer as Productivity Tool


Activity
Generate
Sort
Connect
Elaborate

Computer as Productivity Tool


Activity
Computer as Productivity Tool
Activity

of Presentation
Group Outputs
•How would you describe this
evolution in the physical look of
computers? (Regardless of the brand)

• How would you describe the


evolution in the features and
functions of these computers over
the years? (Regardless of the brand)
• How has each new innovation helped
or help us in performing our daily
tasks as individuals? As teachers? As
students?
Computer as Productivity Tool

Computer as Activity

Productivity Tool
Productivity, as defined by Merriam-Webster dictionary,
refers to the “rate at which goods are produced or work is
completed”
Computer as
Productivity Tool
productivity, as defined by Merriam-Webster dictionary, refers to the “rate at which goods
are produced or work is completed”

Productivity tool, it refers to an instrument that helps to


produce goods or complete a work at a certain rate.
Computer as
Productivity Tool
productivity, as defined by Merriam-Webster dictionary, refers to the “rate at which goods
are produced or work is completed”

productivity tool, it refers to an instrument that helps to produce


goods or complete a work at a certain rate.

Productivity tools refer to a set of applications that we


use to perform tasks such as word processing, managing tables and
making presentations. These are specific tasks that allow us to produce
documents, spreadsheets and slide presentations.
Examine the productivity
app assigned to your
group and complete this
table: 5 ates -
Create, Interrogate,
Communicate,
Collaborate,
Contemplate
“Computers, as a productivity tool,
are no longer exclusive to use in
schools, at work or at home.”
What are three words that come to mind
when you hear the term 'Digitalization'?
The website, Pedagogy in Action, defines classroom responses systems as “a
software and hardware system in which students submit answers to questions via a
transmitter, or “clicker”.
1. Why should i use a classroom response system in my class?
2. When do I use a classroom response system in my class?
3. What type of learning environment does classroom
response systems allow us to create?

a) How do students interact with the lesson?


b) How do students interact with the teacher?
c) How do students interact with one another
Thank you ☺

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