Instrument
Atenuar Amplificar Ranks Comments
Voice 2 KHz: 8 KHz: Warm Fullness: 140-440 Hz
Humana Scrape 1 4-5 KHz: Inteligibilidad: 1-2.5 Chasing a sound as thin as possible
KHz: Nasal Presence KHz when mixing several voices, especially if the
80 - Hz: 200-400 Hz: Presence: 4-5 KHz the base is already very loaded.
Murky Body Sibilance: 6-10 KHz
Piano 1-2 KHz: 5 KHz: Bass: 80-120 Hz
Metallic Presence Means: 65-130 Diving deep into "depths" if it's being mixed.
300 Hz: 100 Hz: Presence: 2-5 KHz with a rhythm section
Resound Background
Guitar Full range: 210-
Electric 3-5 KHz: 240 Hz
80 - Hz: Clarity, Edge ranges: 2.5 —
Murky Shine 3.5 KHz
125 Hz: Higher harmonics:
Echo 6.5 KHz
Guitar 2-3 KHz
Acoustics 2-3 KHz: Clarity
Bass: 80-140 Hz
Metallic 5 + KHz: The steel strings are 5-10 dB louder.
Complete: 220-260
200 Hz: Brilliant more powerful than those made of nylon.
Hz
Echoes 125 Hz:
Body
Low 600 Hz:
1 KHz:
electric Growl Bass: 60-80 Hz
Slim The sound varies greatly depending on the type
80 - Hz: Attack: 700-1200
125 Hz of strings and bass...
Background Hz
Rumble
Under 2-5 KHz:
600 Hz:
Acoustic Footprint
Hollow
125 - Hz:
200 Hz:
Fondo
Echo
Box 2 + KHz:
Crispy
Bass: 120-160 Hz
1 kHz 150-200 Adjust the tension of the box as
Thickness: 220-240 Hz
Annoyed Hz: Body convene.
Crispation: 4-5 KHz
80 Hz:
Depth
Bombo 300-600
Hz: 2-5 KHz:
Soft, Track, Fill the drum with a blanket or similar.
cardboarded snap Bass: 60-80 Hz to achieve a more defined sound in the
80 - Hz: 60-125 Hz: recording.
Echoes Fund
Toms 2-5 KHz:
Footprint, Full range: 80-
300 Hz: Refine and check tensions of the
attack 240 Hz
Resound patches before recording
80-200 Hz:
Background
Dishes 240 Hz
5 + KHz:
sadness
Brilliance,
gong
cunning
1 kHz:
Annoyed
Metalsy 3 kHz:
strings grater 8-12 KHz:
1 kHz: Warm
Soft 2 + KHz:
120 - Hz: Clarity
Murky
Wood Graves: 400-440 Hz
150-320 Flute: 250-2100 Hz
Hz: Cuerpo Clarinete: 800-3000
Hz
Frecuencia Usos Frequency Uses
50Hz 3KHz Increase for more punch in the lows
(e.g. in
solos).
Increase to saturate the lows
2. Increase to give more attack to
frequencies
guitars.
of instruments like bass drum, toms or
3. Increase for more attack in bass
the bass.
of piano.
2. Reducing this frequency increases
4. Increase to obtain more voices
the
clear and raw.
harmonics and achieve some lines of
5. Reduce to voice choirs for a
lower more
softer sound and
recognizable in the final blend.
soft
6. Reduce to mask voices or guitars
out of tune.
100Hz 1. Increase to obtain some 5KHz 1. Increase to give presence to voices.
more serious 2. Increase to launch a bass drum attack,
hard on low instruments toms, etc.
frequency. 3. Increase in funky bass lines
2. Increase to add padding to a lot
guitars and boxes. sticking.
3. Increase to give warmth to the piano 4. Increase the attack of the piano and guitar
and metals acoustics and gives
4. Reduce to provide greater clarity to bright sound to the electric guitar (for
guitars. rock
5. Reduce to make the funds more
distant.
6. Reduce to soften the guitars.
200Hz 7KHz 1. Increase to add drum attack,
1. Increase in voices to give them
toms, etc.
filling
(metallic sound).
2. Increase in guitars and boxes for
2. Increase to attack
give them
instruments of
filling and obtaining a harder sound.
percussion.
3. Reduce to eliminate garbage sounds
3. Increase in 'bland' singers.
in voices and
5. Reduce to diminish the sibilants in
medium frequency instruments.
voices.
4. Reduce to eliminate sound of
6. Increase to achieve synthesis,
tin in
guitars and pianos
dishes
sharper.
400Hz Increase to clarify 10KHz
bass lines, 1. Increase for brighter voices
especially with low speakers 2. Increase for guitars VERY
volume. brilliant
2. Reduce to avoid kicks and toms 3. Increase for harder dishes and
with sound blunt.
cardboard boxes. 4. Reduce to soften the sibilants in
3. Reduce on dishes to eliminate voices.
environment.
800Hz 15KHz 1. Increase for very bright voices,
1. Increase in lows to give
air sound.
clarity and
2. Increase for dishes, strings and
sticking.
brilliant flutes.
2. Reducir para evitar sonido de
3. Increase to achieve a sound
tinplate in
more real in
guitars.
sample-based instruments.
1.5KHz 1. Increase to give more impact and
clarity to
low
2. Reduce to eliminate a sound
murky in
guitars
Bass Depth 60 - 80 Hz, Attack 2.5 Khz
Fat Drum 240 Hz, Clarity 5 kHz
Hi Hat / Crash Cymbal (Gong) 200 Hz, Brightness 7.5 kHz
Rack toms Fat 240 Hz, Attack 5 kHz
Floor Tom 80 - 120 Hz, Attack 5 kHz
Bajo Cuerpo 60 - 80 Hz, Ataque (presencia) 700 - 1000 Hz, Ruido de cuerda (pop) 2.5 Khz
Electric guitar Body 240 Hz, Attack 2.5 kHz
Acoustic guitar Bass 80 - 120 Hz, Body 240 Hz, Clarity 2.5 - 5 KHz
Electric organ Graves 80 - 120 Hz, Body 240 Hz, Presence 2.5 kHz
Acoustic piano Low 80 - 120 Hz, Presence 2.5 - 5 KHz, 'Honky Tonk' Sound 2.5 KHz (with a fine Q)
Horns Cuerpo 120 - 240 Hz, Brillo 5 - 7.5 Khz
Cuerdas Cuerpo 240 Hz, Filo 7.5 - 10 Khz
Conga/Bongo Resonance 200 - 240 Hz, Presence (slap) 5 Khz
Voces Cuerpo 120 Hz, Resonancia 200 - 240 Hz, Presencia 5 Khz, Silibancia 7.5 - 10 Khz