Arcane effects
V Manna shield - (Magical) þ &2 V Sonic strike - (Magical) &3
Reduce the number of a that you would lose All Characters in the = lose 1K6a.
during the current clash due to the incoming Attack
or Counterattack. If the attacker is: Sound waves break every glass within the area, and
all Characters with hearing, must drop their
- Small sized, reduce your a loss to 1. weapons (suffer í) or become deaf, permanently.
- Normal sized, reduce your a loss to 2.
V Telekinesis - (Magical) &4
- Large sized, reduce your a loss to 4.
Until the End of the €, at the end of your every
- Huge sized, reduce your a loss to 6.
turn, for every & that you have rolled, you may
The a loss is increased by +1 if your opponent cause any one Character within your i, to lose or
deals magick damage. gain 1 ü Token. If a Character has even one ü
Token at the end of its OWN turn, then you may
V Boost: Duration -(Magical) þ &1 either l them 1 Square for every ü Token they
Your current spell gains the € (Duration) feature. have, or remove all ü Token from them, and make
Extending the duration of all Focus effects - with the them lose 3 a for every ü Token removed.
€ symbol in their description. These effects will
last as long as you concentrate. Concentration requ- V Barrier - (Magical) &5
ires you to sacrifice a Re-roll on each of your turns. Until the End of the €, an invisible force forms a
Spells without this component are one time, and dome shaped barrier around the =. The barrier
exist only for an Instant. has 30 a. It may trap Creatures or lock them out.
No physical attack or Character may pass through
V Boost: Damage - (Magical) þ &0 the wall, until it exists. As an Action you may make
the Barrier regain 2d6 a.
Until the End of the €, the Damage of your current
spell is increased by +1D6 for each magic type Focus V Exhale magick - (Magical) &3
effect that you sacrifice by applying _ on it.
Increase the = (Area) of your current spell by:
V Boost: Area - (Magical) þ &2 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
Expand the = (Area) of your current spell around 1 1 1 1 1 1 1 1 1 1
the Target or base Area by 1 Square. g(Stacks) 1 1 1 1 1 1 1
1 1 1 1 1 1
V Boost: Scale - (Magical) þ &3 1 1
Ù Ò
Double the : (Range) or V Arcane torment (Magical) &5
Quadruple the = (Area) of your current spell.
Until the End of the €, at the start of your turn you
V Silence - (Magical) &2 may use your Action to, make a Characters who
were affected by the =, lose 1d6a. Considering
Until the End of the €, you create complete silence
within the =. All sound is stopped, spells with they are within i (Line of sight).
verbal components cannot be cast.
V Illusion, Inner Summon, counter &5
Alternatively, this effect allows you to cast spells spell, - (Magical)
silently, without any verbal component.
V Blast (Magical) &1 V Nova - (Magical) þ &4
Your current spell has ć (Splash damage). You may use your = (Area) as the radius of your
All Characters adjacent to the main Target or the current spell by. Round down the corners. This
= take half damage. effect never gets _. Example for Raduis 4:
1 1 1
V Arcane focus - (Magical) &3 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1 1 1 1 1 1 1 1 1
Until the End of your Ó, any one time during 1 1 1 1 Ò 1 1 1 1
spellcast, you may add +3& to your current pool. 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1
Physical effects
e Equipped Weapon: Sword -(Physical) & 0 e Sprint - (Physical) &X
+: Deal +2 Ö. If your weapon is: y you may also You may immediately l1+X Squares.
add half of your (STR) value to your current Ö
Parry: If you are the direct target of an attack and e Aim - (Physical) &1
the number of Successes rolled by you, equals to Choose one: +: Deal +1d6 Ö. Or
the number of Successes rolled by your attacker.
ignore all the Ö, of the incoming attack. Your current attack gains +6 7.
If your equipped weapon is not a Ranged weapon
x Equipped Weapon: Bow (Physical) &0 you suffer í, but this effect does not get _.
Your may attack ANY Character in your i (Line of
sight) within your weapos 7 (Range). e Body slam - (Physical) &1
If your target is adjacent to you, you provoke an +: You may ÷ the target 2 Squares, on the
Ü (Attack of opportunity) from the target! Battle mat, Or 1 Squares if it is heavier than you.
b: (High ground) If you are standing on a Square e Gang Up - (Physical) &2
that is considered higher level than the Square on
Choose a Character! If he decides to attack the
witch your target is standing, deal extra +3 Ö.
same Enemy on his/her turn, he gains +1 m to its
e Equipped Weapon: Axe-(Physical) &0 next attack roll.
+: Deal +2a. If your equipped weapon is: e War cry - (Physical) &2
y you may also deal + half of your (STR) value Ö. You and all allies may l 2 Square toward an
You may igonore 1T of the Targets armor value Enemy, or away from an Enemy. (Your cower is
for each & point that you spend on this. blown, stealth is no longer an option for you…)
e Equipped Weapon: Blunt-(Physical) &0 eTakedown / Help up - (Physical) &2
+: Deal + half of your (STR) value Ö. Swap positions with any one adjacent Character
This is a special move, that doesn’t provoke Üs.
y: Deal +(STR) Ö.
-The Ally you swap with gains 1d3a, and it may
You may convert your D-points to make your hit stand up for free if it was 4 (Prone).
cause direct aloss to the target. Decrease the
a value of the target, and your current Ö by 1, -The Enemy you swap with lose 1d3a, and if
for every D sacreficed. the result of the roll is 1, it becomes 4 (Prone).
e Equipped Weapon: Spear-(Physical) &0 e Defensive stance - (Physical) &3
+: Deal + half of your (STR) or (DEX) value Ö. Until the Start of your Ó, every Enemy
y: You gain +1 m during your attacks. stepping in or out of your P (Threat
Your P(Threat zone) is modified. You may zone) provokes an Ü from you.
designate Cha-racters out to a range of 2 to If your current attack is an Ü, all Characters hit
become the target of your attacks. have to immediately finish their current
eEquipped Weapon: Piercing-(Physical) & 0 movement and stop on the Square where they
were hit.
+: Deal + half of your (DEX) value Ö.
If your target has no Allies adjacent to it, or if it is e Bone breaker - (Physical) &4
unable to Counterattack, your attacks deal an +: Deal +3d6 Ö. For every 6 rolled during the
additional +3 Ö. attack, the target suffers 1 ö, until it is
e Equipped Weapon: Shield-(Physical) & 0 healed.
S. Block: You may use a Re-roll action to gain or e Adrenaline rush - (Physical) &5
grant (STR+1)zto any one adjacent Character Immediateley gain an extra Action. You may
Shield Bash: During a clash, if your Enemy is use it to attack again.
adjacent to you, you may use a Re-roll action to
force the Enemy to Re-roll their current attack.
2
Arikan
e Beat 'Em Up-(Physical) &3 +: Apply í on the target, and place its weapon
You may l3 Squares thowards an Enemy. anywhere within 5 Squares from you.
If you yell: “Beat 'Em Up”, and the attack is: e Garrote - (Physical) &1
+: Deal 1d6 Ö. All Allies adjacent to your Target If you are behind the Target: Move your Token to
gain an Ü. the same Square as the target.
e Bladestorm - (Physical) &3 At the start of your turn you take Ö equal to the
Your current attack targets all adjacent Enemys. (STR) value of the target.
At the start of its turn the target loses a equal
Enemys may not react with /, against this
to your (DEX).
attack.
The effect lasts until one of you passes out, or until
e Charge -(Physical) &3 you decide to let the target go. While you keep up
You may l6 Squares on the Battlemat. the effect both you and the target are unable to
use any Actions or Re-rolls. And all damage that
+: Deal + Ö for each Square that you have moved you or the target receives is shared equally
in a straight line before hiting the target. between you and the target.
e Roll dodge - (Physical) &3 U Roundhouse Leg Sweep- (Physical) &4
You may l2 Squares on the Battlemat. All adjacent Characters are knocked 4 (Prone)
The cuurent attack against you is considered to
be:- eBlade block - (Physical) &3
Until the Start of your Ó, you may t an attack
U Sakálköpönyeg - (Event) &3
that is directed to you or an adjacent Ally.
Ha Arikán vagy egy Szövetésgese már több mint 5
If you use this effect to defend yourself, the
a-t elveszített, Atletika értéke +1-el megnő és
minden a pusztakezes támadásához +1d4Ö-jár, az attacker also gets 4 (Prone).
aktuális Jelent végéig. G
e Equipped Weapon: Axe-(Physical) &3
U Sakálpalást - (Event) &4 +: Deal +2 Ö. If your equipped weapon is: y
E hatás megengedi, hogy Arikán korlátlanul you may also add half of your (STR) value.
halmozhassa a Sakálköpönyeget. You may igonore 1T of the Targets armor
Arikán az első aktiválás után, minden körének value for each & point that you spend on this.
kezdetén elveszít annyi a-t amennyi a rajta
e Bone breaker - (Physical) &4
felhalmozott köpönyegek száma. E hatás bármikor
megszüntethető, ám ezzel a felhalmozott +: Deal +3d6 Ö. For every 6 rolled during the
köpenyek is elvesznek. attack, the target suffers 1 ö, until it is
healed.
U Savage grin-(Event) &2
Apply c on any Character facing towards you. e Equipped Weapon: Shield- &5
(Physical)
e Sprint - (Physical) &X S. Block: Convert your &-points to 0, in
You may immediately l1+X Squares. the ratio of 1/2. You may bestove these
temporary health points to any one adjacent
e Spear of dragonflame - (Physical) &4 Character.
Your current attack gains 8 : (Range). Deal Shield Bash: Any time, you may use one of
+3d4 Ö to each Character in its path. Only one
your Re-roll actions to force any one adjacent
Character may react to this attack.
Enemy to Re-roll their current attack.
e Disarm - (Physical) &4
3
4
Evie
U Savage grin-(Event) &2 You may immediately l1+X Squares.
Apply c on any Character facing towards you.
e Smite (Mele only) &2
x Equipped Weapon: Bow (Physical) &0 +: Deal +1d6 Ö.
Your current attack becomes x (Ranged). This effect newer gets _, instead you must apply
+: Deal +2 Ö If your equipped weapon is: y _ on any other Focus effect instead.
Your current attack gains (STR) or (DEX) 7.
eEquipped Weapon: Staffs-(Physical) &1
b: (High ground) If you are standing on a Square
that is considered higher level than the Square on Gain +1 to your dicepool during combat.
witch your target is standing, deal extra +3 Ö. e Body slam - (Physical) &2
e Equipped Weapon: Axe-(Physical) &0 +: You may ÷ the target 2 Squares, on the
Battle mat, Or 1 Squares if it is heavier than you.
+: Deal +2 Ö. If your equipped weapon is: y you
may also add half of your (STR) value. e War cry - (Physical) &2
You may convert your D-points to make your hit You and all allies may l 2 Square toward an
cause direct aloss to the target. Enemy, or away from an Enemy. (Your cower is
Decrease the a value of the target, and your blown, stealth is no longer an option for you…)
current Ö by 1, for every D sacrificed.
eTakedown / Help up - (Physical) &2
e Equipped Weapon: Blunt-(Physical) &0 Swap positions with any one adjacent Character
+: The Target loses 2 a. If your equipped This is a special move, that doesn’t provoke Üs.
weapon is: y you may also add half of your (STR) The Ally you swap with gains 1d3a, and it may
value to your current Ö stand up for free if it was 4 (Prone).
e Equipped Weapon: Spear-(Physical) &0 -The Enemy you swap with lose 1d3a, and if
+: Deal + half of your (STR) or (DEX) value Ö. the result of the roll is 1, it becomes 4 (Prone).
y: You gain +1 m during your attacks. e Defensive stance - (Physical) &3
Your P(Threat zone) is modified, due to the Until the Start of your Ó, every Enemy
length of your weapon. You may designate Cha- stepping in or out of your P (Threat
racters out to a range of 2 to become the target of
zone) provokes an Ü from you.
your attacks.
If your current attack is an Ü, all Characters hit
e Equipped Weapon: Dagger-(Physical) & 0 have to immediately finish their current
+: Deal +1 Ö. movement and stop on the Square where they
were hit.
If your target has no Allies adjacent to it, or if it is
unable to Counterattack, your attacks deal an
e Bone breaker - (Physical) &4
additional +2 Ö.
+: Deal +3d6 Ö. For every 6 rolled during the
e Equipped Weapon: Shield-(Physical) & 0 attack, the target suffers 1 ö, until it is
Until the Start of your Ó, Your T value is raised healed.
by +3 against all attacks that are not directed from
behind you.
e Adrenaline rush - (Physical) &5
While this effect is active, you may spend a Your current attack does not consume your
Attack action, instead it consumes one or your
“Reroll” to transfer this effect to any other
Re-roll actions.
Character adjacent to you.
e Sprint - (Physical) &X
5
!Rule - Ranged combat - Rule!
Against x (Ranged attack)s the Y (Defense) value
of the target changes and becomes equal to the
number of Squares between the target and the
attacker, mi-nus the 7(Effective range) value of the
weapon.
! : Any x attack that is made against a Character
who is adjacent to the attacker, provokes an Ü
(Attack of opportunity) from the target!