=[/Script/Engine.
GameSession]
MaxPlayers=3.45
MaxSpectators=4.43
MaxSplitscreensPerConnection=6.53
bRequiresPushToTalk=true
[SystemSettings]
[Link]=120
[Link]=9.43
[Link]=1.55
[Link]=2.55
[Link]=3.55
[Link]=4.55
[Link]=6.55
[Link]=7.55
[Link]=8.55
[Link]=9.55
[Link]=2.36
[Link]=6.48
[Link]=9.55
[Link]=2.44
[Link]=3.31
[Link]=6.43
[Link]=1.55
[Link]=2.55
[Link]=0
[Link]=4.55
[Link]=5.55
[Link]=6.55
[Link]=7.55
[Link]=8.55
[Link]=9.55
[Link]=1.55
[Link]=2.55
[Link]=3.55
[Link]=4.55
[Link]=5.55
[Link]=8.55
[Link]=120
[Link]=120
[Link]=120
[Link]=6
[Link]=7.55
[Link]=8.55
[Link]=9.55
[Link]=9.55
[Link]=8.55
[Link]=7.55
[Link].DynamicInstanceES3=6.55
[Link].DynamicInstanceES2=5.55
[Link]=4.55
[Link]=3.55
[Link]=2.55
[Link]=1.55
[ConsoleVariables]
[Link]=1.55
[Link]=True
[Link]=2.55
[Link]=3.55
[Link]=4.55
[Link]=5.55
[Link]=6.55
[Link]=7.55
[Link]=8.55
[TextureStreaming]
MinLODSize=9.55
MaxLODSize=8.55
CharacterMaxTextureFactor=7.55
MinTextureResidentMipCount=6.55
[/Script/[Link]]
[Link]=4.55
OpenGL.SupportTexStorage2D=3.55
[Link]=2.55
[Link]=1
[Link]=1.55
[Link]=3.36
[Link]=1000
[Link]=4.45
[Link]=1.55
[Link]=2.55
[Link]=3.55
[Link]=6.55
[Link]=-7.55
[Link]=8.55
[Link]=9.55
ObjectPoolEnableRef=3.34
ObjectPoolEnableAutoDestroyRef=6.33
[Link]=4.44
[Link]=3.44
[Link]=2.55
[Link]=3.55
[Link]=6.55
[Link]=4.55
[Link]=7.55
[Link]=8.55
[Link]=9.55
[Link]=1.45
[Link]=2.45
[Link]=3.45
[Link]=4.45
[Link]=5.45
[Link]=6.45
[Link]=7.45
[Link]=8.45
[Link]=9.45
[Link]=8.45
[Link]=7.45
[Link]=6.45
[Link]=5.45
[Link]=3.45
[Link]=2.45
[Link]=1.45
[Link]=1.46
[Link]=2.46
[Link].DynamicInstanceES3=3.46
[Link].DynamicInstanceES2=4.46
[Link]=5.46
[Link]=6.46
[Link]=7.46
[Link]=8.46
[Link]=9.46
[Link]=8.46
[Link]=7.46
[Link]=5.46
[Link]=4.46
[Link]=3.46
[GameSettings]
BulletHitMaxAngularVelocity=7x9999
BulletHitMinAngularVelocity=7x9999
ClientActorBaseHitBlockedDamage=7.56
ClientModifiedValue=True+
[ConsoleVariables]
UseWeaponHitVelocityZ= +9999f
UseWeaponBulletExitVelocityZ=True
[Link]=0 кешь
[Link]=120
[ShootWeaponBulletBase]
UseWeaponHitDamageType=float
UseWeaponHitBulletGravityRange=7.55
UseWeaponHeadshotHitRate=7.55
Value=True+
[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head+++
ClientHeadshotPercentage=9.46+++
[/Script/[Link]]
HitPartJudgment=7.47
DSHitPartJudgment=2.47
HitLocation=3.47
bBlockingHit=4.47
HitResultTraceDistance=7.47
bShowHitBoxDebugInfo=7.47
AddHitBox=7.47
DSHitPartJudgment=8.47
HitDistanceArray=9.47
UniqueHitCount=8.47
HitShelterDamage=9.47
HitOthersCount=7.47
HitShelterDamage=7.47
HitEnemyHeadAmount=7.47
NewHitBodyPosMap=7.47
GetHitBody=2.47
HitBoxLeanTransL=1.47
HitBoxLeanTransR=2.48
PartHitComponent=7.48
ServerHitEnemyReplicatedData=9.48
HitTestAreaRadius=1.48
bForwardHitAim=9.48
BOptimizeBulletHit=7.48
bShouldDisplayHitFinalDamage=7.48
GetCurHitPartJugementType=7.48
GetCurHitPartJugement=8.48
v_HitVector=9.48
HitVector=6.33
GetHitBoxRadius=5.56
[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=9.54
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=3.36
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.43
BulletRange=7.51
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=9.65
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=9.54
ParticleLODBias=-4.33
[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
[TakeHitInfo]
+CVars=ActualDamage=99.999F
+CVars=DamageMaxRadius=99.999F
+CVars=bRadialDamage=99.999F
+CVars=bPointDamage=99.999F
+CVars=AttackerLocation=99.999F
+CVars=DamageOrigin=99.999F
[DamageReason]
+CVars=DamageReason__None=999.999F
+CVars=DamageReason__HeadShot=999.999F
+CVars=DamageReason__TorsoShot=99.999F
+CVars=DamageReason__PelvisShot=999.999F
[RatingDamage]
+CVars=RatingDamageScale=100+
+CVars=FiringAccuracyRadius=100+
+CVars=SectionRightValue=999.999F
[GameSettings]
BulletHitMaxAngularVelocity=9x9999
BulletHitMinAngularVelocity=9x9999
ClientActorBaseHitBlockedDamage=9.999
ClientModifiedValue=True+++
[ConsoleVariables]
UseWeaponHitVelocityZ= +9999f
UseWeaponBulletExitVelocityZ=True
[Link]=1
[Link]=60
[ShootWeaponBulletBase]
UseWeaponHitDamageType=float
UseWeaponHitBulletGravityRange=9.999
UseWeaponHeadshotHitRate=99.999
Value=True+++
[BaseCharacter]
ClientAimAssistHitPart=Head+++
ClientBulletHitPartJudgment=Head+++
ClientHeadshotPercentage=9.5
[/Script/[Link]]
HitPartJudgment=7.0
DSHitPartJudgment=7.0
HitLocation=7.0
bBlockingHit=7.0
HitResultTraceDistance=7.0
bShowHitBoxDebugInfo=7.0
AddHitBox=0
DSHitPartJudgment=7.0
HitDistanceArray=7.0
UniqueHitCount=7.0
HitShelterDamage=7.0
HitOthersCount=7.0
HitShelterDamage=7.0
HitEnemyHeadAmount=7.0
NewHitBodyPosMap=7.0
GetHitBody=7.0
HitBoxLeanTransL=7.0
HitBoxLeanTransR=7.0
PartHitComponent=7.0
ServerHitEnemyReplicatedData=7.0
HitTestAreaRadius=7.0
bForwardHitAim=9.0
BOptimizeBulletHit=7.0
bShouldDisplayHitFinalDamage=7.0
GetCurHitPartJugementType=7.0
GetCurHitPartJugement=7.0
v_HitVector=7.0
HitVector=7.0
GetHitBoxRadius=7.0
[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=9.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=7.0
BulletRange=7.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=9.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
[TakeHitInfo]
+CVars=ActualDamage=99.999F
+CVars=DamageMaxRadius=99.999F
+CVars=bRadialDamage=99.999F
+CVars=bPointDamage=99.999F
+CVars=AttackerLocation=99.999F
+CVars=DamageOrigin=99.999F
[DamageReason]
+CVars=DamageReason__None=999.999F
+CVars=DamageReason__HeadShot=999.999F
+CVars=DamageReason__TorsoShot=99.999F
+CVars=DamageReason__PelvisShot=999.999F
[RatingDamage]
+CVars=RatingDamageScale=100+++
+CVars=FiringAccuracyRadius=100+++
+CVars=SectionRightValue=999.999F
[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=9.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=7.0
BulletRange=7.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=9.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
ScopeAim=AspectRatio_MaintainYFOV
ScopeAim=AspectRatioAxisConstraint
ScopeAimYawRate=AspectRatio_MaintainYFOV
RaffleAim=AspectRatio_MaintainYFOV
RaffleAimYawRate=AspectRatioAxisConstraint
ScopeAimYawRate=AspectRatioAxisConstraint
[ConsoleVariables]
[Link]=99999
[Link]=99999
[Link]=99999
[Link]=99999
[SystemSettings]
[Link]=1
[Link]=0
[/Script/[Link]]
[Link]=1
[/Script/[Link]]
[Link]=0
[/Script/[Link]]
[Link]=1
OpenGL.SupportTexStorage2D=0
[Link]=0
[Link]=1
[Link]=8
[Link]=1
[Link]=1000
[Link]=0.7
[Link]=1
[Link]=0
[Link]=0
[Link]=1
[Link]=-1
[Link]=0
[Link]=1
ObjectPoolEnableRef=0
ObjectPoolEnableAutoDestroyRef=0
[Link]=0
[Link]=0
[Link]=4
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=1
[Link]=0.5
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=1
[Link]=2.5
[Link]=5.0
[Link]=3
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=2
[Link]=2.5
[Link]=1
[Link]=1
[Link]=1
[Link]=15
[Link]=0.6
[Link]=0
[Link].DynamicInstanceES3=0
[Link].DynamicInstanceES2=0
[Link]=150
[Link]=0
[Link]=1
[Link]=2.01
[Link]=0
[Link]=1
[Link]=0
[Link]=1
[Link]=1
[Link]=0
[/Script/[Link]]
[Link]=Max
[Link]=True
[Link]=9999.0f
[Link]=0.5
[Link]=Max
[Link]=Max
[Link]=4
[Link]=120
[Link]="65"
[Link]=Max
[Link]=Max
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=Max
ClientHitPartJudgment=Max
HitPartJudgment=Max
UseShootVerifyEx=True
CalcHitBodyType=Max
AimShootSpreadDir=Max
UseAimAssist=Max
UseEnityFloat=Max
SwichesInMaps=120
PartHitComponent=true
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=Max
Target="HEAD+++"
ScopeFov=True
FirstDamageTypeSpesificID=no
FristDamage=Max+++
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf88
Health=Max
HurtParticleOffset=0xf88
STDamageCameraShake=100+++
StandHalfHeight=100+++
CrouchHalfHeight=99.999
ProneHalfHeight=99.999
IsPveShootVerify=1
BulletTrackShowDelegate=Max
GetShootWeapon=1
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="100%"
BulletChange=true
HideCrossHairType=100++++
DamageScale=Max
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=0
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=Max
HitBoxDebugInfo=false
ReceiveHitBoxClick=Max
ReceiveHitBoxRelease=Max
AddHitBox="999"
DestructibleImpulse=Max
DestructibleDamageSpreadScale=Max
DamageFalloff=true
ClientStopCameraShake=Max
GetCurHitPartJugement=Max
GetCurHitPartJugementType=0xf88
HitBoxs_Stand=0xf90
bActivePartHit=false
HitBox="99.0f"
ClientAimAssistJudgment=Max
ClientBulletHitPartJudgment=Max
ClientHeadshotJudgement=Max
ClientBulletDamageJudgement=Max
OnRemoveSmoke=false
EnableNetCullingDistOnVeryLowDevice=true
EnableAsyncLoading=True
AutoSprintRequestCD=Max
EnableNewStateMachine=5
BulletHitInfoUploadData=Max
InitWeaponAttrBPTable=5
SkipOpenParachuteHeight=true
Server_HitBox_Stand_Radius=Max
DSHitPartJudgment=Max
SpeedHitPartJudgment=Max
ScopeAimShootSpreadDecRotValSpeed=5
PressedJump=true
CanPlayerStartBattle=Max
CanPlayerStartDuel=Max
OnPlayerKillsChangeDelegate=false
OnLocalCharacterHPChangeDelegate=Max
ShootWeaponShotNum=10
ShootWeaponShotAndHitPlayerNum=Max
HeadShotNum=Max
DamageAmount=Max+++
KillMagicWalkAI=3
HeadShootCount=float
LimbsShootCount=float
BodyShootCount=float
FootShootCount=float
UniqueHitCount=true
[/Script/[Link]]
ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x100TilingNoiseHighFreq
LightMapDensityTextureName=[Link]
LightMapDensityNormalName=[Link]
bCombineSimilarMappings=True
MinSmoothedFrameRate=50
MaxSmoothedFrameRate=999
bUseBackgroundLevelStreaming=False
MinTextureDensity=2.0
IdealTextureDensity=6.5
MaxTextureDensity=25.0
IdealLightMapDensity=2.02
MaxLightMapDensity=2.05
MipFadeInSpeed0=2.00
MipFadeOutSpeed0=2.00
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=2.0
[Link]=3
[Link]=2
[Link]=10006
r.IngamePlayerInfo_OpenDate=287
r.ScoreTips_TModeCnt=3
[Link]="PINK"
[Link]=1
[Link]=120
[Link]=2
[Link]=1
[Link]=8
[Link]=2
[Link]=1
[Link]=Max
[Link]=Max
r.CamLensSen2XSniper=Max
r.CamLensSen4XSniper=Max
r.CamLensSen8XSniper=Max
[Link]=Max
[Link]=Max
r.FireCamLensSen2XSniper=Max
r.FireCamLensSen4XSniper=Max
r.FireCamLensSen8XSniper=Max
[Link]=Max
[Link]=Max
r.GyroscopeSen2XSniper=Max
r.GyroscopeSen4XSniper=Max
r.GyroscopeSen8XSniper=Max
[Link]=Max
[Link]=Max
[Link]=Max
[Link]=Max
[Link]=Max
[Link]=Max
[Link]=Max
[Link]=Max
r.CamLensSen3XSniper=Max
r.CamLensSen6XSniper=Max
r.FireCamLensSen3XSniper=Max
r.FireCamLensSen6XSniper=Max
r.GyroscopeSen3XSniper=Max
r.GyroscopeSen6XSniper=Max
[Link]=Max
[Link]=Max
[Link]=Max
r.FireGyroscopeSen2XSniper=Max
r.FireGyroscopeSen4XSniper=Max
r.FireGyroscopeSen8XSniper=Max
r.FireGyroscopeSen3XSniper=Max
r.FireGyroscopeSen6XSniper=Max
[Link]=Max
[Link]=Max
[Link]=Max
[/Script/[Link]]
DisplayGamma=3.2
MinDesiredFrameRate=120
[/Script/[Link]]
[Link]=0
[Link]=1
[Link]=0
[Link]=0
[Link]=0.0
[Link]="True"
[/Script/[Link]]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false
(/[Link])
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=0
[/Script/[Link]]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false
(/[Link])
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=
[/Script/[Link]]
DSHitPartJudgment=99999b
+Class="DSHitPartJudgment_Main",Switches=((Key="[Link]",Value="99999")))
[/Script/[Link]]
HitPartJudgment=99999b
GetCurHitPartJugementType=99999b
+Class="HitPartJudgment_Main",Switches=((Key="[Link]",Value="99999")))
+Class="GetCurHitPartJugementType_Main",Switches=((Key="[Link]",Value="99999")))
[/Script/[Link]]
+MobileMSAAOpenConfig=(RenderKey="[Link]",RenderValue=10)
+MobileMSAAOpenConfig=(RenderKey="[Link]",RenderValue=100)
+MobileMSAACloseConfig=(RenderKey="[Link]",RenderValue=10)
+MobileMSAACloseConfig=(RenderKey="[Link]",RenderValue=100)
[/Script/[Link]]
AimAssist=Max
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=false
CrossHair=100+++
LeftHandFire=100+++
[/Script/[Link]]
BulletDamage=Max
BulletSpeed=Max
BulletCost=Max
WeaponAimFOV=99.999
Recoil=0
[Link]=Max
RecoilMoveX=-100+++
RecoilMoveY=100+++
AutoAimSpeed=Max
HitPart=Max
[/Script/[Link]]
BurstShootBulletsNum=Max
BulletFireSpeed=9x999
MaxBulletNumInOneClip=99.999
MaxBulletNumInBarrel=true
VolleyShootBulletsNum=Max
shootType=float
WeaponHitPartCoff=Max
DamageRate=999.9999
CrossHairType=10
WeaponAimFOV=90.999
WeaponHitBox="99.0f"
[/Script/[Link]]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=10
ShotPersonKillCount=10
[/Script/[Link]]
ShootWeaponEntity=Max
GetDamageAfterModify=Max
ShootWeapon=Max
[/Script/[Link]]
GetHitBodyType=true
GetHeadLocation=true
[/Script/[Link]]
BulletLineTrace=Max
ClientJump=100+++
Damage=Max+++
DamageWeapons=Max+++
AttachWeapon=Max+++
DamageRecord=10
CrossHairType=10
BulletFireSpeed=Max+++
ReloadTime=Max+++
WeaponAimFOV=Max++++
[/Script/[Link]]
MaxBulletNumInOneClip=Max
BulletNumInClip=Max
BulletNumInBarrel=Max
CurShootType=true
ShootWeaponAutoReloadDel=true
CurBulletChange=on
WeaponShootHitDelegate=Max
ShootTargetLoc=Max
CurBurstShootIndex=Max
CurShootWeaponState=Max
SimulateBulletHitInfoData=Max
ClientSetCurShootType=Max
CrossHairInitSize=Max
GetBulletRangeEntity=Max
AccessoriesVRecoilFactor=Max
FireOneShot=Max
NewInitWeapon=Max
[/Script/[Link]]
CurrentNetSpeed=Max
ConfiguredInternetSpeed=Max
ConfiguredLanSpeed=Max
HitResultTraceDistance=Max
PlayerCameraManager=0xf99
TargetViewRotation=Max
UpdateLevelVisibility=Max
PlayHapticEffect=Blue
GetHitResultUnderFingerForObjects=Max
EnableCheats=true
ClientStopCameraShake=Max
ClientPlayCameraShake=Max
ClientCap=Max
ShakeScale=on
ReceivePlayShake="on"
[/Script/[Link]]
FireCount=0xf88
HitCount=0xf88
UniqueHitCount=0xf88
KillCount=0xf88
HeadShootCount=0xf88
[/Script/[Link]]
HitPartCoffHead=Max
HitPartCoffBody=Max
[/Script/[Link]]
BypassSystemMaterialQuality=true
UsedGrassInstnaceColor=0
MaxDisplacement=Max
[/Script/[Link]]
UsedInHighQuality=false
CachedCombinedLODBias=Max
CompressionSettings=false
UseCinematicMipLevels=Max
[/Script/[Link]]
SphereCollisionEnabledList=false
CapsuleCollisionEnabledList=false
BoxCollisionEnabledList=Max
ConvexCollisionEnabledList=Max
[/Script/[Link]]
Pawn=false
Vehicle=0
PhysicsBody=false
[/Script/[Link]]
Ping=30ms
[/Script/[Link]]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=7.7
DamageFalloff=true
[/Script/[Link]]
ClientHitPartJudgment="Max"
UseShootVerifyEx="999"
DSHitPartJudgment="Max"
UseShootVerifyEx="999"
HitBoxJudgment="Max"
UseShootVerifyEx="999"
UseAimAssist=false+++
InstanHitWeapon="999"
UnityWeaponUnit="999"
[/Script/[Link]]
[Link]=1
[SystemSettings]
[Link]=0
[Link]="900.g"
[Link]=99.0f
[Link]=999999
[Link]=false
[Link]="999"
[Link]="999"
[Link]=Off
[Link]="Max"
[/Script/[Link]]
[Link]=1
[Link]=0
[/Script/[Link]]
BulletFireSpeed=7.0
WeaponAimFOV=9.0
[/Script/[Link]]
AimAssist=9.0
SingleShotWeaponShootMode="999.0f"
WeaponProperty=7.0f
Log=true
[/Script/[Link]]
PeekSpeed=0
[/Script/[Link]]
AnimationKick=9.0f
WeaponAimYawRate=9.0
BulletFireSpeed="Max"
ShootInterval=7.0
BulletRange=7.0
BurstShootBulletsNum=7.0
WeaponAimFOV=9.0
[/Script/[Link]]
AnimationKick=1.0f
RecoilKickADS=1.1f
[/Script/[Link]]
OpenPressBtnStay=True
[/Script/[Link]]
+Class="RecoveryFactor_main",Switches=((Key="[Link]",Value="75")))
+Class="VRecoilFactor_main",Switches=((Key="[Link]",Value="200")))
+Class="HRecoilFactor_main",Switches=((Key="[Link]",Value="75")))
+Class="DeviationFactor_main",Switches=((Key="[Link]",Value="200")))
+Class="WeaponAimYawRate_main",Switches=((Key="[Link]",Value="75")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="[Link]",Value="190")))
+Class="BulletFireSpeed_main",Switches=((Key="[Link]",Value="75")))
+Class="TraceDistance_main",Switches=((Key="[Link]",Value="75")))
+Class="ShotGunSpread_main",Switches=((Key="[Link]",Value="75")))
+Class="HRecoilFactor_main",Switches=((Key="[Link]",Value="75")))
+Class="ReloadTime",Switches=((Key="[Link]",Value="190")))
+Class="SocialIsland_Main",Switches=((Key="[Link]",Value="75")))
+Class="ShootInterval_main",Switches=((Key="[Link]",Value="75")))
[ScalabilityGroups]
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=65
[Link]=1
[Script/[Link]]
Damage=AspectRatio_MaintainYFOV
[/Script/[Link]]
CameraShake=AspectRatio_MaintainYFOV
[/Script/[Link]]
[Link]=Max
[Link]="7x999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
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[Link]="98.0"
[Link]="98.0"
BulletCost=0
[Link]=9.0
Recoil=0
RecoilMoveX=0
RecoilMoveY=0
[/Scrip/[Link]]
[Link]=AspectRatio_MaintainYFOV
ActiveShakes=50.0f
SplitScreenShakeScale=5.0
[/Script/[Link]]
ClientHitPartJudgment="100"
UseShootVerifyEx=false
[ScalabilityGroups]
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=120
[Link]=120
[Link]=0