0% found this document useful (0 votes)
4K views3 pages

NPC Aimbot Script with Camera Assist

The document is a Lua script for a visual targeting system in a game, featuring a circular GUI that tracks the mouse position and highlights targets within a specified radius. It includes settings for camera assistance and target locking, allowing for either dynamic targeting or locking onto the first target. The script utilizes services like Players, RunService, and UserInputService to manage player interactions and camera movements smoothly.

Uploaded by

fabioarapi01
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4K views3 pages

NPC Aimbot Script with Camera Assist

The document is a Lua script for a visual targeting system in a game, featuring a circular GUI that tracks the mouse position and highlights targets within a specified radius. It includes settings for camera assistance and target locking, allowing for either dynamic targeting or locking onto the first target. The script utilizes services like Players, RunService, and UserInputService to manage player interactions and camera movements smoothly.

Uploaded by

fabioarapi01
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

--// Visual Circle + Legit Camera-Assist Lock + MultiTargeting (No ESP)

--// LocalScript

local Players = game:GetService("Players")


local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = [Link]
local LocalPlayer = [Link]

--========================================================
-- SETTINGS
--========================================================
local SETTINGS = {
CircleRadius = 360,
CircleThickness = 1.8,
CircleColor = [Link](255,255,255),
CircleFillTransparency = 0.86,
CircleOutlineColor = [Link](255,255,255),

-- camera assist behaviour


CameraAssistEnabled = true,
CameraAssistSmoothness = 1, -- lower = faster rotation
CameraAssistKey = [Link].MouseButton2, -- right click

-- 👇 NEW SETTING
MultiTargeting = false, -- true = can switch between targets, false = lock to
first target until released
}

--========================================================
-- GUI • FULL CIRCLE WITH OUTER STROKE
--========================================================
local gui = [Link]("ScreenGui")
[Link] = "VisualCircleGUI"
[Link] = true
[Link] = false
[Link] = LocalPlayer:WaitForChild("PlayerGui")

local circleFrame = [Link]("Frame")


[Link] = [Link](0.5,0.5)
[Link] =
[Link]([Link]*2,[Link]*2)
circleFrame.BackgroundColor3 = [Link]
[Link] = [Link]
[Link] = 0
[Link] = gui

local corner = [Link]("UICorner")


[Link] = [Link](1,0)
[Link] = circleFrame

local stroke = [Link]("UIStroke")


[Link] = [Link]
[Link] = [Link]
[Link] = circleFrame

local mousePos = [Link](0,0)


[Link]:Connect(function()
local m = UserInputService:GetMouseLocation()
mousePos = [Link](m.X,m.Y)
[Link] = [Link](mousePos.X,mousePos.Y)
end)

--========================================================
-- CAMERA-ASSIST SYSTEM
--========================================================
local holding = false
local lockedTarget = nil -- 👈 store locked target when MultiTargeting = false

local function getClosestTargetInCircle()


local best, bestDist
for _,plr in ipairs(Players:GetPlayers()) do
if plr ~= LocalPlayer and [Link] and
[Link]:FindFirstChild("HumanoidRootPart") then
local hrp = [Link]
local screenPos, onScreen =
Camera:WorldToViewportPoint([Link])
if onScreen then
local dist = ([Link](screenPos.X,screenPos.Y) -
mousePos).Magnitude
if dist <= [Link] then
if not best or dist < bestDist then
best, bestDist = plr, dist
end
end
end
end
end
return best
end

[Link]:Connect(function(input, gp)
if gp then return end
if not [Link] then return end

if [Link] == [Link] or [Link] ==


[Link] then
holding = true
lockedTarget = nil
end
end)

[Link]:Connect(function(input, gp)
if [Link] == [Link] or [Link] ==
[Link] then
holding = false
lockedTarget = nil
end
end)

[Link]:Connect(function(dt)
if holding then
local target

if [Link] then
-- ✅ dynamic target switching
target = getClosestTargetInCircle()
else
-- ✅ lock to the first target until aim released
if not lockedTarget then
lockedTarget = getClosestTargetInCircle()
end
target = lockedTarget
end

if target and [Link] and


[Link]:FindFirstChild("HumanoidRootPart") then
local hrp = [Link]
local camPos = [Link]
local desiredCF = [Link](camPos, [Link])
[Link] = [Link]:Lerp(desiredCF,
[Link])
end
end
end)

You might also like