Assembly Language Basics and Setup Guide
Assembly Language Basics and Setup Guide
Assembly - Introduction
Each family of processors has its own set of instructions for handling various operations such as
getting input from keyboard, displaying information on screen and performing various other jobs.
These set of instructions are called 'machine language instructions'.
A processor understands only machine language instructions, which are strings of 1's and 0's.
However, machine language is too obscure and complex for using in software development. So,
the low-level assembly language is designed for a specific family of processors that represents
various instructions in symbolic code and a more understandable form.
The fundamental unit of computer storage is a bit; it could be ON (1) or OFF (0) and a group of 8
related bits makes a byte on most of the modern computers.
So, the parity bit is used to make the number of bits in a byte odd. If the parity is even, the system
assumes that there had been a parity error (though rare), which might have been caused due to
hardware fault or electrical disturbance.
The following table shows the positional values for an 8-bit binary number, where all bits are set
ON.
Bit value 1 1 1 1 1 1 1 1
Bit number 7 6 5 4 3 2 1 0
The value of a binary number is based on the presence of 1 bits and their positional value. So, the
value of a given binary number is −
which is same as 28 - 1.
Hexadecimal Number System
Hexadecimal number system uses base 16. The digits in this system range from 0 to 15. By
convention, the letters A through F is used to represent the hexadecimal digits corresponding to
decimal values 10 through 15.
0 0 0
1 1 1
2 10 2
3 11 3
4 100 4
5 101 5
6 110 6
7 111 7
8 1000 8
9 1001 9
10 1010 A
11 1011 B
12 1100 C
13 1101 D
14 1110 E
15 1111 F
To convert a binary number to its hexadecimal equivalent, break it into groups of 4 consecutive
groups each, starting from the right, and write those groups over the corresponding digits of the
hexadecimal number.
Example − Binary number 1000 1100 1101 0001 is equivalent to hexadecimal - 8CD1
To convert a hexadecimal number to binary, just write each hexadecimal digit into its 4-digit
binary equivalent.
Example − Hexadecimal number FAD8 is equivalent to binary - 1111 1010 1101 1000
Binary Arithmetic
The following table illustrates four simple rules for binary addition −
0 1 1 1
+0 +0 +1 +1
=0 =1 =10 =11
Rules (iii) and (iv) show a carry of a 1-bit into the next left position.
Example
Decimal Binary
60 00111100
+42 00101010
102 01100110
A negative binary value is expressed in two's complement notation. According to this rule, to
convert a binary number to its negative value is to reverse its bit values and add 1.
Example
Number 53 00110101
Add 1 00000001
To subtract one value from another, convert the number being subtracted to two's complement
format and add the numbers.
Example
Subtract 42 from 53
Number 53 00110101
Number 42 00101010
Add 1 00000001
53 - 42 = 11 00001011
The processor may access one or more bytes of memory at a time. Let us consider a
hexadecimal number 0725H. This number will require two bytes of memory. The high-order byte
or most significant byte is 07 and the low-order byte is 25.
The processor stores data in reverse-byte sequence, i.e., a low-order byte is stored in a low
memory address and a high-order byte in high memory address. So, if the processor brings the
value 0725H from register to memory, it will transfer 25 first to the lower memory address and 07
to the next memory address.
x: memory address
When the processor gets the numeric data from memory to register, it again reverses the bytes.
There are two kinds of memory addresses −
Absolute address - a direct reference of specific location.
Segment address (or offset) - starting address of a memory segment with the offset value.
Installing NASM
If you select "Development Tools" while installing Linux, you may get NASM installed along with
the Linux operating system and you do not need to download and install it separately. For
checking whether you already have NASM installed, take the following steps −
Check The netwide assembler (NASM) website for the latest version.
Download the Linux source archive [Link], where [Link] is the NASM version number in
the archive.
Unpack the archive into a directory which creates a subdirectory nasm-X. XX.
cd to [Link] and type ./configure. This shell script will find the best C compiler to use and
set up Makefiles accordingly.
This should install NASM on your system. Alternatively, you can use an RPM distribution for the
Fedora Linux. This version is simpler to install, just double-click the RPM file.
[Link]
[Link]
global _start
_start:
Comments
Assembly language comment begins with a semicolon (;). It may contain any printable character
including blank. It can appear on a line by itself, like −
The executable instructions or simply instructions tell the processor what to do. Each instruction
consists of an operation code (opcode). Each executable instruction generates one machine
language instruction.
The assembler directives or pseudo-ops tell the assembler about the various aspects of the
assembly process. These are non-executable and do not generate machine language
instructions.
Macros are basically a text substitution mechanism.
The fields in the square brackets are optional. A basic instruction has two parts, the first one is
the name of the instruction (or the mnemonic), which is to be executed, and the second are the
operands or the parameters of the command.
section .data
msg db 'Hello, world!', 0xa ;string to be printed
len equ $ - msg ;length of the string
When the above code is compiled and executed, it produces the following result −
Hello, world!
Type the above code using a text editor and save it as [Link].
Make sure that you are in the same directory as where you saved [Link].
To link the object file and create an executable file named hello, type ld -m elf_i386 -s -o hello
hello.o
If you have done everything correctly, it will display 'Hello, world!' on the screen.
Interestingly, if you replace the section keyword with segment, you will get the same result. Try
the following code −
When the above code is compiled and executed, it produces the following result −
Hello, world!
Memory Segments
A segmented memory model divides the system memory into groups of independent segments
referenced by pointers located in the segment registers. Each segment is used to contain a
specific type of data. One segment is used to contain instruction codes, another segment stores
the data elements, and a third segment keeps the program stack.
In the light of the above discussion, we can specify various memory segments as −
Data segment − It is represented by .data section and the .bss. The .data section is used to
declare the memory region, where data elements are stored for the program. This section cannot
be expanded after the data elements are declared, and it remains static throughout the program.
The .bss section is also a static memory section that contains buffers for data to be declared
later in the program. This buffer memory is zero-filled.
Code segment − It is represented by .text section. This defines an area in memory that stores the
instruction codes. This is also a fixed area.
Stack − This segment contains data values passed to functions and procedures within the
program.
Assembly - Registers
Processor operations mostly involve processing data. This data can be stored in memory and
accessed from thereon. However, reading data from and storing data into memory slows down
the processor, as it involves complicated processes of sending the data request across the
control bus and into the memory storage unit and getting the data through the same channel.
To speed up the processor operations, the processor includes some internal memory storage
locations, called registers.
The registers store data elements for processing without having to access the memory. A limited
number of registers are built into the processor chip.
Processor Registers
There are ten 32-bit and six 16-bit processor registers in IA-32 architecture. The registers are
grouped into three categories −
General registers,
Control registers, and
Segment registers.
The general registers are further divided into the following groups −
Data registers,
Pointer registers, and
Index registers.
Data Registers
Four 32-bit data registers are used for arithmetic, logical, and other operations. These 32-bit
registers can be used in three ways −
Lower halves of the 32-bit registers can be used as four 16-bit data registers: AX, BX, CX and DX.
Lower and higher halves of the above-mentioned four 16-bit registers can be used as eight 8-bit
data registers: AH, AL, BH, BL, CH, CL, DH, and DL.
Some of these data registers have specific use in arithmetical operations.
AX is the primary accumulator; it is used in input/output and most arithmetic instructions. For
example, in multiplication operation, one operand is stored in EAX or AX or AL register according
to the size of the operand.
CX is known as the count register, as the ECX, CX registers store the loop count in iterative
operations.
DX is known as the data register. It is also used in input/output operations. It is also used with
AX register along with DX for multiply and divide operations involving large values.
Pointer Registers
The pointer registers are 32-bit EIP, ESP, and EBP registers and corresponding 16-bit right
portions IP, SP, and BP. There are three categories of pointer registers −
Instruction Pointer (IP) − The 16-bit IP register stores the offset address of the next instruction to
be executed. IP in association with the CS register (as CS:IP) gives the complete address of the
current instruction in the code segment.
Stack Pointer (SP) − The 16-bit SP register provides the offset value within the program stack. SP
in association with the SS register (SS:SP) refers to be current position of data or address within
the program stack.
Base Pointer (BP) − The 16-bit BP register mainly helps in referencing the parameter variables
passed to a subroutine. The address in SS register is combined with the offset in BP to get the
location of the parameter. BP can also be combined with DI and SI as base register for special
addressing.
Index Registers
The 32-bit index registers, ESI and EDI, and their 16-bit rightmost portions. SI and DI, are used for
indexed addressing and sometimes used in addition and subtraction. There are two sets of index
pointers −
Control Registers
The 32-bit instruction pointer register and the 32-bit flags register combined are considered as
the control registers.
Many instructions involve comparisons and mathematical calculations and change the status of
the flags and some other conditional instructions test the value of these status flags to take the
control flow to other location.
Overflow Flag (OF) − It indicates the overflow of a high-order bit (leftmost bit) of data after a
signed arithmetic operation.
Direction Flag (DF) − It determines left or right direction for moving or comparing string data.
When the DF value is 0, the string operation takes left-to-right direction and when the value is set
to 1, the string operation takes right-to-left direction.
Interrupt Flag (IF) − It determines whether the external interrupts like keyboard entry, etc., are to
be ignored or processed. It disables the external interrupt when the value is 0 and enables
interrupts when set to 1.
Trap Flag (TF) − It allows setting the operation of the processor in single-step mode. The DEBUG
program we used sets the trap flag, so we could step through the execution one instruction at a
time.
Sign Flag (SF) − It shows the sign of the result of an arithmetic operation. This flag is set
according to the sign of a data item following the arithmetic operation. The sign is indicated by
the high-order of leftmost bit. A positive result clears the value of SF to 0 and negative result sets
it to 1.
Zero Flag (ZF) − It indicates the result of an arithmetic or comparison operation. A nonzero result
clears the zero flag to 0, and a zero result sets it to 1.
Auxiliary Carry Flag (AF) − It contains the carry from bit 3 to bit 4 following an arithmetic
operation; used for specialized arithmetic. The AF is set when a 1-byte arithmetic operation
causes a carry from bit 3 into bit 4.
Parity Flag (PF) − It indicates the total number of 1-bits in the result obtained from an arithmetic
operation. An even number of 1-bits clears the parity flag to 0 and an odd number of 1-bits sets
the parity flag to 1.
Carry Flag (CF) − It contains the carry of 0 or 1 from a high-order bit (leftmost) after an arithmetic
operation. It also stores the contents of last bit of a shift or rotate operation.
The following table indicates the position of flag bits in the 16-bit Flags register:
Flag: O D I T S Z A P C
Bit no: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
Segment Registers
Segments are specific areas defined in a program for containing data, code and stack. There are
three main segments −
Code Segment − It contains all the instructions to be executed. A 16-bit Code Segment register or
CS register stores the starting address of the code segment.
Data Segment − It contains data, constants and work areas. A 16-bit Data Segment register or DS
register stores the starting address of the data segment.
Apart from the DS, CS and SS registers, there are other extra segment registers - ES (extra
segment), FS and GS, which provide additional segments for storing data.
In assembly programming, a program needs to access the memory locations. All memory
locations within a segment are relative to the starting address of the segment. A segment begins
in an address evenly divisible by 16 or hexadecimal 10. So, the rightmost hex digit in all such
memory addresses is 0, which is not generally stored in the segment registers.
The segment registers stores the starting addresses of a segment. To get the exact location of
data or instruction within a segment, an offset value (or displacement) is required. To reference
any memory location in a segment, the processor combines the segment address in the segment
register with the offset value of the location.
Example
Look at the following simple program to understand the use of registers in assembly
programming. This program displays 9 stars on the screen along with a simple message −
section .data
msg db 'Displaying 9 stars',0xa ;a message
len equ $ - msg ;length of message
s2 times 9 db '*'
When the above code is compiled and executed, it produces the following result −
Displaying 9 stars
*********
Store the arguments to the system call in the registers EBX, ECX, etc.
There are six registers that store the arguments of the system call used. These are the EBX, ECX,
EDX, ESI, EDI, and EBP. These registers take the consecutive arguments, starting with the EBX
register. If there are more than six arguments, then the memory location of the first argument is
stored in the EBX register.
The following code snippet shows the use of the system call sys_exit −
The following code snippet shows the use of the system call sys_write −
All the syscalls are listed in /usr/include/asm/unistd.h, together with their numbers (the value to
put in EAX before you call int 80h).
The following table shows some of the system calls used in this tutorial −
1 sys_exit int - - - -
Example
The following example reads a number from the keyboard and displays it on the screen −
; Exit code
mov eax, 1
mov ebx, 0
int 80h
When the above code is compiled and executed, it produces the following result −
When an instruction requires two operands, the first operand is generally the destination, which
contains data in a register or memory location and the second operand is the source. Source
contains either the data to be delivered (immediate addressing) or the address (in register or
memory) of the data. Generally, the source data remains unaltered after the operation.
Register addressing
Immediate addressing
Memory addressing
Register Addressing
In this addressing mode, a register contains the operand. Depending upon the instruction, the
register may be the first operand, the second operand or both.
For example,
MOV DX, TAX_RATE ; Register in first operand
MOV COUNT, CX ; Register in second operand
MOV EAX, EBX ; Both the operands are in registers
As processing data between registers does not involve memory, it provides fastest processing of
data.
Immediate Addressing
An immediate operand has a constant value or an expression. When an instruction with two
operands uses immediate addressing, the first operand may be a register or memory location,
and the second operand is an immediate constant. The first operand defines the length of the
data.
For example,
In direct addressing mode, the offset value is specified directly as part of the instruction, usually
indicated by the variable name. The assembler calculates the offset value and maintains a
symbol table, which stores the offset values of all the variables used in the program.
In direct memory addressing, one of the operands refers to a memory location and the other
operand references a register.
For example,
The following operations access data from the tables in the memory into registers −
Indirect addressing is generally used for variables containing several elements like, arrays.
Starting address of the array is stored in, say, the EBX register.
The following code snippet shows how to access different elements of the variable.
Syntax
The MOV instruction may have one of the following five forms −
The MOV instruction causes ambiguity at times. For example, look at the statements −
It is not clear whether you want to move a byte equivalent or word equivalent of the number 110.
In such cases, it is wise to use a type specifier.
BYTE 1
WORD 2
DWORD 4
QWORD 8
TBYTE 10
Example
The following program illustrates some of the concepts discussed above. It stores a name 'Zara
Ali' in the data section of the memory, then changes its value to another name 'Nuha Ali'
programmatically and displays both the names.
section .text Live Demo
global _start ;must be declared for linker (ld)
_start: ;tell linker entry point
section .data
name db 'Zara Ali '
When the above code is compiled and executed, it produces the following result −
Assembly - Variables
NASM provides various define directives for reserving storage space for variables. The define
assembler directive is used for allocation of storage space. It can be used to reserve as well as
initialize one or more bytes.
Where, variable-name is the identifier for each storage space. The assembler associates an
offset value for each variable name defined in the data segment.
choice DB 'y'
number DW 12345
neg_number DW -12345
big_number DQ 123456789
real_number1 DD 1.234
real_number2 DQ 123.456
section .data
choice DB 'y'
When the above code is compiled and executed, it produces the following result −
Directive Purpose
Multiple Definitions
You can have multiple data definition statements in a program. For example −
choice DB 'Y' ;ASCII of y = 79H
number1 DW 12345 ;12345D = 3039H
number2 DD 12345679 ;123456789D = 75BCD15H
Multiple Initializations
The TIMES directive allows multiple initializations to the same value. For example, an array
named marks of size 9 can be defined and initialized to zero using the following statement −
marks TIMES 9 DW 0
The TIMES directive is useful in defining arrays and tables. The following program displays 9
asterisks on the screen −
section .data
stars times 9 db '*'
When the above code is compiled and executed, it produces the following result −
*********
Assembly - Constants
There are several directives provided by NASM that define constants. We have already used the
EQU directive in previous chapters. We will particularly discuss three directives −
EQU
%assign
%define
For example,
TOTAL_STUDENTS equ 50
You can then use this constant value in your code, like −
LENGTH equ 20
WIDTH equ 10
AREA equ length * width
Example
section .data
msg1 db 'Hello, programmers!',0xA,0xD
len1 equ $ - msg1
When the above code is compiled and executed, it produces the following result −
Hello, programmers!
Welcome to the world of,
Linux assembly programming!
%assign TOTAL 10
%assign TOTAL 20
Syntax
INC destination
Example
INC EBX ; Increments 32-bit register
INC DL ; Increments 8-bit register
INC [count] ; Increments the count variable
Syntax
DEC destination
Example
segment .data
count dw 0
value db 15
segment .text
inc [count]
dec [value]
Syntax
The ADD and SUB instructions have the following syntax −
Register to register
Memory to register
Register to memory
However, like other instructions, memory-to-memory operations are not possible using ADD/SUB
instructions. An ADD or SUB operation sets or clears the overflow and carry flags.
Example
The following example will ask two digits from the user, store the digits in the EAX and EBX
register, respectively, add the values, store the result in a memory location 'res' and finally display
the result.
segment .data
segment .bss
num1 resb 2
num2 resb 2
res resb 1
section .text
global _start ;must be declared for using gcc
; moving the first number to eax register and second number to ebx
; and subtracting ascii '0' to convert it into a decimal number
exit:
When the above code is compiled and executed, it produces the following result −
Enter a digit:
3
Please enter a second digit:
4
The sum is:
7
mov ecx,sum
mov edx, 1
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
section .data
msg db "The sum is:", 0xA,0xD
len equ $ - msg
segment .bss
sum resb 1
When the above code is compiled and executed, it produces the following result −
Syntax
Multiplicand in both cases will be in an accumulator, depending upon the size of the multiplicand
and the multiplier and the generated product is also stored in two registers depending upon the
size of the operands. Following section explains MUL instructions with three different cases −
[Link]. Scenarios
Example
MOV AL, 10
MOV DL, 25
MUL DL
...
MOV DL, 0FFH ; DL= -1
MOV AL, 0BEH ; AL = -66
IMUL DL
Example
The following example multiplies 3 with 2, and displays the result −
mov al,'3'
sub al, '0'
mov [res], al
mov ecx,msg
mov edx, len
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
mov ecx,res
mov edx, 1
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
section .data
msg db "The result is:", 0xA,0xD
len equ $- msg
segment .bss
res resb 1
When the above code is compiled and executed, it produces the following result −
The DIV (Divide) instruction is used for unsigned data and the IDIV (Integer Divide) is used for
signed data.
Syntax
DIV/IDIV divisor
The dividend is in an accumulator. Both the instructions can work with 8-bit, 16-bit or 32-bit
operands. The operation affects all six status flags. Following section explains three cases of
division with different operand size −
[Link]. Scenarios
Example
The following example divides 8 with 2. The dividend 8 is stored in the 16-bit AX register and the
divisor 2 is stored in the 8-bit BL register.
mov [res], ax
mov ecx,msg
mov edx, len
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
mov ecx,res
mov edx, 1
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
section .data
msg db "The result is:", 0xA,0xD
len equ $- msg
segment .bss
res resb 1
When the above code is compiled and executed, it produces the following result −
2 OR OR operand1, operand2
The first operand in all the cases could be either in register or in memory. The second operand
could be either in register/memory or an immediate (constant) value. However, memory-to-
memory operations are not possible. These instructions compare or match bits of the operands
and set the CF, OF, PF, SF and ZF flags.
Operand1: 0101
Operand2: 0011
----------------------------
After AND -> Operand1: 0001
The AND operation can be used for clearing one or more bits. For example, say the BL register
contains 0011 1010. If you need to clear the high-order bits to zero, you AND it with 0FH.
Let's take up another example. If you want to check whether a given number is odd or even, a
simple test would be to check the least significant bit of the number. If this is 1, the number is
odd, else the number is even.
Example
evnn:
outprog:
mov eax,1 ;system call number (sys_exit)
int 0x80 ;call kernel
section .data
even_msg db 'Even Number!' ;message showing even number
len1 equ $ - even_msg
When the above code is compiled and executed, it produces the following result −
Even Number!
Odd Number!
Similarly to clear the entire register you can AND it with 00H.
The OR Instruction
The OR instruction is used for supporting logical expression by performing bitwise OR operation.
The bitwise OR operator returns 1, if the matching bits from either or both operands are one. It
returns 0, if both the bits are zero.
For example,
Operand1: 0101
Operand2: 0011
----------------------------
After OR -> Operand1: 0111
The OR operation can be used for setting one or more bits. For example, let us assume the AL
register contains 0011 1010, you need to set the four low-order bits, you can OR it with a value
0000 1111, i.e., FH.
OR BL, 0FH ; This sets BL to 0011 1111
Example
The following example demonstrates the OR instruction. Let us store the value 5 and 3 in the AL
and the BL registers, respectively, then the instruction,
OR AL, BL
mov [result], al
mov eax, 4
mov ebx, 1
mov ecx, result
mov edx, 1
int 0x80
outprog:
mov eax,1 ;system call number (sys_exit)
int 0x80 ;call kernel
section .bss
result resb 1
When the above code is compiled and executed, it produces the following result −
For example,
Operand1: 0101
Operand2: 0011
----------------------------
After XOR -> Operand1: 0110
XORing an operand with itself changes the operand to 0. This is used to clear a register.
For example,
Assembly - Conditions
Conditional execution in assembly language is accomplished by several looping and branching
instructions. These instructions can change the flow of control in a program. Conditional
execution is observed in two scenarios −
[Link]. Conditional Instructions
Unconditional jump
This is performed by the JMP instruction. Conditional execution often involves a transfer of
1 control to the address of an instruction that does not follow the currently executing instruction.
Transfer of control may be forward, to execute a new set of instructions or backward, to re-
execute the same steps.
Conditional jump
This is performed by a set of jump instructions j<condition> depending upon the condition. The
2
conditional instructions transfer the control by breaking the sequential flow and they do it by
changing the offset value in IP.
Let us discuss the CMP instruction before discussing the conditional instructions.
CMP Instruction
The CMP instruction compares two operands. It is generally used in conditional execution. This
instruction basically subtracts one operand from the other for comparing whether the operands
are equal or not. It does not disturb the destination or source operands. It is used along with the
conditional jump instruction for decision making.
Syntax
CMP compares two numeric data fields. The destination operand could be either in register or in
memory. The source operand could be a constant (immediate) data, register or memory.
Example
CMP is often used for comparing whether a counter value has reached the number of times a
loop needs to be run. Consider the following typical condition −
INC EDX
CMP EDX, 10 ; Compares whether the counter has reached 10
JLE LP1 ; If it is less than or equal to 10, then jump to LP1
Unconditional Jump
As mentioned earlier, this is performed by the JMP instruction. Conditional execution often
involves a transfer of control to the address of an instruction that does not follow the currently
executing instruction. Transfer of control may be forward, to execute a new set of instructions or
backward, to re-execute the same steps.
Syntax
The JMP instruction provides a label name where the flow of control is transferred immediately.
The syntax of the JMP instruction is −
JMP label
Example
Conditional Jump
If some specified condition is satisfied in conditional jump, the control flow is transferred to a
target instruction. There are numerous conditional jump instructions depending upon the
condition and data.
Following are the conditional jump instructions used on signed data used for arithmetic
operations −
Following are the conditional jump instructions used on unsigned data used for logical
operations −
The following conditional jump instructions have special uses and check the value of flags −
JC Jump If Carry CF
JO Jump If Overflow OF
Example,
CMP AL, BL
JE EQUAL
CMP AL, BH
JE EQUAL
CMP AL, CL
JE EQUAL
NON_EQUAL: ...
EQUAL: ...
Example
The following program displays the largest of three variables. The variables are double-digit
variables. The three variables num1, num2 and num3 have values 47, 22 and 31, respectively −
check_third_num:
_exit:
mov eax, 1
int 80h
section .data
segment .bss
largest resb 2
When the above code is compiled and executed, it produces the following result −
Assembly - Loops
The JMP instruction can be used for implementing loops. For example, the following code
snippet can be used for executing the loop-body 10 times.
MOV CL, 10
L1:
<LOOP-BODY>
DEC CL
JNZ L1
The processor instruction set, however, includes a group of loop instructions for implementing
iteration. The basic LOOP instruction has the following syntax −
LOOP label
Where, label is the target label that identifies the target instruction as in the jump instructions.
The LOOP instruction assumes that the ECX register contains the loop count. When the loop
instruction is executed, the ECX register is decremented and the control jumps to the target label,
until the ECX register value, i.e., the counter reaches the value zero.
mov ECX,10
l1:
<loop body>
loop l1
Example
The following program prints the number 1 to 9 on the screen −
l1:
mov [num], eax
mov eax, 4
mov ebx, 1
push ecx
When the above code is compiled and executed, it produces the following result −
123456789:
Assembly - Numbers
Numerical data is generally represented in binary system. Arithmetic instructions operate on
binary data. When numbers are displayed on screen or entered from keyboard, they are in ASCII
form.
So far, we have converted this input data in ASCII form to binary for arithmetic calculations and
converted the result back to binary. The following code shows this −
mov ecx,sum
mov edx, 1
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
section .data
msg db "The sum is:", 0xA,0xD
len equ $ - msg
segment .bss
sum resb 1
When the above code is compiled and executed, it produces the following result −
Such conversions, however, have an overhead, and assembly language programming allows
processing numbers in a more efficient way, in the binary form. Decimal numbers can be
represented in two forms −
ASCII form
BCD or Binary Coded Decimal form
ASCII Representation
In ASCII representation, decimal numbers are stored as string of ASCII characters. For example,
the decimal value 1234 is stored as −
31 32 33 34H
Where, 31H is ASCII value for 1, 32H is ASCII value for 2, and so on. There are four instructions
for processing numbers in ASCII representation −
These instructions do not take any operands and assume the required operand to be in the AL
register.
The following example uses the AAS instruction to demonstrate the concept −
section .text Live Demo
global _start ;must be declared for using gcc
section .data
msg db 'The Result is:',0xa
len equ $ - msg
section .bss
res resb 1
When the above code is compiled and executed, it produces the following result −
BCD Representation
There are two types of BCD representation −
Unpacked BCD representation
In unpacked BCD representation, each byte stores the binary equivalent of a decimal digit. For
example, the number 1234 is stored as −
01 02 03 04H
The four ASCII adjust instructions, AAA, AAS, AAM, and AAD, can also be used with unpacked
BCD representation. In packed BCD representation, each digit is stored using four bits. Two
decimal digits are packed into a byte. For example, the number 1234 is stored as −
12 34H
Example
The following program adds up two 5-digit decimal numbers and displays the sum. It uses the
above concepts −
section .data
msg db 'The Sum is:',0xa
len equ $ - msg
num1 db '12345'
num2 db '23456'
sum db ' '
When the above code is compiled and executed, it produces the following result −
Assembly - Strings
We have already used variable length strings in our previous examples. The variable length
strings can have as many characters as required. Generally, we specify the length of the string by
either of the two ways −
We can store the string length explicitly by using the $ location counter symbol that represents
the current value of the location counter. In the following example −
$ points to the byte after the last character of the string variable msg. Therefore, $-msg gives the
length of the string. We can also write
Alternatively, you can store strings with a trailing sentinel character to delimit a string instead of
storing the string length explicitly. The sentinel character should be a special character that does
not appear within a string.
For example −
String Instructions
Each string instruction may require a source operand, a destination operand or both. For 32-bit
segments, string instructions use ESI and EDI registers to point to the source and destination
operands, respectively.
For 16-bit segments, however, the SI and the DI registers are used to point to the source and
destination, respectively.
There are five basic instructions for processing strings. They are −
MOVS − This instruction moves 1 Byte, Word or Doubleword of data from memory location to
another.
LODS − This instruction loads from memory. If the operand is of one byte, it is loaded into the AL
register, if the operand is one word, it is loaded into the AX register and a doubleword is loaded
into the EAX register.
STOS − This instruction stores data from register (AL, AX, or EAX) to memory.
CMPS − This instruction compares two data items in memory. Data could be of a byte size, word
or doubleword.
SCAS − This instruction compares the contents of a register (AL, AX or EAX) with the contents of
an item in memory.
Each of the above instruction has a byte, word, and doubleword version, and string instructions
can be repeated by using a repetition prefix.
These instructions use the ES:DI and DS:SI pair of registers, where DI and SI registers contain
valid offset addresses that refers to bytes stored in memory. SI is normally associated with DS
(data segment) and DI is always associated with ES (extra segment).
The DS:SI (or ESI) and ES:DI (or EDI) registers point to the source and destination operands,
respectively. The source operand is assumed to be at DS:SI (or ESI) and the destination operand
at ES:DI (or EDI) in memory.
For 16-bit addresses, the SI and DI registers are used, and for 32-bit addresses, the ESI and EDI
registers are used.
The following table provides various versions of string instructions and the assumed space of the
operands.
Double
Basic Instruction Operands at Byte Operation Word Operation word
Operation
Repetition Prefixes
The REP prefix, when set before a string instruction, for example - REP MOVSB, causes repetition
of the instruction based on a counter placed at the CX register. REP executes the instruction,
decreases CX by 1, and checks whether CX is zero. It repeats the instruction processing until CX
is zero.
Use CLD (Clear Direction Flag, DF = 0) to make the operation left to right.
Use STD (Set Direction Flag, DF = 1) to make the operation right to left.
REPNE or REPNZ: It is also conditional repeat. It repeats the operation while the zero flag
indicates not equal/zero. It stops when the ZF indicates equal/zero or when CX is decremented
to zero.
Assembly - Arrays
We have already discussed that the data definition directives to the assembler are used for
allocating storage for variables. The variable could also be initialized with some specific value.
The initialized value could be specified in hexadecimal, decimal or binary form.
For example, we can define a word variable 'months' in either of the following way −
MONTHS DW 12
MONTHS DW 0CH
MONTHS DW 0110B
The data definition directives can also be used for defining a one-dimensional array. Let us define
a one-dimensional array of numbers.
The above definition declares an array of six words each initialized with the numbers 34, 45, 56,
67, 75, 89. This allocates 2x6 = 12 bytes of consecutive memory space. The symbolic address of
the first number will be NUMBERS and that of the second number will be NUMBERS + 2 and so
on.
Let us take up another example. You can define an array named inventory of size 8, and initialize
all the values with zero, as −
INVENTORY DW 0
DW 0
DW 0
DW 0
DW 0
DW 0
DW 0
DW 0
INVENTORY DW 0, 0 , 0 , 0 , 0 , 0 , 0 , 0
The TIMES directive can also be used for multiple initializations to the same value. Using TIMES,
the INVENTORY array can be defined as:
INVENTORY TIMES 8 DW 0
Example
The following example demonstrates the above concepts by defining a 3-element array x, which
stores three values: 2, 3 and 4. It adds the values in the array and displays the sum 9 −
_start:
done:
add ebx, '0'
mov [sum], ebx ;done, store result in "sum"
display:
section .data
global x
x:
db 2
db 4
db 3
sum:
db 0
When the above code is compiled and executed, it produces the following result −
Assembly - Procedures
Procedures or subroutines are very important in assembly language, as the assembly language
programs tend to be large in size. Procedures are identified by a name. Following this name, the
body of the procedure is described which performs a well-defined job. End of the procedure is
indicated by a return statement.
Syntax
Following is the syntax to define a procedure −
proc_name:
procedure body
...
ret
The procedure is called from another function by using the CALL instruction. The CALL
instruction should have the name of the called procedure as an argument as shown below −
CALL proc_name
The called procedure returns the control to the calling procedure by using the RET instruction.
Example
Let us write a very simple procedure named sum that adds the variables stored in the ECX and
EDX register and returns the sum in the EAX register −
section .data
msg db "The sum is:", 0xA,0xD
len equ $- msg
segment .bss
res resb 1
When the above code is compiled and executed, it produces the following result −
Assembly language provides two instructions for stack operations: PUSH and POP. These
instructions have syntaxes like −
PUSH operand
POP address/register
The memory space reserved in the stack segment is used for implementing stack. The registers
SS and ESP (or SP) are used for implementing the stack. The top of the stack, which points to the
last data item inserted into the stack is pointed to by the SS:ESP register, where the SS register
points to the beginning of the stack segment and the SP (or ESP) gives the offset into the stack
segment.
The top of the stack points to the last item inserted in the stack; it points to the lower byte of the
last word inserted.
As we discussed about storing the values of the registers in the stack before using them for
some use; it can be done in following way −
Example
The following program displays the entire ASCII character set. The main program calls a
procedure named display, which displays the ASCII character set.
section .text
global _start ;must be declared for using gcc
display:
mov ecx, 256
next:
push ecx
mov eax, 4
mov ebx, 1
mov ecx, achar
mov edx, 1
int 80h
pop ecx
mov dx, [achar]
cmp byte [achar], 0dh
inc byte [achar]
loop next
ret
section .data
achar db '0'
When the above code is compiled and executed, it produces the following result −
0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}
...
...
Assembly - Recursion
A recursive procedure is one that calls itself. There are two kind of recursion: direct and indirect.
In direct recursion, the procedure calls itself and in indirect recursion, the first procedure calls a
second procedure, which in turn calls the first procedure.
Recursion could be observed in numerous mathematical algorithms. For example, consider the
case of calculating the factorial of a number. Factorial of a number is given by the equation −
The following program shows how factorial n is implemented in assembly language. To keep the
program simple, we will calculate factorial 3.
Live Demo
Live Demo
section .text
global _start ;must be declared for using gcc
proc_fact:
cmp bl, 1
jg do_calculation
mov ax, 1
ret
do_calculation:
dec bl
call proc_fact
inc bl
mul bl ;ax = al * bl
ret
section .data
msg db 'Factorial 3 is:',0xa
len equ $ - msg
section .bss
fact resb 1
When the above code is compiled and executed, it produces the following result −
Factorial 3 is:
6
Assembly - Macros
Writing a macro is another way of ensuring modular programming in assembly language.
A macro is a sequence of instructions, assigned by a name and could be used anywhere in the
program.
Where, number_of_params specifies the number parameters, macro_name specifies the name of
the macro.
The macro is invoked by using the macro name along with the necessary parameters. When you
need to use some sequence of instructions many times in a program, you can put those
instructions in a macro and use it instead of writing the instructions all the time.
For example, a very common need for programs is to write a string of characters in the screen.
For displaying a string of characters, you need the following sequence of instructions −
In the above example of displaying a character string, the registers EAX, EBX, ECX and EDX have
been used by the INT 80H function call. So, each time you need to display on screen, you need to
save these registers on the stack, invoke INT 80H and then restore the original value of the
registers from the stack. So, it could be useful to write two macros for saving and restoring data.
We have observed that, some instructions like IMUL, IDIV, INT, etc., need some of the information
to be stored in some particular registers and even return values in some specific register(s). If the
program was already using those registers for keeping important data, then the existing data
from these registers should be saved in the stack and restored after the instruction is executed.
Example
Following example shows defining and using macros −
section .text
global _start ;must be declared for using gcc
section .data
msg1 db 'Hello, programmers!',0xA,0xD
len1 equ $ - msg1
Hello, programmers!
Welcome to the world of,
Linux assembly programming!
File Descriptor
A file descriptor is a 16-bit integer assigned to a file as a file id. When a new file is created or an
existing file is opened, the file descriptor is used for accessing the file.
File descriptor of the standard file streams - stdin, stdout and stderr are 0, 1 and 2, respectively.
File Pointer
A file pointer specifies the location for a subsequent read/write operation in the file in terms of
bytes. Each file is considered as a sequence of bytes. Each open file is associated with a file
pointer that specifies an offset in bytes, relative to the beginning of the file. When a file is opened,
the file pointer is set to zero.
The steps required for using the system calls are same, as we discussed earlier −
Store the arguments to the system call in the registers EBX, ECX, etc.
Call the relevant interrupt (80h).
The result is usually returned in the EAX register.
The system call returns the file descriptor of the created file in the EAX register, in case of error,
the error code is in the EAX register.
The system call returns the file descriptor of the created file in the EAX register, in case of error,
the error code is in the EAX register.
Among the file access modes, most commonly used are: read-only (0), write-only (1), and read-
write (2).
Put the buffer size, i.e., the number of bytes to read, in the EDX register.
The system call returns the number of bytes read in the EAX register, in case of error, the error
code is in the EAX register.
Writing to a File
For writing to a file, perform the following tasks −
The system call returns the actual number of bytes written in the EAX register, in case of error, the
error code is in the EAX register.
Closing a File
For closing a file, perform the following tasks −
The system call returns, in case of error, the error code in the EAX register.
Updating a File
For updating a file, perform the following tasks −
Put the system call sys_lseek () number 19, in the EAX register.
Put the file descriptor in the EBX register.
The system call returns, in case of error, the error code in the EAX register.
Example
The following program creates and opens a file named [Link], and writes a text 'Welcome to
Tutorials Point' in this file. Next, the program reads from the file and stores the data into a buffer
named info. Lastly, it displays the text as stored in info.
section .text
global _start ;must be declared for using gcc
section .data
file_name db '[Link]'
msg db 'Welcome to Tutorials Point'
len equ $-msg
msg_done db 'Written to file', 0xa
len_done equ $-msg_done
section .bss
fd_out resb 1
fd_in resb 1
info resb 26
When the above code is compiled and executed, it produces the following result −
Written to file
Welcome to Tutorials Point
This system call takes one parameter, which is the highest memory address needed to be set.
This value is stored in the EBX register.
In case of any error, sys_brk() returns -1 or returns the negative error code itself. The following
example demonstrates dynamic memory allocation.
Example
The following program allocates 16kb of memory using the sys_brk() system call −
cmp eax, 0
jl exit ;exit, if error
mov edi, eax ;EDI = highest available address
sub edi, 4 ;pointing to the last DWORD
mov ecx, 4096 ;number of DWORDs allocated
xor eax, eax ;clear eax
std ;backward
rep stosd ;repete for entire allocated area
cld ;put DF flag to normal state
mov eax, 4
mov ebx, 1
mov ecx, msg
mov edx, len
int 80h ;print a message
exit:
mov eax, 1
xor ebx, ebx
int 80h
section .data
msg db "Allocated 16 kb of memory!", 10
len equ $ - msg
When the above code is compiled and executed, it produces the following result −
Allocated 16 kb of memory!