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Java Design Patterns Interview Guide

The document outlines key Java design patterns categorized into creational, structural, and behavioral patterns, providing examples and typical use cases for each. It highlights the most commonly asked patterns in interviews, including Singleton, Factory, Builder, Strategy, Observer, Decorator, Proxy, and Template Method. This summary serves as a quick reference for understanding and preparing for Java design pattern interviews.

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0% found this document useful (0 votes)
8 views3 pages

Java Design Patterns Interview Guide

The document outlines key Java design patterns categorized into creational, structural, and behavioral patterns, providing examples and typical use cases for each. It highlights the most commonly asked patterns in interviews, including Singleton, Factory, Builder, Strategy, Observer, Decorator, Proxy, and Template Method. This summary serves as a quick reference for understanding and preparing for Java design pattern interviews.

Uploaded by

madhurakakade2
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd

Java Design Patterns - Interview Summary

1. Creational Patterns

- Singleton: Ensures a class has only one instance.


- Example: [Link]()
- Use: Logging, Configuration

- Factory Method: Creates object without exposing creation logic.


- Example: [Link]()
- Use: Shape factory

- Abstract Factory: Factory of factories. Creates related objects.


- Use: UI components per OS

- Builder: Step-by-step construction of complex object.


- Example: StringBuilder

- Prototype: Clones an object instead of creating.


- Example: [Link]()

2. Structural Patterns

- Adapter: Bridge between incompatible interfaces.


- Example: [Link]()

- Decorator: Add behavior without changing structure.


- Example: BufferedReader wrapping FileReader

- Facade: Unified interface over subsystems.


- Example: FacesContext

- Proxy: Placeholder for another object.


- Example: [Link]

- Composite: Treat group of objects like one.


- Example: File system
- Bridge: Decouple abstraction from implementation.

- Flyweight: Reduce memory using shared objects.


- Example: [Link]()

3. Behavioral Patterns

- Observer: One-to-many dependency.


- Example: Event listeners

- Strategy: Interchangeable algorithms.


- Example: Comparator

- Command: Wrap request as an object.


- Example: Runnable

- Chain of Responsibility: Pass request along a chain.


- Example: Servlet filters

- Template Method: Algorithm structure in superclass.


- Example: HttpServlet

- State: Change behavior based on state.


- Example: Vending Machine

- Mediator: Centralizes communication.


- Use: Chatroom

- Iterator: Sequential access.


- Example: Iterator, ListIterator

- Visitor: Add operations without changing classes.


- Use: Tax calculation

Interview Focus Patterns

- Most Asked:
- Singleton
- Factory / Abstract Factory
- Builder
- Strategy
- Observer
- Decorator
- Proxy
- Template Method

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