0% found this document useful (0 votes)
19 views5 pages

BINGO Game Code Implementation

The document contains a script for a Bingo game that allows players to select a language and play by generating random numbers. It includes functions for creating a Bingo card, checking for winning conditions, and handling user input for gameplay. The game displays the current state and allows players to track their attempts to achieve Bingo.

Uploaded by

Soraia Correia
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
19 views5 pages

BINGO Game Code Implementation

The document contains a script for a Bingo game that allows players to select a language and play by generating random numbers. It includes functions for creating a Bingo card, checking for winning conditions, and handling user input for gameplay. The game displays the current state and allows players to track their attempts to achieve Bingo.

Uploaded by

Soraia Correia
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

[Link] = "2.

0"

zahlenn = [Link]("zahlen")

lang = 1

spielen = {"PLAY","SPIELEN","JOUER","玩耍"}
sp2 = {"< PLAY >","< SPIELEN >","< JOUER >","< 玩耍 >"}

wort = {"BINGO","BINGO","BINGO","宾果"}

gez = {"RANDOM NUMBER","GEZOGENE ZAHL:","NOMBRE TIRÉ :","图示:"}

text1 = {"You needed ","Du hast ","Il t'a fallu ","你有"}


text2 = {" tries "," Versuche "," essais ","审判"}
text3 = {" for BINGO."," für BINGO benötigt."," pour le BINGO.","需要的宾果。"}

function [Link]()
play = 0
sel = 1

-- Spielkarte erstellen
card = {}
called_numbers = {}
for i = 1, 5 do
card[i] = {}
for j = 1, 5 do
number = [Link](15) + (5 * (i - 1))
while called_numbers[number] do
number = [Link](15) + (5 * (i - 1))
end
called_numbers[number] = true
card[i][j] = number
----------------------------------------------
end
end

-- Spielablauf
called_numbers = {}
random_number = ""

size = 30
anz_num = 0

w = [Link]:width()

bingo = false
record = false

end

[Link]()

function [Link](gc)
if play == 1 then
gc:setFont("sansserif", "b", 16)
gc:drawString("BINGO",w/2-gc:getStringWidth("BINGO")/2,30)

gc:setFont("sansserif", "r", 12)


for i = 1, 5 do
for j = 1,5 do
gc:drawRect(12,40,(j*size),(i*size))
gc:drawString(card[i][j],-10 + (j*size),33 + (i*size))
end
end

for i = 1, 5 do
for j = 1,5 do
if card[i][j] == "X" then
gc:setColorRGB(0,0,255)
gc:drawRect(12 + ((j-1)*size) ,40 + ((i-1)*size) ,size,size)
gc:drawRect(12 + 2 + ((j-1)*size) ,40 + 2 + ((i-1)*size) ,size-
4,size-4)
gc:setColorRGB(0,0,0)
end
end
end

gc:drawRect(168,41,148,20)
gc:drawString(gez[lang],170,60)
gc:drawRect(220,70,30,30)
if random_number == "" then
gc:drawString("",226,94)
else
gc:drawString(random_number,226,94)
end

if bingo then
gc:setColorRGB(255,0,0)
gc:setFont("sansserif", "b", 16)
gc:drawString("!!!BINGO!!!",182,158)
gc:setColorRGB(0,0,0)
gc:setFont("sansserif", "r", 11)
gc:drawString(text1[lang]..anz_num..text2[lang],175,180)
gc:drawString(text3[lang],175,200)
gc:setFont("sansserif", "r", 12)

if record then
gc:drawString("Neuer Rekord!!!",180,130)

end
end
elseif play == 0 then
gc:setFont("sansserif", "b", 16)
gc:drawString(wort[lang],w/2-gc:getStringWidth(wort[lang])/2,30)
gc:setFont("sansserif", "b", 12)
if sel == 1 then
gc:drawString(sp2[lang],w/2-gc:getStringWidth(sp2[lang])/2,70)
elseif sel == 2 then
gc:drawString(spielen[lang],w/2-gc:getStringWidth(spielen[lang])/2,70)
end
gc:setFont("sansserif", "b", 12)
gc:drawString("Language | Sprache | Langue | 语言",w/2-
gc:getStringWidth("Language | Sprache | Langue | 语言")/2,115)
if sel == 2 then
if lang == 1 then
gc:drawString("< ENGLISH >",w/2-gc:getStringWidth("< ENGLISH
>")/2,170)
elseif lang == 2 then
gc:drawString("< DEUTSCH >",w/2-gc:getStringWidth("< DEUTSCH
>")/2,170)
elseif lang == 3 then
gc:drawString("< FRANÇAIS >",w/2-gc:getStringWidth("< FRANÇAIS
>")/2,170)
elseif lang == 4 then
gc:drawString("< 中文 >",w/2-gc:getStringWidth("< 中文 >")/2,170)
end
elseif sel == 1 then
if lang == 1 then
gc:drawString("ENGLISH",w/2-gc:getStringWidth("ENGLISH")/2,170)
elseif lang == 2 then
gc:drawString("DEUTSCH",w/2-gc:getStringWidth("DEUTSCH")/2,170)
elseif lang == 3 then
gc:drawString("FRANÇAIS",w/2-gc:getStringWidth("FRANÇAIS")/2,170)
elseif lang == 4 then
gc:drawString("中文",w/2-gc:getStringWidth("中文")/2,170)
end
end
end

end

function [Link]()
if play == 1 then
if bingo == false then
anz_num = anz_num + 1

random_number = [Link](75)

while called_numbers[random_number] do
random_number = [Link](75)
end

called_numbers[random_number] = true
check()
end
elseif play == 0 then
if sel == 1 then
play = 1
end
end
end

function check()
if anz_num < 1000 then
-- Überprüfen, ob die Zahl auf der Karte vorhanden ist
for i = 1, 5 do
for j = 1, 5 do
if card[i][j] == random_number then
card[i][j] = "X"
end
end
end

-- Überprüfen, ob Bingo
for i = 1, 5 do
if card[i][1] == "X" and card[i][2] == "X" and card[i][3] == "X" and
card[i][4] == "X" and card[i][5] == "X" then
bingo = true
if anz_num < zahlenn[55] then
record = true
zahlenn[55] = anz_num
[Link]("zahlen",zahlenn)
end
return
end
end

for i = 1, 5 do
if card[1][i] == "X" and card[2][i] == "X" and card[3][i] == "X" and
card[4][i] == "X" and card[5][i] == "X" then
bingo = true
if anz_num < zahlenn[55] then
record = true
zahlenn[55] = anz_num
[Link]("zahlen",zahlenn)
end
return
end
end

if card[1][1] == "X" and card[2][2] == "X" and card[3][3] == "X" and


card[4][4] == "X" and card[5][5] == "X" then
bingo = true
if anz_num < zahlenn[55] then
record = true
zahlenn[55] = anz_num
[Link]("zahlen",zahlenn)
end
return
end

if card[1][5] == "X" and card[2][4] == "X" and card[3][3] == "X" and


card[4][2] == "X" and card[5][1] == "X" then
bingo = true
if anz_num < zahlenn[55] then
record = true
zahlenn[55] = anz_num
[Link]("zahlen",zahlenn)
end
return
end

end
end

function [Link]()
if play == 0 then
if sel == 2 then
lang = lang - 1
if lang == 0 then
lang = 4
end
end
end
end

function [Link]()
if play == 0 then
if sel == 2 then
lang = lang + 1
if lang == 5 then
lang = 1
end
end
end
end

function [Link]()
sel = 2
end

function [Link]()
sel = 1
end

You might also like