Vector Formulas - Physics 1
1.10.1 - Scalar Quantities
No formula; only magnitude, e.g., mass, speed
1.10.2 - Vector Quantities
A = Axi + Ayj + Azk
|A| = sqrt(Ax^2 + Ay^2 + Az^2)
1.10.3 - Addition of Two Vectors
R=A+B
|R| = sqrt(A^2 + B^2 + 2ABcostheta)
1.10.4 - Parallelogram Law
|R| = sqrt(A^2 + B^2 + 2ABcostheta)
tanalpha = (Bsintheta)/(A + Bcostheta)
1.10.5 - Law of Polygon
A + B + C + ... = 0 (for closed polygon)
1.10.6 - Subtraction of Vectors
A - B = A + (-B)
1.10.7 - Component Form
R = (Ax ± Bx)i + (Ay ± By)j + (Az ± Bz)k
1.10.8 - Resolution into Components
Vector Formulas - Physics 1
A = Axi + Ayj + Azk
Ax = Acosthetax, Ay = Acosthetay, Az = Acosthetaz
1.10.9 - 3D Rectangular Components
|A| = sqrt(Ax^2 + Ay^2 + Az^2)
1.10.10 - Vector × Scalar
A' = kA (k is a scalar)
1.10.11 - Scalar Product (Dot)
A . B = ABcostheta = AxBx + AyBy + AzBz
1.10.12 - Vector Product (Cross)
A x B = ABsintheta n
Determinant:
|i j k|
|Ax Ay Az|
|Bx By Bz|
1.10.13 - Geometric Meaning of Cross Product
|A x B| = ABsintheta (Area of parallelogram)