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Genius Game Instructions and Rules

This document presents the instructions for a board game called "Genius Instructions". The objective of the game is to be the first team to reach the "Genius" square and obtain 4 cards from different categories. Teams advance by rolling a die and completing challenges based on cards. The cards offer challenges of thinking, creativity, writing, or acting. The team that completes the requirements first wins.

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0% found this document useful (0 votes)
70 views3 pages

Genius Game Instructions and Rules

This document presents the instructions for a board game called "Genius Instructions". The objective of the game is to be the first team to reach the "Genius" square and obtain 4 cards from different categories. Teams advance by rolling a die and completing challenges based on cards. The cards offer challenges of thinking, creativity, writing, or acting. The team that completes the requirements first wins.

Translated by

ScribdTranslations
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

GENIUS INSTRUCTIONS - ROUND If the test is passed, roll the dice and move the spaces that it indicates.

OBJECTIVE: indicate, once this happens the shift will end and the team located at your
Be the first team to reach the GENIUS square by obtaining the 4 cards of the right.
categorías:piensa, crea, escribe y actúa. If the test is not passed, the piece cannot be moved and the game must continue.
the following team.
GET TO KNOW THE BOARD:
Starting box: CHARACTER CHALLENGE BOX:
The pieces that represent each team will come from her. Once they are located in this box, they will have the opportunity to take it away from the team.
that you choose one of the cards they have obtained (ACTUA or CREA),
GENIUS Box: To do this, you must indicate the category of the card you wish to obtain.
You will find it divided into 4 colors: red, green, yellow, and violet, which The challenged team starts by taking 3 cards and gives them to one of the
they represent the categories of the game, once they are located there, you must complete u members of the challenging team, who must act or create.
obtain a card for each color and additionally must pass a final test of The player who receives the 3 cards must read them, thus knowing the challenges that
any of the categories that will be chosen by the team that is farthest from You must comply, once the first clue is read, the time will start running.
this box. Now the challenge will be for him to act the same way with 3 different cards.
The team that has resolved the most cards correctly in the given time (2
STATION CHARACTERS: (minutes) will win the card of the contested category. The losing team must
They must always stop at the Character stations, even if the die indicates they can. go back to the previous station GENIO.
advance further. These boxes are opportunities to collect the 4 cards of the
categories that the team needs for the game goal. To achieve this, they must come up with a
NOTES:
station character card where they are, if the team manages In case of a tie, each team must choose a representative, they will be the ones who
overcoming the challenge will earn the card and you must keep it for when you reach the goal. If
take a card and do what it indicates at the same time. The challenge will be won by the
If I don't succeed on the first attempt, I will lose the opportunity to obtain it.
the team that guesses first.
NOTE: Each card earned through this box will exempt you from the test of the CARD EVERYONE PLAYS:
same category at the end of the game. Some cards contain the phrase 'Everyone plays', in this case each team must
choose a representative, they will be the ones who read the card and carry out what it indicates
PREPARE THE GAME: At the same time. The winning team can roll the dice and advance in the game.
Form the teams, at least two teams of two people. Each team chooses
a token and place it in the starting box, you will need some markers and a board WHO WINS?
to fulfill some tests. The team that arrives first at the GENIUSES square and additionally has four cards of
Prepare the game board. Place the characters that are on the each category must complete a 5th test (this will be determined by the
corners of the board, the four boxes carry cards with all the cards of their team that is farthest from the GENIOS box). Once the team
category. The markers, the die, the markers, and the hourglass must be at Complete this last test, he will be the winner.
reach of everyone.
NOTE:
START TO PLAY: The team that is missing a card must complete the missing challenge to make up for it.
Once the tokens are placed in the START box, each team must roll the dice, the 4 categories. After this, you can continue with the final test.
the team that obtains the highest number will start the game by choosing the color of the
test you want to carry out. A person from the opposing team will take the card.
corresponding and will read it aloud indicating the test, the question, or the activity to CARD RULES
do this without making the answer visible.
THINK CARD – Knowledge
If it is a question, you must answer it; if it is an ACTUA test. I play hangman.
The CREA will provide you with the card so that you know whether you should act or create.
How to play: One member of one of the opposing teams is in charge of
For each of them, you will need to control the time using the hourglass. be the executor, the one responsible for drawing the hangman. The member who chose the card
having one minute to complete each activity. unknown, draw on the board as many lines as there are letters in that word or
phrase with its corresponding spaces. A hint (one letter) can be given or not, depending on How to play: A team member must arrange the letters of the Word to
degree of difficulty or in case it is an extensive phrase, which will be agreed upon by the executor and discovering the answer must take into account the clue. Once the word is written and
the member who selected the card. The answer can be the name of a On the board, time starts to run (The players of the team cannot
character, from a character in some movie, from a fruit, vegetable, car, flower, or see the board while writing theWordandClue).
any other.
The team members responsible for guessing the answer will take turns. WRITE CARD – Proverbs
they are saying the letters they believe the word contains. When a letter is Respond directly.
correct, the colleague who selected the knowledge card puts the letters in How to play: One team member must correctly complete the saying.
the corresponding place. When a letter is missed, the executor writes it down to the side and Once the sentence is read, the time begins to run.
the first stroke of the hangman drawing is made, the team only has 6 opportunities to
to make a mistake. If the players manage to guess the word before it is completed. WRITE CARD - Famous Quote
the drawing or the time runs out (1 minute) they win the game. Respond directly.
How to play: One team member must correctly complete the sentence with
THINK CARD – False and True the corresponding word. Once the sentence has been read, the time starts to run. The
Respond directly. team member who selected the card can make gestures to guide the
How to play: one member of the team must respond if the statement is false or your team to the correct answer.
true, if he answers correctly he will be the winner of the card. Once read the
the statement begins to run the time. WRITE CARD – Vocabulary
Respond directly.
THINK CARD – Multiple choice How to play: A team member must correctly complete the sentence.
Respond directly. choosing one of the options. Once the phrase and options have been read, it begins to run.
How to play: One team member must select the correct answer, only the weather.
has an opportunity to respond, if they answer correctly they will be the winner of the CREATE CARD – Shape it with modeling clay or paint it however you like
card. Once the question is read, the time begins to run. Draw on the board.
How to play: A team member must write the clue on the board and try
SPELLO CARD - Spell out to draw the word that is at the bottom of the card (without speaking)
Spell Correctly. so that your team can guess.
How to play: one member of the team must spell the word correctly, in
In case of making a mistake, you must start spelling again until you do it correctly. ACT CARD – Whistle or Hum
correctly or the stipulated time runs out, the team member holding Whistle or Hum.
the card can never inform you where you went wrong, only How to play: A member of the team must write the clue on the board, listen
you can read the word again on two occasions. Once read the with the headphones the song and must interpret the melody of the indicated song
The word starts to run the time. whistling or humming (Without words), so that your team can guess. In parallel to
They can start playing hangman. Once the song is heard, write the clue.
WRITE CARD – Synonyms on the board and drawn on the board as many lines as letters are in the name of the
Respond directly. song with its respective spaces begins to run the time.
How to play: one member of the team must identify the synonym of the word.
Once the word and the options are read, the time starts running. You can only ACTION CARD - Mimicry
read the word and the options again twice. Mimicry (All except the track characters from movies or film).
How to play: One team member must write or draw the clue on the board,
WRITE CARD - Spelling try to represent without speaking the word that indicates this card. The time begins
Identify the spelling error. to run once read or written on the board the clue.
How to play: One team member must identify the word that is wrong.
writing. Once the options are written on the board, the time starts to run. ACT CARD – Mimicry
Miming and drawing (Hint: movie characters or film movies).
WRITE CARD - Anagrams How to play: One member of the team must write the clue on the board, try to
Correctly arrange the word. draw and represent without saying the word that indicates this card. The time begins
to run once the clue has been read or written on the board.
SURPRISE CARD – mime
Guess what the mime wants to say
How to play:

1. A team member selects the surprise card, we will call it


the mime.

The mime selects the option on the surprise card according to the color that
it represents the category of the game in which the token is. Once chosen the
option, a participant from the opposing team must act as a judge and
to reconcile with the mime the Selection, without showing it to any other member.
Both must agree on the choice.

3. Once chosen, the mime must try to represent, using movements and
expressions of the face and body. Without talking or making sounds!, we
will penalize with loss of evidence.

4. Before starting the mime, you can give the following clues: the category,
how many letters does the word have or how many words does the phrase have.

Each team has 1 minute to guess what their partner means.


(on the mime), which will start running as soon as the mime gives the clues.

6. The other team observes the actions and prepares for their turn, but does not
you can say nothing until time is up.

7. If someone from the mime team guesses correctly before


If time runs out, then the team will win. If not, guess what, they will lose their turn.
the team will have to move back the shifted squares.

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