Dramatic Play Project for Children
Dramatic Play Project for Children
Foundation:
In this project, the game is considered the fundamental and foundational stone of the action.
educational, considers the essential vital processes of the human species, where all are expressed
needs, desires, achievements, and interests of the individual. The game takes the subject in all its
dimensions, that is to say, in a game situation it engages him physically, emotionally, and in
the cognitive.
This is why it is important to dignify childhood, respect and put into practice the rights to education and the
the rights to the appropriation of basic knowledge means building systematic proposals in which
the playful, teaching and learning converge.
Due to the connection that the game has with freedom, creativity, and pleasure, it is necessary
highlight the essential role of dramatic play. It is closely linked to the possibility
to build, invent, and propose an imagined situation that 'lifts off' from reality, that is,
symbolize enables the child to 'practice' actions that allow for the creation of 'possible worlds'. These are
they build in the presence and companionship of others, with the mediating action of the teacher and the
possible learning experiences, which enrich their spontaneous play possibilities
symbolic.
In daily life, teachers prioritize activities to achieve certain learning outcomes, sidelining
in this way the importance of the game itself.
It is through this project that play areas will be created to stimulate interaction between
peers, the development of the ability to assume roles, the increase of social skills and
cooperatives, the development of social skills, an increase in pro-social behaviors
as well as a decrease in levels of manifest aggression and an improvement in resolution
cooperative of relationship problems.
It is clear the importance and value of these games, providing the project with significance.
for the child, providing opportunities in which the path to imagination and pleasure is opened
fun, freedom, creativity, initiative, fantasy, and exploring diverse fields of reality.
This will be reflected in a final product that will be the dramatization of a story as part of the
recreation day of the "Spring Day"
Purposes:
That the child:
Participate and cooperate in role-playing and organizational games (imitate-represent)
Desarrolle y recree artísticamente (plástica y corporalmente) las características de un personaje.
Appreciate reading as a pleasurable and creative activity.
Activities:
Activity 1: 'The Chair Dance'
The children will be asked to take a chair and arrange them in a circle. Instruction:
We're going to play musical chairs. When you hear the music, you have to dance and walk (without
run) around the circle. When the music stops, they have to sit down, the one who remains standing.
The game ends when there is only one chair left and it is occupied by one of the finalists.
this will be the winner.
Contents:
The game:
Regarding the group in general:
Integration into the peer group;
Start coordinating their own actions with the actions of their peers;
Collaboration and interaction with peers.
Development of the imagination.
It will be evaluated:
Participation in games (preferences and interests, companions with whom one plays, modalities)
with which it includes in the games, time spent playing);
Learning new games (skills to play, respect for rules, understanding of the
same, etc.
The possibility of taking on different roles during the game (using elements to
characterize oneself, acting from the chosen character, interaction with others through word or
the action);
The game anticipation (roles, script, materials, etc.).
The possibilities of finding ways to address the difficulties that arise during the
game development (strategies used: asking for help, searching for items, mediation
among colleagues, etc.)
Participation during the game evaluation (recognition of its development, of the
difficulties and conflicts, and the proposals to overcome them.
The theories to explain this phenomenon have been numerous and have captured the attention of many.
investigators. Whatever their origin and the cause that explains it, in what they agree on
All educators agree that play is the natural exercise of childhood and
which has great educational value. It requires the collaboration of all skills at the same time,
well, attention, imagination, creative activities, and
organization etc. The game arises spontaneously, provides immense pleasure to the child, allows
expand the child's knowledge of the social world.
We must not forget that play is a unique trait of childhood and an activity that accompanies
the everyday experience of children. Moreover, play is a right, a social and cultural expression
that is transmitted and created between generations. This unique feature of child behavior has a
strong connection with the construction of knowledge, since, at this stage of life, to investigate,
playing and learning are part of the same process.
The early childhood level has a long tradition of prioritizing play as part of its activities.
everyday, since the sustained experience from the classrooms promoted various proposals
linked to the centralizing game, the labor game, the game in sectors, etc.
The importance of play in education is great; it activates all the organs of the body.
it strengthens and exercises psychic functions. Play is a powerful factor for preparation of the
child's social life; through play, solidarity is learned, character is shaped and consolidated
stimulates creative power.
With regard to individual power, games develop language, awaken ingenuity,
they develop the spirit of observation, assert the will, and perfect patience. Also
they enhance visual, tactile, and auditory sharpness; they lighten the notion of time and space; they give ease,
elegance and agility of the body.
The beneficial application of games enables biological, psychological, social, and
spirituality of man. Its educational importance is transcendent and vital. However, in many of
In our schools, the value of passive, domesticating, and alienating learning is predominant; it is not given
the importance of the case to integral and permanent education. So many schools and homes, despite the
the modernity we live in or are required to live, is still weighed down by shameful
traditions.
The child is the axis of educational action. Play, in fact, is the most important means of education.
Another characteristic we refer to when talking about a centralizing game is the series of
simultaneous activities around a game motive. Here it is important to note that these
activities should be carried out simultaneously by all groups and that the selection of the axis
The centralizer must take into account the interests and needs of the students and their family life.
They should be simple reasons drawn from the world of children. The tasks of their mom or dad.
Her dolls, her walks, her fun, her doctor, etc.
Children should have the opportunity to choose and change activities, and everyone should participate.
simultaneously in the chosen experience.
Its duration is one day. Finally, we will say that it is one of the moments of the educational task.
for the achievement of the curriculum objectives.
As a teaching strategy, it provides the child with opportunities to:
Moving in space.
Sensory motor practices.
· Asegurar sus coordinaciones gruesas por medio de material y actividades apropiadas.
Start practicing fine motor coordination.
Use different materials
Manipulate objects.
Do things with other children
Integrate into the environment
Solitaire
symbolic play
practice soliloquy and collective monologue
to recount what has been lived
natural and spontaneous participation in games, allowing free choice and change but with a
permanent breath of the teacher
enjoy an appropriate environment and material that awakens a sense of belonging.
Concrete experiences that favor the structuring of space, time, object, and causality.
to participate in games by having diverse experiences that allow them to choose and change.
separate fantasy from reality.
enrich your language
Start and finish your game in the day.
It is one of the means used in the first section that the preschool child attends for the
achievement of curricular objectives.
Upon discovering the behavior of the third section, we have said that in this stage changes occur that
they point out important aspects in the evolution of the child's behavior.
The centralizing game is structured with features that correspond especially to the
needs of the first moment of evolution (approximately 3 years) and that stimulate their
gradual development.
Therefore, it is the instructional response for conducting the first play experiences.
organized by the kindergarten children.
It is used with 3-year-old children when they have the opportunity to attend kindergarten and must
continuar siendo durante todo el tiempo que el grupo demuestre necesitarlo y hasta que no
The construction game begins to emerge and the work game is proposed.
In cases where the group's first experience in kindergarten is after 3 years, it
It is also recommended to start providing centralizing play opportunities until then.
respective diagnosis demonstrates that the group is mature enough to embark on the new experience of
game-work.
That is to say, if the children enter the kindergarten in the second section (4 years), the teacher must give
centralizing game opportunities until it has been confirmed that the group is mature for
starting in the game work. It is likely that the academic year will end with a centralizing game.
If we refer to a second section (4 years) with experience in kindergarten, it should resume the play.
centralizer until confirming that the group can start with play-work, although the strategy
it is solely a centralizing game in all educational play.
This is recommended even in cases where the group has already completed the first section.
some game-work experience.
If it is a third section without experience, it is also advisable to provide juice opportunities.
centralizer until verifying or checking its need for play-work.
Next, we will summarize some of the characteristics of the game that we consider most important.
significant:
Allows spontaneous participation from children, recreating games or situations that are familiar to them.
familiares.
Core around the selected game, variety of short educational experiences and actions.
duration.
Provides opportunities for symbolic play.
Provides varied materials to be used symbolically or in an attempt to imitate the
reality.
It helps to facilitate integration
Allows the use of the individual symbol
Allows talking-doing
It is a game of today.
This game takes place over a day, as the temporal structure achieved does not yet allow for the
child to maintain the theme of play throughout the days.
The preschool teacher, before starting the group in the centralizing games, must ensure
that the children have developed minimal habits of order and hygiene, knowledge and use of certain
varied amounts of materials and functional knowledge of the environments in which they operate
usually to the child.
Game organization
The teacher will use her skills and creativity to bring forth the centralizing game in form.
spontaneous, when free play begins to decline.
The invitation to play will happen naturally. The child will gradually leave their informal play to
to join, after the order and by their own decision, the proposed game.
At this moment, when the game is proposed, it is called the beginning and it is the stage where,
In addition, the possible activities to achieve it are determined and the material to be used is selected.
This will always be carried out under the guidance of the teacher who will guide the children in the selection of
proposals and will encourage them with the materials planned for this game.
We insist that the centralizing game must always start from free play, and it is a mistake when the
teachers create artificial experiences to start or schedule visits or passes, which to
Sometimes they turn out to be convoluted, to justify the reason for the game and to start it.
It can be done if the teacher deems it appropriate (sometimes even to ensure if the reason for
game they have in mind, is familiar to the child), even in the same Unit of Objectives, a
direct experience or visit related to the probable motive of play. But this is not necessary, there is no
Why force situations. This is simply another group activity, independent of the
own organization of the centralizing game.
Lastly, we will say that the duration of this first moment should be brief and that it should be given with
a lot of dynamism.
The second moment is the culmination. It is realized through the individual actions or those of the groups.
que participan del juego a través de las realizaciones y/o dramatizaciones.
During these moments, the teacher will continuously provide new stimuli to enrich the
game, and it will try to prevent the child's attention from straying from the selected reason.
The third moment is the end, it encompasses the order of the room and the material and occurs as interest declines.
The development of this game takes place in one day and the time will be assigned based on the interest of the group.
complaint (generally extends to 30 minutes).
It has no relation to the activity of the previous day nor to the reason for the game of the following day, as
The child still cannot maintain the continuity of play motive through successive days.
The reasons for play may periodically repeat, which will of course be specified with
richer and more varied activities. Sometimes the child even asks to repeat a certain play theme.
Play Work
The Play-Work Period is an activity unique and exclusive to Kindergarten.
To analyze and understand its essence, its methodology, its objectives, the duration, the frequency and
the place where it will take place is that we try to give the characteristics that
we consider the terms play and work to be more relevant.
GAME: It is the primary activity of childhood, at the same time spontaneous, enjoyable, creative and
creator of situations. It is a language, one of the main forms of the child's relationship.
with oneself, with others, and with the objects of the world that surrounds him.
Playing is the activation of the game; it encompasses the sole objective of pleasure.
WORK: Activity that has objectives to be fulfilled, a goal or product to achieve, and difficulties to overcome.
to overcome.
The "working" is the implementation of this activity.
The objectives, goals, or products may or may not be fulfilled, depending on the resolution.
satisfactory or not, of the difficulties that the taiga brought.
The pleasure derived from achieving the set objectives at work is closely
relationship with one's own valuation (with overcoming obstacles and achieving goals), is
there lies the pleasure of work. In the case of play, the pleasure is placed in the
energy discharge.
The game is pleasure for the sake of pleasure; but work itself, as an activity, can also
generate pleasure.
We will list all those elements that are essential for the
Concretization of the Methodology of the Play Period - Work:
The group of children
The teacher
Material resources
The room
The weather
OBJECTIVES OF THE GAME - WORK
The Development
Talking about the development of Game Periods - Work is to talk about the game itself. It is the
the playful activity itself, the time in which the game undergoes a growing transformation.
It is the center around which the other subtimes revolve. It is the core of the dynamic structure.
mentioned, the axis from which the other sub-times exist.
Development is the realization of what is planned and is the precursor to evaluation; since it does not
You can evaluate what was not done, at most you can evaluate 'what was not done'.
It is the privileged time insofar as it is planned to carry it out and where the ...
elements of the game and of work.
The group is the one that sets the mode of game development into action; each group,
due to its characteristics and in a specific space and time, it configures a modality of
exclusive and particular development. The same group has a variable way of playing, day by day. The
a group is a human structure and therefore dynamic, for this reason it cannot repeat a modality of
development is exactly the same in each Game Period - Work, although after playing a
same group, with a stable frequency and under similar conditions, generally acquires a
particular type of game.
To exemplify what we understand by typology, we highlight comments received from some
teachers when they compare their groups with those of previous years. It is common to hear: the group of
This year has a noisy Play - Work Period; this group develops every day.
action games; my group plays with a marked slowness.
Traditional games
COLLECTIVE GAMES
They are the games that are played among several people, responding to the principle of socialization and
They are stimulated by evolution and competition. For example, sports.
No playing allowed