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Preload Script Execution Overview

The document outlines the execution of various scripts related to a game engine, including preload scripts, game mechanics, and battle systems. It details the application of patches and the execution of numerous components such as sprites, audio, and battle handlers. The execution sequence indicates a comprehensive setup process for the game environment and functionalities.

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lucarioos659166
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0% found this document useful (0 votes)
3 views4 pages

Preload Script Execution Overview

The document outlines the execution of various scripts related to a game engine, including preload scripts, game mechanics, and battle systems. It details the application of patches and the execution of numerous components such as sprites, audio, and battle handlers. The execution sequence indicates a comprehensive setup process for the game environment and functionalities.

Uploaded by

lucarioos659166
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Executing preload script

Preload script is executed.


Executing script Settings
Executing script ==================
Executing script Ruby Utilities
Executing script RGSS2Compatibility
Executing script RPG__Sprite
Executing script Win32API
Executing script Sockets
Executing script DebugConsole
Executing script Sprite_Resizer
Executing script Plugin_Manager
Executing script ==================
Executing script Game_Temp
Executing script Game_Switches
Executing script Game_Variables
Executing script Game_SelfSwitches
Executing script ==================
Executing script Game_Screen
Executing script Game_System
Executing script Game_Picture
Executing script Game_CommonEvent
Executing script Game_Character
Executing script Game_Event
Executing script Game_Player
Executing script Game_Player_Visuals
Executing script Game_Map
Executing script Game_Map_Autoscroll
Executing script MapFactory
Executing script ==================
Executing script Sprite_Picture
Executing script Sprite_Timer
Executing script Sprite_Character
Executing script Sprite_WaterReflection
Executing script Sprite_SurfBase
Executing script Spriteset_Map
Executing script Spriteset_Global
Executing script Sprite_AnimationSprite
Executing script Sprite_DynamicShadows
Executing script ParticleEngine
Executing script ==================
Executing script Tilemap_XP
Executing script Tilemap_Perspective
Executing script Tilemap_Original
Executing script TilemapLoader
Executing script TileDrawingHelper
Executing script ==================
Applied patch: .freeze
to

Applied patch: [regex]\beval\(script\) to eval(MKXP.apply_overrides(script))


Executing script Interpreter
Executing script Scene_Map
Executing script Event_Handlers
Executing script ==================
Applied patch: [Link] to ""
Executing script FileTests
Executing script File_Mixins
Executing script Intl_Messages
Executing script PBDebug
Executing script ==================
Executing script Audio
Executing script Audio_Play
Executing script Audio_Utilities
Executing script ==================
Executing script BitmapCache
Executing script MessageConfig
Executing script Window
Executing script SpriteWindow
Applied patch: pbCopyBitmap([Link],@[Link],rect.x,rect.y) to
pbCopyBitmap([Link],@[Link],rect.x,rect.y,127)
Executing script SpriteWindow_text
Executing script SpriteWindow_pictures
Executing script SpriteWrapper
Executing script AnimatedBitmap
Executing script Planes
Executing script DrawText
Executing script Messages
Applied patch: USEKEYBOARD=true to USEKEYBOARD=false
Executing script TextEntry
Executing script PictureEx
Executing script Interpolators
Executing script ==================
Executing script Transitions
Executing script EventScene
Executing script Scene_Intro
Applied patch: .freeze
to

Executing script Scene_Controls


Executing script Scene_Credits
Executing script Scene_Movie
Executing script ==================
Executing script Data_Cache
Executing script Misc_Data
Executing script PBMove
Executing script PBTypes_Extra
Executing script PBExperience
Executing script PBStats
Executing script PBStatuses
Executing script PBNatures
Executing script PBGenderRates
Executing script PBEggGroups
Executing script PBColors
Executing script PBHabitats
Executing script PBRibbons
Executing script ==================
Executing script PBEnvironment
Executing script PBWeather
Executing script PBBattleTerrains
Executing script PBTargets
Executing script PBEffects
Executing script BattleHandlers
Executing script BattleHandlers_Abilities
Executing script BattleHandlers_Items
Executing script PokeBall_CatchEffects
Executing script PokeBattle_ActiveField
Executing script PokeBattle_DamageState
Executing script ==================
Executing script PokeBattle_Battler
Executing script Battler_Initialize
Executing script Battler_ChangeSelf
Executing script Battler_Statuses
Executing script Battler_StatStages
Executing script Battler_AbilityAndItem
Executing script Battler_UseMove
Executing script Battler_UseMove_Targeting
Executing script Battler_UseMove_SuccessChecks
Executing script Battler_UseMove_TriggerEffects
Executing script ==================
Executing script PokeBattle_Move
Executing script Move_Usage
Executing script Move_Usage_Calculations
Executing script Move_Effects_Generic
Executing script Move_Effects_000-07F
Executing script Move_Effects_080-0FF
Executing script Move_Effects_100-17F
Executing script Move_Effects_180-1FF
Executing script ==================
Executing script PokeBattle_BattleCommon
Executing script PokeBattle_Battle
Executing script Battle_StartAndEnd
Executing script Battle_ExpAndMoveLearning
Executing script Battle_Action_AttacksPriority
Executing script Battle_Action_Switching
Executing script Battle_Action_UseItem
Executing script Battle_Action_Running
Executing script Battle_Action_Other
Executing script Battle_Phase_Command
Executing script Battle_Phase_Attack
Executing script Battle_Phase_EndOfRound
Executing script ==================
Executing script PokeBattle_AI
Executing script AI_Item
Executing script AI_Switch
Executing script AI_Move
Executing script AI_Move_EffectScores
Executing script AI_Move_Utilities
Executing script ==================
Executing script PokeBattle_Animation
Executing script PokeBattle_SceneAnimations
Executing script PokeBattle_SceneConstants
Executing script PokeBattle_SceneElements
Executing script PokeBattle_SceneMenus
Executing script PokeBattle_Scene
Executing script Scene_Initialize
Executing script Scene_Commands
Executing script Scene_Animations
Executing script ==================
Executing script PokeBattle_AnimationPlayer
Executing script PokeBattle_SafariZone
Executing script PokeBattle_BugContest
Executing script PokeBattle_BattlePalace
Executing script PokeBattle_BattleArena
Executing script PokeBattle_BattleRecord
Executing script PokeBattle_DebugScene
Executing script PokeBattle_BattlePeer
Executing script PokeBattle_Clauses
Executing script ==================
Executing script PBTerrain
Executing script PField_Field
Executing script PField_Visuals
Executing script PField_Weather
Executing script PField_Metadata
Executing script PField_Battles
Executing script PField_Encounters
Executing script PField_EncounterModifiers
Executing script PField_RoamingPokemon
Executing script PField_RandomDungeons
Executing script PField_FieldMoves
Executing script PField_BerryPlants
SDL_APP_WILLENTERBACKGROUND
Executing script PField_DayCare
Executing script PField_DependentEvents
Executing script PField_Time
Executing script ==================
Executing script PokeBattle_Trainer
Executing script PTrainer_NPCTrainers
Executing script ==================
Executing script PItem_Items
Executing script PItem_ItemEffects
Executing script PItem_BattleItemEffects
Executing script PItem_Phone
Executing script PItem_PokeRadar
Executing script PItem_Mail
Executing script PItem_Sprites
Executing script PItem_Bag
Executing script ==================
Executing script PokeBattle_Pokemon

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